juao Player: VegNBeans Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2022-01-05.10:39:38.ttyrec Time: (1641379178) Wed Jan 5 10:39:38 2022 juaEThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Bug reports can also be posted on Nethackwiki. juaRestoring save file...jua(juak*2[VegNBeans the Bullying Victim ] St7 Dx7 Co12 In12 Wi11 Ch17 ScoShoFemLaw Dlvl:1 $0 HP 18(18)  Pw 10(10)  AC6 Exp1 T4 You return to level 1 in The Dungeons of Doom.--More--rua=++x@<+ruaN[VegNBeans the Bullying Victim ] St7 Dx7 Co12 In12 Wi11 Ch17 ScoShoFemLaw Dlvl:1 $0 HP 18(18)  Pw 10(10)  AC6 Exp1 T4 Hello VegNBeans, the shoe Gang Scholar, welcome back to SlashEMExtended!rua$[VegNBeans the Bullying Victim ] St7 Dx7 Co12 In12 Wi11 Ch17 ScoShoFemLaw  18(18)  Pw 10(10)  AC6 Exp1 T4 Be careful! New moon tonight.tuaX  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) uuak[VegNBeans the Bullying Victim ] St7 Dx7 Co12 In12 Wi11 Ch17 ScoShoFemLaw  18(18)  Pw 10(10)  AC6 Exp1 T4 uua[b - an uncursed +0 ring mail (being worn) {100}.[VegNBeans the Bullying Victim ] St7 Dx7 Co12 In12 Wi11 Ch17 ScoShoFemLaw  18(18)  Pw 10(10)  AC6 Exp1 T4  Drop what type of items?  a - All types b - Weapons (')') c - Armor ('[') d - Scrolls ('?') e - Spellbooks ('+') f - Potions ('!') g - Rings ('=') h - Wands ('/') A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed(end) wua/[VegNBeans the Bullying Victim ] St7 Dx7 Co12 In12 Wi11 Ch17 ScoShoFemLaw  18(18)  Pw 10(10)  AC6 Exp1 T4 yuaI  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) {ua + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) }uaI +[VegNBeans the Bullying Victim ] St7 Dx7 Co12 In12 Wi11 Ch17 ScoShoFemLaw Dlvl:1 $0 HP 18(18)  Pw 10(10)  AC6 Exp1 T4 ++x@<+ua  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ua+ Action  c - Close a door e - Eat some food f - Force a lock [M-f] l - Loot an object o - Open a door q - Quaff a potion r - Read an object u - Untrap z - Zap a wand Z - Cast a spell(end) uaҶ\ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ua k[VegNBeans the Bullying Victim ] St7 Dx7 Co12 In12 Wi11 Ch17 ScoShoFemLaw  18(18)  Pw 10(10)  AC6 Exp1 T4 ua} Count: 54ua3Count: 541uafCount: 5411ua˕ Count: 32767ua Count: 32767ua Count: 32767uaq Count: 32767uaI Count: 32767uax Count: 32767ua Count: 32767ua Count: 32767ua Count: 32767ua Count: 32767uaQ Count: 32767ua@Specify unknown object by cursor? [ynq] (q) uanq[VegNBeans the Bullying Victim ] St7 Dx7 Co12 In12 Wi11 Ch17 ScoShoFemLaw  18(18)  Pw 10(10)  AC6 Exp1 T4 ua#)Count: 99ua<[VegNBeans the Bullying Victim ] St7 Dx7 Co12 In12 Wi11 Ch17 ScoShoFemLaw  18(18)  Pw 10(10)  AC6 Exp1 T4 ua1[VegNBeans the Bullying Victim ] St7 Dx7 Co12 In12 Wi11 Ch17 ScoShoFemLaw  18(18)  Pw 10(10)  AC6 Exp1 T5 x@uaK 1[VegNBeans the Bullying Victim ] St7 Dx7 Co12 In12 Wi11 Ch17 ScoShoFemLaw  18(18)  Pw 10(10)  AC6 Exp1 T6 x@ua 0[VegNBeans the Bullying Victim ] St7 Dx7 Co12 In12 Wi11 Ch17 ScoShoFemLaw  18(18)  Pw 10(10)  AC6 Exp1 T7 x@uamM #Unknown command '^?'.--More--uaPm TYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) uaEWnTurn the number pad on? [yn] (n) ua y[VegNBeans the Bullying Victim ] St7 Dx7 Co12 In12 Wi11 Ch17 ScoShoFemLaw  18(18)  Pw 10(10)  AC6 Exp1 T7 uaI8ua39Unknown command '^J'.[VegNBeans the Bullying Victim ] St7 Dx7 Co12 In12 Wi11 Ch17 ScoShoFemLaw  18(18)  Pw 10(10)  AC6 Exp1 T7 uaiuan"You kill the weapon bug![VegNBeans the Bullying Victim ] St7 Dx7 Co12 In12 Wi11 Ch17 ScoShoFemLaw  18(18)  Pw 10(10)  AC6 Exp1 T7 [VegNBeans the Bullying Victim ] St7 Dx7 Co12 In12 Wi11 Ch17 ScoShoFemLaw  18(18)  Pw 10(10)  AC6 Exp1 T8 uaG[VegNBeans the Bullying Victim ] St7 Dx7 Co12 In12 Wi11 Ch17 ScoShoFemLaw  18(18)  Pw 10(10)  AC6 Exp1 T8 [VegNBeans the Bullying Victim ] St7 Dx7 Co12 In12 Wi11 Ch17 ScoShoFemLaw  18(18)  Pw 10(10)  AC6 Exp1 T9 @uarb[VegNBeans the Bullying Victim ] St7 Dx7 Co12 In12 Wi11 Ch17 ScoShoFemLaw  18(18)  Pw 10(10)  AC6 Exp1 T9 [VegNBeans the Bullying Victim ] St7 Dx7 Co12 In12 Wi11 Ch17 ScoShoFemLaw  18(18)  Pw 10(10)  AC6 Exp1 T10 @ua[VegNBeans the Bullying Victim ] St7 Dx7 Co12 In12 Wi11 Ch17 ScoShoFemLaw  18(18)  Pw 10(10)  AC6 Exp1 T10 [VegNBeans the Bullying Victim ] St7 Dx7 Co12 In12 Wi11 Ch17 ScoShoFemLaw  18(18)  Pw 10(10)  AC6 Exp1 T11 @ua [VegNBeans the Bullying Victim ] St7 Dx7 Co12 In12 Wi11 Ch17 ScoShoFemLaw  18(18)  Pw 10(10)  AC6 Exp1 T11 [VegNBeans the Bullying Victim ] St7 Dx7 Co12 In12 Wi11 Ch17 ScoShoFemLaw  18(18)  Pw 10(10)  AC6 Exp1 T12 @uau [VegNBeans the Bullying Victim ] St7 Dx7 Co12 In12 Wi11 Ch17 ScoShoFemLaw  18(18)  Pw 10(10)  AC6 Exp1 T12 [VegNBeans the Bullying Victim ] St7 Dx7 Co12 In12 Wi11 Ch17 ScoShoFemLaw  18(18)  Pw 10(10)  AC6 Exp1 T13 @ua [VegNBeans the Bullying Victim ] St7 Dx7 Co12 In12 Wi11 Ch17 ScoShoFemLaw  18(18)  Pw 10(10)  AC6 Exp1 T13 [VegNBeans the Bullying Victim ] St7 Dx7 Co12 In12 Wi11 Ch17 ScoShoFemLaw  18(18)  Pw 10(10)  AC6 Exp1 T14 @uaP[VegNBeans the Bullying Victim ] St7 Dx7 Co12 In12 Wi11 Ch17 ScoShoFemLaw  18(18)  Pw 10(10)  AC6 Exp1 T14 [VegNBeans the Bullying Victim ] St7 Dx7 Co12 In12 Wi11 Ch17 ScoShoFemLaw  18(18)  Pw 10(10)  AC6 Exp1 T15 @uǎ [VegNBeans the Bullying Victim ] St7 Dx7 Co12 In12 Wi11 Ch17 ScoShoFemLaw  18(18)  Pw 10(10)  AC6 Exp1 T15 [VegNBeans the Bullying Victim ] St7 Dx7 Co12 In12 Wi11 Ch17 ScoShoFemLaw  18(18)  Pw 10(10)  AC6 Exp1 T16 @<ua^[VegNBeans the Bullying Victim ] St7 Dx7 Co12 In12 Wi11 Ch17 ScoShoFemLaw  18(18)  Pw 10(10)  AC6 Exp1 T16 [VegNBeans the Bullying Victim ] St7 Dx7 Co12 In12 Wi11 Ch17 ScoShoFemLaw  18(18)  Pw 10(10)  AC6 Exp1 T17 @ua[VegNBeans the Bullying Victim ] St7 Dx7 Co12 In12 Wi11 Ch17 ScoShoFemLaw  18(18)  Pw 10(10)  AC6 Exp1 T17 [VegNBeans the Bullying Victim ] St7 Dx7 Co12 In12 Wi11 Ch17 ScoShoFemLaw  18(18)  Pw 10(10)  AC6 Exp1 T18 @ua&[VegNBeans the Bullying Victim ] St7 Dx7 Co12 In12 Wi11 Ch17 ScoShoFemLaw  18(18)  Pw 10(10)  AC6 Exp1 T18 [VegNBeans the Bullying Victim ] St7 Dx7 Co12 In12 Wi11 Ch17 ScoShoFemLaw  18(18)  Pw 10(10)  AC6 Exp1 T19 @uaY;You can't open anything -- you have no hands!--More--uaxTTry to open it with another part of your body instead? [yn] (n) ua+ yua,A cloud of darkness falls upon you.@[VegNBeans the Bullying Victim ] St7 Dx7 Co12 In12 Wi11 Ch17 ScoShoFemLaw  18(18)  Pw 10(10)  AC6 Exp1 T19 Bli Off - you just blinded yourself!--More--uaoW[VegNBeans the Bullying Victim ] St7 Dx7 Co12 In12 Wi11 Ch17 ScoShoFemLaw  18(18)  Pw 10(10)  AC6 Exp1 T19 Bli [VegNBeans the Bullying Victim ] St7 Dx7 Co12 In12 Wi11 Ch17 ScoShoFemLaw  18(18)  Pw 10(10)  AC6 Exp1 T20 Bli @ua{ K[VegNBeans the Bullying Victim ] St7 Dx7 Co12 In12 Wi11 Ch17 ScoShoFemLaw  18(18)  Pw 10(10)  AC6 Exp1 T20 Bli @ua/ 'You can see again.[VegNBeans the Bullying Victim ] St7 Dx7 Co12 In12 Wi11 Ch17 ScoShoFemLaw  18(18)  Pw 10(10)  AC6 Exp1 T21 @ua7 #[VegNBeans the Bullying Victim ] St7 Dx7 Co12 In12 Wi11 Ch17 ScoShoFemLaw  18(18)  Pw 10(10)  AC6 Exp1 T21 [VegNBeans the Bullying Victim ] St7 Dx7 Co12 In12 Wi11 Ch17 ScoShoFemLaw  18(18)  Pw 10(10)  AC6 Exp1 T22 @ua [VegNBeans the Bullying Victim ] St7 Dx7 Co12 In12 Wi11 Ch17 ScoShoFemLaw  18(18)  Pw 10(10)  AC6 Exp1 T22 [VegNBeans the Bullying Victim ] St7 Dx7 Co12 In12 Wi11 Ch17 ScoShoFemLaw  18(18)  Pw 10(10)  AC6 Exp1 T23 <@ua cmdassist: Invalid direction key! Valid direction keys (with number_pad on) are:  7 8 9  \ | /  4- . -6  / | \  1 2 3  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--uam [VegNBeans the Bullying Victim ] St7 Dx7 Co12 In12 Wi11 Ch17 ScoShoFemLaw Dlvl:1 $0 HP 18(18)  Pw 10(10)  AC6 Exp1 T23 ++<+@ua<;You can't open anything -- you have no hands!--More--uaTTry to open it with another part of your body instead? [yn] (n) uaV yuaYThe door resists![VegNBeans the Bullying Victim ] St7 Dx7 Co12 In12 Wi11 Ch17 ScoShoFemLaw  18(18)  Pw 10(10)  AC6 Exp1 T23 [VegNBeans the Bullying Victim ] St7 Dx7 Co12 In12 Wi11 Ch17 ScoShoFemLaw  18(18)  Pw 10(10)  AC6 Exp1 T24 uaiJYou can't close anything -- you have no hands!--More--uaz [Try to close it with another part of your body instead? [yn] (n) uan[VegNBeans the Bullying Victim ] St7 Dx7 Co12 In12 Wi11 Ch17 ScoShoFemLaw  18(18)  Pw 10(10)  AC6 Exp1 T24 ua3oua pUnknown command '^J'.[VegNBeans the Bullying Victim ] St7 Dx7 Co12 In12 Wi11 Ch17 ScoShoFemLaw  18(18)  Pw 10(10)  AC6 Exp1 T24 ualUSLASH'EM History file for release 0.0.7 Behold, mortal, the origins of SLASH'EM... Jay Fenlason wrote the original Hack with help from Kenny Woodland, Mike Thome, and Jon Payne. Andries Brouwer did a major re-write, transforming Hack into a very different game, and published (at least) three versions (1.0.1, 1.0.2, and 1.0.3) for UNIX(tm) machines to the Usenet. Don G. Kneller ported Hack 1.0.3 to Microsoft(tm) C and MS-DOS(tm), producing PC HACK 1.01e, added support for DEC Rainbow graphics in version 1.03g, and went on to produce at least four more versions (3.0, 3.2, 3.51, and 3.6). R. Black ported PC HACK 3.51 to Lattice(tm) C and the Atari 520/1040ST, producing ST Hack 1.03. Mike Stephenson merged these various versions back together, incorporating many of the added features, and produced NetHack version 1.4. He then coordinated a cast of thousands in enhancuaUing and debugging NetHack 1.4 and released NetHack versions 2.2 and 2.3.  Later, Mike coordinated a major rewrite of the game, heading a team which included Ken Arromdee, Jean-Christophe Collet, Steve Creps, Eric Hendrickson, Izchak Miller, Eric S. Raymond, John Rupley, Mike Threepoint, and Janet Walz, to produce NetHack 3.0c. The same group subsequently released ten patch- level revisions and updates of 3.0. NetHack 3.0 was ported to the Atari by Eric R. Smith, to OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three of them and Kevin Darcy later joined the main development team to produce subsequent revisions of --More--ua 3.0. Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm Meluch, Stephen Spackman and Pierre Martineau designed overlay code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the Macintosh. Along with various other Dungeoneers, they continued to enhance the PC, Macintosh, and Amiga ports through the later revisions of 3.0. A scant one month before the next major version release of Nethack, two adventurous souls undertook their own modification to the sacred Nethack formula. Tom Proudfoot and Yuval released Nethack++, which was rapidly renamed Nethack--, containeing new monsters, items and other miscellaneous modifications.  Headed by Mike Stephenson and coordinated by Izchak Miller and Janet Walz, the development team which now included Ken Arromdee, David Cohrs, Jean-Christophe Collet, Kevin Darcy, Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, EriuaF c Raymond, and Eric Smith undertook a radical revision of 3.0. They re-structured the game's design, and re-wrote major parts of the code. They added multiple dungeons, a new display, special individual character quests, a new endgame and many other new features, and produced NetHack 3.1. Ken Lorber, Gregg Wonderly and Greg Olson, with help from Richard Addison, Mike Passaretti, and Olaf Seibert, developed NetHack 3.1 for the Amiga. Norm Meluch and Kevin Smolkowski, with help from Carl Schelin, Stephen Spackman, Steve VanDevender, and Paul Winner, ported NetHack 3.1 to the PC. Jon Watte and Hao-yang Wang, with help from Ross Brown, Mike Engber, David Hairston, Michael Hamel, Jonathan Handler, Johnny Lee, Tim Lennan, Rob Menke, and Andy Swanson developed NetHack 3.1 for the Macintosh, porting it for --More--uaIMPW. Building on their development, Barton House added a Think C port. Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith ported NetHack 3.1 to the Atari. Pat Rankin, with help from Joshua Delahunty, is responsible for the VMS version of NetHack 3.1. Michael Allison ported NetHack 3.1 to Windows NT. Dean Luick, with help from David Cohrs, developed NetHack 3.1 for X11. Warwick Allison added in the "tiled" version of the game and generated most of the individual tiles for NetHack 3.2. Time passed, and Nethack-- was ported to 3.11 by Chris. Stephen White then released his own modification known as Nethack Plus, which contained new character classes. Unbeknownst to the world at large, Tom Proudfoot took this source and combined it with his Nethack--. Stephen White went on to add weapon skills, which were eventually integrated into the next version of Nethack, and otheruae features. In February 1996, Tom Proudfoot released SLASH V1. Including part of Stephen White's Nethack Plus and his own Nethack--, leaving unmentioned his own slew of further modifications, this is perhaps the best known of the Nethack modifications. Six versions of this, ending with SLASH V6, are known to exist. The 3.2 development team, comprised of: Michael Allison; Ken Arromdee; David Cohrs; Jessie Collet; Steve Creps; Kevin Darcy; Timo Hakulinen; Steve Linhart; Dean Luick; Pat Rankin; Eric Smith; Mike Stephenson; Janet Walz; and Paul Winner, released version 3.2 in April of 1996. Version 3.2 marks the tenth anniversary of the formation of the development team. In a testament to their dedication to the game, all thirteen members --More--uazof the original development team remained on the team at the start of work on the current release. During the interval between the release of 3.1.3 and 3.2, one of the founding members of the development team, Dr. Izchak Miller, passed away. This release of the game is dedicated to him by the development and porting teams. Version 3.2 proved to be more stable than previous versions. Many bugs were fixed, abuses eliminated, and game features tuned for better game play. SLASH V6 was picked up by Enrico Horn managed to synchronize it with the 3.2 source. The new SLASH 4.1.2 was released as far back as November 1996 went through at least 4 editlevels (E5, E6, E7) with the latest version being 4.1.2E8, synchronized with Nethack 3.2.2 and the Blackmarket option available, released in June 1997. Nathan La began the arduous task of drawing tiles for the SLASH monsters. Kentaro uaYShirakata ported SLASH 4.1.2E8 to Unix. Lief Clennon ported SLASH 4.1.2E8 to OS/2. Romain Dolbeau ported SLASH 4.1.2E8 to Macintosh. Warren Cheung combined SLASH 4.1.2 and Wizard Patch to create SLASH'EM 0.1 in November 1997. Several revisions including new spells and other minor additions have led to SLASH'EM 0.0.3. Steven Uy has generously made additional modifications. Dirk Schoenberger has continued updating the SLASH/SLASH'EM monster tiles. He has also ported SLASH'EM to Linux. --More--ua'H Lief Clennon ported SLASH'EM to OS/2 EMX. Kevin Hugo ported SLASH'EM to Macintosh, and has also contributed additional changes and improvements. Robin Johnson finished arduous task of drawing tiles for the SLASH'EM monsters. He has also contributed many more new tiles. Kevin later joined the DevTeam and incorporated the best of these ideas in NetHack 3.3. JNetHack (the Japanese version of NetHack) has been around since at least 1994, developed by Issei Numata and others. The GTK interface was written for this variant and released in 1999. Mitsuhiro Itakura headed a team which began the process of redrawing the NetHack tiles in 8-bit color at 32x32 pixels. The final update to 3.2 was the bug fix release 3.2.3, which was released simultaneously with 3.3.0 in December 1999 just in time for the Year 2000. The 3.3 development team, consisting of Michael Allison, KenuaH  Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lorber, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet Walz, and Paul Winner, released 3.3.0 in December 1999 and 3.3.1 in August of 2000. Version 3.3 offered many firsts. It was the first version to separate race and profession. The Elf class was removed in preference to an elf race, and the races of dwarves, gnomes, and orcs made their first appearance in the game alongside the familiar human race. Monk and Ranger roles joined Archeologists, Barbarians, Cavemen, Healers, Knights, Priests, Rogues, --More--ua>Samurai, Tourists, Valkyries and of course, Wizards. It was also the first version to allow you to ride a steed, and was the first version to have a publicly available web-site listing all the bugs that had been discovered. Despite that constantly growing bug list, 3.3 proved stable enough to last for more than a year and a half. Warren Cheung combined SLASH'EM 0.0.5E7F1 and NetHack 3.3 to create SLASH'EM 0.0.6 and maintained the DOS and Microsoft Windows ports. J. Ali Harlow incorporated the GTK interface and Mitsuhiro Itakura's 32x32 tileset into SLASH'EM 0.0.6 and maintained the UNIX port of SLASH'EM 0.0.6. Peter Makholm maintained the Debian package. Paul Hurtley maintained the MAC port of SLASH'EM 0.0.6. The 3.4 development team initially consisted of Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Kevin Hugo, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet Walz,uaԜ and Paul Winner, with Warwick Allison joining just before the release of NetHack 3.4.0 in March 2002. As with version 3.3, various people contributed to the game as a whole as well as supporting ports on the different platforms that NetHack runs on: Pat Rankin maintained 3.4 for VMS. Michael Allison maintained NetHack 3.4 for the MS-DOS platform. Paul Winner and Yitzhak Sapir provided encouragement. Dean Luick, Mark Modrall, and Kevin Hugo maintained and enhanced the Macintosh port of 3.4. Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas, and Yitzhak Sapir --More--uamaintained and enhanced 3.4 for the Microsoft Windows platform. Alex Kompel contributed a new graphical interface for the Windows port. Alex Kompel also contributed a Windows CE port for 3.4.1. Ron Van Iwaarden maintained 3.4 for OS/2. Janne Salmijarvi and Teemu Suikki maintained and enhanced the Amiga port of 3.4 after Janne Salmijarvi resurrected it for 3.3.1. Christian `Marvin' Bressler maintained 3.4 for the Atari after he resurrected it for 3.3.1. Warren Cheung, Christian Cooper, J. Ali Harlow, Paul Hurtley, Pekka Rousu and Darshan Shaligram combined SLASH'EM 0.0.6E5F2 and Nethack 3.4 to create SLASH'EM 0.0.7 The Slash'EM home page is at http://www.slashem.org/.  - - - - - - - - - - From time to time, some depraved individual out there in netland sends a particularly intriguing modification to help out with the game. The Gods of aq23;1Hthe Dungeon sometimes make note of the names of the worst of these miscreants in this, the list of Dungeoneers:  Adam Aronow Izchak Miller Mike Stephenson  Alex Kompel J. Ali Harlow Norm Meluch  Andreas Dorn Janet Walz Olaf Seibert  Andy Church Janne Salmijarvi Pasi Kallinen  Andy Swanson Jean-Christophe Collet Pat Rankin  Ari Huttunen Jochen Erwied Paul Winner  Barton House John Kallen Pierre Martineau --More--uas Benson I. Margulies John Rupley Ralf Brown  Bill Dyer John S. Bien Ray Chason  Boudewijn Waijers Johnny Lee Richard Addison  Bruce Cox Jon W{tte Richard Beigel  Bruce Holloway Jonathan Handler Richard P. Hughey  Bruce Mewborne Joshua Delahunty Rob Menke  Carl Schelin Keizo Yamamoto Robin Johnson  Chris Russo Ken Arnold Roderick Schertler  David Cohrs Ken Arromdee Roland McGrath  David Damerell Ken Lorber Ron Van Iwaarden  David Gentzel Ken Washikita Ronnen Miller  David Hairston Kevin Darcy Ross Brown  Dean Luick Kevin Hugo Sascha Wostmann  Del Lamb ua Kevin Sitze Scott Bigham  Deron Meranda Kevin Smolkowski Scott R. Turner  Dion Nicolaas Kevin Sweet Stephen Spackman  Dylan O'Donnell Lars Huttar Stephen White  Eric Backus Malcolm Ryan Steve Creps  Eric Hendrickson Mark Gooderum Steve Linhart  Eric R. Smith Mark Modrall Steve VanDevender  Eric S. Raymond Marvin Bressler Teemu Suikki  Erik Andersen Matthew Day Tim Lennan  Frederick Roeber Merlyn LeRoy Timo Hakulinen  Gil Neiger Michael Allison Tom Almy  Greg Laskin Michael Feir Tom West  Greg Olson Michael Hamel Warua@ren Cheung  Gregg Wonderly Michael Sokolov Warwick Allison  Hao-yang Wang Mike Engber Yitzhak Sapir  Helge Hafting Mike Gallop  Irina Rempt-Drijfhout Mike Passaretti --More--uae [VegNBeans the Bullying Victim ] St7 Dx7 Co12 In12 Wi11 Ch17 ScoShoFemLaw Dlvl:1 $0 HP 18(18)  Pw 10(10)  AC6 Exp1 T24 ++<+@ua)(For instructions type a ?)ua ua uap ua0ua @ Use [2468] to move the cursor to the monster you want to name. Use [HJKL] to move the cursor 8 units at a time. Or enter a background symbol (ex. <). Type a . when you are at the right place. Type Space or Escape when you're done. --More--ua'Uva @ Use [2468] to move the cursor to the monster you want to name. Use [HJKL] to move the cursor 8 units at a time. Or enter a background symbol (ex. <). Type a . when you are at the right place. Type Space or Escape when you're done. --More--vauUvaT 5Can't find dungeon feature '/'.va [VegNBeans the Bullying Victim ] St7 Dx7 Co12 In12 Wi11 Ch17 ScoShoFemLaw  18(18)  Pw 10(10)  AC6 Exp1 T24  va Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) va1+ Welcome to NetHack! ( description of version 3.4 )  NetHack is a Dungeons and Dragons like game where you (the adventurer) descend into the depths of the dungeon in search of the Amulet of Yendor, reputed to be hidden somewhere below the twentieth level. You begin your adventure with a pet that can help you in many ways, and can be trained to do all sorts of things. On the way you will find useful (or useless) items, quite possibly with magic properties, and assorted monsters. You can attack a monster by trying to move onto the space a monster is on (but often it is much wiser to leave it alone).  Unlike most adventure games, which give you a verbal description of your location, NetHack gives you a visual imavay2ge of the dungeon level you are on. NetHack uses the following symbols:  - and | The walls of a room, possibly also open doors or a grave.  . The floor of a room or a doorway.  # A corridor, or iron bars, or a tree, or possibly a kitchen  sink (if your dungeon has sinks), or a drawbridge.  > Stairs down: a way to the next level.  < Stairs up: a way to the previous level.  @ You (usually), or another human.  ) A weapon of some sort.  [ A suit or piece of armor.  % Something edible (not necessarily healthy).  / A wand.  = A ring.  ? A scroll.  ! A potion.  ( Some other useful object (pick-axe, key, lamp...) va 3[33;1H--More--va $ A pile of gold.  * A gem or rock (possibly valuable, possibly worthless).  + A closed door, or a spell book containing a spell  you can learn.  ^ A trap (once you detect it).  " An amulet, or a spider web.  0 An iron ball.  _ An altar, or an iron chain.  { A fountain.  } A pool of water or moat or a pool of lava.  \ An opulent throne.  ` A boulder or statue.  A to Z, a to z, and several others: Monsters.  I Invisible or unseen monster's last known location  You can find out what a symbol represents by typing  '/' and following the directions to move the cursor  to the symbol in question. For instance, a 'd' may  turn out to be ava#P dog. y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  F: fight even if you don't sense a monster --More--pva^_  With the qwertz_layout option, the y and z keys are swapped.  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. Commands:  NetHack knows the following commands:  ? Help menu.  ` Main Menu.  / Tell what a symbol represents. You may choose to specify  a location or give a symbol argument.  & Tell what a command does.  < Go up a staircase (if you are standing on it).  > Go down a staircase (if you are standing on it).  . Rest, do nothing for one turn.  pva_  _ Travel via a shortest-path algorithm to a point on the map  a Apply (use) a tool (pick-axe, key, lamp...)  A Remove all armor.  ^A Redo the previous command  ^B Steal  c Close a door.  C Call (name) an individual monster.  d Drop something. d7a: drop seven items of object a.  D Drop multiple items. This command is implemented in two  different ways. One way is:  "D" displays a list of all of your items, from which you can  pick and choose what to drop. A "+" next to an item means  that it will be dropped, a "-" means that it will not be  dropped. Toggle an item to be selected/deselected by typing --More--zva+  the letter adjacent to its description. Select all items  with "+", deselect all items with "=". The moves  you from one page of the listing to the next.  The other way is:  "D" will ask the question "What kinds of things do you want  to drop? [!%= au]". You should type zero or more object  symbols possibly followed by 'a' and/or 'u'.  Da - drop all objects, without asking for confirmation.  Du - drop only unpaid objects (when in a shop).  D%u - drop only unpaid food.  ^D Kick (for doors, usually).  f Fire ammunition from quiver.  F Followed by direction, fight a monster (even if you don't  sense it).  e Eat food. Vampires cannot eat as such. However, they can  gzvav, ain nutrition by draining blood from fresh corpses using  this command.  E Engrave a message on the floor.  E- - write in the dust with your fingers.  f Fire ammunition from quiver.  i Display your inventory.  I Display selected parts of your inventory, as in  I* - list all gems in inventory.  Iu - list all unpaid items.  Ix - list all used up items that are on your shopping bill.  I$ - count your money.  n# repeat next command  N name or classify an item  o Open a door.  O Review current options and possibly change them.  A menu displaying the option settings will be displayed  and most can be changed byzva, 1 simply selecting their entry. --More--vaC Options are usually set before the game with a NETHACKOPTIONS  environment variable, or via a config file (defaults.nh,  Slash'EM Defaults, nethack.cnf, .nethackrc, etc.), not with  the 'O' command.  p Pay your shopping bill/Shopkeeper services.  P Put on an accessory (ring, amulet, etc).  ^P Repeat last message (subsequent ^P's repeat earlier messages).  The behavior can be varied via the msg_window option.  q Drink (quaff) something (potion, water, etc).  Q Select ammunition for quiver.  r Read a scroll or spell book.  R Remove an accessory (ring, amulet, etc).  ^R Redraw the screen.  s Search for secret doors and traps around you.  S Save the game.  t Throw an object or shoot a projectilvae.  T Take off armor.  ^T Teleport, if you are able.  v Displays the version number.  V Display a longer identification of the version, including the  history of the game.  w Wield weapon. w- means wield nothing, use bare hands.  W Wear armor.  x Switch weapon slots.  X List the spells you know (same as '+').  ^X Show your attributes.  ^Y polymorph (if possible) (^Z if qwertz_layout is set)  z Zap a wand. (y if qwertz_layout is set)  Z Cast a spell. (Y if qwertz_layout is set)  ^Z Suspend the game. (^Y if qwertz_layout is set)  : Look at what is here.  ; Look at what is somewhere else. --More--va  , Pick up some things.  @ Toggle the pickup option.  ^ Ask for the type of a trap you found earlier.  ) Tell what weapon you are wielding.  [ Tell what armor you are wearing.  = Tell what rings you are wearing.  " Tell what amulet you are wearing.  ( Tell what tools you are using.  * List and change items in use.  * Tell what equipment you are using; combines the preceding five.  $ Count your gold pieces.  + List the spells you know; also rearrange them if desired.  \ Show what types of objects have been discovered.  ! Escape to a shell, if supported in your version and OS.  # Introduces one of the "extended" commands. To get a list of  the commands you can use with "#" type "#?". The extended vaw [17;1H commands you can use depends upon what options the game was  compiled with, along with your class and what type of monster  you most closely resemble at a given moment. If your keyboard  has a meta key (which, when pressed in combination with another  key, modifies it by setting the 'meta' (8th, or 'high') bit),  these extended commands can be invoked by meta-ing the first  letter of the command. An alt key may have a similar effect.  If the "number_pad" option is on, some additional letter commands  are available:  h displays the help menu, like '?'  j Jump to another location.  k Kick (for doors, usually).  K List vanquished monsters (whether by you or not).  va 5 l Loot a box on the floor. --More--vax n followed by number of times to repeat the next command  N Name an object or type of object.  u Untrap a trapped object or door.  You can put a number before a command to repeat it that many times,  as in "40." or "20s.". If you have the number_pad option set, you  must type 'n' to prefix the count, as in "n40." or "n20s".  Some information is displayed on the bottom line or perhaps in a  box, depending on the platform you are using. You see your  attributes, your alignment, what dungeon level you are on, how many  hit points you have now (and will have when fully recovered), what  your armor class is (the lower the better), your experience level,  and the state of your stomach. Optionally, you may or may not see  other information such as spell points, how much gold you have, etc. aIy:8;1H Have Fun, and Happy Hacking!--More--va[VegNBeans the Bullying Victim ] St7 Dx7 Co12 In12 Wi11 Ch17 ScoShoFemLaw Dlvl:1 $0 HP 18(18)  Pw 10(10)  AC6 Exp1 T24 ++<+@