VIVIT, neutral male addicted Gamer ----- ------- |...| |.....| |...| ------ -----.....-----## |...|#########|....| |..............,### ##|...|`,`,,,,,,-....| |...........%.|,,,# #,..>.|,########|....| -----.....-----,#,###########,---|-,# +....| |.....| # #,,,,,,,,),,),, ,,,,# |....|## -+-.--- # #############,# #,### |.....,# #,,,# #,# |....|,# #,,,### #,# ------,# ----- #@,,# #`# . #,##|<..| ,,### |. #,,,|...| |. ###,-...| |. ##|...| --- |...| ----- [VIVIT the Tetris Player] St25 Dx25 Co25 In25 Wi25 Ch25 GamAddMalNeu Dlvl:1 $1 HP37(37) Pw39(39) AC1 Exp2 T154 Cnf Latest messages 1 gold piece. You try to move the boulder, but in vain. However, you can squeeze yourself into a small opening. Do it? [yn] (n) You try to move the boulder, but in vain. However, you can squeeze yourself into a small opening. Do it? [yn] (n) There's some graffiti on the ground here. Use "r." to read it. With great effort you move the boulder. You hear a flinging sound. You are hit by a crude spear. [-5 -> 15] The kobold wields 2 crude spears {24}! The kobold thrusts his crude spear. The kobold misses. You kill the kobold! Welcome to experience level 2. You kill the porter lichen! You see here a porter lichen corpse {20}. # Really quit [yes/no]? Your inventory Armor a - a cursed +1 T-shirt (being worn) {2} Comestibles d - 4 blessed cram rations {4} e - 2 blessed K-rations {2} f - 7 blessed candy bars {7} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Spellbooks c - a blessed spellbook of cure sickness (0:3) {1} Wands l - an uncursed wand of light (0:3) {1} Tools b - 13 blessed -5 spoons (in quiver) {13} Final attributes You have transgressed Your alignment was -43 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 174 Potion identification only worked 3 times out of 11 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 68 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 93% Wand drop chance was reduced to 99% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 81% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22317 Monster spawn increase reached its maximum at turn 48859 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 495390 The monster class that cannot be genocided was jelly The monster class that was spawned more often: imp or minor demon (freq bonus 3) The monster color that was spawned more often: bright cyan (freq bonus 1) The monster species that spawned more often: giant yellow scorpion (freq bonus 20) The monster species that spawned more often: green fungus (freq bonus 5) The monster species that spawned more often: pygmy warrior (freq bonus 8) The monster species that spawned more often: Roy (freq bonus 16) The monster species that spawned more often: bad mold (freq bonus 5) The monster species that spawned more often: fastitocalon (freq bonus 4) The monster species that spawned more often: soft mold (freq bonus 8) The monster species that spawned more often: orc spellsword (freq bonus 5) The monster species that spawned more often: minor rat-man (freq bonus 4) The monster species that spawned more often: four-tentacle hententmon (freq bonus 5) The monster species that spawned more often: Harro (freq bonus 28) The monster species that spawned more often: money transporter (freq bonus 12) The monster species that spawned more often: lizard king (freq bonus 4) The monster species that spawned more often: Annie (freq bonus 8) The monster species that spawned more often: ice warrior (freq bonus 22) The monster species that spawned more often: undead warp fungus (freq bonus 12) The monster species that spawned more often: adventurer patch (freq bonus 14) The monster species that spawned more often: snaga (freq bonus 16) The monster species that spawned more often: antimagic warp fungus (freq bonus 4) The monster species that spawned more often: clock forest archer (freq bonus 8) The monster species that never randomly spawned: Sarina The monster species that never randomly spawned: supercash road statue The monster species that never randomly spawned: undead cook The monster species that never randomly spawned: brass monkey golem The monster species that never randomly spawned: dwarf thief The monster species that never randomly spawned: sue colony The monster species that never randomly spawned: spawn camper The monster species that never randomly spawned: glowing force patch The monster species that never randomly spawned: joy prison mage The monster species that never randomly spawned: volcano lord The monster class that always generated with extra speed: troll The RNG hath decreed that this item was never generated: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was never generated: slow digestion (steel) The RNG hath decreed that this item was never generated: helmet (plumed helmet) The RNG hath decreed that this item was never generated: ruby dragon scales ((null)) The RNG hath decreed that this item was never generated: topaz (yellowish brown) The RNG hath decreed that this item was never generated: map level (crumbling) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 14) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 61) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 10) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 36) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 8) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 6) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 7) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 14) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 11) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 2) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 88) The RNG hath decreed that this item was always generated cursed: Hacker's Food ((null)) The RNG hath decreed that this item was always generated cursed: gain ability (ruby) The RNG hath decreed that this item was always generated cursed: amulet of speed (beam) The RNG hath decreed that this item was always generated cursed: mare trident ((null)) The RNG hath decreed that this item was always generated cursed: luckstone (gray) The RNG hath decreed that this trap was always invisible: spell loss trap The RNG hath decreed that this trap was generated more often: cursed grave (freq bonus 5) Next attribute increase check would have come at turn 1065 Strength training was -2 Dexterity training was 0 Wisdom training was -11 Constitution training was 3 You were confused (0) You had 1545 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nintendo, Microsoft and Sony Your deity was Microsoft You could not have safely prayed (1409) You survived Spells known in the end Name Level Category Fail Memory a - cure sickness 3 healing 0% 199% Techniques known in the end Name Level Status appraisal 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Vanquished creatures a kitten a kobold a Rame Duck 0 lichens (1 created) 2 porter lichens (3 created) 0 sub-gnomes (1 created) 0 white mushroom patches (1 created) 5 creatures vanquished. 9 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 5 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Basic] (max Master) (20 of 160) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye VIVIT the Gamer... You quit in The Dungeons of Doom on dungeon level 1 with 105 points, and 1 piece of gold, after 154 moves. Killer: quit You were level 2 with a maximum of 37 hit points when you quit. You reached the 83rd place on the top 10000 list. No Points Name Hp [max] 1 991225 billy2-Poi-Asg-Mal-Law died in The Dungeons of Doom on level 19 [max 25]. Killed by petrification. 143 [239] 2 812618 Lorskel-Mon-Wra-Mal-Neu died in The Dungeons of Doom on level 26. Killed by a monster (Xinivrae). - [163] 3 694787 BSOD2-Poi-Asg-Mal-Law quit in The Dungeons of Doom on level 19 [max 22]. 216 [216] 81 119 demonzero-Use-Agb-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (reston). - [14] 82 118 Solarflare-Zyb-Sok-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (karakasa). - [21] *83 105 VIVIT-Gam-Add-Mal-Neu quit in The Dungeons of Doom on level 1. 37 [37] 84 96 Dikkin-Sup-Amn-Mal-Cha died in The Dungeons of Doom on level 1 [max 2]. Killed by a fall onto poison spikes. - [16] 85 92 demonzero-Sli-Hem-Mal-Law died in The Dungeons of Doom on level 1. Killed by a bolt of cold. - [6]