ue0j Player: Urinemonster Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2026-06-15.20:49:57.ttyrec Time: (1781556597) Mon Jun 15 20:49:57 2026 ue0jThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. ve0j7!WShall I pick a character's race, role, gender and alignment for you? [ynq] ye0jkyye0jqNContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--ze0jGgIĿ)@@##ze0jl[Urinemons the Mars Marine ] St17 Dx14 Co11 In4 Wi4 Ch5 MarHomMalNeu Dlvl:1 $0 HP 16(16)  Pw 2(2)  AC-3 Exp1 T1  It is written in the Book of The Revenants:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god The Revenants seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Mars Marine, have been heralded from birth as the instrument of The Revenants. You are destined to recover tze0jlhe Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with The Revenants!--More--~e0j?xe0jRe0j THello Urinemonster, welcome to SlashEMExtended! You are a neutral male homicidal Doom Marine.--More--e0j>[Urinemons the Mars Marine ] St17 Dx14 Co11 In4 Wi4 Ch5 MarHomMalNeu  16(16)  Pw 2(2)  AC-3 Exp1 T1 e0j= Armor c - an uncursed +0 pair of regular gloves (being worn) {4} d - an uncursed +0 pair of iron shoes (being worn) {20} e - an uncursed +0 commander suit (being worn) {6} f - an uncursed +0 helm of underwater action (being worn) {20}(end) e0j[Urinemons the Mars Marine ] St17 Dx14 Co11 In4 Wi4 Ch5 MarHomMalNeu  16(16)  Pw 2(2)  AC-3 Exp1 T1  Armor c - an uncursed +0 pair of regular gloves (being worn) {4} d - an uncursed +0 pair of iron shoes (being worn) {20} e - an uncursed +0 commander suit (being worn) {6} f - an uncursed +0 helm of underwater action (being worn) {20}(end) e0jC[Urinemons the Mars Marine ] St17 Dx14 Co11 In4 Wi4 Ch5 MarHomMalNeu  16(16)  Pw 2(2)  AC-3 Exp1 T1 e0j= Armor c - an uncursed +0 pair of regular gloves (being worn) {4} d - an uncursed +0 pair of iron shoes (being worn) {20} e - an uncursed +0 commander suit (being worn) {6} f - an uncursed +0 helm of underwater action (being worn) {20}(end) e0j1 C[Urinemons the Mars Marine ] St17 Dx14 Co11 In4 Wi4 Ch5 MarHomMalNeu  16(16)  Pw 2(2)  AC-3 Exp1 T1 e0j1 = Armor c - an uncursed +0 pair of regular gloves (being worn) {4} d - an uncursed +0 pair of iron shoes (being worn) {20} e - an uncursed +0 commander suit (being worn) {6} f - an uncursed +0 helm of underwater action (being worn) {20}(end) e0jC[Urinemons the Mars Marine ] St17 Dx14 Co11 In4 Wi4 Ch5 MarHomMalNeu  16(16)  Pw 2(2)  AC-3 Exp1 T1 e0j= Armor c - an uncursed +0 pair of regular gloves (being worn) {4} d - an uncursed +0 pair of iron shoes (being worn) {20} e - an uncursed +0 commander suit (being worn) {6} f - an uncursed +0 helm of underwater action (being worn) {20}(end) e0jC[Urinemons the Mars Marine ] St17 Dx14 Co11 In4 Wi4 Ch5 MarHomMalNeu  16(16)  Pw 2(2)  AC-3 Exp1 T1 e0j= Armor c - an uncursed +0 pair of regular gloves (being worn) {4} d - an uncursed +0 pair of iron shoes (being worn) {20} e - an uncursed +0 commander suit (being worn) {6} f - an uncursed +0 helm of underwater action (being worn) {20}(end) e0j7p C[Urinemons the Mars Marine ] St17 Dx14 Co11 In4 Wi4 Ch5 MarHomMalNeu  16(16)  Pw 2(2)  AC-3 Exp1 T1 e0jLp = Armor c - an uncursed +0 pair of regular gloves (being worn) {4} d - an uncursed +0 pair of iron shoes (being worn) {20} e - an uncursed +0 commander suit (being worn) {6} f - an uncursed +0 helm of underwater action (being worn) {20}(end) e0j.)C[Urinemons the Mars Marine ] St17 Dx14 Co11 In4 Wi4 Ch5 MarHomMalNeu  16(16)  Pw 2(2)  AC-3 Exp1 T1 e0jX)= Armor c - an uncursed +0 pair of regular gloves (being worn) {4} d - an uncursed +0 pair of iron shoes (being worn) {20} e - an uncursed +0 commander suit (being worn) {6} f - an uncursed +0 helm of underwater action (being worn) {20}(end) e0j9C[Urinemons the Mars Marine ] St17 Dx14 Co11 In4 Wi4 Ch5 MarHomMalNeu  16(16)  Pw 2(2)  AC-3 Exp1 T1 e0j#9= Armor c - an uncursed +0 pair of regular gloves (being worn) {4} d - an uncursed +0 pair of iron shoes (being worn) {20} e - an uncursed +0 commander suit (being worn) {6} f - an uncursed +0 helm of underwater action (being worn) {20}(end) e0jۭ C[Urinemons the Mars Marine ] St17 Dx14 Co11 In4 Wi4 Ch5 MarHomMalNeu  16(16)  Pw 2(2)  AC-3 Exp1 T1 e0j = Armor c - an uncursed +0 pair of regular gloves (being worn) {4} d - an uncursed +0 pair of iron shoes (being worn) {20} e - an uncursed +0 commander suit (being worn) {6} f - an uncursed +0 helm of underwater action (being worn) {20}(end) e0jIO C[Urinemons the Mars Marine ] St17 Dx14 Co11 In4 Wi4 Ch5 MarHomMalNeu  16(16)  Pw 2(2)  AC-3 Exp1 T1 e0jgO = Armor c - an uncursed +0 pair of regular gloves (being worn) {4} d - an uncursed +0 pair of iron shoes (being worn) {20} e - an uncursed +0 commander suit (being worn) {6} f - an uncursed +0 helm of underwater action (being worn) {20}(end) e0jC[Urinemons the Mars Marine ] St17 Dx14 Co11 In4 Wi4 Ch5 MarHomMalNeu  16(16)  Pw 2(2)  AC-3 Exp1 T1 e0jG Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) e0j'e[Urinemons the Mars Marine ] St17 Dx14 Co11 In4 Wi4 Ch5 MarHomMalNeu  16(16)  Pw 2(2)  AC-3 Exp1 T1 e0j\= Armor c - an uncursed +0 pair of regular gloves (being worn) {4} d - an uncursed +0 pair of iron shoes (being worn) {20} e - an uncursed +0 commander suit (being worn) {6} f - an uncursed +0 helm of underwater action (being worn) {20}(end) e0j9C[Urinemons the Mars Marine ] St17 Dx14 Co11 In4 Wi4 Ch5 MarHomMalNeu  16(16)  Pw 2(2)  AC-3 Exp1 T1 e0j\= Armor c - an uncursed +0 pair of regular gloves (being worn) {4} d - an uncursed +0 pair of iron shoes (being worn) {20} e - an uncursed +0 commander suit (being worn) {6} f - an uncursed +0 helm of underwater action (being worn) {20}(end) e0j- C[Urinemons the Mars Marine ] St17 Dx14 Co11 In4 Wi4 Ch5 MarHomMalNeu  16(16)  Pw 2(2)  AC-3 Exp1 T1 e0j- = Armor c - an uncursed +0 pair of regular gloves (being worn) {4} d - an uncursed +0 pair of iron shoes (being worn) {20} e - an uncursed +0 commander suit (being worn) {6} f - an uncursed +0 helm of underwater action (being worn) {20}(end) e0jC[Urinemons the Mars Marine ] St17 Dx14 Co11 In4 Wi4 Ch5 MarHomMalNeu  16(16)  Pw 2(2)  AC-3 Exp1 T1 e0j5  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) e0j(e[Urinemons the Mars Marine ] St17 Dx14 Co11 In4 Wi4 Ch5 MarHomMalNeu  16(16)  Pw 2(2)  AC-3 Exp1 T1 e0jc= Armor c - an uncursed +0 pair of regular gloves (being worn) {4} d - an uncursed +0 pair of iron shoes (being worn) {20} e - an uncursed +0 commander suit (being worn) {6} f - an uncursed +0 helm of underwater action (being worn) {20}(end) e0jC[Urinemons the Mars Marine ] St17 Dx14 Co11 In4 Wi4 Ch5 MarHomMalNeu  16(16)  Pw 2(2)  AC-3 Exp1 T1 e0jF= Armor c - an uncursed +0 pair of regular gloves (being worn) {4} d - an uncursed +0 pair of iron shoes (being worn) {20} e - an uncursed +0 commander suit (being worn) {6} f - an uncursed +0 helm of underwater action (being worn) {20}(end) e0jp C[Urinemons the Mars Marine ] St17 Dx14 Co11 In4 Wi4 Ch5 MarHomMalNeu  16(16)  Pw 2(2)  AC-3 Exp1 T1 e0j = Armor c - an uncursed +0 pair of regular gloves (being worn) {4} d - an uncursed +0 pair of iron shoes (being worn) {20} e - an uncursed +0 commander suit (being worn) {6} f - an uncursed +0 helm of underwater action (being worn) {20}(end) e0j C[Urinemons the Mars Marine ] St17 Dx14 Co11 In4 Wi4 Ch5 MarHomMalNeu  16(16)  Pw 2(2)  AC-3 Exp1 T1 e0j- Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) e0j2+ Game  O - Options r - Redraw Screen n - Switch Number Pad On/Off S - Save q - Quit [M-q](end) e0j+Really quit? WARNING: this will erase your game permanently! [yes/no]? e0j~ ye0j:Mee0jDse0j@[Urinemons the Mars Marine  16(16)  Pw 2(2) e0jW?Ŀ)@@##e0jW3[Urinemons the Mars Marine ] St17 Dx14 Co11 In4 Wi4 Ch5 MarHomMalNeu Dlvl:1 $0 HP 16(16)  Pw 2(2)  AC-3 Exp1 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) e0j[#n Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - 50 uncursed +0 pistol bullets (in quiver) {1} Armor c - an uncursed +0 pair of regular gloves (being worn) {4} d - an uncursed +0 pair of iron shoes (being worn) {20} e - an uncursed +0 commander suit (being worn) {6} f - an uncursed +0 helm of underwater action (being worn) {20} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - 2 uncursed scrolls of cure {0} l - an uncursed scroll of heal other {0}(end) e0jj Do you want to see your attributes? [ynq] (n) e0jnFinal Attributes: You were stridently aligned. Your alignment was 7. Your max alignment was 10. You carried 0 sins. You could not have this property intrinsically: hallu party. You could not have the double effect of this property: burnopathy. Scroll identification only worked 100 times out of 178. Potion identification only worked 3 times out of 5. Ring identification only worked 4 times out of 32. Implant identification only worked 1 times out of 26. Wand identification only worked 3 times out of 7. Armor identification only worked 15 times out of 21. Gem identification only worked 100 times out of 637. Tool identification only worked 5 times out of 12. Ring drop chance was reduced to 95%. Wand drop chance was reduced to 93%. Implant drop chance was reduced to 96%. Weapon drop chance was reduced to 98%. Tool drop chance was reduced to 98%. Food drop chance e0jwas reduced to 97%. Shop item generation was reduced to 86%. Concealing monsters were spawned underneath items 78% of the time only. Monster death drops spawned with only 93% chance. Mastering the following skill taught you the hidden power: form VIII (Wedi). The following skill was trained at half the usual rate: shield. The following skill was trained at one fifth the usual rate: occult spells. The following skill was limited to skilled proficiency: dagger. The following skill was limited to expert proficiency: whip. The following skill became untrainable if you tried to train it too early: crossbow (turn 15). The following skill became untrainable after a while: mace (turn 23550). The following skill became harder to train at higher skill levels: memorization. Sticky curses were more common by 3%. Monster spawn rate multiplier was currently 99. Number of artifacts generated was 0. Number of fake artiface0jts generated was 1. Your hairstyle was 'half-bald' and your beard type is 'deadly chic'. Your current martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5000 turns ago. Your areola diameter was 29. Monster spawn increase would have started at turn 37797. Monster spawn increase had reached its maximum at turn 217236. In this game, Eevee's evolution was sylveon. Maximum amount of combined random monster spawn freqs was 2737. Your limit for ascension was at turn 2899955. The monster class that cannot be genocided was Keystone Kop. Today, the monster class that always gets generated invisible was gremlin. The monster class that was spawned more often: leprechaun (freq bonus 2). The monster species that was spawned more often: photophilic portfolio smoking ovenbird (freq bonus 4). The monster species that was spawned more often: stone clan (freq bonus 8e0j). The monster species that was spawned more often: stinking fart butt (freq bonus 12). The monster species that was spawned more often: eel (freq bonus 10). The monster species that was spawned more often: fluffed furled (freq bonus 3). The monster species that was spawned more often: insane ice spawn (freq bonus 16). The monster species that was spawned more often: ooteguchi (freq bonus 12). --More--e0jp} The monster species that was spawned more often: fillen spore (freq bonus 9). The monster species that was spawned more often: sumthins killin ya again (freq bonus 48). The monster species that was spawned more often: loden spheral (freq bonus 8). The monster species that was spawned more often: player skeleton (freq bonus 6). The monster species that was spawned more often: clout idoliser (freq bonus 27). The monster species that was spawned more often: border doeskin (freq bonus 22). The monster species that was spawned more often: far jelly (freq bonus 11). The monster species that was spawned more often: roper (freq bonus 10). The monster species that was spawned more often: tower statue (freq bonus 3). The monster species that was spawned more often: squeakocrotta (freq bonus 6). The monster species that was spawned more often: ophthalmoctor (freq bonus 32). The monster species that was spawned more often: hovering fish (freq e0j} bonus 24). The monster species that was spawned more often: silver cat (freq bonus 60). The monster trait that was more common: monsters that rattle with their bones (freq bonus 1). The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 2). The monster trait that was more common: monsters who cannot be pokedexed (freq bonus 4). The monster species that was never randomly spawned: bookshop prominence. The monster species that was never randomly spawned: sub car. The monster species that was never randomly spawned: stinking ghoul. The monster species that was never randomly spawned: nexus bomb. The monster species that was never randomly spawned: dread banshee. The monster species that was never randomly spawned: mesozoan taxidermy. The monster species that was never randomly spawned: recrudesced shrining. The monster species that was never randomly spawned: ornate naga hatchling. 0j} ;1HThe monster species that was never randomly spawned: hatable page. The monster species that was never randomly spawned: pneumococcal lambie. The RNG hath decreed that this item was never generated: fishinghail-met (Armor). The RNG hath decreed that this item was generated more often: Magdalena's jewel (Gems, freq bonus 36). The RNG hath decreed that this item was generated more often: piercing (Rings, freq bonus 18). The RNG hath decreed that this item was generated more often: bad effect (Rings, freq bonus 7). The RNG hath decreed that this item was generated more often: shield pate glasses (Tools, freq bonus 20). The RNG hath decreed that this item was generated more often: sleeping (Rings, freq bonus 17). The RNG hath decreed that this item was generated more often: flintlock (Weapons, freq bonus 3). The RNG hath decreed that this item was generated more often: implant of legend (Implants, freq bonus 8). The RNG hath decreed that thise0j}  item was generated more often: helm of fear (Armor, freq bonus 54). The RNG hath decreed that this item was generated more often: cheap spear (Weapons, freq bonus 15). The RNG hath decreed that this item was generated more often: plasteel armor (Armor, freq bonus 13). The RNG hath decreed that this item was generated more often: curse items (Wands, freq bonus 15). The RNG hath decreed that this item was generated more often: heavy shadow ball (Iron balls, freq bonus 11). The RNG hath decreed that this item was generated more often: psionic cloak (Armor, freq bonus 4). The RNG hath decreed that this item was generated more often: plastic chain (Chains, freq bonus 8). The RNG hath decreed that this item was generated more often: gemstone lash (Chains, freq bonus 86). The RNG hath decreed that this item was generated more often: psionic cloak (Armor, freq bonus 7). The RNG hath decreed that this item was generated more often: sinnum scourge (Chains,e0j}  freq bonus 9). The RNG hath decreed that this item was generated more often: red spell stone (Gems, freq bonus 7). The RNG hath decreed that this item was generated more often: amulet of screwy interface (Amulets, freq bonus 4). The RNG hath decreed that this item was generated more often: helm of chaotic (Armor, freq bonus 11). The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 29). The RNG hath decreed that this item was always generated cursed: cloak of conflict (Armor). The RNG hath decreed that this item was always generated cursed: trash stone (Gems). The RNG hath decreed that this item was always generated cursed: magic dragon scale shield (Armor). The RNG hath decreed that this item was always generated cursed: heavy zebetite ball (Iron balls). The RNG hath decreed that this item was always generated cursed: acquirement (Wands). The RNG hath decreed that this item was always generated cursede0j} g: rogues gloves (Armor). The RNG hath decreed that this item was always generated cursed: worthless piece of yellowish brown glass (Gems). The RNG hath decreed that this item was always generated cursed: orange spell stone (Gems). The RNG hath decreed that this item was always generated cursed: shoomdent (Weapons). --More--e0jThe RNG hath decreed that this item was always generated cursed: antimatter five-seven bullet (Weapons). The RNG hath decreed that this trap was always invisible: meltem trap. The RNG hath decreed that this trap was generated more often: pendulum trap (freq bonus 1). Trap randomization happened for 1 in 823 traps. Traps were spawned invisible 1 times in 90. Traps were extra hard to find 3% of the time. Next attribute increase check would have come at turn 396. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. Your sanity was 0. Current weather was overcast. You had 1000 alla remaining. You had not decided on your sexuality yet. You had 1500 points of nutrition remaining. You could survive without air. You were fast. Your luck was zero. You had spell retention for remembering 10 spells. You could not have safely prayede0j2 (308). You survived. --More--e0jJMIĿ)@@##e0jlM'[Urinemons the Mars Marine ] St17 Dx14 Co11 In4 Wi4 Ch5 MarHomMalNeu Dlvl:1 $0 HP 16(16)  Pw 2(2)  AC-3 Exp1 T1 Do you want to see your discoveries? [ynq] (n) e0j($ n Discoveries  Armor regular gloves (velvet gloves) iron shoes (hard shoes) commander suit (black men's suit) helm of underwater action (glibskin helmet) Scrolls scroll of healing (SUOMI MAINITTU TORILLA TAVATAAN) scroll of mana (IAZNAB) scroll of phase door (HEEL STEALING) scroll of standard id (BROAD WEAPONS ARE BETTER THAN NARROW WEAPONS) scroll of cure (DEBIT ME QUITE ITS) scroll of heal other (KNEELHACK CHARACTERS ALWAYS DEAL SCRATCH DAMAGE) * scroll of extra healing (IN A DEMOCRACY YOU COULD DECIDE WHETHER YOU WANT TO BE VACCINATED) * scroll of greater mana restoration (ASSFUCK EXPRESS AND MAXIMUM PENALTY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom)0j{$ ;148H * acid venom (splash of venom) * physio venom (splash of venom) * segfault venom (splash of venom)(end) e0j ] [Urinemons the Mars Marine ] St17 Dx14 Co11 In4 Wi4 Ch5 MarHomMalNeu Dlvl:1 $0 HP 16(16)  Pw 2(2)  AC-3 Exp1 T1 Do you want an account of creatures vanquished? [ynq] (n) e0jn Vanquished creatures:  0 little spiders (1 created) 0 soldiers (1 created)  2 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--e0jSDo you want to see your conduct? [ynq] (n) e0js n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0. You escaped past messages 1 time (hint: doing that too often can result in you skipping crucially important messages and being screwed over unexpectedly).--More--e0jO/Goodbye Urinemonster the Doom Marine... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 16 hit points when you quit.--More--e0jVX  e0j7 Since you quit, the score list will not be checked.