f#c Player: Totoro Game: Slash'EM SLethe Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2022-12-10.06:12:54.ttyrec Time: (1670652774) Sat Dec 10 06:12:54 2022 f#ct)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic 1997-2006 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for details. Bug reports to slashem-discuss@lists.sourceforge.net f#cRestoring save file...f#cjf#cTotoro the Evoker St:11 Dx:13 Co:15 In:15 Wi:12 Ch:10 Neutral Dlvl:1 $:0 HP: 10(10)  Pw:13(13) AC:8 Xp:1/0 Wt:338/700 T:1 You return to level 1 in The Dungeons of Doom.--More--f#cc1*(0l~qqqk(B(0x~~~~x(B(0x~~~~~(B(0x~~~~x(B(0x~~~~~(B(0x(Bf(0~~~x(B(0x(B@(0~~~x(B(0mqqqqj(Bf#c1HTotoro the Evoker St:11 Dx:13 Co:15 In:15 Wi:12 Ch:10 Neutral Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:10(10) Dlvl:1 $:0 HP:10(10) Pw:13(13) AC:8 Xp:1/0 Wt:338/700 T:1  Hello Totoro, the doppelganger Wizard, welcome back to SlashEM!--More--f#c /You are lucky! Full moon tonight.f#c| f#c Unknown command ' '. 10(10)  Pw:13(13) AC:8 Xp:1/0 Wt:338/700 T:1 f#cs 10(10)  Pw:13(13) AC:8 Xp:1/0 Wt:338/700 T:1 g#cT Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor b - an uncursed +0 cloak of magic resistance (being worn) Scrolls i - an uncursed scroll of light j - 2 uncursed scrolls of identify Spellbooks k - a blessed spellbook of force bolt (0:2) l - a blessed spellbook of resist poison (0:2) m - a blessed spellbook of wizard lock (0:4) n - a blessed spellbook of magic missile (0:2) Potions f - an uncursed potion of sleeping g - an uncursed potion of amnesia h - a blessed potion of enlightenment Rings d - an uncursed +2 ring of increase damage e - an uncursed +2 ring of gain strength Wands c - a wand of teleportation (0:9)(end) q#c` Totoro the Evoker St:11 Dx:13 Co:15 In:15 Wi:12 Ch:10 Neutral Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:10(10) Dlvl:1 $:0 HP:10(10) Pw:13(13) AC:8 Xp:1/0 Wt:338/700 T:1   10(10)  Pw:13(13) AC:8 Xp:1/0 Wt:338/700 T:1 q#chUnavailable command '^J'. 10(10)  Pw:13(13) AC:8 Xp:1/0 Wt:338/700 T:1 r#c Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) w#cf 10(10)  Pw:13(13) AC:8 Xp:1/0 Wt:338/700 T:1 w#cNUnavailable command '^J'. 10(10)  Pw:13(13) AC:8 Xp:1/0 Wt:338/700 T:1 y#c y#cI don't think your shell has job control. 10(10)  Pw:13(13) AC:8 Xp:1/0 Wt:338/700 T:1 z#c z#cUnavailable command '^J'. 10(10)  Pw:13(13) AC:8 Xp:1/0 Wt:338/700 T:1 z#cA z#cP Unavailable command '^J'. 10(10)  Pw:13(13) AC:8 Xp:1/0 Wt:338/700 T:1 z#c? z#c? Unavailable command '^J'. 10(10)  Pw:13(13) AC:8 Xp:1/0 Wt:338/700 T:1 {#c-| Choose which spell to cast   Name Level Category Fail a - force bolt 1 attack 3% b - resist poison 1 protect 3% c - wizard lock 2 matter 3% d - magic missile 2 attack 3%(end) #c  10(10)  Pw:13(13) AC:8 Xp:1/0 Wt:338/700 T:1 #cv Choose which spell to cast   Name Level Category Fail a - force bolt 1 attack 3% b - resist poison 1 protect 3% c - wizard lock 2 matter 3% d - magic missile 2 attack 3%(end) #c  10(10)  Pw:13(13) AC:8 Xp:1/0 Wt:338/700 T:1 #c  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) #cT +y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  If the number_pad option is set, the number keys move instead.  Depending on the platform, #c2T qShift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history --More--#cX explore switch the game to explore (discovery) mode ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) [2#c+0;1HE engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command --More--#c N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x exchange swap weapon slots X spells list the spells you know z zap zap a wand Z Zap cast a spell < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,#c =,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off --More--#ck: look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pr#ckgay to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version --More--#c% M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--#c3Totoro the Evoker St:11 Dx:13 Co:15 In:15 Wi:12 Ch:10 Neutral Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:10(10) Dlvl:1 $:0 HP:10(10) Pw:13(13) AC:8 Xp:1/0 Wt:338/700 T:1  (0l~qqqk(B(0x~~~~x(B(0x~~~~~(B(0x~~~~x(B(0x~~~~~(B(0x(Bf(0~~~x(B(0x(B@(0~~~x(B(0mqqqqj(B#c I don't think your shell has job control. 10(10)  Pw:13(13) AC:8 Xp:1/0 Wt:338/700 T:1 #c+ #cTUnavailable command '^J'. 10(10)  Pw:13(13) AC:8 Xp:1/0 Wt:338/700 T:1 #ce q Drop what type of items?  a - All types b - Weapons c - Armor d - Scrolls e - Spellbooks f - Potions g - Rings h - Wands A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed(end) #c4" 10(10)  Pw:13(13) AC:8 Xp:1/0 Wt:338/700 T:1 #c What type of things do you want to take off?  a - All worn types b - Weapons c - Armor(end) #c 10(10)  Pw:13(13) AC:8 Xp:1/0 Wt:338/700 T:1 #c[Unavailable command '^J'. 10(10)  Pw:13(13) AC:8 Xp:1/0 Wt:338/700 T:1 #cA Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor b - an uncursed +0 cloak of magic resistance (being worn)(end) #c 10(10)  Pw:13(13) AC:8 Xp:1/0 Wt:338/700 T:1 #cUnknown command '- '. 10(10)  Pw:13(13) AC:8 Xp:1/0 Wt:338/700 T:1 #c"x Currently known spells   Name Level Category Fail a - force bolt 1 attack 3% b - resist poison 1 protect 3% c - wizard lock 2 matter 3% d - magic missile 2 attack 3%(end) #c 10(10)  Pw:13(13) AC:8 Xp:1/0 Wt:338/700 T:1 #cTUnavailable command '^J'. 10(10)  Pw:13(13) AC:8 Xp:1/0 Wt:338/700 T:1 #cq #c r Unavailable command '^J'. 10(10)  Pw:13(13) AC:8 Xp:1/0 Wt:338/700 T:1 #c+" #cD" Unavailable command '^J'. 10(10)  Pw:13(13) AC:8 Xp:1/0 Wt:338/700 T:1 #cN #cOUnavailable command '^J'. 10(10)  Pw:13(13) AC:8 Xp:1/0 Wt:338/700 T:1 #cE# #c-$#c=- #c: sit#cS p #cNke#cl;#c> #cl#cW #ce spell: unknown extended command. 10(10)  Pw:13(13) AC:8 Xp:1/0 Wt:338/700 T:1 #c\ | Choose which spell to cast   Name Level Category Fail a - force bolt 1 attack 3% b - resist poison 1 protect 3% c - wizard lock 2 matter 3% d - magic missile 2 attack 3%(end) #c 10(10)  Pw:13(13) AC:8 Xp:1/0 Wt:338/700 T:1 #cUnavailable command '^J'. 10(10)  Pw:13(13) AC:8 Xp:1/0 Wt:338/700 T:1 #c #c Unavailable command '^J'. 10(10)  Pw:13(13) AC:8 Xp:1/0 Wt:338/700 T:1 #cub #cb Unavailable command '^J'. 10(10)  Pw:13(13) AC:8 Xp:1/0 Wt:338/700 T:1 #c?Specify unknown object by cursor? [ynq] (q) #cqq 10(10)  Pw:13(13) AC:8 Xp:1/0 Wt:338/700 T:1 #c^ #cUnavailable command '^J'. 10(10)  Pw:13(13) AC:8 Xp:1/0 Wt:338/700 T:1 #c' #c? Unavailable command '^J'. 10(10)  Pw:13(13) AC:8 Xp:1/0 Wt:338/700 T:1 #ca #ca Unavailable command '^J'. 10(10)  Pw:13(13) AC:8 Xp:1/0 Wt:338/700 T:1 #cs #cUnavailable command '^J'. 10(10)  Pw:13(13) AC:8 Xp:1/0 Wt:338/700 T:1 #c̸ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) #c+ Extended Commands List  Press '#', then type:  2weapon - toggle two-weapon combat.  adjust - adjust inventory letters.  borrow - steal from monsters.  chat - talk to someone.  conduct - list which challenges you have adhered to.  dip - dip an object into something.  enhance - advance or check weapons skills.  explore - enter explore mode.  force - force a lock.  invoke - invoke an object's powers.  jump - jump to a location.  loot - loot a box on the floor.  monster - use a monster's special ability.  name - name an item or type of obj#cect.  offer - offer a sacrifice to the gods.  pray - pray to the gods for help.  quit - exit without saving current game.  ride - ride (or stop riding) a monster.  rub - rub a lamp or a stone.  sit - sit down.  technique - perform a technique.  turn - turn undead.  twoweapon - toggle two-weapon combat. --More--#cl untrap - untrap something.  vanquished - list vanquished monsters.  version - list compile time options for this version of Slash'EM.  wipe - wipe off your face.  youpoly - polymorph at will.  ? - get this list of extended commands.--More--#cY Totoro the Evoker St:11 Dx:13 Co:15 In:15 Wi:12 Ch:10 Neutral Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:10(10) Dlvl:1 $:0 HP:10(10) Pw:13(13) AC:8 Xp:1/0 Wt:338/700 T:1  (0l~qqqk(B(0x~~~~x(B(0x~~~~~(B(0x~~~~x(B(0x~~~~~(B(0x(Bf(0~~~x(B(0x(B@(0~~~x(B(0mqqqqj(B#cc2Specify unknown object by cursor? [ynq] (q) #cIq 10(10)  Pw:13(13) AC:8 Xp:1/0 Wt:338/700 T:1 #c #cUnavailable command '^J'. 10(10)  Pw:13(13) AC:8 Xp:1/0 Wt:338/700 T:1 #cRT  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) #c= +y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  If the number_pad option is set, the number keys move instead.  Depending on the platform, #c= qShift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history --More--#cX explore switch the game to explore (discovery) mode ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) [2#c+0;1HE engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command --More--#c5N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x exchange swap weapon slots X spells list the spells you know z zap zap a wand Z Zap cast a spell < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,#cd=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off --More--#c|b: look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pr#cbgay to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version --More--#cSjM-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--#cqTotoro the Evoker St:11 Dx:13 Co:15 In:15 Wi:12 Ch:10 Neutral Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:10(10) Dlvl:1 $:0 HP:10(10) Pw:13(13) AC:8 Xp:1/0 Wt:338/700 T:1  (0l~qqqk(B(0x~~~~x(B(0x~~~~~(B(0x~~~~x(B(0x~~~~~(B(0x(Bf(0~~~x(B(0x(B@(0~~~x(B(0mqqqqj(B#cMUnknown command ' '. 10(10)  Pw:13(13) AC:8 Xp:1/0 Wt:338/700 T:1 #cx Currently known spells   Name Level Category Fail a - force bolt 1 attack 3% b - resist poison 1 protect 3% c - wizard lock 2 matter 3% d - magic missile 2 attack 3%(end) $cS+ Reordering spells; swap 'wizard lock' with   Name Level Category Fail a - force bolt 1 attack 3% b - resist poison 1 protect 3% c + wizard lock 2 matter 3% d - magic missile 2 attack 3%(end) $c + Currently known spells   Name Level Category Fail a - force bolt 1 attack 3% b - resist poison 1 protect 3% c - magic missile 2 attack 3% d - wizard lock 2 matter 3%(end) $c?  10(10)  Pw:13(13) AC:8 Xp:1/0 Wt:338/700 T:1 $c Unavailable command '^J'. 10(10)  Pw:13(13) AC:8 Xp:1/0 Wt:338/700 T:1 $co $cUnavailable command '^J'. 10(10)  Pw:13(13) AC:8 Xp:1/0 Wt:338/700 T:1 $cR # $c quit$cZ)Really quit? [yn] (n) $cn$c 10(10)  Pw:13(13) AC:8 Xp:1/0 Wt:338/700 T:1 $c Unavailable command '^J'. 10(10)  Pw:13(13) AC:8 Xp:1/0 Wt:338/700 T:1 $cq $cqUnavailable command '^J'. 10(10)  Pw:13(13) AC:8 Xp:1/0 Wt:338/700 T:1 $c# $cۏquit$ce)Really quit? [yn] (n) $c9 =y 10(10) $c9 @Do you want your possessions identified? [ynq] (n) $cyaq$ca$ $cb $cBb