Thalen, lawful male elven Priest ----------- |.........| |...@...{.| |....f....| |..K......| |....!....| |.........| |.......... ----+------ [Thalen the Aspirant] St12 Dx7 Co11 In13 Wi19 Ch9 PriElfMalLaw Dlvl:1 $0 HP19(19) Pw28(28) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Thalen, welcome to SlashEMExtended! You are a lawful elven Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property intrinsically: hallu party Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 167 Tool identification only worked 5 times out of 45 Monsters only dropped their musable items with 64% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 72% Musable item generation frequency had a negative bias of 5% Ring drop chance was reduced to 42% Armor drop chance was reduced to 99% Food drop chance was reduced to 99% Monster death drops spawned with only 99% chance The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: boomerang The following skill became untrainable if you tried to train it too early: enchantment spells (turn 23) The following skill became untrainable after a while: crossbow (turn 18389) The following skill became harder to train at higher skill levels: chaos spells Heavy curses were more common by 44% Items were more likely to be generated cursed by 29% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 71803 Monster spawn increase reached its maximum at turn 381331 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2388615 The monster class that cannot be genocided was Keystone Kop The monster species that spawned more often: fire hound (freq bonus 3) The monster species that spawned more often: ogre mummy (freq bonus 4) The monster species that spawned more often: supplement microsecond (freq bonus 8) The monster species that spawned more often: weaponry resealing (freq bonus 8) The monster species that spawned more often: mistreated standee somewhat (freq bonus 1) The monster species that spawned more often: levitation apostrophize (freq bonus 5) The monster species that spawned more often: red starlit sky (freq bonus 4) The monster species that spawned more often: cash trap (freq bonus 8) The monster species that spawned more often: novice lich (freq bonus 8) The monster species that spawned more often: horned devil (freq bonus 2) The monster species that spawned more often: Detective Keelhauler (freq bonus 4) The monster species that spawned more often: sst boomer (freq bonus 6) The monster species that spawned more often: EQ Lieutenant (freq bonus 12) The monster species that spawned more often: smart missile (freq bonus 2) The monster species that spawned more often: spider zombie (freq bonus 8) The monster species that spawned more often: pas op (freq bonus 9) The monster species that spawned more often: guide sentai (freq bonus 16) The monster species that spawned more often: rewiring regathered (freq bonus 6) The monster species that spawned more often: realm snake (freq bonus 18) The monster species that spawned more often: bracelet obliteration outgrowth (freq bonus 20) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 2) The monster species that never randomly spawned: precedent hc bitch The monster species that never randomly spawned: vincent vended The monster species that never randomly spawned: ogre mage The monster species that never randomly spawned: goblin fighter The monster species that never randomly spawned: forest maggot The monster species that never randomly spawned: petty kobold basher The monster species that never randomly spawned: caribbean polymerized The monster species that never randomly spawned: interning unconquerably engulf The monster species that never randomly spawned: Antimatter Kommissioner The monster species that never randomly spawned: atom frighteningly juice The monster class that always generated with extra speed: worm The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was never generated: violet spell stone (gray) The RNG hath decreed that this item was never generated: binning kit ((null)) The RNG hath decreed that this item was never generated: stone dragon scales ((null)) The RNG hath decreed that this item was never generated: torpedo ((null)) The RNG hath decreed that this item was never generated: selfdestruct (silly) The RNG hath decreed that this item was never generated: spec lance ((null)) The RNG hath decreed that this item was never generated: sickness (fizzy) The RNG hath decreed that this item was never generated: lembas wafer ((null)) The RNG hath decreed that this item was never generated: katyusha (headpiece) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 16) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 17) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 9) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 14) The RNG hath decreed that this item was generated more often: fluckering boots (spooky boots, freq bonus 39) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy tar ball ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 7) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 5) The RNG hath decreed that this item was generated more often: sadistic boots (doctor claw boots, freq bonus 3) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sand dart ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 56) The RNG hath decreed that this item was always generated cursed: spinel (violet) The RNG hath decreed that this item was always generated cursed: club ((null)) The RNG hath decreed that this item was always generated cursed: hallucination (rainbow) The RNG hath decreed that this item was always generated cursed: feather armor ((null)) The RNG hath decreed that this item was always generated cursed: terraforming (MARIYA IS NOT A TERRAFORMER) The RNG hath decreed that this item was always generated cursed: red tea (baloon flower) The RNG hath decreed that this item was always generated cursed: erasure (FAGEYUDUD) The RNG hath decreed that this item was always generated cursed: resist petrification (rocky) The RNG hath decreed that this item was always generated cursed: amulet of infinity (splashed) The RNG hath decreed that this item was always generated cursed: implant of misanthrophy (unspoken) The RNG hath decreed that this trap was always invisible: black ng wall trap The RNG hath decreed that this trap was generated more often: wakeup call trap (freq bonus 4) Trap randomization happened for 1 in 48 traps Next attribute increase check would have come at turn 925 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having full nutrients (0) Your chance to block was 36% You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Legifer, Silva and Cruentus Your deity was Legifer The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sun Feb 23 14:26:52 2020. You could not have safely prayed (359) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect food 2 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor robe (purple robe) * elven shield (blue and green shield) * elven leather helm (leather hat) * elven boots (sand-als) * elven cloak (faded pall) Scrolls scroll of enchant weapon (ONLY I KNOW HOW THE INTERIOR BUG IN FALLOUT 3 WORKS) scroll of healing (METOO IS THE GERMAN WORD OF THE YEAR 2017 LOL) scroll of mana (ESTA LINGUAGEM E MUITO LONGO CABELO MACIO) scroll of phase door (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) scroll of standard id (BFG 9000 OH YEAH) scroll of cure (LOMA ZATH AION ACHTHASE MA) * scroll of extra healing (BERLIN KISSELTBRUNNEN) * scroll of greater mana restoration (CO APPESTUS) Spellbooks spellbook of healing (feetsy) spellbook of detect food (radiant green) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (83 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Thalen the Priest... Since you quit, the score list will not be checked.