TestIgnore, chaotic male redguardian Chaos Sorceror ------------- |.Q.........| |@..........| |...........| |...........| |............ |...........| ------------- [TestIgnor the Chaotic Dweller] St8 Dx7 Co7 In10 Wi6 Ch11 ChaRedMalCha S1 Dlvl:1 $1 HP22(22) Pw18(18) AC7 Xp1/0 T1 Latest messages Use hybrid races? [yn] (n) Hello TestIgnore, welcome to SlashEMExtended! You are a chaotic male redguardian Chaos Sorceror. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -13 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: drain resistance You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 119 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 318 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 43% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 92% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 43% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 95% of the time only The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: body armor (turn 2) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33050 Monster spawn increase reached its maximum at turn 42813 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 6630116 The monster class that cannot be genocided was major demon The monster class that was spawned more often: centaur (freq bonus 4) The monster color that was spawned more often: red (freq bonus 3) The monster species that spawned more often: gremlin curser (freq bonus 14) The monster species that spawned more often: pile of roulette jetons (freq bonus 40) The monster species that spawned more often: stickrothe (freq bonus 5) The monster species that spawned more often: werekobold (freq bonus 24) The monster species that spawned more often: marsh clan (freq bonus 24) The monster species that spawned more often: O-Iwa, the disfigured (freq bonus 6) The monster species that spawned more often: pink unicorn (freq bonus 60) The monster species that spawned more often: Giacomo Casanova (freq bonus 7) The monster species that spawned more often: large chicken (freq bonus 6) The monster species that spawned more often: brown snake (freq bonus 36) The monster species that spawned more often: purple warp patch (freq bonus 24) The monster species that spawned more often: petty kobold thief (freq bonus 24) The monster species that spawned more often: anti-undead lich (freq bonus 10) The monster species that spawned more often: cilan maiden (freq bonus 10) The monster species that spawned more often: null patch (freq bonus 60) The monster species that spawned more often: nether idiot (freq bonus 12) The monster species that spawned more often: ¿ôÄL*›m‰@U¯½ï¦šýSߨ¬kº¨ (freq bonus 8) The monster species that spawned more often: vaporeon (freq bonus 18) The monster species that spawned more often: saberfish (freq bonus 9) The monster species that spawned more often: deranged shaman (freq bonus 30) The monster trait that was more common: monsters that originate from Steamband (freq bonus 2) The monster trait that was more common: monsters that usually spawn tame (freq bonus 6) The monster trait that was more common: monsters with drain resistance (freq bonus 2) The monster trait that was more common: monsters that have weapon attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 4) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 4) The monster trait that was more common: monsters that have breath attacks (freq bonus 3) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 1) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 6) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 1) The monster species that never randomly spawned: Vegeta, the Super Sayajin Prince The monster species that never randomly spawned: violet stalk The monster species that never randomly spawned: scratch trove The monster species that never randomly spawned: admonisher The monster species that never randomly spawned: petty wild dog The monster species that never randomly spawned: random cockatrice The monster species that never randomly spawned: black death The monster species that never randomly spawned: nabassu The monster species that never randomly spawned: quantum piercer The monster species that never randomly spawned: gray mushroom The RNG hath decreed that this item was never generated: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was never generated: swimsuit ((null)) The RNG hath decreed that this item was never generated: water dragon scale mail ((null)) The RNG hath decreed that this item was never generated: robe of nastiness (camo robe) The RNG hath decreed that this item was never generated: lunch of boiled egg ((null)) The RNG hath decreed that this item was never generated: rapier ((null)) The RNG hath decreed that this item was never generated: amulet of own race warning (cabbalist) The RNG hath decreed that this item was never generated: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was never generated: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: dogshit boot ((null)) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 6) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 18) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 38) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 29) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 7) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 3) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 8) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 4) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 11) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 10) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: chanter shirt ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 94) The RNG hath decreed that this item was always generated cursed: blindness (yellow) The RNG hath decreed that this item was always generated cursed: cyan spell cloak (cyanism cloak) The RNG hath decreed that this item was always generated cursed: trap creation (endangered) The RNG hath decreed that this item was always generated cursed: satisfy hunger (cute) The RNG hath decreed that this item was always generated cursed: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was always generated cursed: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was always generated cursed: pizza ((null)) The RNG hath decreed that this item was always generated cursed: helm of discovery (viking helmet) The RNG hath decreed that this item was always generated cursed: impossibly heavy nuclear ball ((null)) The RNG hath decreed that this item was always generated cursed: worm tooth ((null)) The RNG hath decreed that this trap was always invisible: black ng wall trap The RNG hath decreed that this trap was generated more often: mana trap (freq bonus 5) Next attribute increase check would have come at turn 679 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You were poison resistant You were immune to sickness You were prevented from having drain resistance (0) You were prevented from having a sight bonus (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Miki Onimaru The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (224) You survived Spells known in the end Name Level Category Fail Memory a - resist random element 4 chaos 90% 300% b - chaos bolt 5 chaos 95% 400% c - lycanthropy 5 chaos 95% 400% d - disintegration beam 8 chaos 100% 700% Techniques known in the end Name Level Status sigil of tempest 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of change (bird) Armor robe of randomness (pink robe) Scrolls scroll of identify (NNEGI WU AKWUNA NNAGI WU ONYE OHI) scroll of rumor (TSVETOCHNYYE SHORTY I LEY) scroll of message (TYPE OF ICE BLOCK HAEHAEHAEHAEHAEHAEHAE) scroll of healing (RAMBA ZAMBA) scroll of mana (A WILD STEELIX APPEARED) scroll of phase door (SATIATED LEV VOMIT FOODPOIS BLIND NUMB BURN STUN SLIME) scroll of standard id (PROGRAM RECEIVED SIGNAL SIGSEGV) scroll of cure (REQUICO SIDES) Spellbooks spellbook of resist random element (dull) spellbook of chaos bolt (copper) spellbook of lycanthropy (infinity plus one) spellbook of disintegration beam (spacious) Potions potion of confusion (brown oolong tea) potion of extra healing (castor bean) Wands wand of secret door detection (stubby-necked) wand of create familiar (molybdenum) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) Goodbye TestIgnore the Chaos Sorceror...