VIVIT, chaotic female sinful Mahou Shoujo #####,# ,--,,,, #####,,---------- #,#|.<......| ####,,|........| ```,,,%,-........| #,,,##,,.....----- ###,#,*,|....| ##`*#,|....| ,,------ [VIVIT the Preparing for Exams] St10 Dx5 Co9 In12 Wi11 Ch25 MahSinFemCha Dlvl:3 $30 HP-52(62) Pw36(36) AC7 Xp6/431 T2575 Latest messages What do you want to take off? [abF or ?*] You finish taking off your helmet. What do you want to read? [dfjknq-szB or ?*] Never mind. You see here a gold piece {0}. 1 gold piece. With great effort you move the boulder. You try to move the boulder, but in vain. (2x) You hear some noises in the distance. With great effort you move the boulder. You see here 10 rocks {5}. You see here an acid blob corpse {30}. You hear the footsteps of a guard on patrol. You see here a morning star {48}. (2x) L - a morning star {48}. You hear a nearby zap. You are covered in sparkling lights! The solar beam hits you! The irradiation hurts like hell! You die... Your inventory Weapons C - an uncursed +1 mace (weapon in hand) {12} L - a cursed +0 morning star {48} Armor a - an uncursed +0 studded leather armor (being worn) {80} b - an uncursed +0 pair of kicking boots (being worn) {8} p - an uncursed +0 pair of unfair stilettos {8} u - an uncursed +0 chain mail {120} F - an uncursed +0 gnomish helm {1} Comestibles E - 4 uncursed cream pies {2} Scrolls j - 5 uncursed scrolls of healing {3} k - 4 uncursed scrolls of mana {4} n - an uncursed scroll of cure {1} q - an uncursed scroll of blank paper {1} Spellbooks d - an uncursed spellbook of warping (0:4) {1} f - an uncursed spellbook of turn undead (0:3) {1} z - an uncursed spellbook of flame sphere (0:2) {1} B - an uncursed spellbook of levitation (0:4) {1} Potions y - an uncursed potion of see invisible {1} A - an uncursed potion of monster detection {1} Rings r - an uncursed ring of see invisible {1} s - a cursed ring of polymorph {1} Wands c - an uncursed wand of striking (0:0) {1} t - an uncursed wand of magic mapping (0:11) {1} Tools e - an uncursed +0 pick-axe (alternate weapon; not wielded) {32} Final attributes You have transgressed Your alignment was -970 Your max alignment was -81 You carried 107 sins Scroll identification only worked 100 times out of 179 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 266 Monsters only dropped their musable items with 75% chance Scroll drop chance was reduced to 79% Amulet drop chance was reduced to 60% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 31060 Monster spawn increase reached its maximum at turn 57639 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 938736 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: troll (freq bonus 1) The monster species that spawned more often: %s ufo (freq bonus 2) The monster species that spawned more often: crackwhore (freq bonus 3) The monster species that spawned more often: time golem (freq bonus 5) The monster species that spawned more often: cold trove (freq bonus 6) The monster species that spawned more often: rod permamimic (freq bonus 8) The monster species that spawned more often: black vulture (freq bonus 3) The monster species that spawned more often: star dragon (freq bonus 8) The monster species that spawned more often: turkish woman (freq bonus 4) The monster species that spawned more often: giant spotted jellyfish (freq bonus 2) The monster species that spawned more often: death widow (freq bonus 4) The monster species that spawned more often: dark jedi (freq bonus 10) The monster species that spawned more often: flayed one (freq bonus 3) The monster species that spawned more often: aquatic kobold (freq bonus 8) The monster species that spawned more often: Kaonashi (freq bonus 6) The monster species that spawned more often: bramble hulk (freq bonus 10) The monster species that spawned more often: colorless growth (freq bonus 18) The monster species that spawned more often: sphinx (freq bonus 8) The monster species that spawned more often: hell fire rogue (freq bonus 9) The monster species that spawned more often: Karin's combat boot (freq bonus 12) The monster species that spawned more often: celestial summoner (freq bonus 2) The monster species that never randomly spawned: Marihuana The monster species that never randomly spawned: snugga The monster species that never randomly spawned: hata-mata The monster species that never randomly spawned: murk dweller The monster species that never randomly spawned: Zalnok The monster species that never randomly spawned: anthrazite force patch The monster species that never randomly spawned: arch-lich The monster species that never randomly spawned: lurker below The monster species that never randomly spawned: flesh archer The monster species that never randomly spawned: ultramarine colony The RNG hath decreed that this item was never generated: gray dragon scale mail ((null)) The RNG hath decreed that this item was never generated: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was never generated: mass healing (vermilion) The RNG hath decreed that this item was never generated: wishing (TRICK 13) The RNG hath decreed that this item was never generated: beartrap ((null)) The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 19) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 20) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 3) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 71) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 7) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 72) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 11) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 3) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 7) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 10) The RNG hath decreed that this item was always generated cursed: menu bug stone (gray) The RNG hath decreed that this item was always generated cursed: leather armor ((null)) The RNG hath decreed that this item was always generated cursed: blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: fur ((null)) The RNG hath decreed that this item was always generated cursed: obsidian axe ((null)) The RNG hath decreed that this trap was always invisible: flood trap The RNG hath decreed that this trap was generated more often: difficulty trap (freq bonus 1) Next attribute increase check would have come at turn 3218 Strength training was 37 Dexterity training was 50 Wisdom training was 8 Constitution training was 28 You were magic-protected You had 1308 points of nutrition remaining You aggravated monsters You had confusion resistance Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - warping 8 body 100% 675% b - levitation 4 body 0% 385% c - turn undead 6 protect 98% 575% d - flame sphere 1 matter 0% 445% Techniques known in the end Name Level Status appraisal 6 R LIMIT(0) phase door 6 R LIMIT(0) invoke deity 6 R LIMIT(0) Vanquished creatures an acid blob (2 created) 2 chickens a cockatoo 0 thick jackals (1 created) a fox a racoon dog a wolf cub 5 flaming spheres a kitten a group hobbit a normal hobbit a dwarf an imp a kobold a petit mimic a goblin (3 created) an osquip 5 sewer rats (7 created) 0 pack rabbits (1 created) 4 giant rats 0 giant garbage rats (1 created) 2 giant worms an echidna a bat a housebat 0 tiny pseudodragons (1 created) a lichen a spore lichen a cyan mold 0 pale growths (1 created) 4 phase molds (1 created) a reddish colony a sub-gnome a gnome a panotty 4 kestrels (5 created) 4 Keystone Kops (6 created) 4 Keystone Warders (5 created) an Undead Kop a Kop Sergeant 0 Uniform Sergeants (1 created) 0 Officer Sergeants (1 created) an Officer Lieutenant 0 undead naga hatchlings (1 created) a slimebesu 0 sewer slimes (1 created) 0 intelligent monkeys (1 created) a black bear cub a wood bear cub a human adventurer (2 created) a mean-looking mercenary 0 kickboxing girls (1 created) 0 jellyfish (1 created) a newt a demitwen an iguana 0 plague poppies (1 created) a clear icky thing a cold trove 0 disintegration troves (1 created) 71 creatures vanquished. 92 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 19 times You eaten food with animal by-products 15 times You eaten meat 9 times You were an atheist You never prayed to the gods You hit with a wielded weapon 42 times You killed 35 monsters You read items or engraved 10 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (67 of 160) high heels [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (5 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Basic] (max Expert) (28 of 160) Goodbye VIVIT the Mahou Shoujo... You died in The Dungeons of Doom on dungeon level 3 with 1871 points, and 30 pieces of gold, after 2575 moves. Killer: solar beam You were level 6 with a maximum of 62 hit points when you died. You reached the 35th place on the top 10000 list. No Points Name Hp [max] 1 991225 billy2-Poi-Asg-Mal-Law died in The Dungeons of Doom on level 19 [max 25]. Killed by petrification. 143 [239] 2 812618 Lorskel-Mon-Wra-Mal-Neu died in The Dungeons of Doom on level 26. Killed by a monster (Xinivrae). - [163] 3 694787 BSOD2-Poi-Asg-Mal-Law quit in The Dungeons of Doom on level 19 [max 22]. 216 [216] 33 3481 Lorskel-Mon-Wra-Mal-Neu quit in The Gnomish Mines on level 4. 86 [86] 34 2293 Dikkin-Drd-Spr-Mal-Neu died in The Dungeons of Doom on level 3 [max 4]. Killed by a monster (horned devil of Moloch). - [14] *35 1871 VIVIT-Mah-Sin-Fem-Cha died in The Dungeons of Doom on level 3. Killed by a solar beam. - [62] 36 1545 sharkeye-Wiz-Ran-Mal-Law quit in The Dungeons of Doom on level 3. 77 [77] 37 1465 Dikkin-Drd-Spr-Mal-Neu died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (dwarf). - [10]