Vescovi, chaotic female lich Bloodseeker ### ---------- ----- ,%,,,,,|..@.....| |.`|| . | ------------,,,,,,.........| |..<|######------ . |. #,|..........|,#####|...V..#.| |....,,,,,,...... .# +..... ,%%..(.......|,# ---------- |...|######|....|#--#### . ##,#-----###,|......%...|,# --.-- ..##.|,,,,,,#, ,,,,,,,,,,,,,,-------.----,, #,# |.. |,,,,,,,, ,,,,,,,,,,,#,,,,,, ,,, ,,,------.-.--- #,### |#. #,# ---|- #,,,############### ##,# #,,........>..| #`,,# ##----##,# |...|########^## #,,# #,#|........#(| ###,## #,Z,,,,,,# |...-,,,,^,,,`# ------|----,,+..........| #,,# ,#,####### |...|######### |.........|,#|..........| ---|--,,,# |...| |.........-,,...........| |.....,### |...| |.........|,#------------ |....|,# |...| -----------,# |....|,# ----- #,,%,,,# |....|## ######## ------ [Vescovi the Battlefield Newbie] St18/01 Dx13 Co18 In6 Wi11 Ch6 BloLicFemCha Dlvl:1 $16 HP32(32) Pw14(14) AC6 Exp2 T343 Latest messages You hit the petit pseudo rat! The petit pseudo rat is covered in frost! You kill the petit pseudo rat! You are jolted with electricity! [-2 -> 30] You suddenly get teleported! To what position do you want to be teleported? (For instructions type a ?) Autopickup: ON, for all objects. Autopickup: OFF. Specify unknown object by cursor? [ynq] (q) Please move the cursor to an unknown object. (For instructions type a ?) @ a human or elf or you (lich bloodseeker called Vescovi) Accessing Pokedex entry for bloodseeker... Base statistics of this monster type: Base level = 10, difficulty = 13, AC = 10, magic resistance = 1, alignment -10. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - drains life levels Pick an object. f - an uncursed +0 athame (weapon in hand) {4}. a - an uncursed +0 short sword (alternate weapon; not wielded) {12}. Unknown command ' '. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 short sword (alternate weapon; not wielded) {12} f - an uncursed +0 athame (weapon in hand) {4} Armor b - an uncursed +2 pair of combat stilettos (being worn) {10} Scrolls d - an uncursed scroll of teleportation {1} g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} m - an uncursed scroll of punishment {1} o - a blessed scroll of phase door {1} u - a blessed scroll of healing {1} Spellbooks e - an uncursed spellbook of summon undead (0:3) {1} t - an uncursed spellbook of dig (0:2) {1} Wands c - an uncursed wand of fire (0:2) {1} Tools l - an uncursed bottle {1} r - an uncursed +0 torch {20} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 12 Scroll drop chance was reduced to 88% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 40% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17099 Monster spawn increase reached its maximum at turn 32585 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 783432 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: cockatrice (freq bonus 5) The monster species that spawned more often: beige unicorn (freq bonus 20) The monster species that spawned more often: plasma monster (freq bonus 16) The monster species that spawned more often: mana stealer (freq bonus 6) The monster species that spawned more often: mystic racoon dog (freq bonus 14) The monster species that spawned more often: bullywug shaman (freq bonus 24) The monster species that spawned more often: real time hound (freq bonus 9) The monster species that spawned more often: dreamer cockatrice (freq bonus 7) The monster species that spawned more often: killer mimic (freq bonus 20) The monster species that spawned more often: Jennifer's soft combat boot (freq bonus 12) The monster species that spawned more often: time machine (freq bonus 8) The monster species that spawned more often: ethereal hound (freq bonus 6) The monster species that spawned more often: chaos viper (freq bonus 8) The monster species that spawned more often: lava mage (freq bonus 20) The monster species that spawned more often: great wyrm of chaos (freq bonus 9) The monster species that spawned more often: gastly (freq bonus 12) The monster species that spawned more often: real disenchantment hound (freq bonus 7) The monster species that spawned more often: roast goose (freq bonus 8) The monster species that spawned more often: banshee (freq bonus 8) The monster species that spawned more often: brass dragon bat (freq bonus 8) The monster species that spawned more often: voodoo fetish blowdart (freq bonus 11) The monster species that never randomly spawned: Graz'zt The monster species that never randomly spawned: reddish spore The monster species that never randomly spawned: bright blue growth The monster species that never randomly spawned: giant blue mouse The monster species that never randomly spawned: giant ring trove The monster species that never randomly spawned: rotting quylthulg The monster species that never randomly spawned: teal mushroom The monster species that never randomly spawned: very old mercurial dragon The monster species that never randomly spawned: armed snake The monster species that never randomly spawned: pope The RNG hath decreed that this item was never generated: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was never generated: credit card ((null)) The RNG hath decreed that this item was never generated: platinum dragon scales ((null)) The RNG hath decreed that this item was never generated: amulet of power (bloody) The RNG hath decreed that this item was never generated: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was never generated: clove of garlic ((null)) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 16) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 68) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 7) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 6) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 19) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 26) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 8) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 2) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 7) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 3) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 14) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 72) The RNG hath decreed that this item was always generated cursed: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was always generated cursed: stone of fainting (gray) The RNG hath decreed that this item was always generated cursed: heavy concrete ball ((null)) The RNG hath decreed that this item was always generated cursed: chain mail ((null)) The RNG hath decreed that this item was always generated cursed: sleep (mottled) The RNG hath decreed that this trap was always invisible: memory trap The RNG hath decreed that this trap was generated more often: bad effect trap (freq bonus 3) Next attribute increase check would have come at turn 1222 Strength training was 5 Dexterity training was 0 Wisdom training was 2 Constitution training was -1 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were warned You were aware of the presence of something You were warned of undead You had infravision You had 1077 points of nutrition remaining You could teleport You had teleport control You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Rhea Oro, Liebea Luna and Elenya Pure Your deity was Elenya Pure You could not have safely prayed (50) You survived Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 95% 397% b - dig 5 matter 95% 100% Techniques known in the end Name Level Status appraisal 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Vanquished creatures 2 ants 0 red blobs (1 created) a turkey chick a jackal 2 kobolds (3 created) 2 sewer rats 0 field voles (1 created) a petit pseudo rat a chaffinch 0 vampires (1 created) 0 kobold zombies (1 created) 2 newts 12 creatures vanquished. 17 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 3 times You eaten food with animal by-products 3 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 11 times You killed 11 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Basic] (max Expert) (22 of 160) martial arts [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Basic] (max Expert) (31 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Vescovi the Bloodseeker... You quit in The Dungeons of Doom on dungeon level 1 with 168 points, and 16 pieces of gold, after 343 moves. Killer: quit You were level 2 with a maximum of 32 hit points when you quit. You reached the 227th place on the top 10000 list. No Points Name Hp [max] 1 13989399 Bluescreen-Hea-Bas-Fem-Cha ascended to demigoddess-hood. 457 [457] 2 10087420 Janszobar-Wiz-Gno-Mal-Neu died in Gehennom on level 70 [max 72]. Killed by a blast of disintegration. 456 [531] 3 2061539 Janszobar-Wiz-Gno-Mal-Neu was poisoned in The Dungeons of Doom on level 16 [max 25]. Poisoned by a rusalka. 277 [277] 225 186 Heliokopis-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 2. 30 [30] 226 174 Elronnd-Wiz-Gno-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (invisible poison creeper). - [17] *227 168 Vescovi-Blo-Lic-Fem-Cha quit in The Dungeons of Doom on level 1. 32 [32] 228 165 Andy-Div-Lyc-Mal-Law escaped the dungeon [max level 1]. 14 [14] 229 161 dig-Sam-Elf-Mal-Law quit in The Dungeons of Doom on level 2. 29 [29]