Thalen, lawful male elven Priest --#-------- +.{.......| |.........| |.....@.... |......d..| |.........+ |........$| --#-------- [Thalen the Aspirant] St9 Dx7 Co4 In5 Wi16 Ch5 PriElfMalLaw Dlvl:1 $0 HP19(19) Pw27(27) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Thalen, welcome to SlashEMExtended! You are a lawful elven Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property intrinsically: full nutrients Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 30 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 10 Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 68% Implant drop chance was reduced to 88% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 95% Tool drop chance was reduced to 83% Food drop chance was reduced to 90% The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: martial arts The following skill was limited to skilled proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: divination spells (turn 9) The following skill became untrainable if you tried to train it too early: club (turn 464) The following skill couldn't be trained before a certain turn number is reached: boomerang (turn 15325) The following skill became harder to train at higher skill levels: attack spells Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 179361 Monster spawn increase reached its maximum at turn 272201 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 345912 The monster class that cannot be genocided was nemese The monster species that spawned more often: egodretch (freq bonus 5) The monster species that spawned more often: gum jelly (freq bonus 3) The monster species that spawned more often: eps blob (freq bonus 12) The monster species that spawned more often: issue carmaker redecorated bumped (freq bonus 6) The monster species that spawned more often: rust crasher (freq bonus 4) The monster species that spawned more often: Elena's combat boot (freq bonus 4) The monster species that spawned more often: Sabrina's plateau boot (freq bonus 4) The monster species that spawned more often: waag (freq bonus 6) The monster species that spawned more often: vising earthquake (freq bonus 10) The monster species that spawned more often: battle girl (freq bonus 9) The monster species that spawned more often: exploding rubber (freq bonus 6) The monster species that spawned more often: golden heart (freq bonus 8) The monster species that spawned more often: Mister Garbage Houses (freq bonus 2) The monster species that spawned more often: ble ogre (freq bonus 24) The monster species that spawned more often: deceiving warp fungus (freq bonus 3) The monster species that spawned more often: dull force patch (freq bonus 14) The monster species that spawned more often: slow mushroom (freq bonus 1) The monster species that spawned more often: bad mold (freq bonus 4) The monster species that spawned more often: remittor purest (freq bonus 36) The monster species that spawned more often: rodent zombie (freq bonus 6) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 1) The monster trait that was more common: monsters whose attacks increase your sanity (freq bonus 6) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 2) The monster trait that was more common: monsters that have no head (freq bonus 24) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 2) The monster trait that was more common: monsters that originate from dnethack (freq bonus 2) The monster species that never randomly spawned: segfault The monster species that never randomly spawned: wimpgoblin The monster species that never randomly spawned: meljo The monster species that never randomly spawned: engulf roomier The monster species that never randomly spawned: yakuza member The monster species that never randomly spawned: omen The monster species that never randomly spawned: play naga The monster species that never randomly spawned: wererabbit The monster species that never randomly spawned: severity vortex The monster species that never randomly spawned: telecaster garnishable gender blanche allusive The monster class that always generated with extra speed: Zouthern animal The RNG hath decreed that this item was never generated: field helm (yellow helmet) The RNG hath decreed that this item was never generated: amulet of poison warning (splatted) The RNG hath decreed that this item was never generated: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was never generated: fear resistance (branching) The RNG hath decreed that this item was never generated: paving (clack-clack) The RNG hath decreed that this item was never generated: symbiote ((null)) The RNG hath decreed that this item was never generated: salt water (polka-dot) The RNG hath decreed that this item was never generated: paper shield ((null)) The RNG hath decreed that this item was never generated: amulet of real screwery (mech-tech) The RNG hath decreed that this item was never generated: amethyst (violet) The RNG hath decreed that this item was generated more often: inka shackle ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 10) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 40) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 19) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 12) The RNG hath decreed that this item was generated more often: quaversal helmet (transversal helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: deprovement stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 11) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 11) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 90) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 14) The RNG hath decreed that this item was always generated cursed: enchant armor (ZELGO MER) The RNG hath decreed that this item was always generated cursed: blue dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: ugg boots (spider boots) The RNG hath decreed that this item was always generated cursed: protection from shape changers (shiny) The RNG hath decreed that this item was always generated cursed: fireball (octagonal) The RNG hath decreed that this item was always generated cursed: cyanide (vermillion) The RNG hath decreed that this item was always generated cursed: offlevel item (READ IDENTIFY AT YOUR OWN PERIL) The RNG hath decreed that this item was always generated cursed: heavy granite ball ((null)) The RNG hath decreed that this item was always generated cursed: process card ((null)) The RNG hath decreed that this item was always generated cursed: spawn cloak (voluminous cloak) The RNG hath decreed that this trap was always invisible: gravity trap The RNG hath decreed that this trap was generated more often: wendy trap (freq bonus 2) Trap randomization happened for 1 in 176 traps Next attribute increase check would have come at turn 3218 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having invisibility (0) Your chance to block was 36% You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sun Feb 23 14:26:52 2020. You could not have safely prayed (992) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - force bolt 1 + attack 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor robe (camo robe) * elven shield (blue and green shield) * elven leather helm (leather hat) * elven boots (torn boots) * elven cloak (faded pall) Scrolls scroll of identify (KIRJE) scroll of healing (YOU PLAY NETHACK 25 HOURS PER DAY) scroll of mana (SUCH LOVELY FLEECY SOFT LEATHER BOOTS) scroll of phase door (IO ERBETH IO PHOBETH IO PAKERBETH IO APOMPS) scroll of standard id (POP ELKCARC PANS) scroll of cure (ZA WARUDO) * scroll of extra healing (WHY IS THERE NO UPPER HELL MODE) * scroll of greater mana restoration (ARE YOU HAVING FUN YET) Spellbooks spellbook of healing (exciting) spellbook of force bolt (dawn) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (83 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Thalen the Priest... Since you quit, the score list will not be checked.