TestIgnore, chaotic male redguardian Chaos Sorceror ------ ### ###----------- ####------------ |.>[.| ##,,###`,,).........| ---------#,,,-).........| |....|########,,,,,,,##|[........|####,......{.|#,##|[.........| |.....,,,,,,,,,####,,,,|.........|#,,,,|.......|#,,#|..........| |(.)`|########## #####|..........,,##,..@......,,##|..........| ---.-- ----.-.----###,,|.......|### --.--------- #,########### #,,,,,,,,,,,#-------.- #,,,## #,,,,,,,,,,,# ##,,######,,# #,,# ###,,,### -------------.- ##,,## ##,,## #,## ##,,,,# |.............| #,,,## #,,,,# #,# -------.-- |.............| --.------###,--|------|---- |........| |.............| |.......-,#,,|..#.#.....{.| |........| --------------- |.......|,##,-............| |........| |........,###|............| |........| |.......|## |........)..<| -----....| --------- -------------- ------ [TestIgnor the Madman] St10 Dx6 Co16 In10 Wi9 Ch11 ChaRedMalCha S1342 Dlvl:1 $2 HP69(79) Pw0(72) AC7 Xp6/320 T1198 Latest messages There is a wall in the way! (2x) Pick an object. _ an iron chain or an altar (chaotic altar) In what direction? [47896321><] (2x) You are suddenly moving much faster. Count: 30 (2x) You feel yourself slowing down. In what direction? [47896321><] You are suddenly moving much faster. You feel feverish. Count: 10 You stop waiting. The rabbit misses. You kill the rabbit! Welcome to experience level 6. You don't have enough energy to cast that spell. Continue? Doing so may damage your maximum health. [yn] (n) Your maximum health was reduced by 2. [-10 -> 69] TestIgnore used SELFDESTRUCT! Your inventory Amulets m - an uncursed amulet versus stone {1} Weapons e - an uncursed +0 halberd {60} B - an uncursed +0 orcish dagger {4} Armor f - an uncursed +3 robe of randomness (being worn) {16} D - an uncursed +0 evil plate mail {200} Scrolls i - an uncursed scroll of stinking cloud {1} j - a blessed scroll of secure identify {1} k - a blessed scroll of rumor {1} r - 5 uncursed scrolls of healing {5} s - 4 uncursed scrolls of mana {4} t - 2 uncursed scrolls of phase door {1} u - 2 uncursed scrolls of standard id {2} v - an uncursed scroll of cure {1} Spellbooks a - a blessed spellbook of cure random status (2:1) {1} b - a blessed spellbook of random speed (4:3) {1} c - a blessed spellbook of lycanthropy (0:2) {1} d - a blessed spellbook of selfdestruct (0:4) {1} Potions g - an uncursed potion of object detection {1} Wands n - an uncursed wand of slow monster (0:4) {1} w - an uncursed wand of undead turning (0:0) {1} J - an uncursed wand of locking (0:0) {1} Tools z - an uncursed bottle {1} Gems q - 10 uncursed +0 silver slingstones I - a cursed +0 worthless piece of teal glass {1} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: improved vision You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 122 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 15 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 182 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 33% chance Scroll drop chance was reduced to 76% Musable item generation frequency had a negative bias of 72% Ring drop chance was reduced to 99% Wand drop chance was reduced to 84% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: shield (turn 242) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25891 Monster spawn increase reached its maximum at turn 65821 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 400785 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: trove (freq bonus 1) The monster species that spawned more often: Celia (freq bonus 6) The monster species that spawned more often: yellow snake (freq bonus 6) The monster species that spawned more often: giant clam (freq bonus 6) The monster species that spawned more often: large gem trove (freq bonus 3) The monster species that spawned more often: antimagic warp fungus (freq bonus 18) The monster species that spawned more often: maud force fungus (freq bonus 14) The monster species that spawned more often: unidentified raven (freq bonus 30) The monster species that spawned more often: pile of very angry coins (freq bonus 84) The monster species that spawned more often: magnetic growth (freq bonus 20) The monster species that spawned more often: razor spine (freq bonus 5) The monster species that spawned more often: cockatrice (freq bonus 72) The monster species that spawned more often: static electricity (freq bonus 8) The monster species that spawned more often: dull unicorn (freq bonus 8) The monster species that spawned more often: acid paraelemental (freq bonus 12) The monster species that spawned more often: karmic patch (freq bonus 3) The monster species that spawned more often: sixteen-headed hydra (freq bonus 4) The monster species that spawned more often: Wolf-Man packleader (freq bonus 16) The monster species that spawned more often: Nelly's elegant pump (freq bonus 8) The monster species that spawned more often: minx (freq bonus 9) The monster species that spawned more often: master dark wall (freq bonus 4) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 6) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 2) The monster trait that was more common: monsters with shock resistance (freq bonus 2) The monster trait that was more common: monsters that spawn in small groups (freq bonus 2) The monster trait that was more common: monsters that count as gnome (freq bonus 2) The monster trait that was more common: monsters that count as vampire (freq bonus 1) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 6) The monster trait that was more common: monsters whose attacks push you back (freq bonus 2) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 1) The monster species that never randomly spawned: dire armadillo The monster species that never randomly spawned: boxer trove The monster species that never randomly spawned: rust monster The monster species that never randomly spawned: real fungus The monster species that never randomly spawned: wrinkled stalk The monster species that never randomly spawned: Robin The monster species that never randomly spawned: weretrapper The monster species that never randomly spawned: lethe fungus The monster species that never randomly spawned: novice shaman The monster species that never randomly spawned: expert trove The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was never generated: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was never generated: katyusha (headpiece) The RNG hath decreed that this item was never generated: wereform stone (gray) The RNG hath decreed that this item was never generated: sheaf of straw ((null)) The RNG hath decreed that this item was never generated: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was never generated: amulet of polymorph (wired) The RNG hath decreed that this item was never generated: lava (red-hot) The RNG hath decreed that this item was never generated: amulet of premature death (deadly) The RNG hath decreed that this item was never generated: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy grabbing gloves (digger gloves, freq bonus 22) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 28) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 4) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of totter (birthcloth, freq bonus 15) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 11) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 5) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 6) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 3) The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic) The RNG hath decreed that this item was always generated cursed: grayout cloak (bleached cloak) The RNG hath decreed that this item was always generated cursed: copper dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was always generated cursed: whispers from beyond (detestable) The RNG hath decreed that this item was always generated cursed: nasty cloak (chilling cloak) The RNG hath decreed that this item was always generated cursed: budo no sasu ((null)) The RNG hath decreed that this item was always generated cursed: droven dagger (obsidian dagger) The RNG hath decreed that this item was always generated cursed: weighting gauntlets (lead gloves) The RNG hath decreed that this item was always generated cursed: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this trap was always invisible: glass arrow trap The RNG hath decreed that this trap was generated more often: summon undead trap (freq bonus 3) Next attribute increase check would have come at turn 2207 Strength training was 33 Dexterity training was 5 Wisdom training was 29 Constitution training was 8 You were poison resistant You were immune to sickness You were prevented from having peacevision (0) You were prevented from having a sight bonus (0) You were sickopathic You had 1169 points of nutrition remaining You were a weresnake You were very fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Miki Onimaru The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (228) You are dead Spells known in the end Name Level Category Fail Memory a - cure random status 1 chaos 0% 389% b - random speed 3 chaos 0% 319% c - lycanthropy 5 chaos 0% 419% d - selfdestruct 6 chaos 25% 489% Techniques known in the end Name Level Status sigil of tempest 6X Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) reinforce memory 3X Prepared(0) Discoveries Amulets amulet versus stone (life) Weapons halberd (angled poleaxe) orcish dagger (crude dagger) Armor robe of randomness (yellow robe) Scrolls scroll of stinking cloud (FRINDS ELF ATTACK) scroll of secure identify (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP) scroll of rumor (DO YOU WHITE WHERE THE FLIGHT HARBOR IS) scroll of message (KURWAHACK IS A VERY FUN NETHACK VARIANT) scroll of healing (YASDORIAN TEAMSPLAT ELITE SPYING ACADEMY) scroll of mana (STATUS DISAPER WHEN RAIN) scroll of phase door (MERCATOR MORI DEBET) scroll of standard id (ZTORF) scroll of cure (OH CAPTAIN MY CAPTAIN) scroll of enchant weapon (QUICKER USED THE STUNT OF ELF) Spellbooks spellbook of cure random status (thick) spellbook of random speed (paperback) spellbook of lycanthropy (vaporized) spellbook of selfdestruct (ramming) Potions potion of object detection (yellow) potion of see invisible (unnatural) potion of invulnerability (laurel) potion called Confusion (lavender) Wands wand of slow monster (chromatic) wand of cancellation (veggy) wand of undead turning (holly) wand of locking (compost) Gems silver slingstone (gray) worthless piece of teal glass (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 3 giant ticks (2 created) 0 blue blobs (1 created) 0 jackals (2 created) a fox 0 canermines (1 created) 0 stinking dogs (1 created) a gas spore (2 created) 0 scrawny cats (1 created) 0 manes (1 created) 0 kobolds (4 created) 2 pack kobolds a poison kobold 0 deimonidaines (1 created) a goblin 7 sewer rats (8 created) a rabbit 0 hares (1 created) a chipmunk a giant rat a GR 0 giant yellow mice (1 created) a millipede 0 centipedes (1 created) 0 tiny lurkers (1 created) 0 larvae (4 created) 2 grid bugs 0 stone bugs (1 created) a weak crow (2 created) a fruit bat a stalking lichen 0 colony lichens (2 created) 0 golden molds (1 created) 2 cyan growths (1 created) 0 cyan spores (1 created) 0 sucker growths (1 created) 0 sub-gnomes (3 created) 0 gnomes (2 created) a Succubus Kop a Succubus Lieutenant a newt mummy a slimebesu 0 chaos polymorphers (1 created) 5 garter snakes 0 grid xorns (1 created) 0 newt zombies (1 created) 0 immunizers (1 created) 0 item masters (3 created) 2 flying rogues (3 created) Mister Who 0 tortoises (2 created) 2 hata-hatas 0 hovering fish (1 created) 0 newts (1 created) 0 twens (3 created) a gecko 0 novice dark walls (1 created) 0 blubbering icky things (1 created) 0 jumping jellyfish (2 created) 0 thick jumping jellyfish (1 created) 0 flying stalker piranhas (1 created) 0 jumping eels (1 created) 0 fire troves (1 created) 98 creatures born. 43 creatures vanquished. 1 boss born. 1 boss vanquished. Voluntary challenges You eaten 7 times You eaten food with animal by-products 5 times You eaten meat 2 times You have communicated with the gods 2 times You prayed to the gods 1 time You hit with a wielded weapon 58 times You killed 38 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You have broken your vow of celibacy 1 time Your skills at the end (9 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (21 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (22 of 160) devices [Basic] (max Expert) (21 of 160) martial arts [Unskilled] (max Expert) (15 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (50 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Skilled] (max Wizard) (217 of 540) Goodbye TestIgnore the Chaos Sorceror... You died in The Dungeons of Doom on dungeon level 1 with 1342 points, and 2 pieces of gold, after 1198 moves. Killer: selfdestructing You were level 6 with a maximum of 79 hit points when you died. You reached the 146th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 327765 QQQQQ-Rog-Dop-Mal-Cha died in The Dungeons of Doom on level 15. Drowned in a moat by a squirtle. 198 [199] 144 1388 QQQQQ-Rog-Ung-Fem-Cha quit in The Dungeons of Doom on level 2. 62 [62] 145 1362 demonzero-Drd-Kob-Mal-Neu died in The Gnomish Mines on level 4. Burned by a tower of flame. - [32] *146 1342 TestIgnore-Cha-Red-Mal-Cha died in The Dungeons of Doom on level 1 [max 2]. Killed by selfdestructing. 69 [79] 147 1312 username66-Mar-Dwa-Fem-Neu quit in The Dungeons of Doom on level 2. 84 [84] 148 1214 TestIgnore-Cha-Rod-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (marine goblin). - [3]