#Z bC  Player: TotalPartyKill Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2022-03-03.06:03:15.ttyrec Time: (1646287395) Thu Mar 3 06:03:15 2022 #Z br EThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Bug reports can also be posted on Nethackwiki. #Z b u WShall I pick a character's race, role, gender and alignment for you? [ynq] &Z bjnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Aklyst  d - an Altmer  e - an Amazon  f - an Anachronist  g - an Anachronounbinder  h - an Archeologist  i - an Artist  j - an Assassin  k - an Astronaut  l - an Augurer  m - a Barbarian  n - a Bard  o - a Binder  p - a Bleeder  q - a Bloodseeker  r - a Bosmer  s - a Bully  t - a Butt Lover  u - a Camperstriker  v - a Cartomancer  w - a Caveman/Cavewoman  x - a Cellar Child  y - a Chaos Sorceror  z - a Chevalier  A - a Climacterial  B - a Combatant  C - a Convict  D - a Cook  E - a Courier  F - a Cracker  G - a Cruel Abuser  H - a Cyberninja  I - a Dancer  J - a Death Eater  K - a Demagogue  L - a Diablist  M -&Z bvk" a Dissident (1 of 5)Z b N - a Diver  O - a Doll Mistress  P - a Doom Marine  Q - a DQ Slime  R - a Dragonmaster  S - a Druid  T - a Drunk  U - a Dunmer  V - an Electric Mage  W - an Elementalist  X - an Elph  Y - an Emera  Z - an Empath  a - an Erdrick  b - a Failed Existence  c - a Feat Master  d - a Feminist  e - a Fencer  f - a Fighter  g - a Firefighter  h - a Fjorde  i - a Flame Mage  j - a Form Changer  k - a Foxhound Agent  l - a Gamer  m - a Gang Scholar  n - a Gangster  o - a Geek  p - a Genderstarist  q - a Gladiator  r - a Goff  s - a Goldminer  t - a Graduate  u - a Grenadonin  v - a Gunner  w - a Half Baked  x - a Healer  y - a Hussy  z - an Ice Mage  A - an Intel Scribe  B - a Janitor (2 of 5)Z bk C - a Jedi  D - a Jester  E - a Justice Keeper  F - a Knight  G - a Korsair  H - a Kurwa  I - a Ladiesman  J - a Librarian  K - a Locksmith  L - a Lunatic  M - a Mahou Shoujo  N - a Mason  O - a Mastermind  P - a Medium  Q - a Midget  R - a Mill Swallower  S - a Monk  T - a Murderer  U - a Musician  V - a Mystic  W - a Necromancer  X - a Ninja  Y - a Nobleman/Noblewoman  Z - a Noob Mode Barb  a - a Nuclear Physicist  b - an Occult Master  c - an Officer  d - an Ordinator  e - an Otaku  f - a Paladin  g - a Pickpocket  h - a Pirate  i - a Poison Mage  j - a Pokemon  k - a Politician  l - a Practicant  m - a Preversioner  n - a Priest/Priestess  o - a Prostitute  p - a Psion  q - a Psyker (3 of 5)Z bEw+Choosing Race Pick the race of your Paladin   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - android  l - angbander  m - angel  n - aquarian  o - argonian  p - asgardian  q - asura  r - atlantean  s - aztpok  t - bacteria  u - bastard  v - batman  w - beacher  x - blait  y - bodymorpher  z - borg  A - bossrusher  B - bover  C - breton  D - buldozgar  E - burninator  F - carthage  G - celtic  H - centaur  I - cerberus  J - challenger  K - changeling  L - chiquai  M - chiropteran (1 of 7) [ b1U N - clockwork automaton  O - cockatrice  P - colorator  Q - cortex  R - cupid  S - curser  T - dark seducer  U - deathmold  V - deep elf  W - destabilizer  X - developer  Y - devil  Z - dinosaur  a - dolgsman  b - doppelganger  c - dorian  d - dragon  e - drow  f - dryad  g - dufflepud  h - dunadan  i - duthol  j - dwarf  k - dynamo  l - egymid  m - elemental  n - elf  o - engchip  p - ent  q - erosator  r - etherealoid  s - evilvariant  t - expert  u - extravator  v - fairy  w - fawn  x - felid  y - feminizer  z - fenek  A - fiend  B - fixer (2 of 7)&[ bJYn C - frendian  D - fro  E - gastly  F - gavil  G - gelatinous cube  H - gerteut  I - giant  J - glorkum  K - gnome  L - goauld  M - golden saint  N - golem  O - green slime  P - gremlin  Q - greuro  R - grid bug  S - grouper  T - hallucinator  U - haxor  V - HC alien  W - hemi-doppelganger  X - hemophage  Y - herald  Z - herbalist  a - heretic  b - hobbit  c - homicider  d - hound  e - hidden elf  f - human  g - hybridragon  h - hypothermic  i - illithid  j - immunizer  k - imp  l - imperial  m - incantifier  n - incorporealoid  o - indraenian  p - inheritor  q - inka (3 of 7)4[ b‘ F r - insectoid  s - iraha  t - ironman  u - irritator  v - itaque  w - jabberwock  x - japura  y - java  z - jelly  A - khajiit  B - klackon  C - kobold  D - kop  E - koronst  F - kutar  G - leprechaun  H - levelscaler  I - levitator  J - lich  K - listener  L - lizardman  M - loli  N - lycanthrope  O - mactheist  P - magyar  Q - maia  R - matrayser  S - maymes  T - mazewalker  U - metal  V - mimic  W - minimalist  X - missingno  Y - mongung  Z - monkey  a - monster  b - moon elf  c - mould  d - mummy  e - mushroom  f - myrkalfr (4 of 7)<[ ba g - naga  h - nastinator  i - navi  j - nemesis  k - nibelung  l - nord  m - null  n - nymph  o - octopode  p - ogre  q - orc  r - outsider  s - peacemaker  t - pervert  u - phantom  v - piece  w - piercer  x - poisoner  y - polyinitor  z - problematic  A - quantum mechanic  B - race that doesn't exist  C - race X  D - randomizer  E - redditor  F - redguard  G - reticulan  H - rodneyan  I - rohirrim  J - roommate  K - rougelike  L - rusmot  M - salamander  N - satre  O - scriptor  P - scurrier  Q - sea elf  R - segfaulter  S - senser  T - serb  U - sheep (5 of 7)C[ b)+Use hybrid races? [yn] (n) I[ bunChoosing Gender Pick the gender of your redguardian Paladin  m - male f - female * - Random ! - Quit(end) K[ bJ+Choosing Alignment Pick the alignment of your male redguardian Paladin  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) S[ b2l+S[ b#NContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--o[ b bĿ@+f$o[ by [TotalPart the Fighter of Law ] St6 Dx4 Co8 In12 Wi10 Ch10 PalRedMalLaw Dlvl:1 $0 HP 30(30)  Pw 19(19)  AC1 Exp1 T1  It is written in the Book of Ariel:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Ariel seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Fighter of Law, have been heralded from birth as the instrument of Ariel. You are destined to recover the Amulet for youo[ b r deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Ariel!--More--[ b [ b6 Salutations TotalPartyKill, welcome to SlashEMExtended! You are a lawful male redguardian Paladin.--More--[ bb2You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--[ b R Message of the day: This is version 2.75, I'm aware that version updates are happening quite often lately, but if your old savegame seems to be gone, please go back to the main menu and choose 'SLASH'EM Extended - Old Version'. Your save might still be there. If not, send me a message --Amy--More--[ b{  [ b~ [TotalPart the Fighter of Law ] St6 Dx4 Co8 In12 Wi10 Ch10 PalRedMalLaw  30(30)  Pw 19(19)  AC1 Exp1 T1 Be careful! New moon tonight.[ b Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) [ bqh[TotalPart the Fighter of Law ] St6 Dx4 Co8 In12 Wi10 Ch10 PalRedMalLaw  30(30)  Pw 19(19)  AC1 Exp1 T1 [ bCv&In what direction? [hykulnjb><] [ b' [ b Never mind.[TotalPart the Fighter of Law ] St6 Dx4 Co8 In12 Wi10 Ch10 PalRedMalLaw  30(30)  Pw 19(19)  AC1 Exp1 T1 [ b 6 Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) [ b!~+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the[ bo~ number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. --More--(\ b General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen --More--/\ bF^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible)--More--7\ b- a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command --More--;\ bCN name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) --More-->\ bZ Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map--More--A\ bG@. rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills --More--F\ bG M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-w wipe wipe off your face --More--I\ bf If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor--More--M\ b!@N name name an item or type of object u untrap untrap something (usually a trapped object)--More--N\ b [TotalPart the Fighter of Law ] St6 Dx4 Co8 In12 Wi10 Ch10 PalRedMalLaw  30(30)  Pw 19(19)  AC1 Exp1 T1 Q\ bn  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) U\ b h[TotalPart the Fighter of Law ] St6 Dx4 Co8 In12 Wi10 Ch10 PalRedMalLaw  30(30)  Pw 19(19)  AC1 Exp1 T1 W\ bw Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) \\ bh[TotalPart the Fighter of Law ] St6 Dx4 Co8 In12 Wi10 Ch10 PalRedMalLaw  30(30)  Pw 19(19)  AC1 Exp1 T1 \\ b m Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4}(end) a\ bQ[TotalPart the Fighter of Law ] St6 Dx4 Co8 In12 Wi10 Ch10 PalRedMalLaw  30(30)  Pw 19(19)  AC1 Exp1 T1 a\ bm Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4}(end) d\ b?> Q[TotalPart the Fighter of Law ] St6 Dx4 Co8 In12 Wi10 Ch10 PalRedMalLaw  30(30)  Pw 19(19)  AC1 Exp1 T1 d\ b@"Unknown command '`'.--More--f\ b5 YYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) \ bVnTurn the number pad on? [yn] (n) \ b$ y[TotalPart the Fighter of Law ] St6 Dx4 Co8 In12 Wi10 Ch10 PalRedMalLaw  30(30)  Pw 19(19)  AC1 Exp1 T1 \ b \ b Unknown command '^J'.[TotalPart the Fighter of Law ] St6 Dx4 Co8 In12 Wi10 Ch10 PalRedMalLaw  30(30)  Pw 19(19)  AC1 Exp1 T1 \ bޭ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) \ bh[TotalPart the Fighter of Law ] St6 Dx4 Co8 In12 Wi10 Ch10 PalRedMalLaw  30(30)  Pw 19(19)  AC1 Exp1 T1 \ bV  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) \ bݧh[TotalPart the Fighter of Law ] St6 Dx4 Co8 In12 Wi10 Ch10 PalRedMalLaw  30(30)  Pw 19(19)  AC1 Exp1 T1 \ b Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) \ bh[TotalPart the Fighter of Law ] St6 Dx4 Co8 In12 Wi10 Ch10 PalRedMalLaw  30(30)  Pw 19(19)  AC1 Exp1 T1 \ b  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) \ b}h[TotalPart the Fighter of Law ] St6 Dx4 Co8 In12 Wi10 Ch10 PalRedMalLaw  30(30)  Pw 19(19)  AC1 Exp1 T1 \ b Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) \ bh[TotalPart the Fighter of Law ] St6 Dx4 Co8 In12 Wi10 Ch10 PalRedMalLaw  30(30)  Pw 19(19)  AC1 Exp1 T1 \ b Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) \ bs h[TotalPart the Fighter of Law ] St6 Dx4 Co8 In12 Wi10 Ch10 PalRedMalLaw  30(30)  Pw 19(19)  AC1 Exp1 T1 \ b m Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4}(end) \ b Q[TotalPart the Fighter of Law ] St6 Dx4 Co8 In12 Wi10 Ch10 PalRedMalLaw  30(30)  Pw 19(19)  AC1 Exp1 T1 \ b m Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4}(end) \ b[TotalPart the Fighter of Law ] St6 Dx4 Co8 In12 Wi10 Ch10 PalRedMalLaw  30(30)  Pw 19(19)  AC1 Exp1 T1  Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4}(end) \ b 2 Q[TotalPart the Fighter of Law ] St6 Dx4 Co8 In12 Wi10 Ch10 PalRedMalLaw  30(30)  Pw 19(19)  AC1 Exp1 T1 \ b2 m Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4}(end) \ b Q[TotalPart the Fighter of Law ] St6 Dx4 Co8 In12 Wi10 Ch10 PalRedMalLaw  30(30)  Pw 19(19)  AC1 Exp1 T1 \ b m Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4}(end) \ bQ[TotalPart the Fighter of Law ] St6 Dx4 Co8 In12 Wi10 Ch10 PalRedMalLaw  30(30)  Pw 19(19)  AC1 Exp1 T1 \ b1 Unknown command '^I'.[TotalPart the Fighter of Law ] St6 Dx4 Co8 In12 Wi10 Ch10 PalRedMalLaw  30(30)  Pw 19(19)  AC1 Exp1 T1 \ bB~ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) \ bh[TotalPart the Fighter of Law ] St6 Dx4 Co8 In12 Wi10 Ch10 PalRedMalLaw  30(30)  Pw 19(19)  AC1 Exp1 T1 \ b )\ b8-GYou displaced your kitten.[TotalPart the Fighter of Law ] St6 Dx4 Co8 In12 Wi10 Ch10 PalRedMalLaw  30(30)  Pw 19(19)  AC1 Exp1 T2 f@\ b  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) \ bi[TotalPart the Fighter of Law ] St6 Dx4 Co8 In12 Wi10 Ch10 PalRedMalLaw  30(30)  Pw 19(19)  AC1 Exp1 T2 \ b`\ Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [false]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - cursesgraphics [false]  l - DECgraphics [false]  m - eatingb\ b\roulders [true]  n - eatingconfirm [false]  o - eatingdoors [true]  p - eatingwalls [true]  q - eight_bit_tty [false]  r - extmenu [false]  s - gmmessage [true]  t - graffitihilite [true]  u - help [true]  v - hilite_pet [true]  w - hitpointbar [true] (1 of 4)\ b a - IBMgraphics [true]  b - ignintr [false]  c - inertiaconfirm [false]  d - invweight [true]  e - knapsacklimit [false]  f - lit_corridor [true]  g - lootabc [false]  h - mail [true]  i - materialglyph [false]  j - memorizationknown [false]  k - statuscolors [true]  l - menucolors [false]  m - menu_on_esc [true]  n - menu_glyphs [false]  o - missing_safety [true]  p - mon_polycontrol [false]  q - moreforced [true]  r - numpadmessage [false]  s - null [true]  t - paranoidquit [true]  u - perm_invent [true]  v - pickup_thrown [true]  w - pickup_cursed [false]  x - pokedex [true]  y - prayconfirm [true]  z - pushweapon [false]  A - quiver_fired [false]  B - qwertz_layout [false]  C - rest_on_space [false]  D - safe_pet [true]  E - show\ bayexp [false]  F - showrace [false]  G - showrealtime [false]  H - showscore [false]  I - showsym [true]  J - showdmg [true]  K - showweight [false]  L - showmc [false]  M - showmovement [false]  N - showlongstats [false]  O - showsanity [false] (2 of 4)\ b"w a - showsymbiotehp [false]  b - silent [true]  c - simpledescs [false]  d - sortpack [true]  e - sound [true]  f - sparkle [true]  g - standout [false]  h - tabcursesconfirm [false]  i - tech_description [true]  j - time [true]  k - timed_autosave [true]  l - quick_autosave [false]  m - tombstone [true]  n - toptenwin [false]  o - travel [true]  p - use_inverse [false]  q - verbose [true]  r - wallglyph [true]   Compounds (selecting will prompt for new value):  name [TotalPartyKill]  role [Paladin]  race [redguard]  gender [male]  align [lawful]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dragonname \ bw [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)] (3 of 4)\ bq ` videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [`]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [2=on, DOS compatible]  h - packorder [$"])[%?+!=/(*`0_.]  i - pickup_burden [stressed]  j - pickup_types [none]  k - pilesize [5]  l - runmode [run]  m - scores [3 top/2 around]  n - sortloot [none]  o - suppress_alert [(none)]  p - tileset [(none)]  q - autopickup exceptions (0 currently set) (4 of 4) ] b_+] b Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, DOS compatible)(end) ] b#[?1l>[TotalPart the Fighter of Law ] St6 Dx4 Co8 In12 Wi10 Ch10 PalRedMalLaw Dlvl:1 $0 HP 30(30)  Pw 19(19)  AC1 Exp1 T2 Ŀf+@$#] b Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) %] b7"i[TotalPart the Fighter of Law ] St6 Dx4 Co8 In12 Wi10 Ch10 PalRedMalLaw  30(30)  Pw 19(19)  AC1 Exp1 T2 (] b0+What do you want to ready? [- or ?*] ,] b[,] be Never mind.[TotalPart the Fighter of Law ] St6 Dx4 Co8 In12 Wi10 Ch10 PalRedMalLaw  30(30)  Pw 19(19)  AC1 Exp1 T2 1] b Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 4] bi[TotalPart the Fighter of Law ] St6 Dx4 Co8 In12 Wi10 Ch10 PalRedMalLaw  30(30)  Pw 19(19)  AC1 Exp1 T2 7] by 7] b \You displaced your kitten.[TotalPart the Fighter of Law ] St6 Dx4 Co8 In12 Wi10 Ch10 PalRedMalLaw  30(30)  Pw 19(19)  AC1 Exp1 T3 @f9] b [TotalPart the Fighter of Law ] St6 Dx4 Co8 In12 Wi10 Ch10 PalRedMalLaw  30(30)  Pw 19(19)  AC1 Exp1 T3 [TotalPart the Fighter of Law ] St6 Dx4 Co8 In12 Wi10 Ch10 PalRedMalLaw  30(30)  Pw 19(19)  AC1 Exp1 T4 %@<f=] bMu S[TotalPart the Fighter of Law ] St6 Dx4 Co8 In12 Wi10 Ch10 PalRedMalLaw  30(30)  Pw 19(19)  AC1 Exp1 T5 @f@] b7=Beware, there will be no return! Still climb? [yn] (n) A] b y[TotalPart the Fighter of Law  30(30)  Pw 19(19) A] b Ŀ%@+fA] b 7[TotalPart the Fighter of Law ] St6 Dx4 Co8 In12 Wi10 Ch10 PalRedMalLaw Dlvl:1 $0 HP 30(30)  Pw 19(19)  AC1 Exp1 T5 Do you want your possessions identified? DYWYPI? [ynq] (n) C] b y Weapons a - an uncursed +3 long sword (weapon in hand) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 3 uncursed food rations {0} i - a blessed food ration {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} p - an uncursed scroll of heal other {0} Spellbooks g - an uncursed spellbook of repair armor (2:2) {0} Rings jC] b 7 - an uncursed ring of warning {0}(end) S] bE [TotalPart the Fighter of Law ] St6 Dx4 Co8 In12 Wi10 Ch10 PalRedMalLaw Dlvl:1 $0 HP 30(30)  Pw 19(19)  AC1 Exp1 T5 Do you want to see your attributes? [ynq] (n) U] byFinal Attributes: You had strayed. Your alignment was -3. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: regeneration. Scroll identification only worked 100 times out of 118. Ring identification only worked 4 times out of 16. Implant identification only worked 1 times out of 28. Wand identification only worked 3 times out of 9. Armor identification only worked 15 times out of 16. Spellbook identification only worked 2 times out of 8. Gem identification only worked 100 times out of 198. Tool identification only worked 5 times out of 11. Scroll drop chance was reduced to 97%. Weapon drop chance was reduced to 95%. Armor drop chance was reduced to 72%. Tool drop chance was reduced to 91%. Shop item generation was reduced to 89%. Musable item generation frequency had a negative bias of 79%. Mastering the following sU] b?kill taught you the hidden power: form VI (Niman). The following skill could not be trained at all: javelin. The following skill was trained at one fifth the usual rate: memorization. The following skill was limited to basic proficiency: knife. The following skill was limited to expert proficiency: occult spells. The following skill became untrainable if you tried to train it too early: occult spells (turn 3). The following skill became harder to train at higher skill levels: claw. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 19313. Monster spawn increase had reached its maximum at turn 134229. In this game, Eevee's evolution was flareon. Your limit for ascension was at turn 1334475. The monster class that cannot be genocided was vortex. The monster species that was sU] b$pawned more often: betha (freq bonus 3). The monster species that was spawned more often: bandit soldier (freq bonus 10). The monster species that was spawned more often: elan warrior (freq bonus 2). The monster species that was spawned more often: ant mummy (freq bonus 21). The monster species that was spawned more often: rancid defiler (freq bonus 3). The monster species that was spawned more often: oratorical autocade (freq bonus 4). --More--] bThe monster species that was spawned more often: calculated whirligig (freq bonus 4). The monster species that was spawned more often: Eliane's vulnerable sneaker (freq bonus 6). The monster species that was spawned more often: misarranged untidily (freq bonus 4). The monster species that was spawned more often: paunch appositive (freq bonus 24). The monster species that was spawned more often: tonic transmigratory (freq bonus 6). The monster species that was spawned more often: moistful ratted (freq bonus 3). The monster species that was spawned more often: violated alien (freq bonus 15). The monster species that was spawned more often: weregrue (freq bonus 1). The monster species that was spawned more often: sisis wep (freq bonus 12). The monster species that was spawned more often: harisen (freq bonus 30). The monster species that was spawned more often: troll chieftain (freq bonus 2). The monster species that was spawned more o] bften: transvestite (freq bonus 8). The monster species that was spawned more often: supranational scrappiest (freq bonus 4). The monster species that was spawned more often: kagero cuttie (freq bonus 40). The monster trait that was more common: monsters whose attacks create traps (freq bonus 2). The monster trait that was more common: monsters that wait for you to come (freq bonus 2). The monster species that was never randomly spawned: boogymen jazzily. The monster species that was never randomly spawned: Bundle Nadja's hugging boot. The monster species that was never randomly spawned: Photon Earth. The monster species that was never randomly spawned: tiny dragon. The monster species that was never randomly spawned: chrome captain. The monster species that was never randomly spawned: postformed crenel. The monster species that was never randomly spawned: giant ant. [24] b;1HThe monster species that was never randomly spawned: white jelly. The monster species that was never randomly spawned: devised wort. The monster species that was never randomly spawned: war elf. The RNG hath decreed that this item was never generated: crystal boots (glass boots). The RNG hath decreed that this item was never generated: gauntlets of missing information (nondescript gloves). The RNG hath decreed that this item was never generated: sledge hammer ((null)). The RNG hath decreed that this item was never generated: dementia boots (ankle boots). The RNG hath decreed that this item was never generated: oolong tea (wormwood). The RNG hath decreed that this item was never generated: amulet of prism (prismatic). The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 5). The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 11). [35;1] bHThe RNG hath decreed that this item was generated more often: brick missile ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 13). The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 6). The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 37). The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 11). The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 30). The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 6). --More-- ^ b The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 8). The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 6). The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 11). The RNG hath decreed that this item was generated more often: cursed part stone (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 4). The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 8). The RNG hath decreed that this item was generated more often: helmet ^ b[ of undead warning (dark helmet, freq bonus 11). The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 6). The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 34). The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield). The RNG hath decreed that this item was always generated cursed: bone club ((null)). The RNG hath decreed that this item was always generated cursed: cyan spell cloak (cyanism cloak). The RNG hath decreed that this item was always generated cursed: stealth (pageless). The RNG hath decreed that this trap was always invisible: elder tentacling trap. The RNG hath decreed that this trap was generated more often: techcap trap (freq bonus 12). Trap randomization happened for 1 in 706 traps. Traps were spawned invisible 1 tim ^ b Zes in 82. Traps were extra hard to find 7% of the time. Next attribute increase check would have come at turn 190. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You had 1000 alla remaining. You were poison resistant. You were immune to sickness. You had not decided on your sexuality yet. Your chance to block was 27%. You were aware of the presence of undead. You were aware of the presence of demons. You had 1490 points of nutrition remaining. You had mana regeneration. You were fast. Your luck was zero. You had spell retention for remembering 50 spells. You could not have safely prayed (756). You survived. --More--o^ b Ŀ%@+fo^ b +[TotalPart the Fighter of Law ] St6 Dx4 Co8 In12 Wi10 Ch10 PalRedMalLaw Dlvl:1 $0 HP 30(30)  Pw 19(19)  AC1 Exp1 T5 Do you want to see your discoveries? [ynq] (n) r^ bn Discoveries  Armor helmet (grunter helmet) leather gloves (heavenly gloves) low boots (walking shoes) Scrolls scroll of healing (DOGO FUTSF) scroll of mana (STUNT OF GHOST IS DIFFER) scroll of phase door (MUCH THEEF VERY ROCK) scroll of standard id (I WANT TO HERB MY BIKE UP) scroll of cure (AENNERGESCHICHTEN) scroll of heal other (ABOUT ES PHYSIKALISCH SCHLAENGELTE IHN) * scroll of extra healing (FRANCESCA DUMMTRULLA DOOF IS A TOTAL MARY SUE) * scroll of greater mana restoration (YOU ARE CLOSE TO DEATH) Spellbooks spellbook of repair armor (stolen) Rings ring of warning (spanish) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhingr^ b (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) ^ bZx[TotalPart the Fighter of Law ] St6 Dx4 Co8 In12 Wi10 Ch10 PalRedMalLaw Dlvl:1 $0 HP 30(30)  Pw 19(19)  AC1 Exp1 T5 Do you want an account of creatures vanquished? [ynq] (n) ^ b+n Vanquished creatures:  0 kittens (1 created) 0 knifolds (1 created) 0 sicklichens (1 created) 0 nolds (1 created) 0 newts (1 created) 0 novice medium walls (1 created)  6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--^ bi Do you want to see your conduct? [ynq] (n) ^ bGy Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of -3. You had a maximum alignment of 0.--More--^ b%^ bHFare thee well TotalPartyKill the Paladin... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 5 moves. You were level 1 with a maximum of 30 hit points when you escaped.--More--^ b]  ^ bb@ Since you escaped early, the score list will not be checked.