,dZ Player: TheBilby Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2023-04-05.00:34:32.ttyrec Time: (1680654872) Wed Apr 5 00:34:32 2023 ,d$ This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. ,d WShall I pick a character's race, role, gender and alignment for you? [ynq] ,d =y,d;.NContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--,dsi Ŀd@$[TheBilby the Cash Stealer ] St5 Dx17 Co4 In13 Wi6 Ch14 PicHrbMalLaw Dlvl:1 $200 HP 16(16)  Pw 4(4)  AC3 Exp1 T1  It is written in the Book of Danzai:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavit,di :ies of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Danzai seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Cash Stealer, have been heralded from birth as the instrument of Danzai. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Danzai!--More-- ,dL  ,dX }Hello TheBilby, welcome to SlashEMExtended! You are a lawful male herbalist Pickpocket.--More--#,d9You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--#,d p Message of the day: This is a reminder that you should be playing the game on a terminal with the dimensions 80x25. Yes, you read that right, 80x25, not that weird 80x24 default that many terminal emulators seem to have. If you haven't already, open your terminal settings NOW and change it to 80x25 or you'll keep wondering why the bottom status line disappears when it gets too long! But also, don't make the terminal bigger - if you set it to wacky values like 88x25 or 137x34 or whatever, the bottom status line won't work properly either!--More--$,d8$,d[TheBilby the Cash Stealer ] St5 Dx17 Co4 In13 Wi6 Ch14 PicHrbMalLaw  16(16)  Pw 4(4)  AC3 Exp1 T1 You are lucky! Full moon tonight.$,dP$  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) $,dK d[TheBilby the Cash Stealer ] St5 Dx17 Co4 In13 Wi6 Ch14 PicHrbMalLaw  16(16)  Pw 4(4)  AC3 Exp1 T1 %,dYh Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) /,du- + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) 1,d,x+Really quit? WARNING: this will erase your game permanently! [yes/no]? 3,dX y3,d% e3,ds4,d"[TheBilby the Cash Stealer  16(16)  Pw 4(4) 4,dlĿd@$4,d4[TheBilby the Cash Stealer ] St5 Dx17 Co4 In13 Wi6 Ch14 PicHrbMalLaw Dlvl:1 $200 HP 16(16)  Pw 4(4)  AC3 Exp1 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) 6,d"n Weapons  a - 10 uncursed +0 daggers (wielded) {40}  b - 2 uncursed +0 knives (alternate weapon; not wielded) {4}  f - an uncursed +1 scalpel {2}  Armor  d - an uncursed +0 pair of leather gloves (being worn) {4}  e - a blessed +0 cloak of displacement (being worn) {4}  Comestibles  q - 27 uncursed apples {0}  Scrolls  r - 5 uncursed scrolls of healing {0}  s - 4 uncursed scrolls of mana {0}  t - 3 uncursed scrolls of phase door {0}  u - 2 uncursed scrolls of standard id {0}  v - an uncursed scroll of cure {0}  w - an uncursed scroll of heal other {0}  Spellbooks  o - a blessed spellbook of healing (4:2) {0}  p - a blessed spellbook of stone to flesh (0:2) {0}  Potions  i - 2 uncursed finalized potions of healing {0}  j - 2 uncursed potions of healing {0}  k - 2 blessed finalized potions of extra heal6,ding {0}  l - 2 uncursed potions of extra healing {0}  Wands  m - an uncursed wand of sleep (0:13) {0}  n - an uncursed wand of healing (0:8) {0}  Tools  c - an uncursed lock pick {0} (1 of 2)6,df + Contents of the medical kit:  a cursed bandage {1} a * uncursed phial {2} an uncursed bandage {1}--More--7,d Ŀd@$7,d '[TheBilby the Cash Stealer ] St5 Dx17 Co4 In13 Wi6 Ch14 PicHrbMalLaw Dlvl:1 $200 HP 16(16)  Pw 4(4)  AC3 Exp1 T1 Do you want to see your attributes? [ynq] (n) 8,dúnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: numbopathy. You could not have this property intrinsically: cold resistance. Scroll identification only worked 100 times out of 165. Potion identification only worked 3 times out of 18. Amulet identification only worked 15 times out of 17. Implant identification only worked 1 times out of 5. Wand identification only worked 3 times out of 4. Spellbook identification only worked 2 times out of 5. Gem identification only worked 100 times out of 165. Scroll drop chance was reduced to 97%. Ring drop chance was reduced to 73%. Wand drop chance was reduced to 94%. Potion drop chance was reduced to 92%. Weapon drop chance was reduced to 94%. Armor drop chance was reduced to 85%. Shop item generation was reduced t8,d!o 93%. Musable item generation frequency had a negative bias of 12%. Concealing monsters were spawned underneath items 76% of the time only. Monster death drops spawned with only 93% chance. Mastering the following skill taught you the hidden power: bare-handed combat. The following skill was trained at half the usual rate: high heels. The following skill was trained at one fifth the usual rate: squeaking. The following skill was limited to skilled proficiency: trident. --More--9,dJThe following skill was limited to expert proficiency: firearms. The following skill became untrainable if you tried to train it too early: matter spells (turn 23). The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 25286). The following skill became harder to train at higher skill levels: protection spells. Number of artifacts generated was 0. Number of fake artifacts generated was 1. Your hairstyle was 'wasteland' and your beard type is 'comrade'. Your amount of casino chips was 0. The last time you got a new haircut was 5000 turns ago. Your areola diameter was 22. Monster spawn increase would have started at turn 136128. Monster spawn increase had reached its maximum at turn 499224. In this game, Eevee's evolution was leafeon. Maximum amount of combined random monster spawn freqs was 2403. Your limit for ascension was at turn 7747200. The monster class9,d that cannot be genocided was arachnid or centipede. The monster class that was spawned more often: bat or bird (freq bonus 2). The monster species that was spawned more often: vacuum force fungus (freq bonus 4). The monster species that was spawned more often: edgy fungus (freq bonus 14). The monster species that was spawned more often: byzantine soldier (freq bonus 10). The monster species that was spawned more often: hard colony (freq bonus 8). The monster species that was spawned more often: receive interjected (freq bonus 6). The monster species that was spawned more often: gumlike churching (freq bonus 24). The monster species that was spawned more often: swooping profiteering nagged (freq bonus 7). The monster species that was spawned more often: damndest heavier (freq bonus 15). The monster species that was spawned more often: insentient anon inconsumable fabian (freq b9,dg+onus 8). The monster species that was spawned more often: wall dweller (freq bonus 72). The monster species that was spawned more often: nonplused inc parlay (freq bonus 28). The monster species that was spawned more often: brass dragon bat (freq bonus 8). --More--9,dk' The monster species that was spawned more often: COM2COM (freq bonus 9). The monster species that was spawned more often: locomoted tanka deleing (freq bonus 5). The monster species that was spawned more often: pack rat (freq bonus 3). The monster species that was spawned more often: gruesomely tabletting (freq bonus 4). The monster species that was spawned more often: gang femmy (freq bonus 12). The monster species that was spawned more often: corrabid rat (freq bonus 36). The monster species that was spawned more often: divine yga (freq bonus 32). The monster species that was spawned more often: delusionary medicament (freq bonus 8). The monster trait that was more common: monsters with sleep resistance (freq bonus 12). The monster trait that was more common: monsters with sleep resistance (freq bonus 1). The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 2). The monster trait that 9,d' was more common: monsters that make boss taunts (freq bonus 2). The monster species that was never randomly spawned: gray fungus. The monster species that was never randomly spawned: dim girl. The monster species that was never randomly spawned: catlike coating. The monster species that was never randomly spawned: sally-line. The monster species that was never randomly spawned: ceramic golem. The monster species that was never randomly spawned: rudest elaboration. The monster species that was never randomly spawned: radiant stalk. The monster species that was never randomly spawned: unburned galvanizing. The monster species that was never randomly spawned: ivory monk. The monster species that was never randomly spawned: sumatran euphemistic. The RNG hath decreed that this item was never generated: speedbug boots (profiled boots). The RNG hath decreed that this ite9,d( m was never generated: invis walkers (steel toed boots). The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 6). The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 146). The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 12). The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 38). --More--9,dlTThe RNG hath decreed that this item was generated more often: identify curd helmet (speechpipe helmet, freq bonus 44). The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 7). The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 17). The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 7). The RNG hath decreed that this item was generated more often: shadow five-seven bullet ((null), freq bonus 23). The RNG hath decreed that this item was generated more often: cubic star ((null), freq bonus 43). The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 16). The RNG hath decreed that this item was generated more often: celestial pole ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: cloak of insul9,d%Uation (long overcoat, freq bonus 6). The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 12). The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 11). The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 8). The RNG hath decreed that this item was generated more often: bad equipment (FIXED AND FINISHED, freq bonus 9). The RNG hath decreed that this item was generated more often: ancus (stone polearm, freq bonus 2). The RNG hath decreed that this item was generated more often: alloy club ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 6). The RNG hath decreed that this item class was generated more often: Armor (freq bonus 85). The RNG hath decreed that this item was always generated 9,dUcursed: quaffer helmet (water-pipe helmet). The RNG hath decreed that this item was always generated cursed: Madeleine plateau boots (paper shoes). The RNG hath decreed that this item was always generated cursed: shadow horn (horn). The RNG hath decreed that this trap was always invisible: laser trap. The RNG hath decreed that this trap was generated more often: doom trap (freq bonus 4). Trap randomization happened for 1 in 20 traps. Traps were spawned invisible 1 times in 84. Traps were extra hard to find 16% of the time. Next attribute increase check would have come at turn 357. Strength training was 0. Dexterity training was 0. Wisdom training was 0. --More--:,dAConstitution training was 0. Your sanity was 0. You had 1000 alla remaining. You were poison resistant. You had not decided on your sexuality yet. You were prevented from having numbopathy (0). You had 1500 points of nutrition remaining. You were displaced. You were stealthy. You were lucky (1). You had spell retention for remembering 30 spells. You could not have safely prayed (184). You survived. --More--:,dJĿd@$:,d([TheBilby the Cash Stealer ] St5 Dx17 Co4 In13 Wi6 Ch14 PicHrbMalLaw Dlvl:1 $200 HP 16(16)  Pw 4(4)  AC3 Exp1 T1 Do you want to see your discoveries? [ynq] (n) :,dn Discoveries   Armor  leather gloves (alloy gloves)  cloak of displacement (angband cloak)  Scrolls  scroll of healing (A ZA Z0 9)  scroll of mana (DOORMASH GRAFFITI LOOK LIKE AMULETS ARRRGH)  scroll of phase door (QUIETOS HOMINES SUMUS ET EGO VOS AMICOS)  scroll of standard id (FRANCESCA DUMMTRULLA DOOF IS A TOTAL MARY SUE)  scroll of cure (HALP WHY AM I SO BAD)  scroll of heal other (THE MISSINGNO DOES NOT CAUSE CRASH BUGS)  * scroll of extra healing (THE GIAGGOSTUONO)  * scroll of greater mana restoration (JOUKKUE LAEIKSE VAKAVIMMIKSI TAITEILIJOISTA)  Spellbooks  spellbook of healing (second-hand)  spellbook of stone to flesh (wide)  Potions  potion of healing (freezing)  potion of extra healing (sparkly)  Wands  wand of sleep (spiraling)  wand of healing (pointed) [24;:,dB1H Tools  medical kit (leather bag)  Gems  * dilithium crystal (white)  * magicite crystal (blue)  * wonder stone (blue) (1 of 18);,d7 * diamond (white)  * cirmocline stone (pink)  * ruby (red)  * spectrolite stone (dark blue)  * jacinth stone (orange)  * sapphire (blue)  * black opal (black)  * emerald (green)  * dioptase stone (radiant)  * morganite stone (pink)  * iolite stone (dark blue)  * turquoise stone (blue)  * orthoclase stone (yellow)  * citrine stone (yellow)  * andalusite stone (radiant)  * aquamarine stone (green)  * peridot (cyan)  * charoite stone (violet)  * amber stone (yellowish brown)  * amazonite stone (green)  * sodalith stone (blue)  * tanzanite stone (dark blue)  * topaz stone (yellowish brown)  * vivianite stone (blue)  * epidote stone (red)  * jet stone (black)  * opal (white)  * chalcedon stone (cyan)  * chrysocolla stone (cyan) (2 of 18);,d  * grandidierite stone (dark blue)  * malachite (green)  * chrysoberyl stone (yellow)  * covelline stone (blue)  * rose quartz stone (pink)  * garnet stone (red)  * kunzite stone (pink)  * amethyst stone (violet)  * spinel (violet)  * cyan stone (teal)  * lapis lazuli (blue)  * jasper stone (red)  * moonstone (yellow)  * prehnite stone (radiant)  * fluorite stone (blue)  * disthene stone (teal)  * apophyllite stone (cyan)  * obsidian stone (black)  * larimar stone (dark blue)  * agate stone (orange)  * tourmaline (green)  * rhodochrosite stone (red)  * anhydrite stone (cyan)  * halite stone (white)  * marble stone (white)  * morion stone (black)  * jade stone (green)  * worthless piece of white glass (white)  * worthless piece of blue glass (blue) (3 of 18)<,dD * worthless piece of red glass (red)  * worthless piece of yellowish brown glass (yellowish brown)  * worthless piece of orange glass (orange)  * worthless piece of yellow glass (yellow)  * worthless piece of black glass (black)  * worthless piece of pink glass (pink)  * worthless piece of cyan glass (cyan)  * worthless piece of teal glass (teal)  * worthless piece of green glass (green)  * worthless piece of radiant glass (radiant)  * worthless piece of violet glass (violet)  * worthless piece of dark blue glass (dark blue)  * Elif's jewel (white)  * Madeleine's jewel (blue)  * Sandra's jewel (red)  * Nadja's jewel (yellowish brown)  * Solvejg's jewel (orange)  * Thai's jewel (yellow)  * Elena's jewel (black)  * Wendy's jewel (pink)  * Anastasia's jewel (cyan)  * Jessica's jewel (teal)  * Marlena's jewel (green)  * Femmy's jewel (radiant)  <,d* Natalje's jewel (violet)  * Jana's jewel (dark blue)  * Karin's jewel (white)  * Jeanetta's jewel (blue)  * Kati's jewel (red) (4 of 18)<,dX * Claudia's jewel (yellowish brown)  * Victoria's jewel (orange)  * Maurah's jewel (yellow)  * Juen's jewel (black)  * Kristina's jewel (pink)  * Sarah's jewel (cyan)  * Katharina's jewel (teal)  * Julietta's jewel (green)  * Meltem's jewel (radiant)  * Melissa's jewel (violet)  * Patricia's jewel (dark blue)  * Ludgera's jewel (white)  * Yvonne's jewel (blue)  * Eveline's jewel (red)  * Nelly's jewel (yellowish brown)  * Arabella's jewel (orange)  * Ruea's jewel (yellow)  * Jette's jewel (black)  * Verena's jewel (pink)  * Lou's jewel (cyan)  * Anita's jewel (teal)  * Marike's jewel (green)  * Kristin's jewel (radiant)  * Henrietta's jewel (violet)  * Antje's jewel (dark blue)  * Almut's jewel (white)  * Anna's jewel (blue)  * Sing's jewel (red)  * Ina's jewel (yellowish brown) (5 of 18)<,d. * Antje's second jewel (dark blue)  * Julia's jewel (yellow)  * Nicole's jewel (black)  * Jennifer's jewel (pink)  * Natalia's jewel (cyan)  * Annemarie's jewel (teal)  * Gudrun's jewel (green)  * Lisa's jewel (radiant)  * Katrin's jewel (violet)  * Ella's jewel (dark blue)  * Larissa's jewel (white)  * Kerstin's jewel (blue)  * Manuela's jewel (red)  * Jil's jewel (yellowish brown)  * Bridghitte's jewel (orange)  * Laura's jewel (yellow)  * Nora's jewel (black)  * Susanne's jewel (pink)  * Rita's jewel (cyan)  * Janina's jewel (teal)  * Rosa's jewel (pink)  * Ksenia's jewel (teal)  * Lydia's jewel (red)  * Conny's jewel (dark blue)  * Katia's jewel (yellowish brown)  * Mariya's jewel (green)  * Elise's jewel (radiant)  * Ronja's jewel (yellow)  * Ariane's jewel (black) (6 of 18)<,d  * Johanna's jewel (orange)  * Inge's jewel (cyan)  * Ruth's jewel (white)  * Magdalena's jewel (orange)  * Marleen's jewel (radiant)  * Klara's jewel (pink)  * Friederike's jewel (yellow)  * Naomi's jewel (blue)  * Ute's jewel (teal)  * Jasieen's jewel (black)  * Yasaman's jewel (yellowish brown)  * May-Britt's jewel (dark blue)  * Nadine's jewel (black)  * Luisa's jewel (orange)  * Irina's jewel (violet)  * Liselotte's jewel (yellow)  * Greta's jewel (yellowish brown)  * Jane's jewel (dark blue)  * Sue Lyn's jewel (white)  * Charlotte's jewel (green)  * Hannah's jewel (pink)  * Little Marie's jewel (radiant)  * Dora's jewel (orange)  * luckstone (gray)  * healthstone (gray)  * manastone (gray)  * stone of magic resistance (gray)  * sleepstone (gray)  * loadboulder (gray) (7 of 18)<,dK  * loadstone (gray)  * touchstone (gray)  * right mouse button stone (gray)  * display loss stone (gray)  * spell loss stone (gray)  * yellow spell stone (gray)  * auto destruct stone (gray)  * memory loss stone (gray)  * inventory loss stone (gray)  * blacky stone (gray)  * menu bug stone (gray)  * speedbug stone (gray)  * superscroller stone (gray)  * free hand bug stone (gray)  * unidentify stone (gray)  * stone of thirst (gray)  * unlucky stone (gray)  * shades of grey stone (gray)  * stone of fainting (gray)  * stone of cursing (gray)  * stone of difficulty (gray)  * deafness stone (gray)  * antimagic stone (gray)  * weakness stone (gray)  * rot thirteen stone (gray)  * bishop stone (gray)  * confusion stone (gray)  * dropbug stone (gray)  * DSTW stone (gray) (8 of 18)=,dj * status stone (gray)  * alignment stone (gray)  * stairstrap stone (gray)  * uninformation stone (gray)  * farlook stone (gray)  * respawn stone (gray)  * captcha stone (gray)  * nonsacred stone (gray)  * starvation stone (gray)  * dropless stone (gray)  * low effect stone (gray)  * inviso stone (gray)  * ghostly stone (gray)  * dehydrating stone (gray)  * stone of hate (gray)  * directional swap stone (gray)  * nonintrinsical stone (gray)  * dropcurse stone (gray)  * stone of naked stripping (gray)  * antilevel stone (gray)  * stealer stone (gray)  * rebel stone (gray)  * shit stone (gray)  * stone of misfiring (gray)  * stone of permanence (gray)  * amnesia stone (gray)  * bigscript stone (gray)  * bank stone (gray)  * map stone (gray) (9 of 18)=,dU * technique stone (gray)  * disenchantment stone (gray)  * verisiert stone (gray)  * chaos terrain stone (gray)  * muteness stone (gray)  * engraving stone (gray)  * magic device stone (gray)  * book stone (gray)  * level stone (gray)  * quiz stone (gray)  * stone of intrinsic loss (gray)  * blood loss stone (gray)  * bad effect stone (gray)  * trap creation stone (gray)  * stone of vulnerability (gray)  * item-teleporting stone (gray)  * metabolic stone (gray)  * stone of no return (gray)  * egostone (gray)  * fast forward stone (gray)  * rotten stone (gray)  * unskilled stone (gray)  * low stat stone (gray)  * training stone (gray)  * exercise stone (gray)  * turn limit stone (gray)  * weak sight stone (gray)  * chatter stone (gray)  * disconnect stone (gray) (10 of 18)=,d' * screw stone (gray)  * bossfight stone (gray)  * entire level stone (gray)  * bone stone (gray)  * autocurse stone (gray)  * highlevel stone (gray)  * spell memory stone (gray)  * sound effect stone (gray)  * time use stone (gray)  * nastycurse stone (gray)  * real lie stone (gray)  * escape past stone (gray)  * pethate stone (gray)  * pet lashout stone (gray)  * petstarve stone (gray)  * petscrew stone (gray)  * tech loss stone (gray)  * proofloss stone (gray)  * un-invis stone (gray)  * detectation stone (gray)  * lootcut stone (gray)  * monster speed stone (gray)  * scaling stone (gray)  * inimical stone (gray)  * white spell stone (gray)  * greyout stone (gray)  * quasar stone (gray)  * mommy stone (gray)  * horror stone (gray) (11 of 18)=,d * artificial stone (gray)  * wereform stone (gray)  * antiprayer stone (gray)  * evil patch stone (gray)  * hard mode stone (gray)  * secret attack stone (gray)  * eater stone (gray)  * covetous stone (gray)  * non-seeing stone (gray)  * darkmode stone (gray)  * unfindable stone (gray)  * homicide stone (gray)  * multitrapping stone (gray)  * wakeup call stone (gray)  * grayout stone (gray)  * gray center stone (gray)  * checkerboard stone (gray)  * clockwise stone (gray)  * counterclockwise stone (gray)  * lag stone (gray)  * blesscurse stone (gray)  * delight stone (gray)  * discharge stone (gray)  * trash stone (gray)  * filtering stone (gray)  * deformatting stone (gray)  * flicker strip stone (gray)  * undressing stone (gray)  * hyper blue stone (gray) (12 of 18)=,d3E  * no-light stone (gray)  * paranoia stone (gray)  * fleece stone (gray)  * interruption stone (gray)  * dustbin stone (gray)  * battery stone (gray)  * butterfinger stone (gray)  * miscasting stone (gray)  * message suppression stone (gray)  * stuck announcement stone (gray)  * storm stone (gray)  * maximum damage stone (gray)  * latency stone (gray)  * starlit sky stone (gray)  * trap knowledge stone (gray)  * highscore stone (gray)  * pink spell stone (gray)  * green spell stone (gray)  * EVC stone (gray)  * underlaid stone (gray)  * damage meter stone (gray)  * weight stone (gray)  * infofuck stone (gray)  * black spell stone (gray)  * cyan spell stone (gray)  * heap stone (gray)  * blue spell stone (gray)  * tron stone (gray)  * red spell stone (gray) (13 of 18)>,dC * too heavy stone (gray)  * elongated stone (gray)  * wrapover stone (gray)  * destruction stone (gray)  * melee prefix stone (gray)  * automore stone (gray)  * unfair attack stone (gray)  * bad part stone (gray)  * completely bad part stone (gray)  * evil variant stone (gray)  * really bad stone (gray)  * covid stone (gray)  * blast stone (gray)  * orange spell stone (gray)  * violet spell stone (gray)  * longing stone (gray)  * cursed part stone (gray)  * quaversal stone (gray)  * appearance shuffling stone (gray)  * brown spell stone (gray)  * choiceless stone (gray)  * goldspell stone (gray)  * deprovement stone (gray)  * initialization stone (gray)  * gushlush stone (gray)  * soiltype stone (gray)  * dangerous terrain stone (gray)  * fallout stone (gray)  * mojibake stone (gray) (14 of 18)>,dV * gravation stone (gray)  * uncalled stone (gray)  * exploding dice stone (gray)  * permacurse stone (gray)  * shrouded identity stone (gray)  * feeler gauge stone (gray)  * long screwup stone (gray)  * wing yellow stone (gray)  * life saving stone (gray)  * curseuse stone (gray)  * cut nutrition stone (gray)  * skill loss stone (gray)  * autopilot stone (gray)  * force stone (gray)  * monster glyph stone (gray)  * changing directive stone (gray)  * container kaboom stone (gray)  * option stone (gray)  * miscolor stone (gray)  * one rainbow stone (gray)  * colorshift stone (gray)  * top line stone (gray)  * caps stone (gray)  * un-knowledge stone (gray)  * darkhance stone (gray)  * dschueueuet stone (gray)  * nopeskill stone (gray)  * steal degrade stone (gray)  * left inventory stone (gray) (15 of 18>,dV)>,d`L * fluctuating speed stone (gray)  * tarmustrokingnora stone (gray)  * failure stone (gray)  * bright cyan spell stone (gray)  * frequentation spawn stone (gray)  * pet AI stone (gray)  * satan stone (gray)  * rememberance stone (gray)  * pokelie stone (gray)  * autopickup stone (gray)  * dywypi stone (gray)  * silver spell stone (gray)  * metal spell stone (gray)  * platinum spell stone (gray)  * manler stone (gray)  * doorning stone (gray)  * nownsible stone (gray)  * elm street stone (gray)  * monnoise stone (gray)  * rang call stone (gray)  * recurring spell loss stone (gray)  * anti training stone (gray)  * techout stone (gray)  * stat decay stone (gray)  * movemork stone (gray)  * sane treble stone (gray)  * statcrease stone (gray)  * simeout stone (gray)  * giant explorer stone (gray) (16 of 18)>,d * trapwarp stone (gray)  * yawm stone (gray)  * chaoscradle stone (gray)  * tez stone (gray)  * bossgod stone (gray)  * ubergod stone (gray)  * too-good-go stone (gray)  * killer room stone (gray)  * funwall stone (gray)  * nasty stone (gray)  * salt chunk (gray)  * whetstone (gray)  * small piece of unrefined mithril (gray)  * silver slingstone (gray)  * talc (gray)  * graphite (gray)  * volcanic glass fragment (gray)  * conundrum nugget (gray)  * starlightstone (gray)  * flint stone (gray)  * lead clump (gray)  * bone fragment (gray)  * meteor fragment (gray)  * amber fragment (gray)  * sling ammo (gray)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom) (17 of 18)>,dc j * acid venom (splash of venom)  * segfault venom (splash of venom) (18 of 18)>,dCuĿd@$>,d|u3[TheBilby the Cash Stealer ] St5 Dx17 Co4 In13 Wi6 Ch14 PicHrbMalLaw Dlvl:1 $200 HP 16(16)  Pw 4(4)  AC3 Exp1 T1 Do you want an account of creatures vanquished? [ynq] (n) ?,dn Vanquished creatures:  0 little dogs (1 created) 0 wussy cats (1 created) 0 jellies (1 created) 0 hehehe-hehe tinies (1 created) 0 cardboard golems (1 created) 0 perfume dispensers (1 created)  6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--?,dC! Do you want to see your conduct? [ynq] (n) @,d|6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--@,dC1Goodbye TheBilby the Pickpocket... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 200 pieces of gold, after 1 move. You were level 1 with a maximum of 16 hit points when you quit.--More--A,dF  A,dG7 Since you quit, the score list will not be checked.