Thalen, lawful male elven Priest ---.-------- |..........| --.....a....-- .............| |............| .............| -..........- |...d@.....| ------------ [Thalen the Aspirant] St9 Dx6 Co14 In6 Wi11 Ch3 PriElfMalLaw Dlvl:1 $0 HP19(19) Pw27(27) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Thalen, welcome to SlashEMExtended! You are a lawful elven Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 144 Wand identification only worked 3 times out of 24 Armor identification only worked 15 times out of 30 Gem identification only worked 100 times out of 186 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 43% chance Monsters only dropped their equipment with 87% chance Book drop chance was reduced to 90% Scroll drop chance was reduced to 88% Ring drop chance was reduced to 86% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 59% Potion drop chance was reduced to 90% Armor drop chance was reduced to 87% Tool drop chance was reduced to 63% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 80% of the time only The following skill was trained at half the usual rate: high heels The following skill was limited to basic proficiency: javelin The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: body armor (turn 64) The following skill became untrainable if you tried to train it too early: matter spells (turn 28) The following skill became harder to train at higher skill levels: spear Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 67216 Monster spawn increase reached its maximum at turn 134493 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 8968627 The monster class that cannot be genocided was lizard The monster class that was spawned more often: pudding or ooze (freq bonus 3) The monster species that spawned more often: mist dragon (freq bonus 15) The monster species that spawned more often: invisible force fungus (freq bonus 24) The monster species that spawned more often: spore mold (freq bonus 12) The monster species that spawned more often: grandpa (freq bonus 10) The monster species that spawned more often: predictor untruthfully maneuver (freq bonus 66) The monster species that spawned more often: pageboy comply (freq bonus 18) The monster species that spawned more often: ivory warp fungus (freq bonus 20) The monster species that spawned more often: postulating likelier (freq bonus 24) The monster species that spawned more often: Liselotte's hugging boot (freq bonus 10) The monster species that spawned more often: low minator (freq bonus 10) The monster species that spawned more often: humongous zombie (freq bonus 30) The monster species that spawned more often: toona (freq bonus 18) The monster species that spawned more often: pitchguard (freq bonus 5) The monster species that spawned more often: crier (freq bonus 20) The monster species that spawned more often: irremediably heckler (freq bonus 36) The monster species that spawned more often: atmospheric respirating (freq bonus 54) The monster species that spawned more often: oblivion knight (freq bonus 6) The monster species that spawned more often: dyke intentionally (freq bonus 21) The monster species that spawned more often: kagami mochi (freq bonus 42) The monster species that spawned more often: high shaman (freq bonus 14) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 4) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 3) The monster trait that was more common: monsters that are always female (freq bonus 2) The monster trait that was more common: monsters that move like grid bugs (freq bonus 3) The monster trait that was more common: monsters that grunt (freq bonus 4) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 4) The monster trait that was more common: monsters of large size (freq bonus 3) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 4) The monster trait that was more common: monsters that can control teleport (freq bonus 1) The monster species that never randomly spawned: young unicorn The monster species that never randomly spawned: slingshooter The monster species that never randomly spawned: sludge wort The monster species that never randomly spawned: magicat The monster species that never randomly spawned: Liljana The monster species that never randomly spawned: french portal ufo The monster species that never randomly spawned: desert jinn The monster species that never randomly spawned: belcher scuttler poison dehorned The monster species that never randomly spawned: blue warp patch The monster species that never randomly spawned: flathead The RNG hath decreed that this item was never generated: sterilize (sex toy) The RNG hath decreed that this item was never generated: shocking sphere (insulated) The RNG hath decreed that this item was never generated: nastypole ((null)) The RNG hath decreed that this item was never generated: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was never generated: katana (samurai sword) The RNG hath decreed that this item was never generated: wood chain ((null)) The RNG hath decreed that this item was never generated: healing (bamboo) The RNG hath decreed that this item was never generated: snow (TUXIE WANTS TO HACK UP MARIOS FINGERS) The RNG hath decreed that this item was never generated: forgotten spell (nonexistant) The RNG hath decreed that this item was never generated: axe ((null)) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 21) The RNG hath decreed that this item was generated more often: bohemian ear spoon ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 11) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 30) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 60) The RNG hath decreed that this item was generated more often: add spell memory (loved, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of craftsmanship (fleet, freq bonus 20) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 45) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 6) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 19) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 10) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 8) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: silk scourge ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 4) The RNG hath decreed that this item was generated more often: fluckering boots (spooky boots, freq bonus 8) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: sia boots (princess pumps, freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 29) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 56) The RNG hath decreed that this item was always generated cursed: golden arrow ((null)) The RNG hath decreed that this item was always generated cursed: bleeding (dripdrop) The RNG hath decreed that this item was always generated cursed: elven bow (runed bow) The RNG hath decreed that this item was always generated cursed: defog (above ground) The RNG hath decreed that this item was always generated cursed: hold air (deep blue) The RNG hath decreed that this item was always generated cursed: dropcurse stone (gray) The RNG hath decreed that this item was always generated cursed: lead shot ((null)) The RNG hath decreed that this item was always generated cursed: ornate mace ((null)) The RNG hath decreed that this item was always generated cursed: black dress ((null)) The RNG hath decreed that this item was always generated cursed: liquid ball ((null)) The RNG hath decreed that this trap was always invisible: dropless trap The RNG hath decreed that this trap was generated more often: stone to flesh trap (freq bonus 2) Trap randomization happened for 1 in 646 traps Next attribute increase check would have come at turn 397 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet Your chance to block was 36% You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sun Feb 23 14:26:52 2020. You could not have safely prayed (137) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - light 1 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor robe (camo robe) * elven shield (blue and green shield) * elven leather helm (leather hat) * elven boots (steel boots) * elven cloak (faded pall) Scrolls scroll of enchant weapon (JUNETHACK SHOULD RUN FOR 2 MONTHS RATHER THAN ONE) scroll of healing (YASD GUARANTEED OR YOUR MONEY BACK) scroll of mana (MAHJONG TILE AUTUMN) scroll of phase door (E4 E5 DH5 G6 DXE5PLUS HAR HAR HAR) scroll of standard id (PETENNABOUTHI PEPTOU BASI) scroll of cure (STRAIGHT ONES STILL PRODUCTION) * scroll of extra healing (BEHOLDERS ARE SUPPOSED TO BE WARNING LEVEL 2) * scroll of greater mana restoration (SHOW THE FUCKING STATUS ALREADY) Spellbooks spellbook of healing (shrined) spellbook of light (extraordinary) Potions * potion of water (clear) Tools wooden flute (flute) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (86 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Thalen the Priest... Since you quit, the score list will not be checked.