Totoro, neutral female aquarian DQ Slime ------#---------- ## --- |..<............} ,#}#}-- ..- |....#}}}..}}...| ,}}};}}}}}- |.....}.}}......} ,``@+ ..}## +..}....}}......| ,`### }}}. }}-.-}--}.--}}--- ,`# --- #,,,,$,,,#} $`# #######,,,,} ,`# ---}.}--#,,`# ..}}}.{|````# |.....$}`#### |...}.}|`# |....>..`} ....)..|`} --------}} [Totoro the Globule] St12 Dx13 Co12 In5 Wi7 Ch5 SliAquFemNeu+I Dlvl:2 $6 HP-1(6) Pw2(2) AC10 Exp1 T465 Lev Latest messages You hear the footsteps of a guard on patrol. The kitten bites the normal frog. The normal frog bites the kitten. The kitten bites the normal frog. The normal frog is killed! There is a wall in the way! (3x) The kitten picks up 7 gold pieces {0}. The kitten drops 7 gold pieces. There is a wall in the way! (3x) Wait! There's something there you can't see! You hear some noises. A pike was hidden under the water! The pike bites you! [-4 -> 2] There is a door in the way! The pike bites you! You die... But wait! You still have the menu bug! Come back to life? [yn] (y) You frantically hit the 'exit' button to escape from the grave... but it doesn't work... Your inventory Scrolls a - 5 uncursed scrolls of healing {5} b - 4 uncursed scrolls of mana {4} c - 3 uncursed scrolls of phase door {3} d - 2 uncursed scrolls of standard id {2} e - an uncursed scroll of cure {1} Tools f - the blessed inka saddle named The Devil's Pentagram {1} Final attributes You have transgressed Your alignment was -19 Your max alignment was 11 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: corrosivity You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 199 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 18 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 98% chance Musable item generation frequency had a negative bias of 23% Wand drop chance was reduced to 97% Potion drop chance was reduced to 62% Concealing monsters were spawned underneath items 32% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: matter spells (turn 22) Number of artifacts generated was 3 Number of fake artifacts generated was 1 Monster spawn increase started at turn 11947 Monster spawn increase reached its maximum at turn 50078 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 53159 The monster class that cannot be genocided was mimic The monster class that was spawned more often: turret (freq bonus 1) The monster species that spawned more often: psychic mold (freq bonus 2) The monster species that spawned more often: Elvenqueen (freq bonus 9) The monster species that spawned more often: cursed blob (freq bonus 14) The monster species that spawned more often: ultraviolet light (freq bonus 16) The monster species that spawned more often: red condor (freq bonus 12) The monster species that spawned more often: ghost beamer (freq bonus 12) The monster species that spawned more often: barbed devil (freq bonus 24) The monster species that spawned more often: Sadachiyo, the sexually ambiguous Ninja (freq bonus 5) The monster species that spawned more often: steel weevil (freq bonus 10) The monster species that spawned more often: otaku (freq bonus 2) The monster species that spawned more often: rainbow mushroom (freq bonus 30) The monster species that spawned more often: beige stalk (freq bonus 24) The monster species that spawned more often: giant brown jellyfish (freq bonus 8) The monster species that spawned more often: Klaus (freq bonus 3) The monster species that spawned more often: master intrinsic eating permamimic (freq bonus 18) The monster species that spawned more often: small boo (freq bonus 2) The monster species that spawned more often: draugr zombie (freq bonus 6) The monster species that spawned more often: depowered fungus (freq bonus 15) The monster species that spawned more often: old white dragon (freq bonus 12) The monster species that spawned more often: Anna (freq bonus 4) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 3) The monster trait that was more common: monsters of medium size (freq bonus 2) The monster species that never randomly spawned: blood stone The monster species that never randomly spawned: werecouatl The monster species that never randomly spawned: blight queen The monster species that never randomly spawned: gay boy The monster species that never randomly spawned: Denise's girl shoe The monster species that never randomly spawned: cavewoman The monster species that never randomly spawned: ruby stalk The monster species that never randomly spawned: adventurer force patch The monster species that never randomly spawned: red ants of Timothy Thummel The monster species that never randomly spawned: Aballino The RNG hath decreed that this item was never generated: stone of magic resistance (gray) The RNG hath decreed that this item was never generated: helm of neutral (dim colored helmet) The RNG hath decreed that this item was never generated: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was never generated: dimness (peculiar) The RNG hath decreed that this item was never generated: leather saddle (saddle) The RNG hath decreed that this item was never generated: tripe ration ((null)) The RNG hath decreed that this item was never generated: walking stick ((null)) The RNG hath decreed that this item was never generated: take selfie (pristine) The RNG hath decreed that this item was never generated: inertia control (crashy) The RNG hath decreed that this item was never generated: ugg boots (spider boots) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 4) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 40) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 4) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 19) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 28) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 9) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 4) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 4) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 15) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 11) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 5) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 2) The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 3) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this item was always generated cursed: cardboard fan ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of pink glass (pink) The RNG hath decreed that this item was always generated cursed: spiked club ((null)) The RNG hath decreed that this item was always generated cursed: stick of dynamite (red stick) The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots) The RNG hath decreed that this item was always generated cursed: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was always generated cursed: iron prison (convicted) The RNG hath decreed that this item was always generated cursed: gnomish helm (little red hat) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this trap was always invisible: lycanthropy trap The RNG hath decreed that this trap was generated more often: metabolic trap (freq bonus 8) Next attribute increase check would have come at turn 7806 Strength training was 2 Dexterity training was 0 Wisdom training was 2 Constitution training was 4 You were acid resistant You had the menu bug. (83886080) You were prevented from having phasing (0) You were prevented from having corrosivity (0) You had 1023 points of nutrition remaining You were levitating, at will (268435669) You were levitating (268435669) You could swim You could breathe water You were wielding two weapons at once You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of King Somnus, Rubiss and Malroth Your deity was Rubiss The version you were playing was: Unix SlashEMExtended Version 2.0.0 (4e7bcc1d) - last build Mon Jul 3 23:37:56 2017. You could not have safely prayed (17) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (KESALAN PATHARAN) scroll of mana (TAT CA MOU AGUOI DANG CHOI CON QUAI VAT BO TUI VI VAY LA I) scroll of phase door (JUGEMJUGEMGOGOUNO) scroll of standard id (SLASHEM EXTENDED WANTS YOU DEAD) scroll of cure (ODIV) Potions potion of levitation (brilliant blue) Tools inka saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 5 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Totoro the DQ Slime...