Thalen, lawful male elven Priest ----------------- |...............| |...............| |................ |.....@..f......| |.........@.....| ----------------- [Thalen the Aspirant] St13 Dx10 Co13 In9 Wi17 Ch6 PriElfMalLaw Dlvl:1 $0 HP19(19) Pw28(28) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Thalen, welcome to SlashEMExtended! You are a lawful elven Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: polymorph control Ring identification only worked 4 times out of 16 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 165 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 49% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 82% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 68% Tool drop chance was reduced to 72% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 41% of the time only Monster death drops spawned with only 83% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: protection spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to expert proficiency: high heels The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 37464) The following skill became harder to train at higher skill levels: dagger Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 221052 Monster spawn increase reached its maximum at turn 415849 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 670310 The monster class that cannot be genocided was light The monster class that was spawned more often: lich (freq bonus 3) The monster species that spawned more often: avada kedavra snake (freq bonus 15) The monster species that spawned more often: score mold (freq bonus 14) The monster species that spawned more often: mound hound (freq bonus 15) The monster species that spawned more often: quasimp (freq bonus 7) The monster species that spawned more often: unholy corpse (freq bonus 48) The monster species that spawned more often: padangu (freq bonus 30) The monster species that spawned more often: minuscule permamimic (freq bonus 60) The monster species that spawned more often: turbo mold (freq bonus 12) The monster species that spawned more often: Radiant Archon (freq bonus 10) The monster species that spawned more often: volt force fungus (freq bonus 24) The monster species that spawned more often: retainer wasp (freq bonus 5) The monster species that spawned more often: fishing rod (freq bonus 5) The monster species that spawned more often: cadmium cistern (freq bonus 4) The monster species that spawned more often: deplaning justiciary (freq bonus 30) The monster species that spawned more often: hellish jellyfish (freq bonus 20) The monster species that spawned more often: shewing saliently (freq bonus 12) The monster species that spawned more often: ancient plain dragon (freq bonus 14) The monster species that spawned more often: recommenced harvest (freq bonus 20) The monster species that spawned more often: blister mold (freq bonus 12) The monster species that spawned more often: elerotic dream woman (freq bonus 28) The monster trait that was more common: monsters that have humanoid speech (freq bonus 8) The monster trait that was more common: monsters whose attacks dim you (freq bonus 1) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 1) The monster trait that was more common: monsters that never move (freq bonus 1) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 1) The monster species that never randomly spawned: Caro The monster species that never randomly spawned: elder air elemental The monster species that never randomly spawned: dungeon master The monster species that never randomly spawned: petty mind flayer The monster species that never randomly spawned: Bulletproof Kchief The monster species that never randomly spawned: acid force patch The monster species that never randomly spawned: amazonas woman The monster species that never randomly spawned: nobel carnal The monster species that never randomly spawned: swamp fern The monster species that never randomly spawned: king slug The RNG hath decreed that this item was never generated: detect unseen (violet) The RNG hath decreed that this item was never generated: terces dlu (bird's eye) The RNG hath decreed that this item was never generated: high-elven warsword (runed curved sword) The RNG hath decreed that this item was never generated: cloak of contamination resistance (ill cloak) The RNG hath decreed that this item was never generated: terere (nanika) The RNG hath decreed that this item was never generated: enchant armor (ZELGO MER) The RNG hath decreed that this item was never generated: hellish bolt (hellish) The RNG hath decreed that this item was never generated: chemistry space axe ((null)) The RNG hath decreed that this item was never generated: grow trees (mossy) The RNG hath decreed that this item was never generated: bronze lance ((null)) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 13) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 75) The RNG hath decreed that this item was generated more often: exertion loss (nailbreak, freq bonus 11) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 3) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 3) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 24) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 12) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 12) The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of scent (shadow cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 8) The RNG hath decreed that this item was generated more often: lead-filled mace ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 10) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 7) The RNG hath decreed that this item was always generated cursed: enthronization (LUXUS MODA) The RNG hath decreed that this item was always generated cursed: colossus blade ((null)) The RNG hath decreed that this item was always generated cursed: tunnels (WESTERN FRANKISH COURSE) The RNG hath decreed that this item was always generated cursed: implant of sustenance (cunning) The RNG hath decreed that this item was always generated cursed: radioactive undergarment ((null)) The RNG hath decreed that this item was always generated cursed: troll shield ((null)) The RNG hath decreed that this item was always generated cursed: woolen shirt ((null)) The RNG hath decreed that this item was always generated cursed: implant of cremation (tireless) The RNG hath decreed that this item was always generated cursed: charging (stellar) The RNG hath decreed that this item was always generated cursed: mutation (iffy) The RNG hath decreed that this trap was always invisible: low effect trap The RNG hath decreed that this trap was generated more often: low stats trap (freq bonus 1) Trap randomization happened for 1 in 851 traps Next attribute increase check would have come at turn 1404 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet Your chance to block was 36% You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Shalla, Auroree and Fnordjar Your deity was Shalla The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sun Feb 23 14:26:52 2020. You could not have safely prayed (1164) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - knock 1 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor robe (black robe) * elven shield (blue and green shield) * elven leather helm (leather hat) * elven boots (noble sandals) * elven cloak (faded pall) Scrolls scroll of magic mapping (MANCHNOBIS CHOLCHOBE MALASET IAT) scroll of healing (OIL YOU ASSHOLE) scroll of mana (POWER DAMAGE BY HEALTH POINT) scroll of phase door (IPSAE IAOAI) scroll of standard id (ADE EXPIRIUS) scroll of cure (LAME 3 96) * scroll of extra healing (GHAST OF SP00KTA) * scroll of greater mana restoration (BASIL BALLS OF BEAN BREAD) Spellbooks spellbook of healing (ramming) spellbook of knock (yellow-stained) Potions * potion of water (clear) Tools leather drum (drum) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (86 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Thalen the Priest... Since you quit, the score list will not be checked.