TestIgnore, lawful male redguardian Gladiator ----------- ##|.........| ##,-.........| #,,|.........| #,#---------.- #,# #####,#,# ##,# #,,,,,,,# #,,#---.--##### ##,#,-....| ---+---,,#,|....| |.....|,##,|@d..| |......,,,,|....| |.....|,###|....| |.....+,# ------ -+-----## [TestIgnor the Velite] St9 Dx8 Co11 In9 Wi5 Ch5 GlaRedMalLaw S52 Dlvl:1 $0 HP22(22) Pw1(1) AC5 Xp1/13 T265 Latest messages Meatdog picks up a sprig of wolfsbane {1}. Meatdog drops a sprig of wolfsbane {1}. Meatdog picks up a sprig of wolfsbane {1}. Meatdog drops a sprig of wolfsbane {1}. You see here a sprig of wolfsbane {1}. i - a sprig of wolfsbane {1}. You displaced Meatdog. (2x) There is a wall in the way! (10x) You displaced Meatdog. There is a wall in the way! (2x) Your shield of reflection blocks the hare's attack. You kill the hare! You kill the fiendish goblin! Unknown command '^J'. You see here a fiendish goblin corpse {400}. There is a wall in the way! Meatdog eats a fiendish goblin corpse {400}. There is a wall in the way! You don't know any spells right now. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +1 silver spear (weapon in hand) {12} Armor b - an uncursed +0 shield of reflection (being worn) {20} Comestibles c - a blessed cram ration {1} i - a blessed sprig of wolfsbane {1} Scrolls d - 5 uncursed scrolls of healing {5} e - 4 uncursed scrolls of mana {4} f - 3 uncursed scrolls of phase door {3} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1} Final attributes You were fervently aligned Your alignment was 9 Your max alignment was 13 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: invisibility You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 103 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 273 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 72% chance Musable item generation frequency had a negative bias of 21% Wand drop chance was reduced to 92% Potion drop chance was reduced to 69% Monster death drops spawned with only 91% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: spirituality (turn 26) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13438 Monster spawn increase reached its maximum at turn 38766 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 581910 The monster class that cannot be genocided was turret The monster class that was spawned more often: major demon (freq bonus 1) The monster species that spawned more often: petrified turret (freq bonus 24) The monster species that spawned more often: incinerator (freq bonus 18) The monster species that spawned more often: prowling dead potato (freq bonus 10) The monster species that spawned more often: egodretch (freq bonus 6) The monster species that spawned more often: visible stalker (freq bonus 27) The monster species that spawned more often: sue warp fungus (freq bonus 9) The monster species that spawned more often: revenant (freq bonus 24) The monster species that spawned more often: slime spore (freq bonus 21) The monster species that spawned more often: nightly colony (freq bonus 12) The monster species that spawned more often: nether force patch (freq bonus 12) The monster species that spawned more often: dark elven sorcerer (freq bonus 6) The monster species that spawned more often: Steel Angel (freq bonus 9) The monster species that spawned more often: blue-red mushroom (freq bonus 6) The monster species that spawned more often: giant lodestone dragonfly (freq bonus 72) The monster species that spawned more often: Victoria (freq bonus 6) The monster species that spawned more often: tree warp fungus (freq bonus 24) The monster species that spawned more often: blink mushroom (freq bonus 15) The monster species that spawned more often: red ants of Timothy Thummel (freq bonus 8) The monster species that spawned more often: randomisator vortex (freq bonus 4) The monster species that spawned more often: insurmountable force patch (freq bonus 60) The monster trait that was more common: unique monsters (freq bonus 12) The monster trait that was more common: monsters that have sting attacks (freq bonus 1) The monster species that never randomly spawned: sniper turret The monster species that never randomly spawned: solid stalk The monster species that never randomly spawned: warty force fungus The monster species that never randomly spawned: barracuda The monster species that never randomly spawned: petty ki-rin The monster species that never randomly spawned: Frieza The monster species that never randomly spawned: damned The monster species that never randomly spawned: beriah sephirah The monster species that never randomly spawned: pink warp fungus The monster species that never randomly spawned: dimmer turret The RNG hath decreed that this item was never generated: mana (blooming) The RNG hath decreed that this item was never generated: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was never generated: flying (winged) The RNG hath decreed that this item was never generated: kunzite (pink) The RNG hath decreed that this item was never generated: blank paper (plain) The RNG hath decreed that this item was never generated: luckstone (gray) The RNG hath decreed that this item was never generated: oilskin gloves (slippery gloves) The RNG hath decreed that this item was never generated: ballista ((null)) The RNG hath decreed that this item was never generated: fur ((null)) The RNG hath decreed that this item was never generated: high-elven warsword (runed curved sword) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 17) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 7) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 69) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 6) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 9) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 6) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 5) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 9) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 14) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 7) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 7) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 14) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 10) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 16) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 77) The RNG hath decreed that this item was always generated cursed: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was always generated cursed: sin (old-testamentarian) The RNG hath decreed that this item was always generated cursed: detect monsters (leather) The RNG hath decreed that this item was always generated cursed: amulet of bones (charnel) The RNG hath decreed that this item was always generated cursed: sensor cloak (minded cloak) The RNG hath decreed that this item was always generated cursed: ice box of waterproofing (cooling box) The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was always generated cursed: ghostly stone (gray) The RNG hath decreed that this item was always generated cursed: lightning (rainbow) The RNG hath decreed that this item was always generated cursed: club ((null)) The RNG hath decreed that this trap was always invisible: blade wire The RNG hath decreed that this trap was generated more often: bank trap (freq bonus 4) Next attribute increase check would have come at turn 310 Strength training was 3 Dexterity training was 1 Wisdom training was 0 Constitution training was 12 You were poison resistant You were immune to sickness You were prevented from having acid resistance (0) You were prevented from having invisibility (0) Your chance to block was 27% You had 959 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Sulla The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (507) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor shield of reflection (polished silver shield) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (masked helmet) * sedge hat (padded helmet) * skullcap (orange visored helmet) * flack helmet (greenery helmet) * crystal helm (wide conical hat) * mining helm (knowledgeable helmet) * field helm (red helmet) * helm of safeguard (arduous helmet) * war hat (full helmet) * plasteel gloves (white gloves) * leather gloves (tightly fitting gloves) * gauntlets of safeguard (ice-cold gloves) * gauntlets of plugsuit (sensor gloves) * commander gloves (boxing gloves) * field gloves (digger gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heavy boots) * field boots (weapon light boots) * boots of safeguard (tightly fitting boots) Scrolls scroll of healing (WINDING FIERCE TO ATTACK MESS ENEMY) scroll of mana (LEP GEX VEN ZEA) scroll of phase door (AS IF FEEL SOMETHING) scroll of standard id (ADEON HOLDS 4TH RANK BUT HAS BEEN KILLED BY A NEWT) scroll of cure (WHIRL WITH VACUUM PERFORATO TO FIRST) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (22 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye TestIgnore the Gladiator... Youescaped from the dungeon with 52 points,