VIVIT, lawful female human Amazon ------------------- |.................| ###----#-- |.................. -------------- ##,,......| ----.----.--------- |............| ##^,`|.....| #,# #,,,# |............| ##,,,#------- #,# ###,### |.......>....-- #######,%,## #,# #,,,# |.............| #,,C@,,,,# ### #,# ###,### |.............| #,-----,## #,# #,# #,,,# |.............| ,,|...|,# --.------.-------###,######----------|---- ------- |...|,# |...............-,,,,,,,,,,,,# #,%,,, |.....| |...|,# |...............|#####,#############,-.----###|..^..|####|.%.|,# |...............|##,,,,,,,,,,,,^,,,,,|....-,,,.....%.,,,#|....,# |................,,,---.----.-----##,|..`.|###-------##,#|...|## |...............|###|............),,,|(...- ##,....| ----------------- |............|###------#### ##|...| |.............,,,,,,,,,,,,# ----- |............|############# -------------- [VIVIT the Low Tribute] St6 Dx12 Co8 In5 Wi7 Ch6 AmaHumFemLaw Dlvl:3 $61 HP-1(56) Pw48(48) AC-3 Exp6 T1136 Latest messages Your shield of mobility deflects the forest centaur's attack. The forest centaur kicks you! [-3 -> 22] Unknown command ' '. (14x) You hit the forest centaur. The forest centaur swings his two-handed sword. Your shield of mobility blocks the forest centaur's attack. The forest centaur kicks you! [-1 -> 22] Unknown command ' '. (9x) You miss the forest centaur. The forest centaur swings his two-handed sword. Your leather armor deflects the forest centaur's attack. Your shield of mobility blocks the forest centaur's attack. The forest centaur swings his two-handed sword. The forest centaur hits you! [-19 -> 3] Warning: HP low! The forest centaur kicks you! You die... Your inventory Weapons a - an uncursed corroded +2 javelin (weapon in hand) {8} b - an uncursed +2 bow {12} c - 100 blessed +0 arrows (in quiver) {50} q - an uncursed +0 long sword {16} t - an uncursed +1 elven dagger {4} Armor d - an uncursed +2 shield of mobility (being worn) {20} e - an uncursed +2 leather armor (being worn) {60} Comestibles f - a blessed food ration {1} o - an uncursed cram ration {1} v - 2 uncursed cream pies {1} Scrolls h - 2 uncursed scrolls of teleportation {2} i - 2 uncursed scrolls of healing {1} j - 3 uncursed scrolls of mana {2} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} y - an uncursed scroll of ebb tide {1} Spellbooks p - an uncursed spellbook of turn undead (3:4) {1} Potions g - 2 uncursed potions of healing {1} Wands r - an uncursed wand of sleep (0:0) {1} Tools s - an uncursed skeleton key {1} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins Potion identification only worked 3 times out of 36 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 79% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 33572 Monster spawn increase reached its maximum at turn 61146 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 442656 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: pile of coins (freq bonus 2) The monster species that spawned more often: rust digger (freq bonus 4) The monster species that spawned more often: orc champion (freq bonus 6) The monster species that spawned more often: flesh golem (freq bonus 8) The monster species that spawned more often: Inge (freq bonus 5) The monster species that spawned more often: child spirit (freq bonus 28) The monster species that spawned more often: deceiving force patch (freq bonus 5) The monster species that spawned more often: sludge patch (freq bonus 4) The monster species that spawned more often: intelligent monkey (freq bonus 4) The monster species that spawned more often: immobile colony (freq bonus 3) The monster species that spawned more often: the Rat King (freq bonus 5) The monster species that spawned more often: killer turbo chicken (freq bonus 3) The monster species that spawned more often: space pirate (freq bonus 4) The monster species that spawned more often: incorrect cat (freq bonus 12) The monster species that spawned more often: stygian doll (freq bonus 4) The monster species that spawned more often: taser turret (freq bonus 22) The monster species that spawned more often: steam-powered pistol sentry (freq bonus 6) The monster species that spawned more often: volt warp patch (freq bonus 3) The monster species that spawned more often: dream colony (freq bonus 12) The monster species that spawned more often: invisible CC (freq bonus 4) The monster species that spawned more often: gnarled fly (freq bonus 4) The monster species that never randomly spawned: Octarine Dragon The monster species that never randomly spawned: lilac force fungus The monster species that never randomly spawned: software bug The monster species that never randomly spawned: Merle The monster species that never randomly spawned: glib vortex The monster species that never randomly spawned: H. The monster species that never randomly spawned: magic book mimic The monster species that never randomly spawned: hill giant shaman The monster species that never randomly spawned: magic fungus The monster species that never randomly spawned: soft wench The RNG hath decreed that this item was never generated: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was never generated: demon crossbow ((null)) The RNG hath decreed that this item was never generated: katyusha (headpiece) The RNG hath decreed that this item was never generated: mass healing (vermilion) The RNG hath decreed that this item was never generated: plain dragon scales ((null)) The RNG hath decreed that this item was never generated: gauntlets of swimming (black gloves) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 7) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 7) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 39) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 48) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 5) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 6) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 5) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 17) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 8) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 11) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 13) The RNG hath decreed that this item was always generated cursed: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was always generated cursed: disintegration beam (fuzzy) The RNG hath decreed that this item was always generated cursed: ice (ice-cold) The RNG hath decreed that this item was always generated cursed: helm of neutral (dim colored helmet) The RNG hath decreed that this item was always generated cursed: fruit juice (dark) The RNG hath decreed that this trap was always invisible: terrain trap The RNG hath decreed that this trap was generated more often: glass arrow trap (freq bonus 2) Next attribute increase check would have come at turn 2385 Strength training was 25 Dexterity training was 7 Wisdom training was 3 Constitution training was 14 Your chance to block was 44% You had 1386 points of nutrition remaining You were stealthy You had free action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Suzanne Collins, Effie Trinket and President Snow Your deity was Suzanne Collins You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - turn undead 6 protect 98% 92% Techniques known in the end Name Level Status missile flurry 6X LIMIT(0) weapon practice 6X LIMIT(0) appraisal 6 R LIMIT(0) phase door 6 R LIMIT(0) invoke deity 6 R LIMIT(0) critical strike 2X LIMIT(0) Vanquished creatures a mini chickatrice 0 jackals (2 created) a large fox a gas spore a strange terminal 0 levitators (1 created) 0 hobbits (1 created) 0 kobolds (1 created) 0 submarine goblins (1 created) a rabbit 0 baby metroids (1 created) a plains centaur (5 created) 0 healthy plains centaurs (1 created) 0 forest centaurs (2 created) 0 hidden forest centaurs (1 created) a whirlwind 4 yellow stalks 0 orange growths (1 created) a golden growth 0 green molds (1 created) 0 green growths (1 created) a green mushroom a Keystone Kop (2 created) 0 baboons (1 created) a goblin zombie a stupid looking cos-player (2 created) an arcade scrub 0 mean-looking mercenaries (1 created) 0 battle-scarred veterans (1 created) 0 agents of the black market (5 created) an albae 0 yokudas (1 created) a curser 0 dark rangers (1 created) 0 novice rogues (2 created) 0 valkyries (1 created) 0 item masters (5 created) 0 shopkeepers (2 created) 0 slithy tortoises (1 created) a newt a twen a gecko a small turret 0 scroll troves (1 created) 0 energy troves (1 created) a poison trove 24 creatures vanquished. 67 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 5 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 53 times You killed 24 monsters You read items or engraved 9 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (13 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Legendary) (60 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye VIVIT the Amazon... You died in The Dungeons of Doom on dungeon level 3 with 1591 points, and 61 pieces of gold, after 1136 moves. Killer: a monster (forest centaur) You were level 6 with a maximum of 56 hit points when you died. You reached the 39th place on the top 10000 list. No Points Name Hp [max] 1 991225 billy2-Poi-Asg-Mal-Law died in The Dungeons of Doom on level 19 [max 25]. Killed by petrification. 143 [239] 2 812618 Lorskel-Mon-Wra-Mal-Neu died in The Dungeons of Doom on level 26. Killed by a monster (Xinivrae). - [163] 3 694787 BSOD2-Poi-Asg-Mal-Law quit in The Dungeons of Doom on level 19 [max 22]. 216 [216] 37 2293 Dikkin-Drd-Spr-Mal-Neu died in The Dungeons of Doom on level 3 [max 4]. Killed by a monster (horned devil of Moloch). - [14] 38 1871 VIVIT-Mah-Sin-Fem-Cha died in The Dungeons of Doom on level 3. Killed by a solar beam. - [62] *39 1591 VIVIT-Ama-Hum-Fem-Law died in The Dungeons of Doom on level 3. Killed by a monster (forest centaur). - [56] 40 1545 sharkeye-Wiz-Ran-Mal-Law quit in The Dungeons of Doom on level 3. 77 [77] 41 1465 Dikkin-Drd-Spr-Mal-Neu died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (dwarf). - [10]