VIVIT, lawful female angelic Mahou Shoujo -----------## --------- |..........,# ------- ##|.<.....| |.........|,# --.....--#### #,.......`| ---------|-,# |........,,,# ----- -------- ##|.......| #,,#,# |.......|##,##|...|####|......| ------#####|.......| #,##,# |.......| #,,,|...|,,,,.......|#|.....,@,,,........| #,##,# --.....-- ###,....|,###|......|,.....|E####--------- #,##,# ---.--- ##|....,,, .......|,|....|,,, #,# #,##,# #,,# ######|...|####--.-----,---.--,# ##-.----- #,#,,### ###,## #,,,,,....+,,,,,,,,,,,,,,,,,,,## #,|.....| -------#--|-,,,,# #,,,#####,####-----,#######,,,,,,,,,#,,, #,......| |..........|,##,### -.---,,`#,,,,,,,,,,,# ##-.-------.-.--,|.....| |...........,##,,,# |.(.|,#,############# |......`.....|,------- |......>...|#####,##|...|,,,# |.......#....|,# |..........| #,,,|....,### |.....{......-,# ------------ ###,-...|,# --------------## ##-----,# [VIVIT the Teenie] St7 Dx5 Co10 In7 Wi18 Ch23 MahAngFemLaw Dlvl:1 $23 HP-9(46) Pw34(34) AC7 Exp3 T494 Stn Latest messages You just miss the larva imp. You curse at the larva imp. You kill the larva imp! The voltaic storm Sounder breathes lightning! The blast of lightning hits you! You aren't affected. The blast of lightning bounces! (3x) The voltaic storm Sounder touches you! [-1 -> 24] Your ears are blasted by hellish noise! You stagger... [-6 -> 18] The voltaic storm Sounder touches you! [-1 -> 17] Your ears are blasted by hellish noise! [-6 -> 11] The voltaic storm Sounder touches you! [-1 -> 10] Your ears are blasted by hellish noise! You die... Your inventory Armor a - an uncursed +0 pair of low boots (being worn) {4} b - an uncursed +0 ring mail (being worn) {100} Comestibles g - an uncursed tin of jackal meat {1} h - an uncursed tin of giant rat meat {1} i - an uncursed tin of lichen {1} Scrolls j - 4 uncursed scrolls of healing {2} k - 4 uncursed scrolls of mana {4} l - an uncursed scroll of phase door {1} m - 3 uncursed scrolls of standard id {3} n - an uncursed scroll of cure {1} o - an uncursed scroll of charging {1} p - an uncursed scroll of enchant armor {1} Spellbooks d - an uncursed spellbook of detect monsters (7:5) {1} e - an uncursed spellbook of extra healing (0:4) {1} f - an uncursed spellbook of freeze sphere (0:4) {1} q - an uncursed spellbook of cure hallucination (0:1) {1} Wands c - an uncursed wand of striking (0:-1) {1} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins Scroll identification only worked 100 times out of 126 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 182 Ring drop chance was reduced to 79% Wand drop chance was reduced to 42% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44250 Monster spawn increase reached its maximum at turn 81302 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 51360 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: wall monster (freq bonus 2) The monster species that spawned more often: Sachiel, Angel of Destruction (freq bonus 4) The monster species that spawned more often: pink frog (freq bonus 3) The monster species that spawned more often: gremffin (freq bonus 6) The monster species that spawned more often: hydra (freq bonus 12) The monster species that spawned more often: spectator (freq bonus 4) The monster species that spawned more often: great paralysator fly (freq bonus 5) The monster species that spawned more often: yakuza member (freq bonus 14) The monster species that spawned more often: spirit of barbs (freq bonus 6) The monster species that spawned more often: akkad (freq bonus 4) The monster species that spawned more often: vampiric fungus (freq bonus 10) The monster species that spawned more often: middle ufo part (freq bonus 7) The monster species that spawned more often: petro force patch (freq bonus 10) The monster species that spawned more often: gamma metroid (freq bonus 18) The monster species that spawned more often: bewitched turret (freq bonus 6) The monster species that spawned more often: enclave elite soldier (freq bonus 5) The monster species that spawned more often: stone golem (freq bonus 7) The monster species that spawned more often: Max the Badass (freq bonus 5) The monster species that spawned more often: orc mummy (freq bonus 5) The monster species that spawned more often: upper spinner (freq bonus 9) The monster species that spawned more often: ash clannfear (freq bonus 5) The monster species that never randomly spawned: vampiric mist The monster species that never randomly spawned: keeper of secrets The monster species that never randomly spawned: cavewoman The monster species that never randomly spawned: sue growth The monster species that never randomly spawned: hidden engulfitrice The monster species that never randomly spawned: Sarah The monster species that never randomly spawned: low snotling The monster species that never randomly spawned: giant mottled termite The monster species that never randomly spawned: nine of diamonds The monster species that never randomly spawned: phase stalk The RNG hath decreed that this item was never generated: amnesia (sparkling) The RNG hath decreed that this item was never generated: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was never generated: stomping boots (platform boots) The RNG hath decreed that this item was never generated: passwall (ochre) The RNG hath decreed that this item was never generated: aojiru (greenish-blue) The RNG hath decreed that this item was never generated: warping (zone-specific) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 17) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 7) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 8) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 16) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 22) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 53) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 9) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 14) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 8) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 6) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 7) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 8) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 3) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 40) The RNG hath decreed that this item was always generated cursed: hallucination (sky blue) The RNG hath decreed that this item was always generated cursed: super mantle (red mantle) The RNG hath decreed that this item was always generated cursed: tripe ration ((null)) The RNG hath decreed that this item was always generated cursed: graphite (gray) The RNG hath decreed that this item was always generated cursed: gravity beam (heavy) The RNG hath decreed that this trap was always invisible: glyph of summoning The RNG hath decreed that this trap was generated more often: dropcurse trap (freq bonus 4) Next attribute increase check would have come at turn 895 Strength training was 11 Dexterity training was 1 Wisdom training was 2 Constitution training was 24 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were stunned (36) You saw invisible You had infravision You had 1914 points of nutrition remaining You aggravated monsters You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Serenity You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - detect monsters 4 divine 90% 396% b - extra healing 3 healing 62% 296% c - freeze sphere 1 matter 60% 196% d - cure hallucination 3 healing 76% 197% Techniques known in the end Name Level Status dazzle 3 R LIMIT(0) appraisal 3 R LIMIT(0) phase door 3 R LIMIT(0) turn undead 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Vanquished creatures 3 jackals 0 ego gas spores (1 created) a larva imp a demimondaine a black rat a Shy Laura's lovely combat boot a lichen a petty gnome thief 0 kickboxing girls (1 created) a twen (2 created) 0 geckos (1 created) 0 shrieker mushroom patches (1 created) a novice light wall 11 creatures vanquished. 16 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 10 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (25 of 160) high heels [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye VIVIT the Mahou Shoujo... You died in The Dungeons of Doom on dungeon level 1 with 245 points, and 23 pieces of gold, after 494 moves. Killer: a monster (voltaic storm) You were level 3 with a maximum of 46 hit points when you died. You reached the 68th place on the top 10000 list. No Points Name Hp [max] 1 991225 billy2-Poi-Asg-Mal-Law died in The Dungeons of Doom on level 19 [max 25]. Killed by petrification. 143 [239] 2 812618 Lorskel-Mon-Wra-Mal-Neu died in The Dungeons of Doom on level 26. Killed by a monster (Xinivrae). - [163] 3 694787 BSOD2-Poi-Asg-Mal-Law quit in The Dungeons of Doom on level 19 [max 22]. 216 [216] 66 260 Dikkin-Drd-Spr-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (Ms. Kadirli, the shopkeeper). - [10] 67 253 Dikkin-Drd-Spr-Mal-Neu died in The Dungeons of Doom on level 1 [max 2]. Killed by a monster (mohat), while sleeping. - [11] *68 245 VIVIT-Mah-Ang-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (voltaic storm). - [46] 69 219 Dikkin-Drd-Spr-Mal-Neu died in The Dungeons of Doom on level 2. Killed by an orcish dagger. - [11] 70 207 Dikkin-Sex-Trp-Fem-Cha quit in The Dungeons of Doom on level 2. 29 [29]