`a Player: Tr1ex Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-12-28.07:14:40.ttyrec Time: (1640675680) Tue Dec 28 07:14:40 2021 `a'EThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Bug reports can also be posted on Nethackwiki. `a;WShall I pick a character's race, role, gender and alignment for you? [ynq] aaJ yaa NContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--daTu Ŀ   $ @d  + daPv [Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu Dlvl:1 $500 HP 18(18)  Pw 14(14)  AC7 Exp1 T1  It is written in the Book of the Robbers:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god the Robbers seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Low Worker, have been heralded from birth as the instrument of the Robbers. You are destined to recover the Amulet dav for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with the Robbers!--More--aZaHello Tr1ex, welcome to SlashEMExtended! You are a neutral female khajiit Supermarket Cashier.--More--aRp aZq[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T1  Armor b - an uncursed +1 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) a4&[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T1 aX Armor b - an uncursed +1 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) a [Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T1  Armor b - an uncursed +1 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) aB&[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T1 aC Armor b - an uncursed +1 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) a$d&[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T1 aTd Armor b - an uncursed +1 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) aU [Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T1  Armor b - an uncursed +1 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) aͿ&[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T1 aV Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) a^ [Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T1  Armor b - an uncursed +1 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) a [Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T1  Armor b - an uncursed +1 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) aT[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T1  Armor b - an uncursed +1 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) aߑ [Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T1  Armor b - an uncursed +1 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) aR &[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T1 a^R  Armor b - an uncursed +1 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) ah[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T1  Armor b - an uncursed +1 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) a6 [Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T1  Armor b - an uncursed +1 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) a1[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T1  Armor b - an uncursed +1 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) aH[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T1  Armor b - an uncursed +1 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) ac[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T1  Armor b - an uncursed +1 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) a[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T1  Armor b - an uncursed +1 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) a [Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T1  Armor b - an uncursed +1 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) ahL [Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T1  Armor b - an uncursed +1 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) ac [Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T1  Armor b - an uncursed +1 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) a/[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T1  Armor b - an uncursed +1 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) a7[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T1  Armor b - an uncursed +1 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) af[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T1  Armor b - an uncursed +1 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) aɗ [Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T1  Armor b - an uncursed +1 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) aJc[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T1  Armor b - an uncursed +1 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) agC [Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T1  Armor b - an uncursed +1 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) aS &[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T1 aG<@daThere is a wall in the way![Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T3 a* a There is a wall in the way![Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T3 aR  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) a^[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T3 aJ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) a$ [Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T3  Armor b - an uncursed +1 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) a [Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T3  Armor b - an uncursed +1 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) aO [Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T3  Armor b - an uncursed +1 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) aԁ[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T3  Armor b - an uncursed +1 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) a'8&[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T3 a Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) a ^[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T3 a.b There is a wall in the way![Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T3 a aThere is a wall in the way![Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T3 a Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) at [Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T3  Armor b - an uncursed +1 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) aAu[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T3  Armor b - an uncursed +1 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) a>[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T3  Armor b - an uncursed +1 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) ar [Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T3  Armor b - an uncursed +1 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) ac&[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T3 a|d Armor b - an uncursed +1 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) a[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T3  Armor b - an uncursed +1 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) a^[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T3  Armor b - an uncursed +1 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) a [Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T3  Armor b - an uncursed +1 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) a&[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T3 a[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T3 [Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T4 @da 1[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T5 @da1%[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T5 [Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T6 @daQ)3[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T7 @da6B[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T7 [Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T9 d@a&[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T9 [Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T10 d@ùa You can't go down here.[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T10 ƹat=[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T11 <@dƹaƹa/You displaced your wolf.[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T11 [Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T12 @dƹa~ ;[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T13 @dǹa([Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T13 [Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T15 d@ǹa[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T15 [Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T16 d@ǹa2[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T17 d@ǹa [Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T17 [Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T18 d@ǹaDS,[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T19 d@ǹa&,[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T19 [Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T21 d@ǹac,@[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T21 d@You hear a door open.[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T22 ȹaP:[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T23 d@ɹa  Weapons a - an uncursed +1 knife (weapon in foreclaw) {2} Armor b - an uncursed +1 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4} Comestibles d - 4 uncursed food rations {0} e - a blessed food ration {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} p - an uncursed scroll of heal other {0} Potions g - 3 uncursed potions of fruit juice {0} h - an uncursed finalized potion of booze {0} i - a blessed potion of booze {0} Tools f - an uncursed +0 tin opener (alternate weapon; not wielded) {0} j - an uncursed oil lamp (1029) {0}[23;ɹaL 119H(end) ʹa+ + [Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu Dlvl:1 $500 HP 18(18)  Pw 14(14)  AC7 Exp1 T23 potion of booze - This is a potion. Color: brown. Material: glass. Appearance: opaque. You can quaff it to experience its effects, but it's also possible to throw potions at monsters or bash them with it in melee.--More--̹aX ̹au[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T23 ̹aD [Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T23 [Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T24 d@ιahE[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T25 @$dιaWwB[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T25 [Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T27 @dϹa`C4[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T27 [Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T28 @dϹa[ H[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T29 @dйa0 @йa7 *You see here a gold piece {0}.[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T29 [Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T30 dӹaO-cmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--Թa*8Ŀ   @d <  +ԹaG8<[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu Dlvl:1 $500 HP 18(18)  Pw 14(14)  AC7 Exp1 T30 You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) չanĿ Turn the number pad on? [yn] (n) չa n[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T30 ׹a E[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T31 d$@ٹaI`  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ۹aZ`[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T31 ۹aY +[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T31 [Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T33 d@ݹarjThere is a wall in the way![Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T33 ݹa+[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T33 [Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T34 d@߹aܧH[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T35 d$@߹aL &[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T35 [Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T36 d@aaJYou displaced your wolf.[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T37 @da# )@a+* :You see here a gold piece {0}.[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T37 [Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T39 da10$d@a1There is a wall in the way![Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T41 aMw-[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T41 [Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T42 @daw(@a{;You see here a gold piece {0}.[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T43 dat :[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T43 @da1w 0[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T44 The wolf picks up a gold piece {0}.[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T45 daB 2@aF ([Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T45 The wolf drops 1 gold piece.[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T46 $da a 1There is a wall in the way![Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T46 There is a wall in the way![Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T46 a3 a@ 1There is a wall in the way![Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T46 There is a wall in the way![Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T46 aZ a' There is a wall in the way![Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T46 aM>[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T47 @da5@a9([Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T47 The wolf picks up a gold piece {0}.[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T48 dap B[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T49 d@a; [Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T49 [Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T51 @da"[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T51 [Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T52 d@aKz@a|%[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T52 The wolf drops 1 gold piece.[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T53 $da#[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T53 [Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T54 d@amiA[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T55 d@a ![Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T55 [Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T57 d@a~+[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T57 [Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T58 @da|?[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T59 @da?*[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T59 [Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T60 d@a3There is a wall in the way![Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T60 a a There is a wall in the way![Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T60 a/i a jThere is a wall in the way![Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T60 a~B[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T61 d@aM2[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T61 [Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T63 d@aF)[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T63 [Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T64 $d@ar< 5[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T65 d@ae %[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T65 [Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T66 d@a <[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T67 d@a &[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T67 [Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T69 d@a @ao 3[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T69 The wolf picks up a gold piece {0}.[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T70 da@ ;[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T71 d@as %[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T71 [Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T72 d@aS5[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T73 d@a(Y<[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T73 d@aZ,[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T74 The wolf drops 1 gold piece.[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T75 $da",[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T75 [Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T76 @da$C[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T77 @da*[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T77 [Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T78 d@avA[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T79 @da<[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T79 [Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T81 d@a2O$[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T81 [Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T82 d@awQ?[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T83 d$@a $[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T83 [Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T84 d@a"4[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T85 d@aH>[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T85 [Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T87 $ @d a*[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T87 [Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T88 d @ aThere is a wall in the way![Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T88 a adThere is a wall in the way![Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T88 aL[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu  18(18)  Pw 14(14)  AC7 Exp1 T89 d @a =Beware, there will be no return! Still climb? [yn] (n) aRy[Tr1ex the Low Worker  18(18)  Pw 14(14) a0Ŀ d $  @  + [Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu Dlvl:1 $500 HP 18(18)  Pw 14(14)  AC7 Exp1 T89 Do you want your possessions identified? DYWYPI? [ynq] (n) an Weapons a - an uncursed +1 knife (weapon in foreclaw) {2} Armor b - an uncursed +1 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4} Comestibles d - 4 uncursed food rations {0} e - a blessed food ration {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} p - an uncursed scroll of heal other {0} Potions g - 3 uncursed potions of fruit juice {0} h - an uncursed finalized potion of booze {0} i - a blessed potion of booze {0} Tools f - an uncursed +0 tin opener (alternate weapon; not wielded) {0} j - an uncursed oil lamp (1029a ) {0}(end) a%> [Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu Dlvl:1 $500 HP 18(18)  Pw 14(14)  AC7 Exp1 T89 Do you want to see your attributes? [ynq] (n) aNyFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: see invisible. You could not have this property extrinsically: control magic. You could not have this property intrinsically: corrosivity. Potion identification only worked 3 times out of 9. Ring identification only worked 4 times out of 17. Amulet identification only worked 15 times out of 18. Implant identification only worked 1 times out of 23. Armor identification only worked 15 times out of 23. Spellbook identification only worked 2 times out of 13. Gem identification only worked 100 times out of 453. Monsters only dropped their musable items with 93% chance. Monsters only dropped their equipment with 81% chance. Ring drop chance was reduced to 97%. Amulet drop chance was reduced to 76%. Potion drop chance waIOas reduced to 90%. Armor drop chance was reduced to 89%. Tool drop chance was reduced to 99%. Food drop chance was reduced to 88%. Musable item generation frequency had a negative bias of 37%. Concealing monsters were spawned underneath items 89% of the time only. Mastering the following skill taught you the hidden power: shuriken. The following skill could not be trained at all: crossbow. The following skill was trained at one fifth the usual rate: healing spells. The following skill was limited to basic proficiency: implants. The following skill became untrainable after a while: riding (turn 33617). The following skill became harder to train at higher skill levels: symbiosis. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 74938. Monster spawn increase had reachaPed its maximum at turn 131854. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 1022400. --More--aM The monster class that cannot be genocided was piercer. The monster class that was spawned more often: long worm tail (freq bonus 2). The monster species that was spawned more often: kappa groupleader (freq bonus 16). The monster species that was spawned more often: orc mithrar (freq bonus 28). The monster species that was spawned more often: sweeping fire vortex (freq bonus 24). The monster species that was spawned more often: brexit hobbit (freq bonus 80). The monster species that was spawned more often: wealthiest cherrystone (freq bonus 12). The monster species that was spawned more often: nutcruncher bitch (freq bonus 27). The monster species that was spawned more often: bullet unimpeached (freq bonus 24). The monster species that was spawned more often: sticky growth (freq bonus 14). The monster species that was spawned more often: baptist (freq bonus 16). The monster species that was spawned more often: violently amatoriallya:N  (freq bonus 24). The monster species that was spawned more often: vomiting turret (freq bonus 18). The monster species that was spawned more often: bearer ogre (freq bonus 3). The monster species that was spawned more often: bricking daemon (freq bonus 8). The monster species that was spawned more often: larillow (freq bonus 14). The monster species that was spawned more often: octothorpe (freq bonus 12). The monster species that was spawned more often: pile of light radius coins (freq bonus 8). The monster species that was spawned more often: foliate disaffiliation (freq bonus 12). The monster species that was spawned more often: romer (freq bonus 8). The monster species that was spawned more often: Detective Kaptain (freq bonus 21). The monster species that was spawned more often: giant brown rat (freq bonus 8). The monster trait that was more common: monsters whose aa O ttacks abduct you (freq bonus 1). The monster trait that was more common: joke monsters (freq bonus 4). The monster trait that was more common: monsters that can see invisible (freq bonus 8). The monster trait that was more common: monsters that are mindless (freq bonus 1). The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 18). The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 2). The monster trait that was more common: monsters whose attacks create traps (freq bonus 4). The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 2). The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 2). The monster trait that was more common: monsters that have sting attacks (freq bonus 2). The monster species that was never randomly spawned: romanistic thermometric. The monster specaTO ies that was never randomly spawned: lieutenant. The monster species that was never randomly spawned: combined stalk. The monster species that was never randomly spawned: trudging disserve downsized. The monster species that was never randomly spawned: polkanita. The monster species that was never randomly spawned: routemen tornado distance. --More--a+The monster species that was never randomly spawned: snore patch. The monster species that was never randomly spawned: giant penis golem. The monster species that was never randomly spawned: incidentally shoeing. The monster species that was never randomly spawned: young adult gray dragon. The RNG hath decreed that this item was never generated: food detection (YUM YUM). The RNG hath decreed that this item was never generated: implant of total nonsense (nonsense). The RNG hath decreed that this item was never generated: boomerang ((null)). The RNG hath decreed that this item was never generated: bubblebeam (biblic). The RNG hath decreed that this item was never generated: psychic dragon scales ((null)). The RNG hath decreed that this item was never generated: ass kicker boots (clunky heels). The RNG hath decreed that this item was never generated: digging (iron). The RNG hath decreed that this item was never generated: mojibake stoane (gray). The RNG hath decreed that this item was generated more often: autoscooter heels (flipflops, freq bonus 27). The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 24). The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 6). The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 9). The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 31). The RNG hath decreed that this item was generated more often: allpicking gloves (flower gloves, freq bonus 14). The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 9). The RNG hath decreed that this item was generated more often: implant of grace (feral, freq bonus 15). The RNG hath decreed that tahis item was generated more often: parasol ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: gravation stone (gray, freq bonus 25). The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 9). The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 3). The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 6). The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 6). The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 10). The RNG hath decreed that this item was generated more often: volcanic broadsword ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 3). The RNG hath decreed that aԺthis item was generated more often: cloak of flight (feathery cloak, freq bonus 5). The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 5). The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 9). The RNG hath decreed that this item was always generated cursed: darkness (obscure). The RNG hath decreed that this item was always generated cursed: nunchiaku ((null)). The RNG hath decreed that this item was always generated cursed: alloy chain ((null)). The RNG hath decreed that this item was always generated cursed: dark elven mithril-coat ((null)). The RNG hath decreed that this item was always generated cursed: dwarvish short sword (broad short sword). --More--aU The RNG hath decreed that this item was always generated cursed: inka leash (leash). The RNG hath decreed that this item was always generated cursed: command demon (gehenna). The RNG hath decreed that this item was always generated cursed: mercurial dragon scale shield (mercurial dragonhide shield). The RNG hath decreed that this trap was always invisible: hostility trap. The RNG hath decreed that this trap was generated more often: horror trap (freq bonus 1). Trap randomization happened for 1 in 2 traps. Traps were spawned invisible 1 times in 84. Traps were extra hard to find 19% of the time. Next attribute increase check would have come at turn 1960. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 2. Your sanity was 0. You had 1000 alla remaining. You had not decided on your sexuality yet. You were prevented from having see invisible (0).  ;1HYou had 1410 points of nutrition remaining. You had teleportitis. Your luck was zero. You had spell retention for remembering 40 spells. You could not have safely prayed (245). You survived. --More--ad Ŀ d $  @  + a%[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu Dlvl:1 $500 HP 18(18)  Pw 14(14)  AC7 Exp1 T89 Do you want to see your discoveries? [ynq] (n) an Discoveries  Armor low boots (walking shoes) Scrolls scroll of healing (EX PROTEO) scroll of mana (UNPLAYABLE BINDER ROLE) scroll of phase door (PORKMANS BALLS HAVE EVERY EXTRINSIC IN THE BOOK) scroll of standard id (FAHR TZU) scroll of cure (THE RAX) scroll of heal other (VERR YED HORRE) * scroll of extra healing (FREEDOM FOR NON VACCINATED PEOPLE) * scroll of greater mana restoration (WE DAMAGED THINGS THE LIGHT) Potions potion of fruit juice (ketchup) potion of booze (opaque) potion of oil (lime green) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of adJvenom) * segfault venom (splash of venom)(end) ai q[Tr1ex the Low Worker ] St3 Dx9 Co17 In6 Wi9 Ch12 SupKhaFemNeu Dlvl:1 $500 HP 18(18)  Pw 14(14)  AC7 Exp1 T89 Do you want an account of creatures vanquished? [ynq] (n) an Vanquished creatures:  0 tuch blobs (1 created) 0 wolves (1 created) 0 last hole kobolds (1 created) 0 deimonidaines (1 created) 0 spideroids (1 created) 0 bugger errors (1 created)  6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--aDo you want to see your conduct? [ynq] (n) ay qa] $ a  aR