,dj Player: TheBilby Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2023-04-05.00:28:46.ttyrec Time: (1680654526) Wed Apr 5 00:28:46 2023 ,dThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. ,d1Restoring save file...,d9,d)[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw Dlvl:1 $4063 HP 14(14)  Pw 12(12)  AC9 Exp1 T1 You return to level 1 in The Dungeons of Doom.--More--,d'aĿ + @ ##@ ,daG[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw Dlvl:1 $4063 HP 14(14)  Pw 12(12)  AC9 Exp1 T1 Hello TheBilby, the insectoid Politician, welcome back to SlashEMExtended!,db[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T1 You are lucky! Full moon tonight.,d= Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ,d _[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T1 ,d  Armor a - a cursed +2 T-shirt (being worn) {2} b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) ,dM,[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T1 ,d Armor a - a cursed +2 T-shirt (being worn) {2} b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) ,dn ,[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T1 ,dn  Armor a - a cursed +2 T-shirt (being worn) {2} b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) ,d,[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T1 ,d Armor a - a cursed +2 T-shirt (being worn) {2} b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) ,du ,[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T1 ,d  Discoveries  Armor low boots (walking shoes) Scrolls scroll of healing (RODNEYS TOWER ALLOWS MONSTERS TO GENOCIDE YOU AND THERE IS ZERO DEFENSE AGAINST THAT) scroll of mana (FUK DA SAC) scroll of phase door (DEF STAND PROTECT THE ATTACK LOWED IS HARSH) scroll of standard id (NOTARY SOJAC) scroll of cure (LOMA ZATH AION ACHTHASE MA) scroll of heal other (ABSOLUTELY SAFE VACCINE) * scroll of extra healing (YOU CAN THREE TIMES GUESS ADVISE) * scroll of greater mana restoration (I WILL HOLD YOU YOU FOR ASSHOLE) Tools bag of holding (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) ,d]Ŀ+@#@ [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw Dlvl:1 $4063 HP 14(14)  Pw 12(12)  AC9 Exp1 T1 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T1 ,d" Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ,d _[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T1 ,d  Armor a - a cursed +2 T-shirt (being worn) {2} b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) ,dT[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T1  Armor a - a cursed +2 T-shirt (being worn) {2} b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) ,dO[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T1  Armor a - a cursed +2 T-shirt (being worn) {2} b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) ,d,[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T1 ,di Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ,dy :[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T1  Armor a - a cursed +2 T-shirt (being worn) {2} b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) ,d ,[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T1 ,d)  Armor a - a cursed +2 T-shirt (being worn) {2} b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) ,d[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T1  Armor a - a cursed +2 T-shirt (being worn) {2} b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) ,d@,[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T1 ,d, -What do you want to drop? [$a-m or ?*] ,d ,d Never mind.[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T1 ,d+AWhat do you want to use or apply? [de or ?*] ,df,dgNever mind.[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T1 ,d1[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T2 @,dLN Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ,d:[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T2  Armor a - a cursed +2 T-shirt (being worn) {2} b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) ,d ,[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T2 ,d; Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ,d2_[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T2 ,d5  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ,d7;_[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T2 ,dCount: 88,dm}Count: 886,dP Count: 8864,d Count: 32767,dC9 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T2 ,d9  Armor a - a cursed +2 T-shirt (being worn) {2} b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) ,d,[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T2 ,d Armor a - a cursed +2 T-shirt (being worn) {2} b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) ,d,[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T2 ,d Armor a - a cursed +2 T-shirt (being worn) {2} b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) ,d,[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T2 ,dƗ Armor a - a cursed +2 T-shirt (being worn) {2} b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) ,d [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T2  Armor a - a cursed +2 T-shirt (being worn) {2} b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) ,dS [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T2  Armor a - a cursed +2 T-shirt (being worn) {2} b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) ,dƗ,[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T2 ,d Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ,d_[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T2 ,d[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T2 ,d Armor a - a cursed +2 T-shirt (being worn) {2} b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) ,dQ,[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T2 ,dE  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ,d } + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) ,d+Do you want to turn on the number pad? [yn] (n) ,dWH y Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  assholemode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true] (1 of 5) ,d#`j[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw Dlvl:1 $4063 HP 14(14)  Pw 12(12)  AC9 Exp1 T2 Ŀ + @ ##@  Armor a - a cursed +2 T-shirt (being worn) {2} b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) ,d,[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T2  ,d Armor a - a cursed +2 T-shirt (being worn) {2} b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) ,d~h [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T2  Armor a - a cursed +2 T-shirt (being worn) {2} b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) ,d ,[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T2  ,d  Armor a - a cursed +2 T-shirt (being worn) {2} b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) ,d@,[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T2  ,d;A Armor a - a cursed +2 T-shirt (being worn) {2} b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) ,dPW,[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T2  ,dW Armor a - a cursed +2 T-shirt (being worn) {2} b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) ,du),[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T2  ,d) Armor a - a cursed +2 T-shirt (being worn) {2} b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) ,d ,[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T2  ,dM  Armor a - a cursed +2 T-shirt (being worn) {2} b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) ,d>?,[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T2 ,dq? Armor a - a cursed +2 T-shirt (being worn) {2} b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) ,dp[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T2  Armor a - a cursed +2 T-shirt (being worn) {2} b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) ,dh [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T2  Armor a - a cursed +2 T-shirt (being worn) {2} b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) ,d ,[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T2 ,dh Discoveries  Armor low boots (walking shoes) Scrolls scroll of healing (RODNEYS TOWER ALLOWS MONSTERS TO GENOCIDE YOU AND THERE IS ZERO DEFENSE AGAINST THAT) scroll of mana (FUK DA SAC) scroll of phase door (DEF STAND PROTECT THE ATTACK LOWED IS HARSH) scroll of standard id (NOTARY SOJAC) scroll of cure (LOMA ZATH AION ACHTHASE MA) scroll of heal other (ABSOLUTELY SAFE VACCINE) * scroll of extra healing (YOU CAN THREE TIMES GUESS ADVISE) * scroll of greater mana restoration (I WILL HOLD YOU YOU FOR ASSHOLE) Tools bag of holding (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) ,dĿ+@#@ [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw Dlvl:1 $4063 HP 14(14)  Pw 12(12)  AC9 Exp1 T2 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T2 ,dv Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ,dM + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) ,d0+ Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  assholemode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm ,d@ [true]  j - classic_status [true] (1 of 5)2,d [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw Dlvl:1 $4063 HP 14(14)  Pw 12(12)  AC9 Exp1 T2 Ŀ + @ ##@ 2,dl  Armor a - a cursed +2 T-shirt (being worn) {2} b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) 3,dt ,[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T2 3,det  Armor a - a cursed +2 T-shirt (being worn) {2} b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) 4,d.[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T2  Armor a - a cursed +2 T-shirt (being worn) {2} b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) 4,d~ ,[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T2 4,d  Armor a - a cursed +2 T-shirt (being worn) {2} b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) 5,d3[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T2  Armor a - a cursed +2 T-shirt (being worn) {2} b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) 6,d,,[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T2 6,dl Armor a - a cursed +2 T-shirt (being worn) {2} b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) 6,d@[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T2  Armor a - a cursed +2 T-shirt (being worn) {2} b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) 6,d^o [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T2  Armor a - a cursed +2 T-shirt (being worn) {2} b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4}(end) 8,d>^,[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T2 9,d Unknown command '^J'.[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T2 9,d89 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T2 :,d=YDon't be ridiculous! Your current form cannot realistically wield a weapon!--More--:,d #Try anyway? [yn] (n) =,d{n[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T2 ?,d ?,d> Unknown command '^J'.[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T2 A,d2[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T2 B,d-What do you want to drop? [$a-m or ?*] C,dE>C,d?Never mind.[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T2 D,d Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) E,dw_[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T2 G,dlLoot in what direction? I,dyI,dNever mind.[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T2 I,dM gDon't be ridiculous! Your current form cannot realistically wield a weapon!--More--N,d( #Try anyway? [yn] (n) P,d 7yWhat do you want to wield? [- or ?*] S,d rS,d\u+You are already empty clawed.--More--U,de)[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw Dlvl:1 $4063 HP 14(14)  Pw 12(12)  AC9 Exp1 T2 Ŀ + @ ##@ Y,d 5There appears to be no shopkeeper here to receive your payment.[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T2 Z,dZ,d Unknown command '^J'.[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T2 \,dO Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ],d'( y+ Player  b - Steal from Monsters [M-b] c - Chat with Monsters [M-c] d - Do Kick e - Weapon Skills [M-k] m - Use your Monster Ability [M-m] o - Offer a Sacrifice [M-o] p - Pay the Shopkeeper s - Sit down [M-s] t - Controlled Teleport [C-t] T - Use Techniques [M-t] U - Remove 'I' markers [M-u] x - Show attributes y - Self-Polymorph [M-y](end) d,dZ+d,d{Z5There appears to be no shopkeeper here to receive your payment.[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T2 e,d CThere appears to be no shopkeeper here to receive your payment.[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T2 g,dF Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) i,d y+ Player  b - Steal from Monsters [M-b] c - Chat with Monsters [M-c] d - Do Kick e - Weapon Skills [M-k] m - Use your Monster Ability [M-m] o - Offer a Sacrifice [M-o] p - Pay the Shopkeeper s - Sit down [M-s] t - Controlled Teleport [C-t] T - Use Techniques [M-t] U - Remove 'I' markers [M-u] x - Show attributes y - Self-Polymorph [M-y](end) r,d~ [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T2 u,d)(For instructions type a ?)v,d; /Unknown direction: 't' (aborted).--More--y,dNy,dDone.[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T2 z,d Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) |,dJ_[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T2 },dU[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T2 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T3 <@},d [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T3 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T4 @@~,dCU[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T4 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T5 @@,d [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T5 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T6 @<,dF[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T6 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T7 @@,dR5[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T7 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T8 @@,dV[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T8 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T9 @,d1 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T9 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T10 @@,d) .[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T10 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T11 @@,dThere is a wall in the way![TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T11 ,d̗ ,dȘThere is a wall in the way![TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T11 ,d )[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T11 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T12 @@,d"[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T12 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T13 @@,dX.[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T13 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T14 @@,dmG[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T14 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T15 @,d4H [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T15 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T16 @@,dv6[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T16 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T17 @@,d~/[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T17 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T18 @@,d[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T18 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T19 @@,d ;You can't open anything -- you have no hands!--More--,d3TTry to open it with another part of your body instead? [yn] (n) ,dv n[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T19 ,d ,d Unknown command '^J'.[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T19 ,d [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T19 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T20 @@,dK[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T20 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T21 @,dE[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T21 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T22 @@,dؑThere is a wall in the way![TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T22 ,d0[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T22 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T23 @@,dThere is a wall in the way![TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T23 ,d$,dThere is a wall in the way![TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T23 ,d,dAYou displaced Lieutenant Surge.[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T23 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T24 @@,d [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T24 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T25 @@,di[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T25 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T26 @@<,d [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T26 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T27 @,di"[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T27 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T28 @@,dA![TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T28 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T29 @@,d([TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T29 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T30 @@,d5[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T30 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T31 @@,d There is a wall in the way![TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T31 ,dͭ ,d There is a wall in the way![TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T31 ,d,dThere is a wall in the way![TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T31 ,d;B,d0CThere is a wall in the way![TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T31 ,d3[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T31 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T32 @@,d [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T32 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T33 @,d/[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T33 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T34 @@,dThere is a wall in the way![TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T34 ,d ,d There is a wall in the way![TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T34 ,d ,d There is a wall in the way![TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T34 ,d 7[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T34 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T35 @@,d0[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T35 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T36 @@,dM&[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T36 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T37 @@,d4.[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T37 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T38 @@,du [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T38 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T39 @,dW..[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T39 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T40 @@,d(,[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T40 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T41 @@,dt5'[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T41 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T42 @@ ,d~w There is a wall in the way![TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T42 ,dy ,d There is a wall in the way![TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T42 ,dYcmdassist: Invalid direction key! Valid direction keys (with number_pad on) are:  7 8 9  \ | /  4- . -6  / | \  1 2 3  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--,d[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw Dlvl:1 $4063 HP 14(14)  Pw 12(12)  AC9 Exp1 T42 Ŀ @@+ < ##  ,dO% 8[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T42 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T43  @@ ,d[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T43 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T44 @@,d[[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T44 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T45 @,dV',[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T45 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T46 @@,dh{ .[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T46 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T47 @@,d[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T47 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T48 @@,dE .[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T48 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T49 @@,dX There is a wall in the way![TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T49 ,d,[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T49 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T50 @@,dB: [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T50 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T51 @,dTThere is a wall in the way![TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T51 ,d@[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T51 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T52 @,d#There is a wall in the way![TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T52 ,db ,dXThere is a wall in the way![TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T52 ,d ,dThere is a wall in the way![TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T52 ,dʼnA[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T52 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T53 @@ ,dThere is a wall in the way![TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T53 ,d5[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T53 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T54 @ @,d1 ,[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T54 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T55 @@,d*[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T55 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T56 @@,dkQ [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T56 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T57 @,dThere is a wall in the way![TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T57 ,d9P ,dHQ There is a wall in the way![TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T57 ,dP*[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T57 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T58 @@,dk0[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T58 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T59 @@,dE&[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T59 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T60 @@,d\2[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T60 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T61 @@,d '[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T61 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T62 @@,d[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T62 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T63 @,d3" There is a wall in the way![TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T63 ,du ,dGvThere is a wall in the way![TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T63 ,d0 ,d1There is a wall in the way![TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T63 ,dX ,d[YThere is a wall in the way![TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T63 ,d ,d=There is a wall in the way![TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T63 ,d5*[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T63 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T64 @@,d@ [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T64 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T65 @@,dM [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T65 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T66 @@,d[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T66 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T67 @@,dj&[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T67 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T68 @@,d9[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T68 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T69 @,dP There is a wall in the way![TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T69 ,d27 ,d7 There is a wall in the way![TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T69 ,d,d6There is a wall in the way![TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T69 ,d %[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T69 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T70 @@,du [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T70 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T71 @@,d There is a wall in the way![TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T71 ,do1,d2There is a wall in the way![TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T71 ,d:H,dHThere is a wall in the way![TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T71 ,dG,dMHThere is a wall in the way![TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T71 ,d9[ '[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T71 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T72 @@,dL,[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T72 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T73 @@,d-[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T73 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T74 @@,dThere is a wall in the way![TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T74 ,dM ,dFN There is a wall in the way![TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T74 ,d [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T74 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T75 @,dThere is a wall in the way![TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T75 ,dl ,d'There is a wall in the way![TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T75 ,d3[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T75 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T76 @@,dC .[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T76 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T77 @@,dE [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T77 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T78 @@ ,dqThere is a wall in the way![TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T78 ,dF ,d There is a wall in the way![TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T78 ,d  ,dThere is a wall in the way![TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T78 ,dO! ,d" There is a wall in the way![TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T78 ,d ,dThere is a wall in the way![TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T78 ,d%S 0[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T78 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T79 @@,d# [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T79 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T80 @@,dYou stop. Lieutenant Surge is in the way![TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T80 [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw  14(14)  Pw 12(12)  AC9 Exp1 T81 ,dc Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ,d + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) ,d8+Really quit? WARNING: this will erase your game permanently! [yes/no]? ,ds y,dݴ e,dms,d [TheBilby the Voter  14(14)  Pw 12(12) ,dĿ @@+ < ## ,do1[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw Dlvl:1 $4063 HP 14(14)  Pw 12(12)  AC9 Exp1 T81 Do you want your possessions identified? DYWYPI? [ynq] (n) ,d y Armor a - a cursed +2 T-shirt (being worn) {2} b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4} Comestibles f - 5 cursed lumps of royal jelly {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - an uncursed scroll of standard id {0} k - an uncursed greased scroll of standard id {0} l - an uncursed scroll of cure {0} m - an uncursed scroll of heal other {0} Tools d - an uncursed bag of holding {85} e - an uncursed bell {0}(end) ,d = Contents of the bag of holding:  an uncursed +0 splint mail {160}--More--,d9cDo you want to see your attributes? [ynq] (n) ,do` nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. Potion identification only worked 3 times out of 7. Ring identification only worked 4 times out of 15. Implant identification only worked 1 times out of 27. Gem identification only worked 100 times out of 123. Tool identification only worked 5 times out of 8. Monsters only dropped their musable items with 94% chance. Monsters only dropped their equipment with 98% chance. Wand drop chance was reduced to 86%. Weapon drop chance was reduced to 78%. Armor drop chance was reduced to 98%. Musable item generation frequency had a negative bias of 46%. Concealing monsters were spawned underneath items 57% of the time only. Monster death drops spawned with only 94% chance. Mastering the following skill taught you the hidden power: matter spells. The following ski,da ll was limited to basic proficiency: gun control. The following skill became untrainable if you tried to train it too early: dart (turn 7). The following skill became untrainable after a while: enchantment spells (turn 24385). The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 25598). Number of artifacts generated was 1. Number of fake artifacts generated was 0. Your hairstyle was 'punk' and your beard type is 'cheek snouter'. Your amount of casino chips was 0. The last time you got a new haircut was 5080 turns ago. --More--,dn^ Your areola diameter was 24. Monster spawn increase would have started at turn 60381. Monster spawn increase had reached its maximum at turn 291835. In this game, Eevee's evolution was vaporeon. Maximum amount of combined random monster spawn freqs was 1789. Your limit for ascension was at turn 8837253. The monster class that cannot be genocided was bat or bird. Today, the monster class that always gets generated invisible was gnome. The monster class that was spawned more often: Zouthern animal (freq bonus 5). The monster species that was spawned more often: subjugating quartered (freq bonus 14). The monster species that was spawned more often: parodist transgressive (freq bonus 9). The monster species that was spawned more often: swooper precollege (freq bonus 128). The monster species that was spawned more often: fluidator spenko (freq bonus 18). The monster species that was spawned more often: contortionist pronat,d^ e (freq bonus 44). The monster species that was spawned more often: meanie-baddie mimic (freq bonus 28). The monster species that was spawned more often: klingon trooper (freq bonus 33). The monster species that was spawned more often: cliff lemming (freq bonus 96). The monster species that was spawned more often: menorah glommed (freq bonus 48). The monster species that was spawned more often: hide fish (freq bonus 14). The monster species that was spawned more often: fire blister (freq bonus 6). The monster species that was spawned more often: quickening framework (freq bonus 28). The monster species that was spawned more often: desert prick (freq bonus 8). The monster species that was spawned more often: relinquisher shelving (freq bonus 14). The monster species that was spawned more often: mission vortex (freq bonus 14). The monster species that was spawned more ofte,d_ n: microchemistry stifled (freq bonus 14). The monster species that was spawned more often: occultism lady (freq bonus 42). The monster species that was spawned more often: negation bat (freq bonus 7). The monster species that was spawned more often: elite sith (freq bonus 14). The monster species that was spawned more often: java (freq bonus 42). --More--,dMThe monster trait that was more common: monsters of gigantic size (freq bonus 2). The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 1). The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 16). The monster trait that was more common: monsters with levitation attacks (freq bonus 1). The monster species that was never randomly spawned: teak golem. The monster species that was never randomly spawned: cunt steatopygia. The monster species that was never randomly spawned: undramatic bloodred. The monster species that was never randomly spawned: evangelically reestablished. The monster species that was never randomly spawned: sierran bobsledded. The monster species that was never randomly spawned: nasty monster. The monster species that was never randomly spawned: thieving woman. The monster species that was never randomly spawned: netty hoping p,dNenetrated. The monster species that was never randomly spawned: shiv cusp. The monster species that was never randomly spawned: anthrazite unicorn. The RNG hath decreed that this item was never generated: amulet of contamination resistance (gradual). The RNG hath decreed that this item was never generated: bow ((null)). The RNG hath decreed that this item was never generated: lembas wafer ((null)). The RNG hath decreed that this item was never generated: Jil's jewel (yellowish brown). The RNG hath decreed that this item was never generated: mineral bolt ((null)). The RNG hath decreed that this item was never generated: heavy wood ball ((null)). The RNG hath decreed that this item was never generated: field gloves (camouflage patterned gloves). The RNG hath decreed that this item was never generated: nokedex cloak (skinny cloak). The RNG hath decreed that this item was ge,d|Onerated more often: bionic cloak (avenger cloak, freq bonus 35). The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 164). The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 31). The RNG hath decreed that this item was generated more often: flesh lash ((null), freq bonus 40). The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 12). The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 6). --More--,d The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 21). The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 6). The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 3). The RNG hath decreed that this item was generated more often: Victoria's jewel (orange, freq bonus 4). The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 7). The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 4). The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 8). The RNG h,d ath decreed that this item was generated more often: self-willed heels (imaginary heels, freq bonus 14). The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 11). The RNG hath decreed that this item was generated more often: May-Britt's jewel (dark blue, freq bonus 7). The RNG hath decreed that this item was generated more often: meteor arrow ((null), freq bonus 11). The RNG hath decreed that this item was always generated cursed: good night (wish parser). The RNG hath decreed that this item was always generated cursed: giant foot (feetsy). The RNG hath decreed that this item was always generated cursed: pear ((null)). The RNG hath decreed that this item was always generated cursed: implant of suffering (compact). The RNG hath decreed that this item was always generated cursed: stone of difficulty (gray). The RNG hath decree,d }d that this item was always generated cursed: alter reality (FORGETABOUTIT). The RNG hath decreed that this trap was always invisible: cannon trap. The RNG hath decreed that this trap was generated more often: monsterfingers trap (freq bonus 1). Trap randomization happened for 1 in 816 traps. Traps were spawned invisible 1 times in 87. Traps were extra hard to find 7% of the time. Next attribute increase check would have come at turn 277. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 1. --More--,dpYour sanity was 0. You had 1000 alla remaining. You were poison resistant. You had not decided on your sexuality yet. You had 1464 points of nutrition remaining. You could fly. You had full nutrients. You had scent view. You were lucky (1). You had spell retention for remembering 100 spells. You could not have safely prayed (154). You survived. --More--,dQ Ŀ @@+ < ## ,d %[TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw Dlvl:1 $4063 HP 14(14)  Pw 12(12)  AC9 Exp1 T81 Do you want to see your discoveries? [ynq] (n)  ,dSn Discoveries  Armor low boots (walking shoes) Scrolls scroll of healing (RODNEYS TOWER ALLOWS MONSTERS TO GENOCIDE YOU AND THERE IS ZERO DEFENSE AGAINST THAT) scroll of mana (FUK DA SAC) scroll of phase door (DEF STAND PROTECT THE ATTACK LOWED IS HARSH) scroll of standard id (NOTARY SOJAC) scroll of cure (LOMA ZATH AION ACHTHASE MA) scroll of heal other (ABSOLUTELY SAFE VACCINE) * scroll of extra healing (YOU CAN THREE TIMES GUESS ADVISE) * scroll of greater mana restoration (I WILL HOLD YOU YOU FOR ASSHOLE) Tools bag of holding (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) ,doĿ+<# [TheBilby the Voter ] St15 Dx3 Co11 In7 Wi9 Ch18 PolInsMalLaw Dlvl:1 $4063 HP 14(14)  Pw 12(12)  AC9 Exp1 T81 Do you want an account of creatures vanquished? [ynq] (n)  ,d-n Vanquished creatures:  0 tropical sunsets (1 created) 0 sewer rats (1 created) 0 drains rats (2 created) 0 clolls (1 created) 0 town children (1 created) 0 soldiers (1 created)  7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More-- ,dDo you want to see your conduct? [ynq] (n) ,d,%6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--,d Goodbye TheBilby the Politician... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 4063 pieces of gold, after 81 moves. You were level 1 with a maximum of 14 hit points when you quit.--More--,dQ  ,d 7 Since you quit, the score list will not be checked.