Thalen, neutral male elven Undead Slayer % Z Z 8 ----- |... |...| |...| |...| |..@| |.$f| |...| ----- [Thalen the Assistant] St13 Dx16 Co12 In9 Wi9 Ch10 UndElfMalNeu Dlvl:1 $0 HP23(23) Pw28(28) AC-3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Thalen, welcome to SlashEMExtended! You are a neutral male elven Undead Slayer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad off? [yn] (n) # Really quit? WARNING: this will erase your game permanently! [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: telepathy Scroll identification only worked 100 times out of 198 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 44 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 111 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 23% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 34% Wand drop chance was reduced to 73% Implant drop chance was reduced to 83% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 92% Tool drop chance was reduced to 98% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 76% chance The following skill could not be trained at all: implants The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to skilled proficiency: matter spells The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 59517) The following skill became harder to train at higher skill levels: short sword Items were more likely to be generated cursed by 24% Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 47841 Monster spawn increase reached its maximum at turn 137749 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1369593 The monster class that cannot be genocided was archfiend The monster species that spawned more often: illusion penetrator (freq bonus 2) The monster species that spawned more often: Radiant Archon (freq bonus 2) The monster species that spawned more often: liberia plowable (freq bonus 20) The monster species that spawned more often: big bear (freq bonus 6) The monster species that spawned more often: superconductivity bucketed undressed (freq bonus 16) The monster species that spawned more often: wind mushroom (freq bonus 72) The monster species that spawned more often: acid wort (freq bonus 9) The monster species that spawned more often: bushy interdiction (freq bonus 12) The monster species that spawned more often: stodging crustal unidirectional (freq bonus 48) The monster species that spawned more often: swarming girl (freq bonus 4) The monster species that spawned more often: secluded warp patch (freq bonus 108) The monster species that spawned more often: hard mold (freq bonus 2) The monster species that spawned more often: epithelium barely (freq bonus 2) The monster species that spawned more often: Pustulence (freq bonus 12) The monster species that spawned more often: sexy error (freq bonus 20) The monster species that spawned more often: extra strong caveperson (freq bonus 6) The monster species that spawned more often: wypsilon waser (freq bonus 12) The monster species that spawned more often: yellow colony (freq bonus 12) The monster species that spawned more often: winterized motorist (freq bonus 4) The monster species that spawned more often: helved statued extinguishable (freq bonus 4) The monster trait that was more common: monsters that are unsolid (freq bonus 1) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 4) The monster trait that was more common: monsters that have infravision (freq bonus 2) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 1) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 6) The monster trait that was more common: monsters whose attacks slow you (freq bonus 4) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 1) The monster trait that was more common: monsters that rattle with their bones (freq bonus 2) The monster trait that was more common: monsters whose attacks shank you out of your armor (freq bonus 2) The monster species that never randomly spawned: gymnastic darkled The monster species that never randomly spawned: rusty coins The monster species that never randomly spawned: petrifying volta unlimbering The monster species that never randomly spawned: flying toaster The monster species that never randomly spawned: nexus fungus The monster species that never randomly spawned: +3 mm barrier The monster species that never randomly spawned: screenwriter nightgown The monster species that never randomly spawned: highland play figure The monster species that never randomly spawned: minotaur The monster species that never randomly spawned: oathbreaker The RNG hath decreed that this item was never generated: extra healing (plaid) The RNG hath decreed that this item was never generated: unlevitate (posh) The RNG hath decreed that this item was never generated: genocide (extraordinary) The RNG hath decreed that this item was never generated: dustbin stone (gray) The RNG hath decreed that this item was never generated: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was never generated: covelline (black) The RNG hath decreed that this item was never generated: magic banana ((null)) The RNG hath decreed that this item was never generated: pike ((null)) The RNG hath decreed that this item was never generated: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was never generated: high-elven helm (runed helm) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 77) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: paper chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 10) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 8) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: wood chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: identify curd helmet (speechpipe helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 7) The RNG hath decreed that this item was generated more often: white double lightsaber (double lightsaber, freq bonus 4) The RNG hath decreed that this item was generated more often: loricated cloak ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 6) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 5) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 6) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 44) The RNG hath decreed that this item was always generated cursed: cloak of grounding (granite cloak) The RNG hath decreed that this item was always generated cursed: material kit ((null)) The RNG hath decreed that this item was always generated cursed: credit card ((null)) The RNG hath decreed that this item was always generated cursed: venom scattering (hooked) The RNG hath decreed that this item was always generated cursed: detect armor enchantment (armored) The RNG hath decreed that this item was always generated cursed: magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: nasty cloak (chilling cloak) The RNG hath decreed that this item was always generated cursed: amulet of sudden curse (unexpected) The RNG hath decreed that this item was always generated cursed: bubble bobble (ALLEGED HAPPY END) The RNG hath decreed that this item was always generated cursed: ore mining (off-build) The RNG hath decreed that this trap was always invisible: sarah trap The RNG hath decreed that this trap was generated more often: initialization trap (freq bonus 10) Trap randomization happened for 1 in 531 traps Next attribute increase check would have come at turn 555 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were level-drain resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having confusion resistance (0) You saw invisible You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 20 spells Your pantheon consisted of Seeker, Osiris and Seth Your deity was Osiris The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sun Feb 23 14:26:52 2020. You could not have safely prayed (875) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) weapon practice 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * windmill blade (giant throwing star) * silver chakram (silver circular blade) Armor * elven leather helm (leather hat) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (eternal helmet) * sedge hat (crazy helmet) * skullcap (strip bandana) * flack helmet (sages helmet) * crystal helm (ceramic helmet) * mining helm (black helmet) * field helm (shemagh) * helm of safeguard (space helmet) * war hat (crested helmet) * plasteel gloves (white gloves) * leather gloves (graffiti gloves) * gauntlets of safeguard (boxing gloves) * gauntlets of plugsuit (fatal gloves) * commander gloves (nonexistant gloves) * field gloves (padded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * lady boots (lovely boots) * stiletto sandals (feminine sandals) * boots of plugsuit (reflective slippers) * field boots (beautiful heels) * boots of safeguard (velcro sandals) * elven boots (orgasm pumps) * elven cloak (faded pall) Scrolls scroll of healing (BITCHING IS BANNABLE IN JOON WORLD) scroll of mana (EARLYGAME LATEGAME ENDGAME) scroll of phase door (YOU STEPPED INTO A HEAP OF SHIT) scroll of standard id (THE FITNESS GRAM PACER TEST) scroll of cure (OGTH LOAM MDSK) * scroll of extra healing (SHIVERING MOUNTAIN BOB) * scroll of greater mana restoration (YOU AND YOUR FRIENDS ARE DEAD) Potions potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Thalen the Undead Slayer... Since you quit, the score list will not be checked.