TestIgnore, chaotic male rodneyan Chaos Sorceror --------------- |.............| .......$....... |.....@.......| |.....Q.......| |.............| --.--------+--- [TestIgnor the Chaotic Dweller] St13 Dx8 Co13 In19 Wi10 Ch7 ChaRodMalCha S0 Dlvl:1 $0 HP16(16) Pw25(25) AC7 Xp1/0 T1 Stn Latest messages Use hybrid races? [yn] (n) Hello TestIgnore, welcome to SlashEMExtended! You are a chaotic male rodneyan Chaos Sorceror. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command '^J'. spellbook of character recursion - This is a spellbook. Color: red. Material: paper. Appearance: tartan. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. DANGER: Casting this spell will transform your character into another one *permanently*. It also deletes your inventory (so you should probably drop it first) and your entire spell list. Be sure you really want this, because it cannot be reverted once done! Beware, there will be no return! Still climb? [yn] (n) Your inventory Amulets m - an uncursed amulet of ESP {1} Weapons e - an uncursed +0 orcish bow (weapon in hands) {12} Armor f - an uncursed +3 robe of randomness (being worn) {16} Comestibles p - an uncursed Hacker's Food {1} Scrolls i - an uncursed scroll of taming {1} j - an uncursed scroll of enchant armor {1} k - an uncursed scroll of rumor {1} l - an uncursed scroll of message {1} x - 5 uncursed scrolls of healing {5} y - 4 uncursed scrolls of mana {4} z - 3 uncursed scrolls of phase door {3} A - 2 uncursed scrolls of standard id {2} B - an uncursed scroll of cure {1} Spellbooks a - a blessed spellbook of cure random status (0:2) {1} b - a blessed spellbook of russian roulette (0:0) {1} c - a blessed spellbook of bombing (0:3) {1} d - a blessed spellbook of selfdestruct (0:3) {1} s - an uncursed spellbook of insulate (0:5) {1} t - an uncursed spellbook of confuse monster (2:5) {1} u - an uncursed spellbook of confuse monster (0:5) {1} v - an uncursed spellbook of character recursion (7:5) {1} w - an uncursed spellbook of repair armor (0:5) {1} Potions g - a blessed potion of fruit juice {1} h - an uncursed potion of blindness {1} Wands n - an uncursed wand of digging (0:2) {1} o - an uncursed wand of teleportation (0:4) {1} Gems q - 9 uncursed +0 silver slingstones r - a blessed +0 silver slingstone Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: keen memory You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 149 Ring identification only worked 4 times out of 19 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 157 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 65% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 19% Ring drop chance was reduced to 46% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 85% The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: riding (turn 7) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30025 Monster spawn increase reached its maximum at turn 46083 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 601128 The monster class that cannot be genocided was mimic The monster class that was spawned more often: orc (freq bonus 2) The monster species that spawned more often: slingshooter (freq bonus 12) The monster species that spawned more often: undead spore (freq bonus 36) The monster species that spawned more often: alien slug (freq bonus 12) The monster species that spawned more often: alien pod (freq bonus 8) The monster species that spawned more often: gnomish litter mage (freq bonus 48) The monster species that spawned more often: petty adom horror (freq bonus 8) The monster species that spawned more often: kappa warrior (freq bonus 8) The monster species that spawned more often: disaffector (freq bonus 8) The monster species that spawned more often: Anne's sneaker (freq bonus 12) The monster species that spawned more often: intrinsic eating permamimic (freq bonus 6) The monster species that spawned more often: Hans (freq bonus 4) The monster species that spawned more often: overlord (freq bonus 24) The monster species that spawned more often: multicolor laser (freq bonus 12) The monster species that spawned more often: colorful force fungus (freq bonus 16) The monster species that spawned more often: chaos hound (freq bonus 72) The monster species that spawned more often: Anastasia's high heel (freq bonus 60) The monster species that spawned more often: healing fungus (freq bonus 11) The monster species that spawned more often: weregremlin (freq bonus 16) The monster species that spawned more often: siren (freq bonus 3) The monster species that spawned more often: scorched archer (freq bonus 10) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 4) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 2) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 4) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 4) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 1) The monster trait that was more common: monsters that conceal under items (freq bonus 2) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 2) The monster species that never randomly spawned: kobold mummy The monster species that never randomly spawned: loud spore The monster species that never randomly spawned: magic-colored force fungus The monster species that never randomly spawned: giant wood spider The monster species that never randomly spawned: undead otaku The monster species that never randomly spawned: novel mushroom The monster species that never randomly spawned: waived potato The monster species that never randomly spawned: ghoul The monster species that never randomly spawned: petty greener springy The monster species that never randomly spawned: aggravated ogre The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was never generated: men's underwear ((null)) The RNG hath decreed that this item was never generated: cure sickness (indigo) The RNG hath decreed that this item was never generated: black opal (black) The RNG hath decreed that this item was never generated: bullwhip ((null)) The RNG hath decreed that this item was never generated: nonsacred stone (gray) The RNG hath decreed that this item was never generated: boots of interruption (velcro sandals) The RNG hath decreed that this item was never generated: stone of intrinsic loss (gray) The RNG hath decreed that this item was never generated: gray dragon scales ((null)) The RNG hath decreed that this item was never generated: torch ((null)) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 26) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 32) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 12) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 12) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 3) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 5) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 10) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 47) The RNG hath decreed that this item was always generated cursed: book stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of warmth (metal cloak) The RNG hath decreed that this item was always generated cursed: increase max hitpoints (vanishing) The RNG hath decreed that this item was always generated cursed: trap detection (HOYO HOYO) The RNG hath decreed that this item was always generated cursed: gain wisdom (glass) The RNG hath decreed that this item was always generated cursed: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was always generated cursed: marble (white) The RNG hath decreed that this item was always generated cursed: sound effect stone (gray) The RNG hath decreed that this item was always generated cursed: remove curse (wrinkled) The RNG hath decreed that this item was always generated cursed: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this trap was always invisible: pestilence trap The RNG hath decreed that this trap was generated more often: bank trap (freq bonus 1) Next attribute increase check would have come at turn 313 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were poison resistant You were stunned (0) You were prevented from having see invisible (0) You were prevented from having keen memory (0) You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Miki Onimaru The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (543) You survived Spells known in the end Name Level Category Fail Memory a - cure random status 1 chaos 0% 100% b - russian roulette 6 chaos 98% 500% c - bombing 5 chaos 78% 400% d - selfdestruct 6 chaos 98% 500% e - insulate 2 protect 0% 100% f - confuse monster 2 enchant 0% 200% g - character recursion 2 body 0% 100% h - repair armor 3 matter 38% 200% Techniques known in the end Name Level Status sigil of tempest 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of ESP (vivid) Weapons orcish bow (crude bow) Armor robe of randomness (white robe) Scrolls scroll of taming (TEPER VY MERTVY) scroll of enchant armor (PHYSIC STUNT DAMAGE SMALLERS) scroll of rumor (CUTME) scroll of message (WINDOWS XP IS THE ONLY REAL WINDOWS OPERATING SYSTEM) scroll of healing (HEAL A WOUND BY CALLING MANSERVENT) scroll of mana (YOU HAVE 200 QUESTIONS ABOUT THIS GAME SO YOU SHOULD ASK AMY) scroll of phase door (SWEETHEART BUNDLE) scroll of standard id (SWAGLAB) scroll of cure (PERFORATORUP AS SKY) Spellbooks spellbook of cure random status (leather) spellbook of russian roulette (featherweight) spellbook of bombing (transforming) spellbook of selfdestruct (dawn) spellbook of insulate (jetting) spellbook of confuse monster (retarded) spellbook of character recursion (tartan) spellbook of repair armor (rainy) Potions potion of fruit juice (creepy) potion of blindness (pseudo-violet) Wands wand of digging (dogwood) wand of teleportation (willow) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) Goodbye TestIgnore the Chaos Sorceror... Youescaped from the dungeon with 150 points,