TestIgnore, chaotic male rodneyan Chaos Sorceror ------.- |......| |......| |....... |.....Q| |....@.| |......| -------- [TestIgnor the Chaotic Dweller] St17 Dx10 Co16 In11 Wi9 Ch7 ChaRodMalCha S0 Dlvl:1 $0 HP16(16) Pw24(28) AC5 Xp1/0 T2 Latest messages Use hybrid races? [yn] (n) Hello TestIgnore, welcome to SlashEMExtended! You are a chaotic male rodneyan Chaos Sorceror. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command '^J'. spellbook of backfire - This is a spellbook. Color: magenta. Material: paper. Appearance: wounded. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Well, you probably should not cast this. In what direction? [47896321><] You suddenly get teleported! To what position do you want to be teleported? (For instructions type a ?) Can't find dungeon feature '<'. Beware, there will be no return! Still climb? [yn] (n) Your inventory Amulets m - an uncursed amulet versus poison {1} Weapons e - an uncursed +0 laser beam (in quiver) {1} Armor f - an uncursed +3 robe of randomness (being worn) {16} Comestibles p - an uncursed Hacker's Food {1} Scrolls i - a blessed scroll of taming {1} j - an uncursed scroll of identify {1} k - an uncursed scroll of rumor {1} l - an uncursed scroll of message {1} x - 5 uncursed scrolls of healing {5} y - 4 uncursed scrolls of mana {4} z - 3 uncursed scrolls of phase door {3} A - 2 uncursed scrolls of standard id {2} B - an uncursed scroll of cure {1} Spellbooks a - a blessed spellbook of rumor (0:2) {1} b - a blessed spellbook of chaos bolt (3:3) {1} c - a blessed spellbook of lycanthropy (0:4) {1} d - a blessed spellbook of selfdestruct (7:4) {1} s - an uncursed spellbook of detect monsters (0:5) {1} t - an uncursed spellbook of backfire (7:5) {1} u - an uncursed spellbook of poison blast (0:5) {1} v - an uncursed spellbook of knock (0:5) {1} w - an uncursed spellbook of rumor (0:5) {1} Potions g - an uncursed potion of fruit juice {1} h - an uncursed potion of object detection {1} Wands n - an uncursed wand of probing (4:8) {1} o - a blessed wand of locking (0:0) {1} Gems q - a blessed +0 silver slingstone r - 9 uncursed +0 silver slingstones Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: reflection You could not have this property intrinsically: fire resistance Potion identification only worked 3 times out of 20 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 175 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 97% chance Musable item generation frequency had a negative bias of 65% Ring drop chance was reduced to 89% Wand drop chance was reduced to 64% Potion drop chance was reduced to 76% Concealing monsters were spawned underneath items 67% of the time only Monster death drops spawned with only 73% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: knife (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18767 Monster spawn increase reached its maximum at turn 54747 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 296298 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: major demon (freq bonus 4) The monster species that spawned more often: newt (freq bonus 20) The monster species that spawned more often: Anubis, Dark Warlord of Cruelty (freq bonus 10) The monster species that spawned more often: pool edge swimmer (freq bonus 5) The monster species that spawned more often: giant force ant (freq bonus 72) The monster species that spawned more often: pale warp fungus (freq bonus 6) The monster species that spawned more often: giant green jellyfish (freq bonus 72) The monster species that spawned more often: Michael (freq bonus 10) The monster species that spawned more often: newt zombie (freq bonus 10) The monster species that spawned more often: lethe mushroom (freq bonus 36) The monster species that spawned more often: petro mushroom (freq bonus 5) The monster species that spawned more often: lightning-proof wall (freq bonus 5) The monster species that spawned more often: nausea force patch (freq bonus 72) The monster species that spawned more often: noxious spore (freq bonus 14) The monster species that spawned more often: hell swarm (freq bonus 18) The monster species that spawned more often: thick vrock (freq bonus 60) The monster species that spawned more often: slime growth (freq bonus 21) The monster species that spawned more often: leader xorn (freq bonus 12) The monster species that spawned more often: ancient of death (freq bonus 10) The monster species that spawned more often: division thief (freq bonus 12) The monster species that spawned more often: ooze spirit (freq bonus 72) The monster trait that was more common: monsters that originate from Animeband (freq bonus 1) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 1) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 2) The monster trait that was more common: monsters that count as rats (freq bonus 2) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 2) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 12) The monster trait that was more common: monsters that have humanoid speech (freq bonus 2) The monster trait that was more common: monsters that can lay eggs (freq bonus 1) The monster trait that was more common: monsters that count as rats (freq bonus 2) The monster trait that was more common: monsters that count as pokemon (freq bonus 2) The monster species that never randomly spawned: doom knight The monster species that never randomly spawned: richest man of the world The monster species that never randomly spawned: dull spore The monster species that never randomly spawned: baby glowing dragon The monster species that never randomly spawned: ringseeker The monster species that never randomly spawned: giant yellow mouse The monster species that never randomly spawned: wheater The monster species that never randomly spawned: enclave officer The monster species that never randomly spawned: arabesque naga The monster species that never randomly spawned: healthy cave spider The monster class that always generated with extra speed: vortex The RNG hath decreed that this item was never generated: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was never generated: enlighten (faded) The RNG hath decreed that this item was never generated: banishing fear (voluminous) The RNG hath decreed that this item was never generated: grenade launcher ((null)) The RNG hath decreed that this item was never generated: mancatcher ((null)) The RNG hath decreed that this item was never generated: flicker visor (rural helmet) The RNG hath decreed that this item was never generated: cloak of conflict (politician cloak) The RNG hath decreed that this item was never generated: heavy granite ball ((null)) The RNG hath decreed that this item was never generated: slice of pizza ((null)) The RNG hath decreed that this item was never generated: tele level (GON GET YA) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 6) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 21) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 29) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 23) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 7) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 9) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 10) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 8) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 9) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 4) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 10) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 8) The RNG hath decreed that this item was always generated cursed: troll shield ((null)) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this item was always generated cursed: naylight cloak (hearing cloak) The RNG hath decreed that this item was always generated cursed: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was always generated cursed: orcish ring mail (crude ring mail) The RNG hath decreed that this item was always generated cursed: amulet of polymorph (wired) The RNG hath decreed that this item was always generated cursed: starlightstone (gray) The RNG hath decreed that this item was always generated cursed: shit stone (gray) The RNG hath decreed that this item was always generated cursed: power failure (perverted) The RNG hath decreed that this item was always generated cursed: consort's suit (loud foppish suit) The RNG hath decreed that this trap was always invisible: recursion trap The RNG hath decreed that this trap was generated more often: swarm trap (freq bonus 1) Next attribute increase check would have come at turn 342 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You were poison resistant You were prevented from having acid resistance (0) You were prevented from having reflection (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1490 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Miki Onimaru The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (296) You survived Spells known in the end Name Level Category Fail Memory a - rumor 1 chaos 0% 200% b - chaos bolt 5 chaos 95% 400% c - lycanthropy 5 chaos 95% 400% d - selfdestruct 6 chaos 98% 500% e - detect monsters 4 divine 90% 300% f - backfire 1 occult 0% 100% g - poison blast 4 attack 90% 300% h - knock 1 matter 0% 105% Techniques known in the end Name Level Status sigil of tempest 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet versus poison (conical) Armor robe of randomness (red robe) Scrolls scroll of taming (ENSSNAKE F FIGHTAH) scroll of identify (PERFORATORUP AS SKY) scroll of rumor (VIELAE YKSI TYHMAE KUOLEMAAN) scroll of message (I DONT UNDERSTAND RUSSIAN) scroll of healing (GODDAMN FIQ YOUR BLUE STATUS LINES ARE VERY EYE STRAINING) scroll of mana (INEMPTIO) scroll of phase door (MUD BODY TO SHOCK RESIST) scroll of standard id (RECOVER DEAD BY SCREAM) scroll of cure (PATENT PENDING) Spellbooks spellbook of rumor (scintillating) spellbook of chaos bolt (crepuscle) spellbook of lycanthropy (endangered) spellbook of selfdestruct (green eyed) spellbook of detect monsters (monospace) spellbook of backfire (wounded) spellbook of poison blast (adamantium) spellbook of knock (sorrowful) Potions potion of fruit juice (squishy) potion of object detection (sky blue) Wands wand of probing (secreted) wand of locking (fuchsia) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) Goodbye TestIgnore the Chaos Sorceror... Youescaped from the dungeon with 150 points,