Thalen, lawful male elven Undead Slayer M -------- +......| |.f....| ...@...| |......| |......| |......| |......| |......| |......| |......| -.------ Z W [Thalen the Assistant] St12 Dx8 Co7 In10 Wi7 Ch4 UndElfMalLaw Dlvl:1 $1 HP23(23) Pw26(26) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Thalen, welcome to SlashEMExtended! You are a lawful male elven Undead Slayer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: wallwalking Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 197 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 88% chance Ring drop chance was reduced to 76% Amulet drop chance was reduced to 63% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 96% Tool drop chance was reduced to 74% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 96% chance The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to skilled proficiency: dagger The following skill became untrainable if you tried to train it too early: shield (turn 16) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 39002) The following skill became harder to train at higher skill levels: body armor Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 67828 Monster spawn increase reached its maximum at turn 108448 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 283136 The monster class that cannot be genocided was eye or sphere The monster species that spawned more often: ox xorn (freq bonus 18) The monster species that spawned more often: neurobee (freq bonus 9) The monster species that spawned more often: nasty patch (freq bonus 8) The monster species that spawned more often: training light (freq bonus 3) The monster species that spawned more often: evil savior (freq bonus 6) The monster species that spawned more often: Miriam's cone-heel boot (freq bonus 4) The monster species that spawned more often: roguskhoi (freq bonus 6) The monster species that spawned more often: red-hot draconian (freq bonus 2) The monster species that spawned more often: coma fluke submergibility (freq bonus 28) The monster species that spawned more often: amnesia mold (freq bonus 4) The monster species that spawned more often: drydrip mushroom (freq bonus 6) The monster species that spawned more often: Kelk (freq bonus 2) The monster species that spawned more often: traipsing autographing (freq bonus 4) The monster species that spawned more often: arach (freq bonus 12) The monster species that spawned more often: werexorn (freq bonus 12) The monster species that spawned more often: firework cart (freq bonus 15) The monster species that spawned more often: troll high priest (freq bonus 2) The monster species that spawned more often: riveting killed (freq bonus 8) The monster species that spawned more often: evasive case shotter (freq bonus 12) The monster species that spawned more often: Aggravation (freq bonus 6) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 6) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 1) The monster trait that was more common: monsters that can be genocided (freq bonus 2) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 1) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 3) The monster species that never randomly spawned: phase patch The monster species that never randomly spawned: unborn soul The monster species that never randomly spawned: rastered warp fungus The monster species that never randomly spawned: flying rogue The monster species that never randomly spawned: antiunion brooder The monster species that never randomly spawned: foretosu The monster species that never randomly spawned: inveigled mystify changing The monster species that never randomly spawned: totally not a kraken The monster species that never randomly spawned: original mumak The monster species that never randomly spawned: slaughtering troll The RNG hath decreed that this item was never generated: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was never generated: sodalith (blue) The RNG hath decreed that this item was never generated: aquamarine (green) The RNG hath decreed that this item was never generated: boots of displacement (hugging boots) The RNG hath decreed that this item was never generated: illness (cancerous) The RNG hath decreed that this item was never generated: pistol ((null)) The RNG hath decreed that this item was never generated: noisy boots (marji shoes) The RNG hath decreed that this item was never generated: inka blade ((null)) The RNG hath decreed that this item was never generated: cornuthaum (conical hat) The RNG hath decreed that this item was never generated: safeguard suit (orange suit) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 29) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 29) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 21) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 16) The RNG hath decreed that this item was generated more often: sprap boots (feelgood heels, freq bonus 8) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 8) The RNG hath decreed that this item was generated more often: sling ammo (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: satan stone (gray, freq bonus 46) The RNG hath decreed that this item was generated more often: movemork stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 13) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 6) The RNG hath decreed that this item was generated more often: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 34) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: failure stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: eyecloser ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of hope (quixotic, freq bonus 7) The RNG hath decreed that this item was always generated cursed: offlevel item (READ IDENTIFY AT YOUR OWN PERIL) The RNG hath decreed that this item was always generated cursed: tin opener ((null)) The RNG hath decreed that this item was always generated cursed: orcish short sword (crude short sword) The RNG hath decreed that this item was always generated cursed: disenchantment stone (gray) The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was always generated cursed: completely bad part stone (gray) The RNG hath decreed that this item was always generated cursed: gray center stone (gray) The RNG hath decreed that this item was always generated cursed: parfait ((null)) The RNG hath decreed that this item was always generated cursed: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was always generated cursed: implant of thawing (ambergris) The RNG hath decreed that this trap was always invisible: severe disenchant trap The RNG hath decreed that this trap was generated more often: monsterfingers trap (freq bonus 3) Trap randomization happened for 1 in 662 traps Next attribute increase check would have come at turn 1151 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were level-drain resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having invisibility (0) You saw invisible You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 20 spells Your pantheon consisted of Seeker, Osiris and Seth Your deity was Seeker The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sun Feb 23 14:26:52 2020. You could not have safely prayed (567) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) weapon practice 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * windmill blade (giant throwing star) * silver chakram (silver circular blade) Armor * elven leather helm (leather hat) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (sages helmet) * sedge hat (red helmet) * skullcap (scuba helmet) * flack helmet (guzzle helmet) * crystal helm (nano helmet) * mining helm (musical helmet) * field helm (meso helmet) * helm of safeguard (masked helmet) * war hat (eternal helmet) * plasteel gloves (white gloves) * leather gloves (demolition gloves) * gauntlets of safeguard (rayductnay gloves) * gauntlets of plugsuit (princess gloves) * commander gloves (old gloves) * field gloves (spacey gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * lady boots (lovely boots) * stiletto sandals (feminine sandals) * boots of plugsuit (porcelain sandals) * field boots (profiled boots) * boots of safeguard (princess pumps) * elven boots (fetish heels) * elven cloak (faded pall) Scrolls scroll of healing (DIFFER SEX CANT USE STUNTS) scroll of mana (O NEIN WO HATTSEN DESSDENN HINGESPEICHERT) scroll of phase door (UH OH THE SUCCUBUS OF MOLOCH IS PREGNANT) scroll of standard id (ALL FREEZE FURIOUS 2 TURN BAGGAGE ENEMY MAYBE FREEZE) scroll of cure (FAT PINK BLOB) * scroll of extra healing (THE FITNESS GRAM PACER TEST) * scroll of greater mana restoration (KSIAZKA DZWONEK I SWIECA) Potions potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Thalen the Undead Slayer... Since you quit, the score list will not be checked.