Thalen, lawful male elven Undead Slayer ### #,# ##------------------- -.------- #,|....8............| -------------- ##-------- --- |.......| #,|.................| +............|###,,.......| |.| --------## |.......| ##,..................|,|.............`,,,#|......| ---.--- |.......,# ---------###########|.......| #,,|.....#...........|,.............|,,,,,.......| .d`...| |......|,## -........,,,,,,,,,,,|.......-----------,,-.................|,|............|,###,|......|,,|...).| |......-,,, ,|.......|##########,|..................,,|.................|,|............|,# #,--.-----,,..@...| |....<.|,## #`.........,,,,## #,..................|,,|..................,|............|,, ,,,,,,, ,,,,|.....| |......|,###-----,|.......|###,,#####,|.................|,,|.................|,--------.---.-,, ,,,,,,,,#,,#-{-.--- |......|,,,,|...|,|.......|,,,,,,,,,,,|.................|,#-------------------,,,,,,,,,,,,,,,,,###,#,,,,,,,,,,|.| |......|###,|....,|.......|#######,##,|.................|#,,,,,,#,,,,,,,,,,,,,,,,,,,,,,,,,%,,,,,,,,,,,##,####,--- |......| #,....|,|.......| ###,,,`-----------------.-,###,,,,,,,,,###,,,,,,##########,,## ##,----.--,# --.--.-- ##-----,------|-- ####,,,,,,,,,,,,,,,,,,,,,,,,,,,,`,#,###,,,,,,,,######## #,######,|......,# ------ #,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,#######,,,,,,,,|.....|,, .....| #,, ##,,,,,,,,,,,,,,,,,,,,,,,,########,########,###,,,,,,,,`,,,,,,,,,,,,,,,,,,,,,`,,,,,,,......|,###,,#|....| #,,, #,,--------------------------#####,######,,`,,,,####,,,,,########,,,,,,,,,,,,,,,,,,,,|...---,,,,,,,|..{.| ##,###,#,# #,,|.........................,,,,,,,,,,,,,##,,,,,,,,,,#### #,----.-------------,|...|,,,#####,-....| #,,,,,#,# #,,|........................|,,,,-------------------,,# #,|..........`......#|..{|,, ##--.-.- #####,#,,,,,,|........................|,##,|..................,,# #,|................|,|...|,# #,,# #,,,##,#,|........................|,,,,-.................|,,# #####,|................|,-----, #,## #,,,###,,------------------------.-,,,,|.................+,,#######,,,,,|.................,,,, #,# ##,,,,,,,,,,,,,,,,#####,,,,,,,,,,,,,,#,-------------------#,##,,,,,,###,|................|,#,# #,# ####,#,,##,,,,,,,,`,,,,,,,,,,,#,,,,,#,################,,,,,,,,,`,,,,,,,.................|,#,# -.---------|------ #,#,,,#-.-----,,####,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,########------------------,#,#,|................| #,,,,,,|......,,,,,, #,,,`,,,#,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,########,,,,,,,,,#,,,.................| ###,,#,|.....|,###,,# #,###,,,,,,####,-----------------.------------,,,#,,,,,,#######,,,,,|................| #,,#,|......,,,,,,,,,,,,,,,,,,,,,,,,,..............................,#,,,,,,,,,,,,,,,,,,,,|................| #,,,,......|,,,`,,,,,,,,,,,,,,,,,,,,,|............................|###,,,,,#`,,,,-.---.--|................| ------------,#,#-------,###,----|-----#,#######,|............................|#,,,,##,,,,##,|......||................| |..........|,#,,,,,,,,,,###,#.#....#.|#,# ####,|............................|#,########,,,,|......||................| |...........,,,,,,,,#%,,,,,,|[.#.....|,,# #`,,,,|.............................,,# ####,|......||................| |..........|#####,,,,######,|.....#..|#####,####|......{.....................|### #,|......||................| ------------ #,,-.---##,,|#...#.#..,,,,,,# ------------------------------ #,--------|................| ##,|....,,,#|....#.*#|####### #`,,,,,,,,|................| #,|...|####-------- ########,------------------ #,|...|## #,# #,|....,# #,# #,-----,# #,# #,,,,,,,# #,# ######### #,# [Thalen the Eliminator] St8 Dx17 Co12 In16 Wi8 Ch13 UndElfMalLaw Dlvl:1 $90 HP65(65) Pw64(64) AC-4 Exp5 T2375 Cnf Latest messages You begin to memorize the runes. You feel less aggravated. You have keen knowledge of the spell. You add the "banishing fear" spell to your repertoire. # What do you want to dip? [#a-zABD-WYZ or ?*] What do you want to dip into? [ijvAD-FHY or ?*] What do you want to read? [#k-prtuwxNOQSZ or ?*] You begin to memorize the runes. You can see again. You stop studying. What do you want to read? [#k-prtuwxNOQSZ or ?*] You continue your efforts to memorize the spell. The dog picks up a dart {0}. The dog drops a dart {0}. You have keen knowledge of the spell. You add the "reflection" spell to your repertoire. These runes were just too much to comprehend. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Weapons a - an uncursed +0 wooden stake (alternate weapon; not wielded) {8} b - an uncursed +0 silver spear (weapon in hand) {12} c - 5 uncursed +0 silver daggers {20} q - a cursed +5 lucern hammer {60} I - a heavily cursed +0 bullwhip {8} J - 4 uncursed +0 unknown knives {8} K - 27 uncursed +0 darts {0} L - an uncursed +0 orcish dagger {4} T - an uncursed +0 scimitar {16} U - an uncursed +0 club {12} V - an uncursed +0 elven dagger {4} W - an uncursed +0 scimitar {16} Armor d - a blessed +0 elven leather helm (being worn) {2} e - an uncursed +0 chain mail (being worn) {120} R - a cursed +0 studded leather armor {80} Comestibles f - 5 blessed cloves of garlic {0} g - 5 blessed sprigs of wolfsbane {0} h - 4 uncursed holy wafers {0} B - an uncursed food ration {0} M - 2 cursed slime molds {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} r - a blessed scroll of teleportation {0} u - a cursed scroll of healing {0} O - a blessed scroll of identify {0} Z - an uncursed scroll of enchant armor {0} Spellbooks # - an uncursed spellbook of dig (0:2) {0} t - an uncursed finalized spellbook of air current (6:4) {0} w - an uncursed spellbook of detect monsters (0:3) {0} x - a blessed finalized spellbook of reflection (0:0) {0} N - an uncursed spellbook of banishing fear (0:1) {0} Q - an uncursed spellbook of blood stream (0:1) {0} Potions i - 3 potions of holy water {0} v - an uncursed potion of restore ability {0} A - an uncursed potion of water {0} D - an uncursed potion of object detection {0} E - an uncursed finalized potion of healing {0} F - a cursed potion of restore ability {0} H - an uncursed potion of oil (400) {0} Y - an uncursed potion of extra healing {0} Rings p - a blessed +1 ring of protection {0} S - an uncursed ring of slow digestion {0} Wands s - an uncursed wand of sleep (0:5) {0} Tools y - an uncursed wax candle (2000) {0} z - an uncursed sack {5} G - the uncursed +0 torch (634) named Sacred Bottle Spirit {20} P - a * uncursed mirror {0} The sack is empty. Final attributes You were piously aligned Your alignment was 21 Your max alignment was 24 You carried 0 sins You could not have this property extrinsically: searching You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 178 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 138 Monsters only dropped their musable items with 61% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 91% Amulet drop chance was reduced to 57% Potion drop chance was reduced to 78% Weapon drop chance was reduced to 72% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 62% of the time only The following skill could not be trained at all: axe The following skill was trained at half the usual rate: shuriken The following skill was limited to basic proficiency: dart The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 77250) The following skill became harder to train at higher skill levels: bow Heavy curses were more common by 41% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 95185 Monster spawn increase reached its maximum at turn 251235 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 317016 The monster class that cannot be genocided was piercer Today, this monster class was always generated invisible: turret The monster class that was spawned more often: piercer (freq bonus 4) The monster species that spawned more often: greater entropic dimensional portal (freq bonus 16) The monster species that spawned more often: scholastically mart (freq bonus 24) The monster species that spawned more often: remittor purest (freq bonus 16) The monster species that spawned more often: longed henchmen (freq bonus 7) The monster species that spawned more often: blood claw (freq bonus 36) The monster species that spawned more often: momentary cyst (freq bonus 66) The monster species that spawned more often: vandal (freq bonus 30) The monster species that spawned more often: floorshift technic (freq bonus 5) The monster species that spawned more often: wet pussy (freq bonus 48) The monster species that spawned more often: adult hammer (freq bonus 12) The monster species that spawned more often: trigging muriate (freq bonus 6) The monster species that spawned more often: tenthly disservice (freq bonus 28) The monster species that spawned more often: fast permamimicker (freq bonus 18) The monster species that spawned more often: integral growth (freq bonus 30) The monster species that spawned more often: feral rat (freq bonus 24) The monster species that spawned more often: celled warp fungus (freq bonus 42) The monster species that spawned more often: freeze troll (freq bonus 16) The monster species that spawned more often: giant zombie (freq bonus 33) The monster species that spawned more often: non-ballistic turret (freq bonus 156) The monster species that spawned more often: unhealthy stalk (freq bonus 14) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 4) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 2) The monster species that never randomly spawned: scarlet spore The monster species that never randomly spawned: gravel xorn The monster species that never randomly spawned: dictatorial president The monster species that never randomly spawned: magtouch zruty The monster species that never randomly spawned: jubilation rat The monster species that never randomly spawned: nacelle comprehensively The monster species that never randomly spawned: hemorrhagic thing The monster species that never randomly spawned: adult orange dragon The monster species that never randomly spawned: small dog-man The monster species that never randomly spawned: teapot granny The monster class that always generated with extra speed: flying fish The RNG hath decreed that this item was never generated: cure dim (colorglad) The RNG hath decreed that this item was never generated: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was never generated: crystal shield (glass shield) The RNG hath decreed that this item was never generated: ether knout ((null)) The RNG hath decreed that this item was never generated: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was never generated: charging (HACKEM MUCHE) The RNG hath decreed that this item was never generated: stone of naked stripping (gray) The RNG hath decreed that this item was never generated: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was never generated: cutting (inane) The RNG hath decreed that this item was never generated: using hazard (wiseguy) The RNG hath decreed that this item was generated more often: hide shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 26) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 6) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 38) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 8) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 13) The RNG hath decreed that this item was generated more often: sand (KALIMARI DESERT, freq bonus 7) The RNG hath decreed that this item was generated more often: enhance breath (specific, freq bonus 11) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of absorption (saintly, freq bonus 2) The RNG hath decreed that this item was generated more often: batleth ((null), freq bonus 111) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 80) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 51) The RNG hath decreed that this item was always generated cursed: implant of clumsiness (mnemonic) The RNG hath decreed that this item was always generated cursed: healing (LIFE RESTORATION) The RNG hath decreed that this item was always generated cursed: exciting armor ((null)) The RNG hath decreed that this item was always generated cursed: anger helm (tribal helmet) The RNG hath decreed that this item was always generated cursed: cloak of protection (tattered cape) The RNG hath decreed that this item was always generated cursed: gain energy (cloudy) The RNG hath decreed that this item was always generated cursed: caltrop ((null)) The RNG hath decreed that this item was always generated cursed: selfdestruct (silly) The RNG hath decreed that this item was always generated cursed: acid sphere (corroded) The RNG hath decreed that this item was always generated cursed: mercurial dragon scales ((null)) The RNG hath decreed that this trap was always invisible: freezing trap The RNG hath decreed that this trap was generated more often: autopickup trap (freq bonus 11) The spell school whose books are more common was elemental spells (freq bonus 15) Trap randomization happened for 1 in 712 traps Next attribute increase check would have come at turn 3822 Strength training was 3 Dexterity training was 1 Wisdom training was 15 Constitution training was 23 Your sanity was 0 You were sleep resistant You were level-drain resistant You were immune to sickness You were confused (16) You had not decided on your sexuality yet You saw invisible You were aware of the presence of something You were warned of undead You had infravision You had 532 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 20 spells Your pantheon consisted of Seeker, Osiris and Seth Your deity was Seeker The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sun Feb 23 14:26:52 2020. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - dig 5 + matter 95% 98% b - air current 1 + elemental 62% 98% c - detect monsters 4 + divine 90% 99% d - blood stream 4 + chaos 90% 99% e - banishing fear 4 + healing 90% 99% f - reflection 6 + matter 98% 100% Techniques known in the end Name Level Status turn undead 5X Prepared(0) weapon practice 5X Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * windmill blade (giant throwing star) * silver chakram (silver circular blade) Armor * elven leather helm (leather hat) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (basin helmet) * sedge hat (lead helmet) * skullcap (musical helmet) * flack helmet (yellow helmet) * crystal helm (secret helmet) * mining helm (poor helmet) * field helm (scuba helmet) * helm of safeguard (wide conical hat) * war hat (wok-shaped helmet) * plasteel gloves (white gloves) * leather gloves (failuncap gloves) * gauntlets of safeguard (silk fingerlings) * gauntlets of plugsuit (nondescript gloves) * commander gloves (paperweight gloves) * field gloves (fatal gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * lady boots (lovely boots) * stiletto sandals (feminine sandals) * boots of plugsuit (rain boots) * field boots (doctor claw boots) * boots of safeguard (shadowy heels) * elven boots (3D-printed shoes) * elven cloak (faded pall) Scrolls scroll of healing (NIIN VOIMME TOIMIA) scroll of mana (AROBREITHA BOLCHOSETH KOKKOLOIPTOLE RAMBITHNIPS) scroll of phase door (COOOOOOOOO WARD) scroll of standard id (HELPING SUM STARE CAVITY TOFU) scroll of cure (STUNT OF GHOST IS DIFFER) * scroll of extra healing (KIDS 3 0 R 8 0 R) * scroll of greater mana restoration (YOU WILL NOT ESCAPE THIS TIME) scroll of teleportation (SHAMO AIREN YE GEN TA ZAI YIQI WO ZHENGSHI ZHUCE) scroll of identify (SOLDIERS ON HARDFOUGHT CARRY DOUBLE FREE CORRUPTION GRENADES) scroll of enchant armor (THE LAST CHARGE DOES NOT GO SO YOU ACTUALLY HAVE 20 MINUS ONE CHARGES) Spellbooks spellbook of dig (salted) spellbook of air current (off-build) spellbook of detect monsters (purple) spellbook of blood stream (groundbreaking) spellbook called ? (gained) spellbook of banishing fear (difficult) spellbook of reflection (chartreuse) Potions potion of water (clear) potion of restore ability (voluminous) potion of object detection (venomous) potion of healing (ink) potion of oil (tan) potion of extra healing (crimson) Rings ring of protection (arc) ring of slow digestion (antimony) Wands wand of sleep (aqua) Tools wax candle (candle) sack (bag) mirror (looking glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures an acid blob a cockatoo chick 5 jackals a thick jackal 0 little dogs (1 created) a touch spore 2 jermlaines an unknifold a small kobold 0 tuski mimics (1 created) an inept nymph a clubbelgoblin a recker 4 visor sewer rats a pack rat a rabbit 2 giant garbage rats a slow humper 2 undefined creatures (0 created) a waring (0 created) 0 cyan fungi (1 created) 2 Keystone Kops 2 ant mummies a mummy a dnh mummy a snakel naga 0 slo ogres (1 created) a morning vamp a shamble walk an ant zombie a ghey kobold zombie 2 hobbit zombies 3 orc zombies a human adventurer an arcade scrub 0 village idiots (1 created) 0 sensers (1 created) 0 eh ghosts (1 created) a confined ghost 0 newts (1 created) a flying frog 0 little tyrannosauri (1 created) a drag mewlip 2 novice light walls 0 small turrets (1 created) a flying fish 59 creatures born. 52 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 8 times You eaten food with animal by-products 5 times You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 44 times You killed 39 monsters You read items or engraved 26 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 1 time You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 6 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 21 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 2 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 3 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 1 time You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (8 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (24 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (22 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (26 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Unskilled] (max Expert) (25 of 20) techniques [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (21 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (64 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Thalen the Undead Slayer... You quit in The Dungeons of Doom on dungeon level 1 with 1002 points, and 90 pieces of gold, after 2375 moves. Killer: quit You were level 5 with a maximum of 65 hit points when you quit. You reached the 204th place on the top 10000 list. No Points Name Hp [max] 1 13158767 Elderbrain-Acu-Nem-Fem-Neu died in Ordered Chaos on level 27 [max 111]. Killed by a monster (Ubernightmare). - [484] 2 3029169 Alucard-Blo-Ske-Fem-Law died in Gehennom on level 57. Killed by a monster (bone beetle), while paralyzed by a monster attack. - [257] 3 2279137 ziratha-Ice-Dev-Fem-Cha died in The Dungeons of Doom on level 28 [max 50]. Dissolved in molten lava. 153 [153] 202 1034 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 5. Killed by a monster (watch captain). - [66] 203 1008 ziratha-Ice-Dev-Fem-Cha died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (invisible Mr. Kabalebo, the shopkeeper). - [72] 204 1002 Thalen-Und-Elf-Mal-Law quit in The Dungeons of Doom on level 1. 65 [65] 205 997 bulwark-Zyb-Mum-Mal-Cha escaped the dungeon [max level 1]. 71 [71] 206 995 ziratha-Mam-Mum-Fem-Cha died in Space Base on level 10. Killed by a monster (paper weight). - [32]