Totoro, chaotic female extravator Feminist ------------------ |............@...| |........$..@....| |................. ------------------ [Totoro the Rebel Woman] St10 Dx8 Co12 In3 Wi4 Ch14 FemExtFemCha+Ee Dlvl:1 $0 HP17(17) Pw11(11) AC5 Exp1 T1 Latest messages Hello Totoro, welcome to SlashEMExtended! You are a chaotic female heretic erosator extravator Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. What do you want to ready? [- bc or ?*] Never mind. # Really quit [yes/no]? Your inventory Weapons a - an uncursed burnt rotted +0 high-heeled sandal (weapon in hand) {1} b - 20 uncursed very rusty corroded -8 shuriken named Spineridge (in quiver) {0} c - an uncursed thoroughly rusty corroded +0 lance (alternate weapon; not wielded) {75} Armor d - a cursed thoroughly burnt +0 pair of killer heels (being worn) {8} Scrolls l - an uncursed thoroughly burnt very rotted scroll of healing {0} m - an uncursed thoroughly burnt scroll of healing {0} n - an uncursed burnt scroll of healing {0} o - an uncursed very rotted scroll of healing {0} p - an uncursed very burnt scroll of healing {0} q - an uncursed very burnt scroll of mana {0} r - an uncursed very rotted scroll of mana {0} s - an uncursed thoroughly rotted scroll of mana {0} t - an uncursed burnt scroll of mana {0} u - an uncursed very burnt very rotted scroll of phase door {0} v - an uncursed thoroughly burnt very rotted scroll of phase door {0} w - an uncursed very rotted scroll of phase door {0} x - an uncursed thoroughly burnt scroll of standard id {0} y - an uncursed very rotted scroll of standard id {0} z - an uncursed thoroughly burnt rotted scroll of cure {0} Tools e - an uncursed burnt leather leash {0} f - an uncursed thoroughly rusty stethoscope {0} Gems g - an uncursed very burnt very rotted +0 worthless piece of radiant glass {1} h - an uncursed thoroughly rotted +2 worthless piece of white glass {1} i - 18 uncursed thoroughly rotted +0 rocks {0} j - 9 uncursed rotted +1 rocks {0} k - 2 uncursed thoroughly burnt +0 topaz stones {2} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: shock resistance You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 191 Potion identification only worked 3 times out of 7 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 19% Ring drop chance was reduced to 88% Potion drop chance was reduced to 78% Tool drop chance was reduced to 96% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 49% of the time only The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: lance (turn 87) The following skill became untrainable if you tried to train it too early: elemental spells (turn 3100) The following skill became untrainable after a while: elemental spells (turn 55228) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 41328) Sticky curses were more common by 21% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 61717 Monster spawn increase reached its maximum at turn 179223 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1359810 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: cat or other feline (freq bonus 2) The monster species that spawned more often: inventively dashiki tritium spinney chowed (freq bonus 18) The monster species that spawned more often: orange wort (freq bonus 6) The monster species that spawned more often: sand hunter (freq bonus 9) The monster species that spawned more often: kutennen (freq bonus 32) The monster species that spawned more often: derat vernalized interfering (freq bonus 6) The monster species that spawned more often: upraising alderman (freq bonus 36) The monster species that spawned more often: needle monster (freq bonus 4) The monster species that spawned more often: bad clone (freq bonus 8) The monster species that spawned more often: dado inflexibility (freq bonus 12) The monster species that spawned more often: red naga hatchling (freq bonus 14) The monster species that spawned more often: house snake (freq bonus 21) The monster species that spawned more often: voodoo fetish (freq bonus 4) The monster species that spawned more often: elder kraken (freq bonus 12) The monster species that spawned more often: barb growth (freq bonus 9) The monster species that spawned more often: monarchial stagnated (freq bonus 18) The monster species that spawned more often: icy flame (freq bonus 6) The monster species that spawned more often: colony lichen (freq bonus 12) The monster species that spawned more often: nether idiot (freq bonus 7) The monster species that spawned more often: krong sephirah (freq bonus 9) The monster species that spawned more often: hoodwink sagamore telexing specimen millimetric (freq bonus 12) The monster trait that was more common: monsters that have butt attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 4) The monster trait that was more common: monsters that count as animals (freq bonus 1) The monster trait that was more common: monsters that spawn in small groups (freq bonus 4) The monster trait that was more common: monsters that have no hands (freq bonus 3) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 3) The monster species that never randomly spawned: ormor clow The monster species that never randomly spawned: furry yeti The monster species that never randomly spawned: serpent magus The monster species that never randomly spawned: greater blaxorn The monster species that never randomly spawned: theme ox The monster species that never randomly spawned: infundibulum jumbler evanescence commute academicianship gofer The monster species that never randomly spawned: Sir Garland The monster species that never randomly spawned: forge giant The monster species that never randomly spawned: stockbrokerage skinny The monster species that never randomly spawned: soldier stinker The monster class that more likely to generate with musable stuff: worm The RNG hath decreed that this item was never generated: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was never generated: data chip ((null)) The RNG hath decreed that this item was never generated: bestest cloak (slexual cloak) The RNG hath decreed that this item was never generated: stone of hate (gray) The RNG hath decreed that this item was never generated: energy bolt (infinity plus one) The RNG hath decreed that this item was never generated: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was never generated: violet spell stone (gray) The RNG hath decreed that this item was never generated: sin (old-testamentarian) The RNG hath decreed that this item was never generated: full healing (heretical) The RNG hath decreed that this item was never generated: moonstone (white) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 19) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 18) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 13) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 7) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 73) The RNG hath decreed that this item was generated more often: implant of vengeance (yelling, freq bonus 37) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 10) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 8) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 8) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 14) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 16) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 5) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 55) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this item was always generated cursed: orcish ring mail (crude ring mail) The RNG hath decreed that this item was always generated cursed: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was always generated cursed: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was always generated cursed: infravision (unwritten) The RNG hath decreed that this item was always generated cursed: fleece stone (gray) The RNG hath decreed that this item was always generated cursed: impossibly heavy nuclear ball ((null)) The RNG hath decreed that this item was always generated cursed: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was always generated cursed: basterd sword (huge sword) The RNG hath decreed that this item was always generated cursed: gray dragon scales ((null)) The RNG hath decreed that this trap was always invisible: tech trap The RNG hath decreed that this trap was generated more often: thai trap (freq bonus 2) Trap randomization happened for 1 in 201 traps Next attribute increase check would have come at turn 756 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Democracy, Rodotha and Lady Gaga Your deity was Lady Gaga The version you were playing was: Unix SlashEMExtended Version 2.3.9 (e969c482) - last build Fri Nov 16 00:06:58 2018. You could have safely prayed (181) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (street boots) Scrolls scroll of healing (UNPLAYABLE BINDER ROLE) scroll of mana (BANANANANANA) scroll of phase door (ULULULULOHH) scroll of standard id (0UTROSP3CTIVE) scroll of cure (BADIDEAS XOMIDEAS DIESELTEAMIDEAS) * scroll of extra healing (STILL 5 SECONDS AND I IMPACT TOO) * scroll of greater mana restoration (GO TEAM NASTYTRAP) Tools leather leash (leash) Gems worthless piece of radiant glass (radiant) worthless piece of white glass (white) topaz stone (yellowish brown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Totoro the Feminist... Since you quit, the score list will not be checked.