Valarnin, chaotic female nymphian Mahou Shoujo ------- ------ ###|.....|## |....| #,,,-.<...-,# |....| ##,##|.|...|,# |..@.. #,,,# -------,# |....| ##,## #,# -.---- #,,# #,# #### #,### #,,,# ###,### -------.---- #,,,# |..........| ###,##-------.- |..........| #,,,|.......| |..........| ###,-.......| ------------ ##|........ --------- [Valarnin the Schoolkid] St6 Dx5 Co13 In6 Wi10 Ch14 MahNymFemCha Dlvl:2 $16 HP0(20) Pw7(7) AC4 Exp1 T348 Latest messages The newt just misses! You pretend to be friendly to the newt. The newt bites you! [-1 -> 15] You kill the newt! You hear some noises in the distance. In what direction? [47896321><] You see no door there. In what direction? [47896321><] You see no door there. Pick an object. Ä a wall In what direction? [47896321><] You see no door there. You suddenly get teleported! You fall down the stairs. The iron ball smacks into you! [-16 -> 2] Warning: HP low! You die... Your inventory Armor a - an uncursed +0 banded mail (being worn) {160} b - an uncursed +0 oilskin cloak (being worn) {4} Comestibles g - an uncursed tin of newt meat {1} h - an uncursed tin of sub-gnome meat {1} i - an uncursed tin of visor sewer rat meat {1} Scrolls j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} o - a blessed scroll of standard id {1} Spellbooks d - an uncursed spellbook of endure cold (0:2) {1} e - an uncursed spellbook of resist poison (2:3) {1} f - an uncursed spellbook of reflection (0:5) {1} Wands c - an uncursed wand of striking (0:5) {1} Tools p - an uncursed sack {6} Contents of the sack: an uncursed potion of polymorph {1} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 12 You carried 0 sins Scroll identification only worked 100 times out of 172 Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 13 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 147 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 65% chance Scroll drop chance was reduced to 89% Potion drop chance was reduced to 89% Monster death drops spawned with only 98% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39810 Monster spawn increase reached its maximum at turn 86455 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 257642 The monster class that cannot be genocided was (null) The monster class that was spawned more often: worm (freq bonus 1) The monster species that spawned more often: cave fisher (freq bonus 5) The monster species that spawned more often: aro sephirah (freq bonus 10) The monster species that spawned more often: wooden mushroom (freq bonus 2) The monster species that spawned more often: superjedi (freq bonus 9) The monster species that spawned more often: giant pink scorpion (freq bonus 3) The monster species that spawned more often: warty force patch (freq bonus 4) The monster species that spawned more often: petty chillbug (freq bonus 24) The monster species that spawned more often: paraguay gatekeeper (freq bonus 12) The monster species that spawned more often: consumed ice boar (freq bonus 2) The monster species that spawned more often: damned (freq bonus 6) The monster species that spawned more often: selenite herder (freq bonus 12) The monster species that spawned more often: novice lich (freq bonus 3) The monster species that spawned more often: guardian o' the forest (freq bonus 16) The monster species that spawned more often: centaur prince (freq bonus 8) The monster species that spawned more often: opal warp fungus (freq bonus 2) The monster species that spawned more often: martian walker (freq bonus 3) The monster species that spawned more often: dwarf zombie (freq bonus 9) The monster species that spawned more often: quylthulg (freq bonus 4) The monster species that spawned more often: assassin bug (freq bonus 6) The monster species that spawned more often: sloppy colony (freq bonus 2) The monster species that never randomly spawned: desert force fungus The monster species that never randomly spawned: larva imp The monster species that never randomly spawned: topaz stalk The monster species that never randomly spawned: aquatic dragonfly The monster species that never randomly spawned: great crystal drake The monster species that never randomly spawned: dark stalk The monster species that never randomly spawned: white sentai The monster species that never randomly spawned: vapour denizen The monster species that never randomly spawned: girl in worn-out sneakers The monster species that never randomly spawned: psychic fungus The RNG hath decreed that this item was never generated: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was never generated: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was never generated: fire boots (hot boots) The RNG hath decreed that this item was never generated: heavy conundrum ball ((null)) The RNG hath decreed that this item was never generated: sliming (straight) The RNG hath decreed that this item was never generated: stone of vulnerability (gray) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 6) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 33) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 60) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 64) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 19) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 52) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 70) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 15) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 7) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 15) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 13) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 6) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 2) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 7) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 6) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 10) The RNG hath decreed that this item was always generated cursed: make invisible (marble) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this item was always generated cursed: yumi (long bow) The RNG hath decreed that this item was always generated cursed: opening (zinc) The RNG hath decreed that this item was always generated cursed: blood dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: bank trap The RNG hath decreed that this trap was generated more often: glass bolt trap (freq bonus 3) Next attribute increase check would have come at turn 547 Strength training was 17 Dexterity training was 9 Wisdom training was 2 Constitution training was 11 You were magic-protected You were punished You had 1133 points of nutrition remaining You aggravated monsters You could teleport Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - endure cold 2 protect 63% 197% b - resist poison 1 protect 63% 197% c - reflection 6 matter 98% 597% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 ants (1 created) 0 killer bees (5 created) 0 thick jackals (2 created) 3 sewer rats 0 grid bugs (1 created) 0 vultures (1 created) 0 emus (1 created) 0 blink growths (1 created) 0 cyan spores (1 created) 0 sub-gnomes (1 created) 0 friendly adventurers (1 created) 0 kickboxing girls (1 created) 0 item masters (1 created) 2 newts 0 geckos (1 created) 0 novice light walls (1 created) a novice dark wall 0 nulls (1 created) 6 creatures vanquished. 26 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 3 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (29 of 160) high heels [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Valarnin the Mahou Shoujo... You died in The Dungeons of Doom on dungeon level 2 with 77 points, and 16 pieces of gold, after 348 moves. Killer: falling downstairs You were level 1 with a maximum of 20 hit points when you died. You reached the 253rd place on the top 10000 list. No Points Name Hp [max] 1 13989399 Bluescreen-Hea-Bas-Fem-Cha ascended to demigoddess-hood. 457 [457] 2 10087420 Janszobar-Wiz-Gno-Mal-Neu died in Gehennom on level 70 [max 72]. Killed by a blast of disintegration. 456 [531] 3 2061539 Janszobar-Wiz-Gno-Mal-Neu was poisoned in The Dungeons of Doom on level 16 [max 25]. Poisoned by a rusalka. 277 [277] 251 79 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (farting girl). - [16] 252 77 Lorskel-Aci-Dro-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (battle scarred ronin). - [16] *253 77 Valarnin-Mah-Nym-Fem-Cha died in The Dungeons of Doom on level 2. Killed by falling downstairs. - [20] 254 76 Krakonus-Sci-Cen-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (Kop Kaptain). - [16] 255 75 Elronnd-Rog-Dop-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (Ruth's sneaker, while paralyzed by a monster's passive attack). - [15]