TestIgnore, neutral male rodneyan Mahou Shoujo ----------- --------- |.........| |.......#|# ..........| #####%|.........,####|.........| #######,,,,,.......#.|,,,,,..........| #,[},,,,###,|#......#|,,###|.....%...| #,#-#### |..#.....| ------|---- ---+----------##,,,# ---------- #,## ##|.............,,,,,,-...%.. #,,# -|- #,......{......|,,,,## --------.------ ---.{ ---#)|.............,## |...........$.| |....C)@.,,|....%..)....| ......<.....# | |.......|##-------------- |............# |.......| ..............| -`-.....| --------------- ------- [TestIgnor the Teenie] St10 Dx4 Co7 In8 Wi14 Ch14 MahRodMalNeu S921 Dlvl:1 $5 HP-4(46) Pw51(62) AC6 Xp5/229 T182 Latest messages You were wearing a -1 hooded cloak {4}. What do you want to wear? [vy or ?*] (2x) You are putting on a hard hat. You finish your dressing maneuver. What do you want to take off? [aby or ?*] You finish taking off your helmet. There is a wall in the way! You see a door open. The mountain pack centaur shoots 2 crossbow bolts! You are hit by the 1st crossbow bolt! [-7 -> 39] You are hit by the 2nd crossbow bolt! [-18 -> 21] The mountain pack centaur shoots 2 crossbow bolts! You are hit by the 1st crossbow bolt! [-6 -> 16] You are hit by the 2nd crossbow bolt! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Your inventory Armor a - an uncursed +0 dwarvish roundshield (being worn) {40} b - an uncursed +0 pair of iron shoes (being worn) {20} v - an uncursed -1 dwarvish cloak {4} w - an uncursed +0 pair of iron shoes {20} x - an uncursed +2 enchanted (of sleep resistance) dwarvish roundshield {40} y - an uncursed +0 dwarvish iron helm {16} Comestibles g - an uncursed tin of porter lichen {1} h - an uncursed tin of fox meat {1} i - an uncursed tin of forest moogle meat {1} Scrolls o - 5 uncursed scrolls of healing {5} p - 4 uncursed scrolls of mana {4} q - 3 uncursed scrolls of phase door {3} r - 2 uncursed scrolls of standard id {2} s - an uncursed scroll of cure {1} Spellbooks d - an uncursed spellbook of levitation (0:4) {1} e - an uncursed spellbook of freeze sphere (4:3) {1} f - an uncursed spellbook of restore ability (1:4) {1} j - an uncursed spellbook of cure blindness (4:5) {1} k - an uncursed spellbook of chemistry (7:5) {1} l - an uncursed spellbook of mana bolt (0:5) {1} m - an uncursed spellbook of wizard lock (6:5) {1} n - an uncursed spellbook of invisibility (0:5) {1} u - an uncursed spellbook of teleport away (0:4) {1} Wands c - an uncursed wand of striking (0:10) {1} Gems t - an uncursed +0 worthless piece of yellow glass {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: improved vision You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 174 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 170 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 15% chance Monsters only dropped their equipment with 99% chance Book drop chance was reduced to 93% Scroll drop chance was reduced to 74% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 56% Potion drop chance was reduced to 72% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: riding (turn 32) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12822 Monster spawn increase reached its maximum at turn 55012 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 381396 The monster class that cannot be genocided was wraith The monster class that was spawned more often: ghost (freq bonus 4) The monster species that spawned more often: consumed ice boar (freq bonus 15) The monster species that spawned more often: special xorn (freq bonus 21) The monster species that spawned more often: shade jelly (freq bonus 14) The monster species that spawned more often: Daniel (freq bonus 7) The monster species that spawned more often: petty ki-rin (freq bonus 10) The monster species that spawned more often: tron bug (freq bonus 20) The monster species that spawned more often: violet spore (freq bonus 14) The monster species that spawned more often: hidden zruty (freq bonus 10) The monster species that spawned more often: rot monster (freq bonus 54) The monster species that spawned more often: dark dwarven priest (freq bonus 9) The monster species that spawned more often: apparition (freq bonus 16) The monster species that spawned more often: Andor Drakon (freq bonus 15) The monster species that spawned more often: goff (freq bonus 28) The monster species that spawned more often: rodent of unusual size (freq bonus 42) The monster species that spawned more often: magic eye (freq bonus 14) The monster species that spawned more often: pearduck (freq bonus 24) The monster species that spawned more often: totally bad force patch (freq bonus 10) The monster species that spawned more often: water warp patch (freq bonus 12) The monster species that spawned more often: minotaur (freq bonus 15) The monster species that spawned more often: ferrous terror (freq bonus 7) The monster trait that was more common: monsters whose attacks calm you (freq bonus 5) The monster trait that was more common: monsters that spawn in small groups (freq bonus 1) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 1) The monster trait that was more common: monsters that originate from dnethack (freq bonus 2) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 1) The monster species that never randomly spawned: eight of spades The monster species that never randomly spawned: sandstone man The monster species that never randomly spawned: rot turret The monster species that never randomly spawned: green monster The monster species that never randomly spawned: abyss fiend The monster species that never randomly spawned: beige sentai The monster species that never randomly spawned: metallic blue centipede The monster species that never randomly spawned: animated iron statue The monster species that never randomly spawned: river orc The monster species that never randomly spawned: onanocter 7g The monster class that always generated with extra speed: long worm tail The RNG hath decreed that this item was never generated: bone stone (gray) The RNG hath decreed that this item was never generated: partial plate mail ((null)) The RNG hath decreed that this item was never generated: meat stick ((null)) The RNG hath decreed that this item was never generated: nonsacred stone (gray) The RNG hath decreed that this item was never generated: oil lamp (lamp) The RNG hath decreed that this item was never generated: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was never generated: resistance (castor bean) The RNG hath decreed that this item was never generated: lava (red-hot) The RNG hath decreed that this item was never generated: fireball (ragged) The RNG hath decreed that this item was never generated: amulet of ESP (circular) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 9) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 10) The RNG hath decreed that this item was generated more often: evil plate mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: silk spear ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 57) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 17) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 11) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 31) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 9) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 11) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 3) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 11) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 16) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 27) The RNG hath decreed that this item was always generated cursed: carrot ((null)) The RNG hath decreed that this item was always generated cursed: shock resistance (copper) The RNG hath decreed that this item was always generated cursed: white dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: radar (everlasting) The RNG hath decreed that this item was always generated cursed: take selfie (pristine) The RNG hath decreed that this item was always generated cursed: troutstaff ((null)) The RNG hath decreed that this item was always generated cursed: ice beam (nebulous) The RNG hath decreed that this item was always generated cursed: healing (LIFE RESTORATION) The RNG hath decreed that this item was always generated cursed: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet) The RNG hath decreed that this trap was always invisible: famine trap The RNG hath decreed that this trap was generated more often: rmb loss trap (freq bonus 15) Next attribute increase check would have come at turn 964 Strength training was 36 Dexterity training was 21 Wisdom training was 9 Constitution training was 11 You were fire resistant You were poison resistant You were magic-protected You were prevented from having a sight bonus (0) You were prevented from having glib combat (0) Your chance to block was 26% You saw invisible You were able to sense monsters possessing coveted objects You had 1216 points of nutrition remaining You aggravated monsters You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Angel Aphrodite The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (91) You are dead Spells known in the end Name Level Category Fail Memory a - levitation 4 body 90% 399% b - freeze sphere 1 matter 0% 199% c - restore ability 4 healing 90% 399% d - cure blindness 2 healing 11% 199% e - chemistry 1 divine 17% 199% f - mana bolt 2 attack 0% 354% g - wizard lock 2 matter 0% 199% h - invisibility 4 body 90% 399% Techniques known in the end Name Level Status appraisal 5 R LIMIT(0) panic digging 5 R LIMIT(0) phase door 5 R LIMIT(0) invoke deity 5 R LIMIT(0) Discoveries Armor dwarvish roundshield (large round shield) iron shoes (hard shoes) dwarvish cloak (hooded cloak) dwarvish iron helm (hard hat) Scrolls scroll of healing (ITS TOO HEAVY FOR YOUR) scroll of mana (PLUS 100 MAGIC MARKER) scroll of phase door (PUNCH FROM INVISIBLES NEVER MISS HITING) scroll of standard id (VUS AS CORIUMA) scroll of cure (IDE BY 0) Spellbooks spellbook of levitation (calligraphed) spellbook of freeze sphere (fugacious) spellbook of restore ability (jetting) spellbook of cure blindness (dull) spellbook of chemistry (uninscribed) spellbook of mana bolt (reversed) spellbook of wizard lock (nonexistant) spellbook of invisibility (canvas) spellbook of teleport away (endangered) Wands wand of striking (magnesium) Gems worthless piece of yellow glass (yellow) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 10 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (29 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (21 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (7 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (82 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Expert) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye TestIgnore the Mahou Shoujo...