Vilmer, chaotic male elven Artist ----------- |........G| |.........| |....d....| |...@.....| |.........- |.........| -c---+----- [Vilmer the Paint Splotcher] St7 Dx12 Co7 In9 Wi10 Ch6 ArtElfMalCha Dlvl:1 $0 HP17(17) Pw20(20) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Vilmer, welcome to SlashEMExtended! You are a chaotic male elven Artist. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 8 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 70% Ring drop chance was reduced to 93% Wand drop chance was reduced to 91% Potion drop chance was reduced to 92% Number of artifacts generated was 0 Monster spawn increase started at turn 74250 Monster spawn increase reached its maximum at turn 154630 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1171712 The monster class that cannot be genocided was centaur The monster class that was spawned more often: lizard (freq bonus 2) The monster species that spawned more often: rabid dog (freq bonus 9) The monster species that spawned more often: gnoll thief (freq bonus 5) The monster species that spawned more often: master of change (freq bonus 8) The monster species that spawned more often: chimney sweep (freq bonus 3) The monster species that spawned more often: giant mummy (freq bonus 20) The monster species that spawned more often: giant tiger (freq bonus 6) The monster species that spawned more often: ill warp patch (freq bonus 4) The monster species that spawned more often: behemoth (freq bonus 5) The monster species that spawned more often: glowing growth (freq bonus 5) The monster species that spawned more often: Uniform Sergeant (freq bonus 8) The monster species that spawned more often: ten of spades (freq bonus 5) The monster species that spawned more often: dark elven lord (freq bonus 16) The monster species that spawned more often: persian woman (freq bonus 4) The monster species that spawned more often: ice warrior (freq bonus 12) The monster species that spawned more often: elf veteran (freq bonus 8) The monster species that spawned more often: blood banshee (freq bonus 24) The monster species that spawned more often: healing force fungus (freq bonus 8) The monster species that spawned more often: sucking permamimic (freq bonus 4) The monster species that spawned more often: skeleton orc (freq bonus 3) The monster species that spawned more often: acetic acid cloud (freq bonus 12) The monster species that never randomly spawned: abnormal mold The monster species that never randomly spawned: greater xorn The monster species that never randomly spawned: pustulent warp fungus The monster species that never randomly spawned: insectoid The monster species that never randomly spawned: spore force fungus The monster species that never randomly spawned: animated block-heeled combat boot The monster species that never randomly spawned: pink force fungus The monster species that never randomly spawned: ferrous fungus The monster species that never randomly spawned: healthy ape The monster species that never randomly spawned: Tsathoggua, the Sleeper of N'kai The RNG hath decreed that this item was never generated: worthless piece of red glass (red) The RNG hath decreed that this item was never generated: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was never generated: elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: magic harp (harp) The RNG hath decreed that this item was never generated: charging (HACKEM MUCHE) The RNG hath decreed that this item was never generated: silver dragon scales ((null)) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 679) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 2) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 13) The RNG hath decreed that this item was always generated cursed: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was always generated cursed: battle-axe (double-headed axe) The RNG hath decreed that this item was always generated cursed: expensive camera ((null)) The RNG hath decreed that this item was always generated cursed: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was always generated cursed: guisarme (pruning hook) The RNG hath decreed that this trap was always invisible: muteness trap The RNG hath decreed that this trap was generated more often: stealer trap (freq bonus 2) Next attribute increase check would have come at turn 906 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were acid resistant You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leonardo, Picasso and Dali Your deity was Dali You could not have safely prayed (580) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Vilmer the Artist...