VIVIT, lawful male human Gamer --------- |.......| |......d| |...$.@.| - ------- [VIVIT the Tetris Player] St8 Dx20 Co4 In9 Wi8 Ch4 GamHumMalLaw Dlvl:1 $0 HP20(20) Pw24(24) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello VIVIT, welcome to SlashEMExtended! You are a lawful male human Gamer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Armor a - a cursed +1 T-shirt (being worn) {2} Comestibles d - 4 blessed cram rations {4} e - 2 blessed K-rations {2} f - 7 blessed candy bars {7} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Spellbooks c - a blessed spellbook of healing (0:1) {1} Tools b - 13 blessed +0 spoons (in quiver) {13} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 21 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 14 Scroll drop chance was reduced to 84% Amulet drop chance was reduced to 58% Potion drop chance was reduced to 97% Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17607 Monster spawn increase reached its maximum at turn 54757 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 279868 The monster class that cannot be genocided was ogre Today, this monster class was always generated invisible: rust monster or disenchanter The monster class that was spawned more often: ant or other insect (freq bonus 2) The monster species that spawned more often: water ant (freq bonus 6) The monster species that spawned more often: wing bee (freq bonus 5) The monster species that spawned more often: coffin nail (freq bonus 8) The monster species that spawned more often: Gill Bates (freq bonus 8) The monster species that spawned more often: Gai Mite (freq bonus 10) The monster species that spawned more often: mornungol (freq bonus 8) The monster species that spawned more often: tree cat (freq bonus 10) The monster species that spawned more often: randomizer (freq bonus 24) The monster species that spawned more often: Nelly's elegant pump (freq bonus 5) The monster species that spawned more often: steam vortex (freq bonus 3) The monster species that spawned more often: dung soldier (freq bonus 12) The monster species that spawned more often: adventurer warp patch (freq bonus 3) The monster species that spawned more often: sentry turret (freq bonus 8) The monster species that spawned more often: illusion weaver (freq bonus 10) The monster species that spawned more often: female assassin (freq bonus 9) The monster species that spawned more often: priest mummy (freq bonus 5) The monster species that spawned more often: dwarf king permamimic (freq bonus 14) The monster species that spawned more often: bloodseeker (freq bonus 8) The monster species that spawned more often: three-headed ogre (freq bonus 5) The monster species that spawned more often: gnome ruler (freq bonus 4) The monster species that never randomly spawned: ultramarine force patch The monster species that never randomly spawned: gray unicorn foal The monster species that never randomly spawned: osyluth The monster species that never randomly spawned: hill giant The monster species that never randomly spawned: Quaker, Master of Earth The monster species that never randomly spawned: sticky spore The monster species that never randomly spawned: adventurer quylthulg The monster species that never randomly spawned: Sasuke Uchiha The monster species that never randomly spawned: flayed skull The monster species that never randomly spawned: death knight The monster class that always generated with extra speed: gremlin The RNG hath decreed that this item was never generated: tidal wave (tolkienian) The RNG hath decreed that this item was never generated: sleepstone (gray) The RNG hath decreed that this item was never generated: ring mail ((null)) The RNG hath decreed that this item was never generated: futon swatter ((null)) The RNG hath decreed that this item was never generated: enlighten (faded) The RNG hath decreed that this item was never generated: huge club ((null)) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 20) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 6) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 23) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 11) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 6) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 182) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 5) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 6) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 14) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 3) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 7) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 4) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 2) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 61) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 23) The RNG hath decreed that this item was always generated cursed: blue lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: gray dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: gray dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: katyusha (headpiece) The RNG hath decreed that this item was always generated cursed: charging (HACKEM MUCHE) The RNG hath decreed that this trap was always invisible: training trap The RNG hath decreed that this trap was generated more often: mana pit (freq bonus 9) Next attribute increase check would have come at turn 1407 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nintendo, Microsoft and Sony Your deity was Nintendo You could not have safely prayed (547) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 jackals (1 created) 0 little dogs (1 created) 0 sewer rats (1 created) 0 visor sewer rats (2 created) 0 Keystone Inspectors (1 created) 0 creatures vanquished. 6 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Basic] (max Master) (20 of 160) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye VIVIT the Gamer... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 20 hit points when you escaped. No Points Name Hp [max] 1 991225 billy2-Poi-Asg-Mal-Law died in The Dungeons of Doom on level 19 [max 25]. Killed by petrification. 143 [239] 2 812618 Lorskel-Mon-Wra-Mal-Neu died in The Dungeons of Doom on level 26. Killed by a monster (Xinivrae). - [163] 3 694787 BSOD2-Poi-Asg-Mal-Law quit in The Dungeons of Doom on level 19 [max 22]. 216 [216] 125 1 sharkeye-Wiz-Ran-Mal-Law quit in The Dungeons of Doom on level 1. 18 [18] 126 1 Solarflare-Fig-Mis-Fem-Cha escaped the dungeon [max level 1]. 21 [21] * 0 VIVIT-Gam-Hum-Mal-Law escaped the dungeon [max level 1]. 20 [20]