VIVIT, chaotic male human Gamer ------.--- |....d.... ... |...@....| |.F....... |........| ---------- [VIVIT the Tetris Player] St6 Dx10 Co5 In10 Wi9 Ch3 GamHumMalCha Dlvl:1 $0 HP20(20) Pw23(23) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello VIVIT, welcome to SlashEMExtended! You are a chaotic male human Gamer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Armor a - a cursed +1 T-shirt (being worn) {2} Comestibles d - 4 blessed cram rations {4} e - 2 blessed K-rations {2} f - 7 blessed candy bars {7} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Spellbooks c - a blessed spellbook of wizard lock (3:1) {1} Tools b - 13 blessed +0 spoons (in quiver) {13} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 17 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 30% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 92% Wand drop chance was reduced to 74% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 77% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24207 Monster spawn increase reached its maximum at turn 53739 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 447006 The monster class that cannot be genocided was grue The monster class that was spawned more often: mummy (freq bonus 1) The monster color that was spawned more often: bright blue (freq bonus 6) The monster species that spawned more often: night-drake (freq bonus 3) The monster species that spawned more often: death eel (freq bonus 6) The monster species that spawned more often: drug abuser (freq bonus 16) The monster species that spawned more often: clay-warhorse (freq bonus 6) The monster species that spawned more often: Detective Kaptain (freq bonus 8) The monster species that spawned more often: Tomoka Kayahara (freq bonus 12) The monster species that spawned more often: arch-lichen (freq bonus 12) The monster species that spawned more often: Hannah's combat boot (freq bonus 8) The monster species that spawned more often: leocentaur shaman (freq bonus 5) The monster species that spawned more often: crystal hound (freq bonus 4) The monster species that spawned more often: nightcreeper (freq bonus 10) The monster species that spawned more often: hairy warp patch (freq bonus 5) The monster species that spawned more often: mind mushroom (freq bonus 6) The monster species that spawned more often: gore force patch (freq bonus 3) The monster species that spawned more often: wallaroo (freq bonus 5) The monster species that spawned more often: evolved gorilla (freq bonus 10) The monster species that spawned more often: blue eyes white dragon (freq bonus 8) The monster species that spawned more often: blinking eye (freq bonus 3) The monster species that spawned more often: animated marble statue (freq bonus 8) The monster species that spawned more often: Miriam the Spirit Girl (freq bonus 2) The monster species that never randomly spawned: giant serpent The monster species that never randomly spawned: porter master lichen The monster species that never randomly spawned: lightning lizard The monster species that never randomly spawned: white marketeer The monster species that never randomly spawned: morph vortex The monster species that never randomly spawned: phasic annihilation automata type IX The monster species that never randomly spawned: hell swarm The monster species that never randomly spawned: blizzard trove The monster species that never randomly spawned: snow girl The monster species that never randomly spawned: fire vortex The RNG hath decreed that this item was never generated: stone of magic resistance (gray) The RNG hath decreed that this item was never generated: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was never generated: noble's dress (armored black dress) The RNG hath decreed that this item was never generated: wooden harp (harp) The RNG hath decreed that this item was never generated: stone of vulnerability (gray) The RNG hath decreed that this item was never generated: muteness stone (gray) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 7) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 6) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 3) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 60) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 6) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 7) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 102) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 5) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 3) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 3) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 2) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 3) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 7) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 9) The RNG hath decreed that this item was always generated cursed: fruit ((null)) The RNG hath decreed that this item was always generated cursed: leather jacket ((null)) The RNG hath decreed that this item was always generated cursed: bottle ((null)) The RNG hath decreed that this item was always generated cursed: lab coat (white coat) The RNG hath decreed that this item was always generated cursed: amulet of polymorph control (transformer) The RNG hath decreed that this trap was always invisible: girliness trap The RNG hath decreed that this trap was generated more often: glyph of massive damage (freq bonus 4) Next attribute increase check would have come at turn 1087 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nintendo, Microsoft and Sony Your deity was Sony You could not have safely prayed (224) You survived Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 little dogs (1 created) 0 lichens (1 created) 0 porter lichens (1 created) 0 creatures vanquished. 3 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Basic] (max Master) (20 of 160) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye VIVIT the Gamer... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 20 hit points when you escaped. No Points Name Hp [max] 1 991225 billy2-Poi-Asg-Mal-Law died in The Dungeons of Doom on level 19 [max 25]. Killed by petrification. 143 [239] 2 812618 Lorskel-Mon-Wra-Mal-Neu died in The Dungeons of Doom on level 26. Killed by a monster (Xinivrae). - [163] 3 694787 BSOD2-Poi-Asg-Mal-Law quit in The Dungeons of Doom on level 19 [max 22]. 216 [216] 125 1 sharkeye-Wiz-Ran-Mal-Law quit in The Dungeons of Doom on level 1. 18 [18] 126 1 Solarflare-Fig-Mis-Fem-Cha escaped the dungeon [max level 1]. 21 [21] * 0 VIVIT-Gam-Hum-Mal-Cha escaped the dungeon [max level 1]. 20 [20]