TestIgnore, lawful male angelic Jedi F G ... ...... - ....-- ....... ..-----.....--.. ----.......[).| .G@......[.[....--.|............- ..-----.............%............ - --...--..--....%..---..... -------.....| --- |.... G [TestIgnor the Jedi Knight] St15 Dx5 Co9 In4 Wi10 Ch5 JedAngMalLaw S35141 Min:9 $1 HP-1(122) Pw60(88) AC4 Xp10/7233 T3612 Latest messages You miss the golden heart. (3x) The golden heart claws you! [-2 -> 31] The golden heart misses. The golden heart claws you! [-4 -> 27] The golden heart misses. The golden heart's terrifying gaze makes you feel like you'll never be able to experience luck again! You miss the golden heart. (3x) Your dwarvish iron helm blocks the golden heart's attack. The golden heart claws you! [-13 -> 14] Warning: HP low! You miss the golden heart. (3x) The golden heart claws you! You hear the howling of the CwnAnnwn... [-13 -> 3] Warning: HP low! The golden heart claws you! You die... Your inventory Amulets F - an uncursed amulet of peace {1} Weapons m - an uncursed +0 silver saber (alternate weapon; not wielded) {12} O - an uncursed +0 flail {7} Q - 2 uncursed +0 darts {1} Armor # - an uncursed +0 dwarvish cloak (being worn) {4} # - an uncursed +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4} H - an uncursed +0 pair of iron shoes (being worn) {20} J - an uncursed +0 dwarvish iron helm (being worn) {16} K - an uncursed +0 pair of wedge sandals {2} Y - an uncursed +0 gnomish suit {20} Scrolls f - 5 uncursed scrolls of mana {3} g - an uncursed scroll of phase door {1} i - an uncursed scroll of cure {1} l - an uncursed scroll of fire {1} S - an uncursed scroll of magic mapping {1} Rings h - an uncursed +1 ring of increase damage {1} q - an uncursed ring of slow digestion {1} I - a blessed +1 ring of gain strength {1} R - a cursed ring of slow digestion {1} T - an uncursed ring of fire resistance {1} Wands j - an uncursed wand of sleep (0:6) {1} n - an uncursed wand of lightning (2:1) {1} p - an uncursed wand of create monster (0:2) {1} E - a cursed wand of magic missile (0:0) {1} P - an uncursed wand of disintegration called disintegration (0:4) {1} U - a cursed wand of striking (0:0) {1} Tools a - an uncursed oilskin sack called not holding {89} c - an uncursed +1 blue lightsaber (lit) (weapon in hand) {24} d - an uncursed blindfold {1} W - an uncursed oil lamp called probably oil {1} X - an uncursed lock pick {1} Contents of the oilskin sack called not holding: a cursed oil lamp called probably oil {1} an uncursed transistor {1} a cursed diode {1} a blessed diode {1} a blessed transistor {1} an uncursed tin whistle {1} 9 uncursed diodes {9} 5 uncursed transistors {5} an uncursed transistor {1} a cursed transistor {1} a cursed IC {1} a blessed transistor {1} a blessed diode {1} a cursed transistor {1} 10 uncursed ICs {10} an uncursed -3 ring of timely backup {1} an uncursed food ration {1} an uncursed lichen corpse {20} an uncursed egg {1} the uncursed +0 flail named The Three-Headed Flail {7} an uncursed +0 hoe sable {16} an uncursed amulet of data storage {1} an uncursed amulet of data storage {1} 34 gold pieces {0} Final attributes You were piously aligned Your alignment was 26 Your max alignment was 26 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: displacement You could not have this property intrinsically: clairvoyance Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 179 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 89% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 71% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 88% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: divination spells (turn 9) Number of artifacts generated was 2 Number of fake artifacts generated was 1 Monster spawn increase started at turn 22194 Monster spawn increase reached its maximum at turn 85594 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 260988 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: giant humanoid (freq bonus 3) The monster species that spawned more often: rusty permamimic (freq bonus 20) The monster species that spawned more often: baby bronze dragon (freq bonus 10) The monster species that spawned more often: backturn ogre (freq bonus 12) The monster species that spawned more often: kamehameha fighter (freq bonus 54) The monster species that spawned more often: healing force patch (freq bonus 12) The monster species that spawned more often: rod mimic (freq bonus 10) The monster species that spawned more often: sportal wombat (freq bonus 15) The monster species that spawned more often: midi sphere (freq bonus 20) The monster species that spawned more often: Danielle's high-heeled sandal (freq bonus 32) The monster species that spawned more often: hashishin (freq bonus 30) The monster species that spawned more often: jellyfish (freq bonus 24) The monster species that spawned more often: huge battle tank (freq bonus 10) The monster species that spawned more often: rust water vortex (freq bonus 30) The monster species that spawned more often: stygian doll (freq bonus 15) The monster species that spawned more often: adanrog (freq bonus 6) The monster species that spawned more often: rebel giant (freq bonus 5) The monster species that spawned more often: octopus (freq bonus 12) The monster species that spawned more often: gravity force fungus (freq bonus 10) The monster species that spawned more often: undead druid (freq bonus 28) The monster species that spawned more often: mamono (freq bonus 20) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 4) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 2) The monster species that never randomly spawned: Katia The monster species that never randomly spawned: slow mushroom The monster species that never randomly spawned: phase spider The monster species that never randomly spawned: Karin's flat sandal The monster species that never randomly spawned: radiant spore The monster species that never randomly spawned: dark elemental The monster species that never randomly spawned: standard snake The monster species that never randomly spawned: bang gang guy The monster species that never randomly spawned: magnetic patch The monster species that never randomly spawned: paralyzed ufo part The RNG hath decreed that this item was never generated: wing cloak (angelic cloak) The RNG hath decreed that this item was never generated: magic missile (vellum) The RNG hath decreed that this item was never generated: mutation (bristly) The RNG hath decreed that this item was never generated: locking (aluminum) The RNG hath decreed that this item was never generated: bionic cloak (avenger cloak) The RNG hath decreed that this item was never generated: warning (diamond) The RNG hath decreed that this item was never generated: cornuthaum (conical hat) The RNG hath decreed that this item was never generated: gain constitution (opal) The RNG hath decreed that this item was never generated: confusing gloves (warped gloves) The RNG hath decreed that this item was never generated: psybeam (psionic) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 18) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 37) The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 9) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 7) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 7) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 11) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 3) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 96) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 41) The RNG hath decreed that this item was always generated cursed: elven gauntlets (faded mittens) The RNG hath decreed that this item was always generated cursed: fishing pole ((null)) The RNG hath decreed that this item was always generated cursed: weakness stone (gray) The RNG hath decreed that this item was always generated cursed: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was always generated cursed: helm of steel (steel helmet) The RNG hath decreed that this item was always generated cursed: paranoia stone (gray) The RNG hath decreed that this item was always generated cursed: paranoia stone (gray) The RNG hath decreed that this item was always generated cursed: arrow ((null)) The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet) The RNG hath decreed that this item was always generated cursed: lab coat (white coat) The RNG hath decreed that this trap was always invisible: acidpool The RNG hath decreed that this trap was generated more often: de-light trap (freq bonus 8) Next attribute increase check would have come at turn 6257 Strength training was 50 Dexterity training was 50 Wisdom training was -50 Constitution training was 50 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were prevented from having displacement (0) You were prevented from having numbopathy (0) You saw invisible You were telepathic You had infravision You had 576 points of nutrition remaining You were stealthy You could fly You were fast You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (76) You are dead Spells known in the end Name Level Category Fail Memory a - lightning 4 matter 90% 371% b - amnesia 1 divine 75% 99% Techniques known in the end Name Level Status jedi jump 10X LIMIT(0) dazzle 10 R LIMIT(0) appraisal 10 R LIMIT(0) panic digging 10 R LIMIT(0) phase door 10 R LIMIT(0) turn undead 10 R LIMIT(0) invoke deity 10 R LIMIT(0) charge saber 6X LIMIT(133) telekinesis 3X LIMIT(0) disarm 2 O LIMIT(0) Discoveries Amulets amulet of peace (etched) amulet of data storage (pique) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (gray robe) * leather gloves (english gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail stone (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (celtic helmet) * sedge hat (golden helmet) * skullcap (scuba helmet) * flack helmet (padded helmet) * crystal helm (crazy helmet) * mining helm (resounding helmet) * field helm (tribal helmet) * helm of safeguard (orange visored helmet) * war hat (inkcoat helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (mirrored gloves) * gauntlets of plugsuit (black gloves) * commander gloves (ice-cold gloves) * field gloves (orange gloves) * elven shield (blue and green shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * field boots (thick-soled boots) * boots of safeguard (snow boots) Scrolls scroll of healing (ABOR EFECTOR) scroll of mana (PRATYAVAYAH) scroll of phase door (VET POTE TONBE) scroll of standard id (MANUALIRK GLEKNOW MIZK) scroll of cure (FORC RISE WHEN KEY IS HIT) scroll of trap creation (WHAT THE FUCK IS THIS) scroll of lava (NO SPACE) scroll of flood (EFFECT MORE APPEARING) scroll of ice (THE OFFICIAL PARTNER OF FIQHACK IS THE GUILD OF OPTOMETRISTS) scroll called root pass (MAMPIFANDRAY SELA) scroll called enchant armor (ELF IS FESTIVE FOR SPECIAL DAY) scroll of magic mapping (MAKE THE PRIZE TWICE USED) scroll called shuddery (TEPER VY MERTVY) scroll called meh (WHIRL WITH VACUUM PERFORATO TO FIRST) scroll called remove curse (ELF IS DOUBLEQUICKER WHEN RAIN) scroll of fire (ITE TI KE NI A TE TI KANNAA) Spellbooks spellbook of lightning (underworld) spellbook of amnesia (sweet) Potions potion of full healing (buzzing) potion of invisibility (green) potion of sickness (baloon flower) potion of extra healing (cinnamon) potion of hallucination (simmering) potion called numbness (fragrant olive) Rings ring of timely backup (alloy) ring of increase damage (alexandrite) ring of slow digestion (brass) ring of gain strength (dazzling) ring of fire resistance (inka) Wands wand of sleep (biblic) wand of disintegration called disintegration (pentagonal) wand of striking (wormwood) wand of bugging (poured) wand of create monster (pewter) wand of lightning (iridium) wand of magic missile (jeweled) Tools blue lightsaber (lightsaber) oil lamp called probably oil (lamp) oilskin sack called not holding (bag) transistor (three-wired thing) diode (two-wired thing) tin whistle (whistle) IC (many-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an ant 3 guardian ants 0 stoats (1 created) a terminator chess wild dog 0 gang guys (1 created) a little dog a strange terminal a magebane eye a metal statue gargoyle 0 hobbits (1 created) a dwarven child 0 dwarves (1 created) an army dwarf a normal dwarf a dwarf thief a bugbear a petty hobbit brigand thief a dwarf lord mutant 0 petty dwarven master thieves (1 created) 0 deep ones (1 created) 0 passive mind flayers (1 created) 0 fanaticians (1 created) 10 kobolds (13 created) a pack kobold (3 created) a whnas 2 aqua kobolds 4 hidden kobolds (8 created) a kobolt (2 created) 2 fallens 9 pleasures 0 restons (1 created) a cave kobold (3 created) 2 training kobolds (3 created) 2 kicker kobolds (3 created) 5 small kobolds (6 created) 0 small group kobolds (1 created) 0 mud kobolds (1 created) a tasloi a small kappa (2 created) a carver (3 created) 2 butchers (4 created) an eloi a picture kobold 3 large kobolds 0 large group kobolds (1 created) 2 fairy moogles 3 forest moogles 2 kobold lords (3 created) a kobold shaman (2 created) a kobold caster 2 kobold hewers (3 created) a tasloi lookout 3 pleased shamans 0 enraged shamans (3 created) 3 swamp kobolds 2 force swamp kobolds a swamp kappa 2 rock kappas 0 carver shamans (1 created) 0 butcher shamans (1 created) a demented shaman 2 devilkins (3 created) a dark creature (2 created) a dark potato (2 created) 2 mountain kobolds (4 created) 2 kobold archers a deranged shaman 0 tasloi chieves (1 created) 2 tasloi bosses (3 created) 0 tasloi shamans (1 created) a kobold chieftain (2 created) a rock kobold (2 created) 0 stone kobolds (1 created) 2 aquatic kobolds 2 skeleton moogles a jungle warrior 0 small healing mimics (1 created) 0 speedy mountain nymphs (1 created) 0 dryads (1 created) 5 low snotlings a petty rothe 0 stickrothes (1 created) 0 sand rats (1 created) a shadow beast a hole spider (2 created) a spiderling a petty giant spider 2 maggots a sukiya 2 grid bugs an insect swarm 7 bugs (8 created) a PDP-11 a PDP-9 3 heisenbugs (4 created) a VAX a Cray 0 couatls (1 created) 18 flapbats a young yellow dragon a shortener 0 mining site dragons (1 created) a lichen (0 created) 0 porter lichens (1 created) a stalking lichen (0 created) 0 spore lichens (1 created) 0 brown patches (1 created) 2 yellow growths (0 created) 0 cyan growths (1 created) 2 pale stalks 0 pale mushrooms (1 created) 0 phase growths (1 created) 0 phase patches (1 created) 0 slow growths (1 created) a sucker mold (0 created) a mind mold (0 created) 2 notable colonies (0 created) 0 quantum fungi (1 created) 0 seven-feet we-sells (1 created) 0 spore growths (1 created) a bright blue fungus (0 created) 3 sub-gnomes 4 gnomes (6 created) 0 gnome stalkers (2 created) 2 gnome thieves (4 created) a petty gnome thief a panotty a gnome comrade 8 gnome lords (10 created) 0 gnome watchers (1 created) a gnome friendloader a group gnome lord (2 created) 2 gnomish wizards a gnomish caster a deep gnome (2 created) a deep force gnome a deep gnome digger (2 created) an armor gnome 0 golden hearts (1 created) 0 novice liches (1 created) a mummy 2 gnome mummies 0 orc mummies (1 created) a human mummy an ettin mummy (2 created) an undead mummy a flying rust monster a roomba a grid xorn (2 created) a police officer an orc zombie (2 created) 0 zombies (1 created) a drow zombie 0 skeletal pirates (1 created) a giant zombie 2 undead templars a straw golem an errand boy 0 coal miners (1 created) a karate scrub 0 novice priests (1 created) 0 evasive enemy troopers (1 created) 4 sludge elves 0 shopkeepers (1 created) 0 aligned priests (1 created) 0 phantom ghosts (1 created) a flying rogue a news daemon 0 printer daemons (1 created) a hata-hata a piranha 0 twens (1 created) 0 geckos (1 created) a rock lizard an iguana a compsognathus a floor grue a novice light wall a small turret (4 created) a jumping jellyfish a jumping babelfish (2 created) a flying piranha (2 created) 0 flying stalker piranhas (1 created) a cold trove (2 created) 0 disintegration troves (1 created) 0 health troves (1 created) 335 creatures born. 234 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 12 times You eaten food with animal by-products 8 times You eaten meat 7 times You have communicated with the gods 3 times You prayed to the gods 3 times You hit with a wielded weapon 305 times You killed 215 monsters You read items or engraved 33 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (16 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) general combat [Basic] (max Master) (49 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (25 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (7 of 20) spirituality [Unskilled] (max Expert) (41 of 20) two-weapon combat [Unskilled] (max Expert) (1 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (23 of 160) saber [Unskilled] (max Expert) (2 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Skilled] (max Legendary) (290 of 540) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (21 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye TestIgnore the Jedi... You died in The Gnomish Mines on dungeon level 9 with 35138 points, and 35 pieces of gold, after 3612 moves. Killer: a monster (golden heart) You were level 10 with a maximum of 122 hit points when you died. You reached the 17th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 327765 QQQQQ-Rog-Dop-Mal-Cha died in The Dungeons of Doom on level 15. Drowned in a moat by a squirtle. 198 [199] 15 39320 Lorskel-Mon-Wra-Mal-Neu quit in The Gnomish Mines on level 12. 105 [105] 16 37931 AceSeven5-Wiz-Rod-Fem-Cha died in The Gnomish Mines on level 11. Killed by a monster (Kop Lieutenant), while praying unsuccessfully. - [142] *17 35138 TestIgnore-Jed-Ang-Mal-Law died in The Gnomish Mines on level 9. Killed by a monster (golden heart). - [122] 18 34575 Tangles-Gla-Rod-Fem-Neu died in The Gnomish Mines on level 13. Killed by a monster (persian girl). - [27] 19 32403 stonewall-Sam-Hum-Mal-Law died in The Gnomish Mines on level 11. Killed by a monster (ogre mage). - [93]