zoaV  Player: Valonielu Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-10-20.04:13:46.ttyrec Time: (1634703226) Wed Oct 20 04:13:46 2021 zoa?)GThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. zoaW+Restoring save file...zoaBzoa.+[Valonielu the Voter ] St5 Dx4 Co10 In7 Wi4 Ch17 PolSedFemCha Dlvl:2 $4910 HP 19(19)  Pw 15(15)  AC8 Exp2 T743 You return to level 2 in The Dungeons of Doom.--More--~oaaĿĿĿĿ[~oa{bm############@###&####################[20;62~oab1H####<#####[Valonielu the Voter ] St5 Dx4 Co10 In7 Wi4 Ch17 PolSedFemCha Dlvl:2 $4910 HP 19(19)  Pw 15(15)  AC8 Exp2 T743 Hello Valonielu, the mazke Politician, welcome back to SlashEMExtended!--More--oaRoa[Valonielu the Voter ] St5 Dx4 Co10 In7 Wi4 Ch17 PolSedFemCha  19(19)  Pw 15(15)  AC8 Exp2 T743 oa Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) oa a[Valonielu the Voter ] St5 Dx4 Co10 In7 Wi4 Ch17 PolSedFemCha  19(19)  Pw 15(15)  AC8 Exp2 T743 oa/You don't have anything to drink.--More--oa$ [Valonielu the Voter ] St5 Dx4 Co10 In7 Wi4 Ch17 PolSedFemCha  19(19)  Pw 15(15)  AC8 Exp2 T743 oais Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) oa6 [Valonielu the Voter ] St5 Dx4 Co10 In7 Wi4 Ch17 PolSedFemCha  19(19)  Pw 15(15)  AC8 Exp2 T743 oa # oa'aoaqoaٙ  oa  oaquitoa&uitoaEitoatoa [Really quit? WARNING: this will erase your game permanently! [yes/no]? oa yoagoaW[Valonielu the Voter ] St5 Dx4 Co10 In7 Wi4 Ch17 PolSedFemCha  19(19)  Pw 15(15)  AC8 Exp2 T743 oa~8# oaquitoaa oauoaa oa oa uitoa4 itoa5 toa?[Really quit? WARNING: this will erase your game permanently! [yes/no]? oacyoaOeoa([soa [Valonielu the Voter  19(19)  Pw 15(15) oa ĿĿĿĿa ;4m############@###&#####################a  1m###<#####[Valonielu the Voter ] St5 Dx4 Co10 In7 Wi4 Ch17 PolSedFemCha Dlvl:2 $4910 HP 19(19)  Pw 15(15)  AC8 Exp2 T743 Do you want your possessions identified? DYWYPI? [ynq] (n) oaen Armor a - an uncursed +2 T-shirt (being worn) {2} b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4} Scrolls f - 3 uncursed scrolls of healing {0} g - 2 uncursed scrolls of mana {0} i - 2 uncursed scrolls of standard id {0} Tools d - an uncursed bag of holding {5} e - an uncursed bell {0}(end) oa\The bag of holding is empty.--More--oaFb BDo you want to see your attributes? [ynq] (n) oaNnFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 13. You carried 0 sins. You could not have this property intrinsically: keen memory. Scroll identification only worked 100 times out of 159. Potion identification only worked 3 times out of 4. Amulet identification only worked 15 times out of 19. Implant identification only worked 1 times out of 12. Wand identification only worked 3 times out of 12. Armor identification only worked 15 times out of 30. Spellbook identification only worked 2 times out of 10. Gem identification only worked 100 times out of 129. Monsters only dropped their equipment with 66% chance. Book drop chance was reduced to 92%. Scroll drop chance was reduced to 97%. Ring drop chance was reduced to 62%. Potion drop chance was reduced to 93%. Concealing monsters were spawned underneath items 88% of the time oaonly. The following skill was trained at half the usual rate: squeaking. The following skill was trained at one fifth the usual rate: martial arts. The following skill was limited to basic proficiency: spear. The following skill became untrainable if you tried to train it too early: occult spells (turn 11). The following skill became untrainable if you tried to train it too early: squeaking (turn 924). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 51587. Monster spawn increase had reached its maximum at turn 167543. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 8579000. The monster class that cannot be genocided was mummy. The monster species that was spawned more often: dark elven lord (freq bonus 8). The monster species that was soapawned more often: The Jade Dragon (freq bonus 8). The monster species that was spawned more often: freemason stacker (freq bonus 3). The monster species that was spawned more often: snow rabbit (freq bonus 3). The monster species that was spawned more often: laden ghost (freq bonus 10). The monster species that was spawned more often: eyeglass queue (freq bonus 6). The monster species that was spawned more often: kiester unwilling (freq bonus 2). The monster species that was spawned more often: petty rabid rabbit (freq bonus 6). The monster species that was spawned more often: clay mushroom (freq bonus 1). The monster species that was spawned more often: sloppy force patch (freq bonus 1). The monster species that was spawned more often: three of diamonds (freq bonus 6). The monster species that was spawned more often: white warp fungus (freq bonus 2). The monster species that was spawned more often: wild hild (freq bonus 3). oa92The monster species that was spawned more often: fuel barrel (freq bonus 4). The monster species that was spawned more often: Liselotte's hugging boot (freq bonus 2). The monster species that was spawned more often: beambeam flayer (freq bonus 8). The monster species that was spawned more often: zakrong sephirah (freq bonus 8). The monster species that was spawned more often: greater dimensional portal (freq bonus 12). The monster species that was spawned more often: undead cyberninja (freq bonus 8). --More--oaThe monster species that was spawned more often: RNG Sergeant (freq bonus 4). The monster trait that was more common: monsters that buzz (freq bonus 4). The monster trait that was more common: monsters that want quest artifacts (freq bonus 32). The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 1). The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 4). The monster trait that was more common: monsters that are always male (freq bonus 2). The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 4). The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 4). The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 1). The monster trait that was more common: monsters that can be seen with infravision (freq bonus 2). The monster trait thoa5at was more common: monsters whose attacks cause you to fumble (freq bonus 4). The monster species that was never randomly spawned: mithril golem. The monster species that was never randomly spawned: Pero Pero. The monster species that was never randomly spawned: karmic mold. The monster species that was never randomly spawned: cherubic duplicate. The monster species that was never randomly spawned: colluded stalk. The monster species that was never randomly spawned: standard snake. The monster species that was never randomly spawned: greater amnesia vortex. The monster species that was never randomly spawned: adventurer spore. The monster species that was never randomly spawned: underlie segregate. The monster species that was never randomly spawned: bright white force fungus. The RNG hath decreed that this item was never generated: implant of abrasion (smiting). aHThe RNG hath decreed that this item was never generated: impossibly heavy ether ball ((null)). The RNG hath decreed that this item was never generated: sand hostage chain ((null)). The RNG hath decreed that this item was never generated: inka stinger ((null)). The RNG hath decreed that this item was never generated: material bolt ((null)). The RNG hath decreed that this item was never generated: worthless piece of radiant glass (radiant). The RNG hath decreed that this item was never generated: glaive (single-edged polearm). The RNG hath decreed that this item was never generated: immobility (motile). The RNG hath decreed that this item was never generated: crossbow bolt ((null)). The RNG hath decreed that this item was never generated: cloak of outright evilness (chinese cloak). The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 9). The RNG hath decreed that toahis item was generated more often: silver dagger ((null), freq bonus 78). The RNG hath decreed that this item was generated more often: block-heeled sandal ((null), freq bonus 14). The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 13). The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 17). The RNG hath decreed that this item was generated more often: main sword ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 7). The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 3). The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 7). The RNG hatoah decreed that this item was generated more often: paper shotgun ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: moorland (swampy, freq bonus 6). The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 7). The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 8). The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 3). The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: bum bum boots (high iron boots, freq bonus 3). The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 10). The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 2). The RNG hath decreed thatoa! this item was generated more often: random effects (milled, freq bonus 17). The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 97). --More--oaThe RNG hath decreed that this item class was generated more often: Amulets (freq bonus 22). The RNG hath decreed that this item was always generated cursed: shield of peace ((null)). The RNG hath decreed that this item was always generated cursed: melon ((null)). The RNG hath decreed that this item was always generated cursed: cloak of drain life (colorless cloak). The RNG hath decreed that this item was always generated cursed: ice (IMMORTAL DUNGEON). The RNG hath decreed that this item was always generated cursed: cure (SPARKLING EDWARD CULLEN). The RNG hath decreed that this item was always generated cursed: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED). The RNG hath decreed that this item was always generated cursed: bad equipment (FIXED AND FINISHED). The RNG hath decreed that this item was always generated cursed: spell loss stone (gray). The RNG hath decreed that this item was always generated cursed: failure stone (gray). a;1HThe RNG hath decreed that this item was always generated cursed: implant of total nonsense (nonsense). The RNG hath decreed that this trap was always invisible: rolling boulder trap. The RNG hath decreed that this trap was generated more often: clockwise spin trap (freq bonus 1). Trap randomization happened for 1 in 316 traps. Next attribute increase check would have come at turn 1908. Strength training was 11. Dexterity training was 8. Wisdom training was 7. Constitution training was 35. Your sanity was 0. You were level-drain resistant. You were magic-protected. You had not decided on your sexuality yet. You had infravision. You had 742 points of nutrition remaining. You were lucky (1). You had spell retention for remembering 100 spells. You could have safely prayed (0). You survived. --More--oaĿĿĿĿaC############@###&####################a5;3m####<#####oa&[Valonielu the Voter ] St5 Dx4 Co10 In7 Wi4 Ch17 PolSedFemCha Dlvl:2 $4910 HP 19(19)  Pw 15(15)  AC8 Exp2 T743 Do you want to see your discoveries? [ynq] (n) oa&p n Discoveries  Armor low boots (walking shoes) Scrolls scroll of healing (NO ONE RUNS THRESH SOCKET BECAUSE HES TOO HARD TO REACH) scroll of mana (SACRED TRANSPOSITIONS) scroll of phase door (SPORKHACK ASCENSION) scroll of standard id (TDTTOSTBDTECONWIALACI) scroll of cure (SLARSHING SHARP A LEAVE AT KEY) * scroll of extra healing (CONE ALACIO) * scroll of greater mana restoration (BREATH WEAPON 1 USED) Tools bag of holding (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) oaa GDo you want an account of creatures vanquished? [ynq] (n) oa