Thalen, lawful male elven Priest ------------ |..........| |...@....f@| |..........+ ------------ [Thalen the Aspirant] St12 Dx5 Co7 In6 Wi14 Ch7 PriElfMalLaw Dlvl:1 $0 HP19(19) Pw28(28) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Thalen, welcome to SlashEMExtended! You are a lawful elven Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. What do you want to ready? [- or ?*] Never mind. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 144 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 21 Implant identification only worked 1 times out of 21 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 20 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 73% Ring drop chance was reduced to 81% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 91% Tool drop chance was reduced to 82% Food drop chance was reduced to 96% The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: axe The following skill was limited to skilled proficiency: elemental spells The following skill became untrainable if you tried to train it too early: boomerang (turn 16) The following skill became untrainable if you tried to train it too early: lance (turn 69) The following skill became untrainable after a while: gun control (turn 11821) The following skill became harder to train at higher skill levels: sexy flats Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 27299 Monster spawn increase reached its maximum at turn 140089 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4432896 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1) The monster species that spawned more often: Ann Kathrin's cuddly boot (freq bonus 24) The monster species that spawned more often: keratin irrigation elected earned sparkier bedrug propjet (freq bonus 12) The monster species that spawned more often: +2 vm barricade (freq bonus 36) The monster species that spawned more often: elite uruk (freq bonus 36) The monster species that spawned more often: Dora's hugging boot (freq bonus 12) The monster species that spawned more often: flying leocrotta (freq bonus 10) The monster species that spawned more often: pig (freq bonus 12) The monster species that spawned more often: silver seraphon (freq bonus 8) The monster species that spawned more often: vine creeper (freq bonus 12) The monster species that spawned more often: almhug (freq bonus 12) The monster species that spawned more often: weoweo laser (freq bonus 36) The monster species that spawned more often: 50 foot woman (freq bonus 4) The monster species that spawned more often: 4chan horse (freq bonus 6) The monster species that spawned more often: leakily disentailment (freq bonus 6) The monster species that spawned more often: guard drake (freq bonus 10) The monster species that spawned more often: Tillmann (freq bonus 6) The monster species that spawned more often: grater militiamen (freq bonus 10) The monster species that spawned more often: hc notice group (freq bonus 18) The monster species that spawned more often: unenviously noninflectional (freq bonus 8) The monster species that spawned more often: everchanging star (freq bonus 3) The monster trait that was more common: monsters that count as undead (freq bonus 8) The monster trait that was more common: monsters with acid resistance (freq bonus 4) The monster trait that was more common: monsters that have hug attacks (freq bonus 3) The monster trait that was more common: monsters whose attacks reduce your magic cancellation (freq bonus 6) The monster trait that was more common: monsters that have spit attacks (freq bonus 4) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 2) The monster species that never randomly spawned: oilskin alien The monster species that never randomly spawned: cardiac oubliette The monster species that never randomly spawned: bright violet spore The monster species that never randomly spawned: spore force patch The monster species that never randomly spawned: yoga girl The monster species that never randomly spawned: mutated undead potato The monster species that never randomly spawned: hammerhead shark The monster species that never randomly spawned: song book permamimic The monster species that never randomly spawned: night hulk The monster species that never randomly spawned: magicdrain crasher The monster class that more likely to generate with musable stuff: long worm tail The RNG hath decreed that this item was never generated: autopilot stone (gray) The RNG hath decreed that this item was never generated: rare helmet (silk helmet) The RNG hath decreed that this item was never generated: metal shirt ((null)) The RNG hath decreed that this item was never generated: create familiar (glittering) The RNG hath decreed that this item was never generated: elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: genocide (ELBIB YLOH) The RNG hath decreed that this item was never generated: implant of ages (miocene) The RNG hath decreed that this item was never generated: wonder dagger ((null)) The RNG hath decreed that this item was never generated: stone of permanence (gray) The RNG hath decreed that this item was never generated: cloak of scent (shadow cloak) The RNG hath decreed that this item was generated more often: well building (EAT THIS YOU DEMON WENCH FROM HELL, freq bonus 14) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 11) The RNG hath decreed that this item was generated more often: material kit ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: monnoise stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: gain spact (elonic, freq bonus 20) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: illness (cancerous, freq bonus 16) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 5) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 7) The RNG hath decreed that this item was generated more often: trembling (dreaming, freq bonus 6) The RNG hath decreed that this item was generated more often: powder spray (blooming, freq bonus 2) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 10) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: oilskin coif (glibskin helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 15) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 92) The RNG hath decreed that this item was always generated cursed: wonder (GIMMIE ALL THE SPELLS) The RNG hath decreed that this item was always generated cursed: material change (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS) The RNG hath decreed that this item was always generated cursed: copper dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was always generated cursed: brown sweets ((null)) The RNG hath decreed that this item was always generated cursed: competition boots (blue sneakers) The RNG hath decreed that this item was always generated cursed: grow trees (mossy) The RNG hath decreed that this item was always generated cursed: icky shield ((null)) The RNG hath decreed that this item was always generated cursed: shield of mobility (slippery shield) The RNG hath decreed that this item was always generated cursed: inimical stone (gray) The RNG hath decreed that this trap was always invisible: leg trap The RNG hath decreed that this trap was generated more often: filtering trap (freq bonus 2) Trap randomization happened for 1 in 767 traps Next attribute increase check would have come at turn 280 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having flying (0) Your chance to block was 36% You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Roger Staubach, Peyton Manning and Tom Brady Your deity was Roger Staubach The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sun Feb 23 14:26:52 2020. You could not have safely prayed (202) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist poison 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor robe (black robe) * elven shield (blue and green shield) * elven leather helm (leather hat) * elven boots (irregular boots) * elven cloak (faded pall) Scrolls scroll of identify (TSCHONBLAEIHA) scroll of healing (OH CAPTAIN MY CAPTAIN) scroll of mana (OAR ARE THE BUCKLES SHARP EDGED) scroll of phase door (SILLY LITTLE NYMPHS) scroll of standard id (SLEXY POLEARM DANCERS 2020) scroll of cure (FUCK THE NOTELEPORT RULES) * scroll of extra healing (THE SOW STUPID JESPER GOT BEATEN UP) * scroll of greater mana restoration (ABJ LBH SHPXRQ HC LBH FUVGGL PHAG) Spellbooks spellbook of healing (quotidian) spellbook of resist poison (geological) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (83 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Thalen the Priest... Since you quit, the score list will not be checked.