TestIgnore, chaotic male rodneyan Chaos Sorceror ... ..... ..Q.... ...@... ------- [TestIgnor the Chaotic Dweller] St16 Dx8 Co9 In14 Wi15 Ch6 ChaRodMalCha S0 Dlvl:1 $0 HP16(16) Pw24(28) AC6 Xp1/0 T2 Latest messages Use hybrid races? [yn] (n) Hello TestIgnore, welcome to SlashEMExtended! You are a chaotic male rodneyan Chaos Sorceror. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command '^J'. A lit field surrounds you! Beware, there will be no return! Still climb? [yn] (n) Your inventory Amulets m - an uncursed amulet of unchanging {1} Weapons e - an uncursed +0 battle-axe (weapon in hands) {48} Armor f - an uncursed +3 robe of randomness (being worn) {16} Comestibles p - an uncursed Hacker's Food {1} Scrolls i - an uncursed scroll of enchant weapon {1} j - an uncursed scroll of identify {1} k - a blessed scroll of rumor {1} l - an uncursed scroll of message {1} x - 4 uncursed scrolls of healing {4} y - an invisible uncursed scroll of healing {1} z - 4 uncursed scrolls of mana {4} A - 3 uncursed scrolls of phase door {3} B - 2 uncursed scrolls of standard id {2} C - an uncursed scroll of cure {1} Spellbooks a - a blessed spellbook of berserk (0:1) {1} b - a blessed spellbook of BUC randomization (0:1) {1} c - a blessed spellbook of polyform (0:3) {1} d - a blessed spellbook of disintegration beam (3:1) {1} s - an uncursed spellbook of blank paper (0:5) {1} t - an uncursed spellbook of horrify (0:5) {1} u - an uncursed spellbook of forgotten spell (0:5) {1} v - an uncursed spellbook of cure freeze (0:5) {1} w - an uncursed spellbook of light (0:5) {1} Potions g - an uncursed potion of full healing {1} h - an uncursed potion of object detection {1} Wands n - an uncursed wand of enlightenment (0:13) {1} o - an uncursed wand of light (0:21) {1} Gems q - 9 uncursed +0 silver slingstones r - a blessed +0 silver slingstone Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: shock resistance You could not have this property intrinsically: reflection Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 268 Monsters only dropped their musable items with 36% chance Monsters only dropped their equipment with 76% chance Musable item generation frequency had a negative bias of 17% Wand drop chance was reduced to 98% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 48% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: polymorphing (turn 30) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34625 Monster spawn increase reached its maximum at turn 67697 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1640100 The monster class that cannot be genocided was jelly The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 2) The monster species that spawned more often: volcanic blob (freq bonus 6) The monster species that spawned more often: sound turret (freq bonus 3) The monster species that spawned more often: earth spirit (freq bonus 16) The monster species that spawned more often: nobleman (freq bonus 24) The monster species that spawned more often: lag monster (freq bonus 24) The monster species that spawned more often: Maurah (freq bonus 5) The monster species that spawned more often: eastern rainbowfly (freq bonus 8) The monster species that spawned more often: cutting terror (freq bonus 48) The monster species that spawned more often: reproducing imp (freq bonus 8) The monster species that spawned more often: failure clock (freq bonus 8) The monster species that spawned more often: blink force fungus (freq bonus 21) The monster species that spawned more often: heart of wolverine (freq bonus 6) The monster species that spawned more often: yellow warp fungus (freq bonus 22) The monster species that spawned more often: nice old lady (freq bonus 36) The monster species that spawned more often: freestyler (freq bonus 8) The monster species that spawned more often: giant brass dragonfly (freq bonus 96) The monster species that spawned more often: Rhan-Tegoth (freq bonus 12) The monster species that spawned more often: kalkydra (freq bonus 16) The monster species that spawned more often: pustulent growth (freq bonus 18) The monster species that spawned more often: animated iron statue (freq bonus 24) The monster trait that was more common: monsters that can control teleport (freq bonus 2) The monster trait that was more common: monsters that have touch attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 1) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 7) The monster species that never randomly spawned: sulfur warp patch The monster species that never randomly spawned: wight The monster species that never randomly spawned: wind warp fungus The monster species that never randomly spawned: slime patch The monster species that never randomly spawned: bone golem The monster species that never randomly spawned: sky cruiser The monster species that never randomly spawned: dream sphere The monster species that never randomly spawned: rusty mimic The monster species that never randomly spawned: eastern night sparrow The monster species that never randomly spawned: petty white slime The RNG hath decreed that this item was never generated: autocursing (gentle) The RNG hath decreed that this item was never generated: bamboo spear ((null)) The RNG hath decreed that this item was never generated: avalanche (twisting) The RNG hath decreed that this item was never generated: paralysis (shivering) The RNG hath decreed that this item was never generated: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was never generated: cloak of conflict (politician cloak) The RNG hath decreed that this item was never generated: tripe ration ((null)) The RNG hath decreed that this item was never generated: worthless piece of orange glass (orange) The RNG hath decreed that this item was never generated: heap stone (gray) The RNG hath decreed that this item was never generated: clove of garlic ((null)) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 30) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 13) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 11) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 23) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 14) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 7) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 18) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 9) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 4) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 8) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 8) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 65) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 77) The RNG hath decreed that this item was always generated cursed: droven bow (spider-legged bow) The RNG hath decreed that this item was always generated cursed: elven toga ((null)) The RNG hath decreed that this item was always generated cursed: diode (two-wired thing) The RNG hath decreed that this item was always generated cursed: toxic (wasteful) The RNG hath decreed that this item was always generated cursed: platinum dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: miscasting stone (gray) The RNG hath decreed that this item was always generated cursed: bikini (fleecy-colored cloak) The RNG hath decreed that this item was always generated cursed: cloak of leech (energizer cloak) The RNG hath decreed that this item was always generated cursed: course lance ((null)) The RNG hath decreed that this item was always generated cursed: botox resist (leafy) The RNG hath decreed that this trap was always invisible: ventilator The RNG hath decreed that this trap was generated more often: caltrops trap (freq bonus 2) Next attribute increase check would have come at turn 500 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were fire resistant You were poison resistant You were prevented from having shock resistance (0) You were prevented from having half physical damage (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1490 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Miki Onimaru The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (453) You survived Spells known in the end Name Level Category Fail Memory a - berserk 2 chaos 0% 100% b - BUC randomization 5 chaos 95% 400% c - polyform 7 chaos 99% 600% d - disintegration beam 8 chaos 100% 700% e - horrify 4 occult 90% 300% f - forgotten spell 1 occult 0% 100% g - cure freeze 4 healing 90% 300% h - light 1 divine 0% 105% Techniques known in the end Name Level Status sigil of tempest 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of unchanging (prince) Weapons battle-axe (double-headed axe) Armor robe of randomness (green robe) Scrolls scroll of enchant weapon (I WANT TO SEE URANUS TOO) scroll of identify (I HEARD YOU WERE SLEEPING THERE) scroll of rumor (STRENGHT ATTACK HEAVERYDUTY ENEMY NO WORRY 25) scroll of message (APONEUROSISPLANTARIS) scroll of healing (ID 9739285327 INFO CRYPTEDFILES BIZ) scroll of mana (AYY LMAO) scroll of phase door (1UP EXTRA LIFE GET) scroll of standard id (IBFALABLO) scroll of cure (CHANGED CELLS TO BE LIKE AS ELF) Spellbooks spellbook of berserk (gray) spellbook of BUC randomization (encrypted) spellbook of polyform (grass green) spellbook of disintegration beam (plaid) spellbook of blank paper (plain) spellbook of horrify (leveled) spellbook of forgotten spell (watery) spellbook of cure freeze (complete) spellbook of light (metal-colored) Potions potion of full healing (cinnamon) potion of object detection (purple-red) Wands wand of enlightenment (spiked) wand of light (distorted) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jackals (1 created) 0 crawling worm masses (1 created) 0 sub-gnomes (1 created) 0 chaos polymorphers (1 created) 0 geckos (1 created) 5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) Goodbye TestIgnore the Chaos Sorceror... You escaped from the dungeon with 150 points, 1 amulet of unchanging (worth 150 zorkmids), and 0 pieces of gold, after 2 moves. Killer: escaped You were level 1 with a maximum of 16 hit points when you escaped. You reached the 399th place on the top 10000 list. No Points Name Hp [max] 1 5712558 bugsniper-Mah-Ang-Fem-Neu died in Gehennom on level 43 [max 63]. Killed by a monster (nosferatu), while reading a cursed book. - [393] 2 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 3 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 397 150 TestIgnore-Cha-Rod-Mal-Cha escaped the dungeon [max level 1]. 16 [16] 398 150 TestIgnore-Cha-Rod-Mal-Cha escaped the dungeon [max level 1]. 16 [16] *399 150 TestIgnore-Cha-Rod-Mal-Cha escaped the dungeon [max level 1]. 16 [16] 400 148 TestIgnore-Jed-Ang-Mal-Law quit in The Dungeons of Doom on level 1. 31 [36] 401 148 Elronnd-Sam-Red-Mal-Neu died in The Dungeons of Doom on level 2 [max 3]. Killed by a shotgun shell. - [29]