Thalen, neutral male elven Feminist --------------- |.............. |.............| |.............. |.............| +.............| |.............| |...@$........| |...@.........| --------------- [Thalen the Rebel Woman] St16 Dx7 Co12 In3 Wi4 Ch15 FemElfMalNeu Dlvl:1 $0 HP16(16) Pw18(18) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Thalen, welcome to SlashEMExtended! You are a neutral male elven Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. # Do you want to turn off the increased chance of making a monster flee? [yn] (n) Monsters have the regular chance of fleeing from you now, which is useful mainly if you are a role or race that gets penalties for hitting a fleeing monster. # You have the Juyo skill, which allows you to make it more likely that monsters flee when you hit them. That feature is currently deactivated. Do you want to activate it? [yn] (n) Monsters will now be more likely to flee from you when hit, with the chance depending on your Juyo skill! high-heeled sandal - This is a weapon. Color: white. Material: stone. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A sexy sandal; its heel looks sweet but can actually be used to smash things. It uses the hammer skill. It can be applied to bash iron bars. The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) In order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: fire resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 9 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 241 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 66% chance Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 89% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 76% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 40% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: occult spells The following skill became untrainable if you tried to train it too early: shuriken (turn 32) The following skill became harder to train at higher skill levels: bow Heavy curses were more common by 8% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 104652 Monster spawn increase reached its maximum at turn 214072 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1584645 The monster class that cannot be genocided was kobold The monster class that was spawned more often: giant humanoid (freq bonus 1) The monster species that spawned more often: hallucinating survivor (freq bonus 20) The monster species that spawned more often: +3 vd barrier (freq bonus 4) The monster species that spawned more often: yogini streamed (freq bonus 16) The monster species that spawned more often: gastus sephirah (freq bonus 24) The monster species that spawned more often: scarlet fungus (freq bonus 5) The monster species that spawned more often: undead assassin (freq bonus 6) The monster species that spawned more often: mirror force fungus (freq bonus 6) The monster species that spawned more often: spore growth (freq bonus 6) The monster species that spawned more often: undead death eater (freq bonus 3) The monster species that spawned more often: haunted tiger (freq bonus 36) The monster species that spawned more often: weregreenslime (freq bonus 3) The monster species that spawned more often: spinner spore (freq bonus 4) The monster species that spawned more often: botanist emaciating (freq bonus 4) The monster species that spawned more often: smoke clan (freq bonus 16) The monster species that spawned more often: petty parlyz cube (freq bonus 18) The monster species that spawned more often: vampire lady (freq bonus 6) The monster species that spawned more often: chiquai (freq bonus 5) The monster species that spawned more often: great hulk (freq bonus 5) The monster species that spawned more often: great acid monster (freq bonus 48) The monster species that spawned more often: solid patch (freq bonus 5) The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 9) The monster trait that was more common: monsters with soldier dialogue (freq bonus 4) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 1) The monster trait that was more common: monsters that spawn in large groups (freq bonus 2) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 4) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 2) The monster trait that was more common: monsters with disintegration resistance (freq bonus 4) The monster species that never randomly spawned: ginni The monster species that never randomly spawned: air elemental The monster species that never randomly spawned: red dragon bat The monster species that never randomly spawned: Leo The monster species that never randomly spawned: sorbic trigon The monster species that never randomly spawned: undead ranger The monster species that never randomly spawned: high dwarven lord The monster species that never randomly spawned: duller freezer The monster species that never randomly spawned: creeping colony The monster species that never randomly spawned: tester The monster class that more likely to generate with musable stuff: lizard The RNG hath decreed that this item was never generated: multibeam (eternal) The RNG hath decreed that this item was never generated: jagged star ((null)) The RNG hath decreed that this item was never generated: green lightsaber (lightsaber) The RNG hath decreed that this item was never generated: cubic star ((null)) The RNG hath decreed that this item was never generated: cocoa (nettle) The RNG hath decreed that this item was never generated: chrome staff ((null)) The RNG hath decreed that this item was never generated: psionic cloak (eldritch cloak) The RNG hath decreed that this item was never generated: wrapover stone (gray) The RNG hath decreed that this item was never generated: metal sling ((null)) The RNG hath decreed that this item was never generated: identify curd helmet (speechpipe helmet) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 19) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sharp pole ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of cremation (tireless, freq bonus 4) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 4) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: nasty curse (CURSE THE NERFS RAAAAAAAGE, freq bonus 3) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: tennis racket ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: forceful boots (rumble boots, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of initialization failure (bootstrapped, freq bonus 8) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 39) The RNG hath decreed that this item was always generated cursed: helm of hunger (winged helmet) The RNG hath decreed that this item was always generated cursed: disintegration beam (bursting) The RNG hath decreed that this item was always generated cursed: emerald dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: amulet of contamination resistance (gradual) The RNG hath decreed that this item was always generated cursed: automore stone (gray) The RNG hath decreed that this item was always generated cursed: silver dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: implant of credit (consecrated) The RNG hath decreed that this item was always generated cursed: level stone (gray) The RNG hath decreed that this item was always generated cursed: diamond (white) The RNG hath decreed that this item was always generated cursed: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this trap was always invisible: black ng wall trap The RNG hath decreed that this trap was generated more often: falling tub trap (freq bonus 5) Trap randomization happened for 1 in 993 traps Next attribute increase check would have come at turn 1447 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You had not decided on your sexuality yet You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 100 spells Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sun Feb 23 14:26:52 2020. You could not have safely prayed (224) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor killer heels (brittle boots) * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (balanced boots) * elven cloak (faded pall) Scrolls scroll of healing (DIEYARKONAN) scroll of mana (HYPNOTIZED PLAGIARIST) scroll of phase door (KCATTA SOD) scroll of standard id (DEBT) scroll of cure (AKU WIS ENTUK WONG SAIKI PANCENE CUKUP SAKA IKU) * scroll of extra healing (YOU MAEAEAEAEAEN EY) * scroll of greater mana restoration (GREEN POISON GROTTO) Tools leather leash (leash) Gems anhydrite stone (cyan) flint stone (gray) sling ammo (gray) worthless piece of pink glass (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) memorization [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Thalen the Feminist... Since you quit, the score list will not be checked.