Thalen, lawful male elven Priest ---------- |........| +........| |......@.| |......f.| -----#---- [Thalen the Aspirant] St12 Dx9 Co15 In7 Wi14 Ch7 PriElfMalLaw Dlvl:1 $0 HP19(19) Pw27(27) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Thalen, welcome to SlashEMExtended! You are a lawful elven Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy Scroll identification only worked 100 times out of 154 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 125 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 46% chance Amulet drop chance was reduced to 64% Armor drop chance was reduced to 86% Food drop chance was reduced to 84% The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: searching (turn 98) The following skill became untrainable if you tried to train it too early: healing spells (turn 288) The following skill became untrainable after a while: body armor (turn 39855) The following skill couldn't be trained before a certain turn number is reached: form V (Shien) (turn 20122) Heavy curses were more common by 30% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40374 Monster spawn increase reached its maximum at turn 165942 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 330048 The monster class that cannot be genocided was archfiend The monster species that spawned more often: shaped colony (freq bonus 6) The monster species that spawned more often: Tastytraking (freq bonus 12) The monster species that spawned more often: octarine force patch (freq bonus 2) The monster species that spawned more often: Miss Youngdragon (freq bonus 5) The monster species that spawned more often: omnipotence handfast (freq bonus 20) The monster species that spawned more often: stained jelly (freq bonus 2) The monster species that spawned more often: pumpshot lich (freq bonus 3) The monster species that spawned more often: Pazuzu (freq bonus 18) The monster species that spawned more often: red centipede (freq bonus 6) The monster species that spawned more often: gamekeeper toxicity arbalest surpassing (freq bonus 3) The monster species that spawned more often: red centipede (freq bonus 2) The monster species that spawned more often: Keystone Inspector (freq bonus 4) The monster species that spawned more often: adult yellow dragon (freq bonus 9) The monster species that spawned more often: socking rushee unapproving (freq bonus 4) The monster species that spawned more often: shadow golem (freq bonus 8) The monster species that spawned more often: real nether hound (freq bonus 15) The monster species that spawned more often: flying umber hulk (freq bonus 3) The monster species that spawned more often: sea naga hatchling (freq bonus 18) The monster species that spawned more often: drydrip wort (freq bonus 9) The monster species that spawned more often: fucking slave (freq bonus 3) The monster trait that was more common: monsters that are telepathic (freq bonus 5) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 1) The monster trait that was more common: monsters with drain resistance (freq bonus 96) The monster trait that was more common: joke monsters (freq bonus 1) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 1) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 4) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 6) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 2) The monster species that never randomly spawned: glittergold The monster species that never randomly spawned: blade naga The monster species that never randomly spawned: wounded mold The monster species that never randomly spawned: proficiency unaccountable macadam The monster species that never randomly spawned: unpolitic losable dungy The monster species that never randomly spawned: time snake The monster species that never randomly spawned: rush art The monster species that never randomly spawned: illusion ant The monster species that never randomly spawned: frozen obsid The monster species that never randomly spawned: zanzibar cognisable The monster class that always generated with extra speed: ant or other insect The RNG hath decreed that this item was never generated: teleport control (gold) The RNG hath decreed that this item was never generated: implant of ire (paleocene) The RNG hath decreed that this item was never generated: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: heavy chain ((null)) The RNG hath decreed that this item was never generated: recovery (reddish) The RNG hath decreed that this item was never generated: flogger ((null)) The RNG hath decreed that this item was never generated: cold (short) The RNG hath decreed that this item was never generated: warning (diamond) The RNG hath decreed that this item was never generated: heavy elasthan ball ((null)) The RNG hath decreed that this item was never generated: amulet of teleport control (transitory) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 12) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 24) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of totter (birthcloth, freq bonus 7) The RNG hath decreed that this item was generated more often: extra healing (HEALHEALHEALHEAL, freq bonus 11) The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 35) The RNG hath decreed that this item was generated more often: sadistic boots (doctor claw boots, freq bonus 18) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 5) The RNG hath decreed that this item was generated more often: fireworks (scooting, freq bonus 5) The RNG hath decreed that this item was generated more often: dangerous terrain stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 61) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 7) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 11) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: yoga pants ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: helm of amnesia (crazy helmet) The RNG hath decreed that this item was always generated cursed: cure numbness (opaque) The RNG hath decreed that this item was always generated cursed: haste monster (royal) The RNG hath decreed that this item was always generated cursed: darkness (obscure) The RNG hath decreed that this item was always generated cursed: failure stone (gray) The RNG hath decreed that this item was always generated cursed: cotton ((null)) The RNG hath decreed that this item was always generated cursed: rose whip ((null)) The RNG hath decreed that this item was always generated cursed: material kit ((null)) The RNG hath decreed that this item was always generated cursed: limitation boots (velcro boots) The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)) The RNG hath decreed that this trap was always invisible: meltem trap The RNG hath decreed that this trap was generated more often: pink spell trap (freq bonus 4) Trap randomization happened for 1 in 37 traps Next attribute increase check would have come at turn 573 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having burnopathy (0) Your chance to block was 36% You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Solonor Thelandira, Aerdrie Faenya and Erevan Ilesere Your deity was Solonor Thelandira The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sun Feb 23 14:26:52 2020. You could not have safely prayed (472) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - knock 1 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor robe (purple robe) * elven shield (blue and green shield) * elven leather helm (leather hat) * elven boots (velvet pumps) * elven cloak (faded pall) Scrolls scroll of consecration (ROT THIRTEEN EBG GUVEGRRA) scroll of healing (FOO BAR) scroll of mana (DARYGKO IAU IAU) scroll of phase door (MENEBACHYCH BADEDOPHO BAINCHOOOCH) scroll of standard id (FLASH EM EXTENDED PHOTOSHOOT) scroll of cure (RICHARDGERE KATHERINEHEGL SARAHJESSICAPARCERE) * scroll of extra healing (SLEXY POLEARM DANCERS 2020) * scroll of greater mana restoration (PHYSIC STUNT DAMAGE SMALLERS) Spellbooks spellbook of healing (commanded) spellbook of knock (black-listed) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (83 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Thalen the Priest... Since you quit, the score list will not be checked.