TestIgnore, chaotic male redguardian Chaos Sorceror ----- --...-- ..@...| |Q....| |.....| --...-- -.--- [TestIgnor the Chaotic Dweller] St5 Dx7 Co16 In8 Wi9 Ch4 ChaRedMalCha S0 Dlvl:1 $0 HP22(22) Pw21(21) AC3 Xp1/0 T1 Latest messages Use hybrid races? [yn] (n) Hello TestIgnore, welcome to SlashEMExtended! You are a chaotic male redguardian Chaos Sorceror. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command '^J'. spellbook of throne gamble - This is a spellbook. Color: magenta. Material: paper. Appearance: possessive. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Replicates the effects of sitting on a throne, although it cannot give a wish of course. This spell can occasionally backfire. There is a staircase up here. What do you want to drink? [gh or ?*] Never mind. # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: half spell damage You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 132 Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 99% chance Book drop chance was reduced to 96% Scroll drop chance was reduced to 84% Ring drop chance was reduced to 75% Potion drop chance was reduced to 95% The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: shuriken (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35805 Monster spawn increase reached its maximum at turn 78528 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 117852 The monster class that cannot be genocided was troll Today, this monster class was always generated invisible: dragon The monster class that was spawned more often: lich (freq bonus 2) The monster species that spawned more often: ego dung worm (freq bonus 6) The monster species that spawned more often: steam-powered missile sentry (freq bonus 3) The monster species that spawned more often: minotaur (freq bonus 28) The monster species that spawned more often: oriental vampire (freq bonus 8) The monster species that spawned more often: Sandra's disguised boot (freq bonus 3) The monster species that spawned more often: Shaktari (freq bonus 7) The monster species that spawned more often: Yig, Father of Serpents (freq bonus 24) The monster species that spawned more often: werevortex (freq bonus 8) The monster species that spawned more often: Tien-Shin Akuma (freq bonus 96) The monster species that spawned more often: killer tripe ration (freq bonus 3) The monster species that spawned more often: grandpa (freq bonus 20) The monster species that spawned more often: disenchanter worm mass (freq bonus 8) The monster species that spawned more often: green sentai (freq bonus 6) The monster species that spawned more often: phaser patch (freq bonus 5) The monster species that spawned more often: bright white growth (freq bonus 18) The monster species that spawned more often: little giant (freq bonus 15) The monster species that spawned more often: Liselotte's hugging boot (freq bonus 12) The monster species that spawned more often: zombified dwarf (freq bonus 9) The monster species that spawned more often: giant yellow locust (freq bonus 14) The monster species that spawned more often: bhut (freq bonus 6) The monster trait that was more common: monsters of huge size (freq bonus 3) The monster trait that was more common: monsters that wail (freq bonus 2) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 1) The monster species that never randomly spawned: litter monster The monster species that never randomly spawned: random black mage The monster species that never randomly spawned: lethe patch The monster species that never randomly spawned: gray spore The monster species that never randomly spawned: Officer Kommissioner The monster species that never randomly spawned: mini gremlin The monster species that never randomly spawned: biclops The monster species that never randomly spawned: wererabbit The monster species that never randomly spawned: voraciousness The monster species that never randomly spawned: squirrel of Mirkwood The monster class that always generated with extra speed: mimic The RNG hath decreed that this item was never generated: silver long sword ((null)) The RNG hath decreed that this item was never generated: curse (color changing) The RNG hath decreed that this item was never generated: clairvoyance (luminescent) The RNG hath decreed that this item was never generated: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was never generated: boots of interruption (velcro sandals) The RNG hath decreed that this item was never generated: droven bow (spider-legged bow) The RNG hath decreed that this item was never generated: cloak of confusion (ripped cloak) The RNG hath decreed that this item was never generated: chrysocolla (cyan) The RNG hath decreed that this item was never generated: bardiche (long poleaxe) The RNG hath decreed that this item was never generated: identify (bronze) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 33) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 7) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 12) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 6) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 6) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 54) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 93) The RNG hath decreed that this item was always generated cursed: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was always generated cursed: batarang ((null)) The RNG hath decreed that this item was always generated cursed: borderless helmet (grimace helmet) The RNG hath decreed that this item was always generated cursed: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was always generated cursed: arrow ((null)) The RNG hath decreed that this item was always generated cursed: cure burn (fiery) The RNG hath decreed that this item was always generated cursed: athame ((null)) The RNG hath decreed that this item was always generated cursed: pill ((null)) The RNG hath decreed that this item was always generated cursed: relay (four-wired thing) The RNG hath decreed that this item was always generated cursed: garden fork ((null)) The RNG hath decreed that this trap was always invisible: monster cube The RNG hath decreed that this trap was generated more often: blade wire (freq bonus 2) Next attribute increase check would have come at turn 857 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were poison resistant You were immune to sickness You were prevented from having telepathy (0) You were prevented from having half spell damage (0) You had 1500 points of nutrition remaining You had free action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Miki Onimaru The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (312) You survived Spells known in the end Name Level Category Fail Memory a - resist random element 4 chaos 90% 300% b - random speed 3 chaos 0% 200% c - earthquake 7 chaos 99% 600% d - throne gamble 7 chaos 99% 600% Techniques known in the end Name Level Status sigil of tempest 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of change (megane) Armor robe of randomness (black robe) Scrolls scroll of create monster (NNA GI NA ARA MKPURU AMU) scroll of light (YNORI ERUP) scroll of rumor (FLOW AND WAVE MOVES IS MORE POWER) scroll of message (CARPE DIEM) scroll of healing (MUD BODY TO SHOCK RESIST) scroll of mana (IF YOU PLAY GRUNTHACK MAKE SURE YOU GRUNT A LOT) scroll of phase door (BLOCK HEELED COMBAT BOOTS ARE SO SWEEEEEEEEEEEET) scroll of standard id (MAYBE NUMBED CANNT DO OR SNORING BY HIT) scroll of cure (HEM DE POSAR L OPPONENT SOTA PRESSIO LLAVORS GUANYAREM) Spellbooks spellbook of resist random element (fugacious) spellbook of random speed (korean) spellbook of earthquake (gun-shaped) spellbook of throne gamble (possessive) Potions potion of confusion (pink) potion of paralysis (fluorescent) Wands wand of magic missile (kukui wood) wand of striking (pentagonal) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) Goodbye TestIgnore the Chaos Sorceror...