TestIgnore, chaotic male redguardian Chaos Sorceror -------------- |............| |.a...Q......| ......@......| -------- -- -- [TestIgnor the Chaotic Dweller] St11 Dx6 Co9 In9 Wi7 Ch5 ChaRedMalCha S0 Dlvl:1 $0 HP22(22) Pw21(21) AC7 Xp1/0 T1 Cnf Latest messages Use hybrid races? [yn] (n) Hello TestIgnore, welcome to SlashEMExtended! You are a chaotic male redguardian Chaos Sorceror. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! There is a staircase up here. What do you want to drink? [gh or ?*] Never mind. # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -13 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: improved vision You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 174 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 5 Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 89% Amulet drop chance was reduced to 84% Concealing monsters were spawned underneath items 17% of the time only Monster death drops spawned with only 83% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: pick-axe (turn 5) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 9639 Monster spawn increase reached its maximum at turn 56748 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 182399 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 2) The monster species that spawned more often: giant grey scorpion (freq bonus 20) The monster species that spawned more often: Demogorgon (freq bonus 96) The monster species that spawned more often: tunnel worm (freq bonus 18) The monster species that spawned more often: petty stained jelly (freq bonus 10) The monster species that spawned more often: yellow faerie (freq bonus 4) The monster species that spawned more often: lesser black reaver (freq bonus 10) The monster species that spawned more often: translucent mold (freq bonus 32) The monster species that spawned more often: bad hunter (freq bonus 20) The monster species that spawned more often: serbian thief (freq bonus 6) The monster species that spawned more often: water moccasin (freq bonus 16) The monster species that spawned more often: burning wall (freq bonus 72) The monster species that spawned more often: anachronist (freq bonus 120) The monster species that spawned more often: poison cat (freq bonus 10) The monster species that spawned more often: static archer (freq bonus 21) The monster species that spawned more often: old cyan dragon (freq bonus 27) The monster species that spawned more often: forest hulk (freq bonus 9) The monster species that spawned more often: extra nasty monster (freq bonus 8) The monster species that spawned more often: serrated rogue (freq bonus 16) The monster species that spawned more often: dark dwarven lord (freq bonus 24) The monster species that spawned more often: reaper force fungus (freq bonus 6) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 1) The monster trait that was more common: monsters that count as giant (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 2) The monster trait that was more common: monsters whose attacks slow you (freq bonus 4) The monster trait that was more common: monsters that have infravision (freq bonus 2) The monster trait that was more common: monsters whose attacks create traps (freq bonus 2) The monster trait that was more common: monsters that eat metal (freq bonus 2) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 6) The monster species that never randomly spawned: foretosu The monster species that never randomly spawned: art and craft annoyer The monster species that never randomly spawned: stupefying turret The monster species that never randomly spawned: Shy Laura's lovely combat boot The monster species that never randomly spawned: aircraft carrier The monster species that never randomly spawned: arctic abyss The monster species that never randomly spawned: halfling slinger The monster species that never randomly spawned: evasive GI trooper The monster species that never randomly spawned: special spore The monster species that never randomly spawned: full-skinny beauty The RNG hath decreed that this item was never generated: pile bunker ((null)) The RNG hath decreed that this item was never generated: stone of no return (gray) The RNG hath decreed that this item was never generated: fruit ((null)) The RNG hath decreed that this item was never generated: diamond dragon scales ((null)) The RNG hath decreed that this item was never generated: meat stick ((null)) The RNG hath decreed that this item was never generated: droven bolt (obsidian bolt) The RNG hath decreed that this item was never generated: remove curse (wrinkled) The RNG hath decreed that this item was never generated: extra healing (puce) The RNG hath decreed that this item was never generated: laser beam ((null)) The RNG hath decreed that this item was never generated: asian pear ((null)) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 15) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 11) The RNG hath decreed that this item was generated more often: magic dragon scale mail ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 8) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 19) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 15) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 6) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: lootcut stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 8) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 3) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 2) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 6) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 15) The RNG hath decreed that this item was always generated cursed: full plate mail ((null)) The RNG hath decreed that this item was always generated cursed: hand blaster ((null)) The RNG hath decreed that this item was always generated cursed: no effect (fallen) The RNG hath decreed that this item was always generated cursed: wedged little-girl sandal ((null)) The RNG hath decreed that this item was always generated cursed: amulet of hostility (funk) The RNG hath decreed that this item was always generated cursed: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was always generated cursed: scythe ((null)) The RNG hath decreed that this item was always generated cursed: morning star ((null)) The RNG hath decreed that this item was always generated cursed: kyrt shirt ((null)) The RNG hath decreed that this item was always generated cursed: mushroom ((null)) The RNG hath decreed that this trap was always invisible: deformatting trap The RNG hath decreed that this trap was generated more often: non-prayer trap (freq bonus 5) Next attribute increase check would have come at turn 402 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were immune to sickness You were confused (0) You were prevented from having poison resistance (0) You were prevented from having a sight bonus (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Miki Onimaru The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (165) You survived Spells known in the end Name Level Category Fail Memory a - cure random status 1 chaos 0% 100% b - chaos bolt 5 chaos 95% 400% c - vanishing 7 chaos 99% 600% d - reroll artifact 8 chaos 100% 700% Techniques known in the end Name Level Status sigil of tempest 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet versus stone (rotated) Armor robe of randomness (purple robe) Scrolls scroll of enchant armor (POWER RAISED BY THINK FOR) scroll of food detection (NIE MOGE DLUZEJ TRZYMAC WKROTCE) scroll of rumor (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) scroll of message (I HEARD YOU WERE SLEEPING THERE) scroll of healing (NAMEEXPERIENCEGOLDTIME) scroll of mana (LORSKEL MUST BEAT THE QUEST WITH A CAMAMNMALCHA XJ) scroll of phase door (GO AWAY) scroll of standard id (THROW ANNOYING SEED TO MAKE WIRED) scroll of cure (LETS PLAY NETHACK) Spellbooks spellbook of cure random status (tame) spellbook of chaos bolt (shrill) spellbook of vanishing (gun-shaped) spellbook of reroll artifact (litter) Potions potion of levitation (cluster amaryllis) potion of healing (castor bean) Wands wand of digging (ebony) wand of speed monster (compost) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) Goodbye TestIgnore the Chaos Sorceror...