&WX Player: VIVIT Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2016-12-19.00:15:51.ttyrec Time: (1482106551) Mon Dec 19 00:15:51 2016 &WXt-This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2015 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] &WX*K^nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chevalier  t - a Convict  u - a Cook (1 of 6)&WXF3 v - a Courier  w - a Cruel Abuser  x - a Death Eater  y - a Diver  z - a Doll Mistress  A - a Doom Marine  B - a DQ Slime  C - a Druid  D - a Drunk  E - a Dunmer  F - an Electric Mage  G - an Elph  H - an Erdrick  I - a Failed Existence  J - a Feat Master  K - a Fencer  L - a Fighter  M - a Firefighter  N - a Flame Mage  O - a Foxhound Agent  P - a Gamer  Q - a Gangster  R - a Geek (2 of 6)&WX S - a Gladiator  T - a Goff  U - a Goldminer  V - a Graduate  W - a Gunner  X - a Healer  Y - an Ice Mage  Z - an Intel Scribe  a - a Jedi  b - a Jester  c - a Justice Keeper  d - a Knight  e - a Korsair  f - a Ladiesman  g - a Librarian  h - a Locksmith  i - a Lunatic  j - a Mahou Shoujo  k - a Medium  l - a Midget  m - a Monk  n - a Murderer  o - a Musician (3 of 6)&WX3 v - a Courier  w - a Cruel Abuser  x - a Death Eater  y - a Diver  z - a Doll Mistress  A - a Doom Marine  B - a DQ Slime  C - a Druid  D - a Drunk  E - a Dunmer  F - an Electric Mage  G - an Elph  H - an Erdrick  I - a Failed Existence  J - a Feat Master  K - a Fencer  L - a Fighter  M - a Firefighter  N - a Flame Mage  O - a Foxhound Agent  P - a Gamer  Q - a Gangster  R - a Geek (2 of 6)&WX*+ +Choosing Race Pick the race of your Gamer   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - amnesiac  h - ancient  i - angbander  j - angel  k - aquarian  l - argonian  m - asgardian  n - bastard  o - batman  p - borg  q - breton  r - centaur  s - clockwork automaton  t - cockatrice  u - cortex (1 of 6)&WXUe  v - curser  w - dark seducer  x - deathmold  y - devil  z - doppelganger  A - dragon  B - drow  C - dryad  D - dwarf  E - elemental  F - elf  G - ent  H - fenek  I - fiend  J - gastly  K - gelatinous cube  L - giant  M - gnome  N - golden saint  O - grid bug  P - haxor  Q - hemi-doppelganger  R - hemophage (2 of 6)&WX@ S - herbalist  T - heretic  U - hobbit  V - homicider  W - hidden elf  X - human  Y - illithid  Z - immunizer  a - imp  b - imperial  c - incantifier  d - insectoid  e - ironman  f - jelly  g - khajiit  h - kobold  i - kop  j - leprechaun  k - levitator  l - lich  m - lycanthrope  n - maia  o - mazewalker (3 of 6)&WX (+Use hybrid races? [yn] (n) &WXf nChoosing Gender Pick the gender of your human Gamer  m - male f - female * - Random ! - Quit(end) &WX' 1+Choosing Alignment Pick the alignment of your male human Gamer  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) &WX +Ŀd@F[VIVIT the Tetris Player ] St6 Dx10 Co5 In10 Wi9 Ch3 GamHumMalCha Dlvl:1 $0 HP 20(20)  Pw 23(23)  AC9 Exp1 T1 It is written in the Book of Sony:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts o&WX0 f the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Sony seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Tetris Player, have been heralded from birth as the instrument of Sony. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Sony!--More--&WX FĿ&WX zHello VIVIT, welcome to SlashEMExtended! You are a chaotic male human Gamer. --More--&WX3 Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy--More--&WXD The moon is waning tonight.&WX  Armor a - a cursed +1 T-shirt (being worn) {2} Comestibles d - 4 blessed cram rations {4} e - 2 blessed K-rations {2} f - 7 blessed candy bars {7} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Spellbooks c - a blessed spellbook of wizard lock (3:1) {1} Tools b - 13 blessed +0 spoons (in quiver) {13}(end) &WX![VIVIT the Tetris Player ] St6 Dx10 Co5 In10 Wi9 Ch3 GamHumMalCha  20(20)  Pw 23(23)  AC9 Exp1 T1&WX=Beware, there will be no return! Still climb? [yn] (n) &WX8y[VIVIT the Tetris Player  20(20)  Pw 23(23)Ŀd@F[VIVIT the Tetris Player ] St6 Dx10 Co5 In10 Wi9 Ch3 GamHumMalCha Dlvl:1 $0 HP 20(20)  Pw 23(23)  AC9 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) &WXn Armor a - a cursed +1 T-shirt (being worn) {2} Comestibles d - 4 blessed cram rations {4} e - 2 blessed K-rations {2} f - 7 blessed candy bars {7} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Spellbooks c - a blessed spellbook of wizard lock (3:1) {1} Tools b - 13 blessed +0 spoons (in quiver) {13}(end) &WXDo you want to see your attributes? [ynq] (n) &WX*<nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. Ring identification only worked 4 times out of 13. Wand identification only worked 3 times out of 7. Armor identification only worked 15 times out of 30. Spellbook identification only worked 2 times out of 17. Tool identification only worked 5 times out of 10. Monsters only dropped their musable items with 30% chance. Scroll drop chance was reduced to 82%. Ring drop chance was reduced to 92%. Wand drop chance was reduced to 74%. Concealing monsters were spawned underneath items 88% of the time only. Monster death drops spawned with only 77% chance. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 24207. Monster spawn increase had reached its maximum at turn 53739. In&WX=<s this game, Eevee's evolution was espeon. Your limit for ascension was at turn 447006. --More--&WX The monster class that cannot be genocided was grue. The monster class that was spawned more often: mummy (freq bonus 1). The monster color that was spawned more often: bright blue (freq bonus 6). The monster species that was spawned more often: night-drake (freq bonus 3). The monster species that was spawned more often: death eel (freq bonus 6). The monster species that was spawned more often: drug abuser (freq bonus 16). The monster species that was spawned more often: clay-warhorse (freq bonus 6). The monster species that was spawned more often: Detective Kaptain (freq bonus 8).The monster species that was spawned more often: Tomoka Kayahara (freq bonus 12). The monster species that was spawned more often: arch-lichen (freq bonus 12). The monster species that was spawned more often: Hannah's combat boot (freq bonus 8). The monster species that was spawned more often: leocentaur shaman (freq bonus 5).&WX [17;1HThe monster species that was spawned more often: crystal hound (freq bonus 4). The monster species that was spawned more often: nightcreeper (freq bonus 10). The monster species that was spawned more often: hairy warp patch (freq bonus 5).The monster species that was spawned more often: mind mushroom (freq bonus 6). The monster species that was spawned more often: gore force patch (freq bonus 3).--More--&WX The monster species that was spawned more often: wallaroo (freq bonus 5). The monster species that was spawned more often: evolved gorilla (freq bonus 10). The monster species that was spawned more often: blue eyes white dragon (freq bonus 8). The monster species that was spawned more often: blinking eye (freq bonus 3). The monster species that was spawned more often: animated marble statue (freq bonus 8). The monster species that was spawned more often: Miriam the Spirit Girl (freq bonus 2). The monster species that was never randomly spawned: giant serpent. The monster species that was never randomly spawned: porter master lichen. The monster species that was never randomly spawned: lightning lizard. The monster species that was never randomly spawned: white marketeer. The monster species that was never randomly spawned: morph vortex. The monster species that was never randomly spawned: phasic annihila&WX tion automata type IX. The monster species that was never randomly spawned: hell swarm. The monster species that was never randomly spawned: blizzard trove. The monster species that was never randomly spawned: snow girl. The monster species that was never randomly spawned: fire vortex. The RNG hath decreed that this item was never generated: stone of magic resistance (gray). --More--&WX The RNG hath decreed that this item was never generated: water dragon scale shield (water dragonhide shield). The RNG hath decreed that this item was never generated: noble's dress (armored black dress). The RNG hath decreed that this item was never generated: wooden harp (harp). The RNG hath decreed that this item was never generated: stone of vulnerability (gray). The RNG hath decreed that this item was never generated: muteness stone (gray). The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 7). The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 21). The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 6). The RNG hath decreed that this item wa&WXs generated more often: stun monster (octarine, freq bonus 6). The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 6). The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 3). The RNG hath decreed that this item was generated more often: jagged star --More--&WXI ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 5). The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 60). The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 6). The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 7). The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 102). The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 5). The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 3). The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 3). The RNG hath decreed that this it&WX Tem was generated more often: confuse self (many-paged, freq bonus 2). The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 3). The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 15). --More--&WXCO The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 7). The RNG hath decreed that this item class was generated more often: Tools (freq bonus 9). The RNG hath decreed that this item was always generated cursed: fruit ((null)). The RNG hath decreed that this item was always generated cursed: leather jacket ((null)). The RNG hath decreed that this item was always generated cursed: bottle ((null)). The RNG hath decreed that this item was always generated cursed: lab coat (white coat). The RNG hath decreed that this item was always generated cursed: amulet of polymorph control (transformer). The RNG hath decreed that this trap was always invisible: girliness trap. The RNG hath decreed that this trap was generated more often: glyph of massive damage (freq bonus 4). Next attribute increase check would have come at turn 1087. Strength training was 0. [20&WXYO ;1HDexterity training was 0. Wisdom training was 0. Constitution training was 0. You had 1500 points of nutrition remaining. --More--&WXo tYour luck was zero. You could not have safely prayed (224). You survived. --More--&WXĿd@F[VIVIT the Tetris Player ] St6 Dx10 Co5 In10 Wi9 Ch3 GamHumMalCha Dlvl:1 $0 HP 20(20)  Pw 23(23)  AC9 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) &WXG8n Vanquished creatures:  0 little dogs (1 created) 0 lichens (1 created) 0 porter lichens (1 created)  0 creatures vanquished. 3 creatures born. 0 bosses vanquished. 0 bosses born.--More--&WXn Do you want to see your conduct? [ynq] (n) &WX% n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--&WXThe little dog can't follow you into the Black Market. Goodbye VIVIT the Gamer... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 20 hit points when you escaped.--More--