TestIgnore, lawful male redguardian Jedi -------- |......|###### ------- -------- |.......,,,,,##|.....+ `####|.!!!.!| |>....$|####,,,......|````````,,,,-.!!!..| -------- ####|%....|`,,,,,,,,##,|.]!!!.| |...$..,,####### #,-------- --|----## #,# ,,, #,# #,, #,# #%# #,# #,,# ---.-,# ##,# |...-,# ----------|-----###,# |...|## ...@?.q@@.....[%%,%,, |...| |@...@qb.....@.|###,, ###|.$.| |@@@@@@±@...?..| ,,-.----,,,....| |@@@.@aa.@$....| |.....,##|...| |M@@@.@.a@r.@..| |...<|## |)..| ---------------- ------ ----- [TestIgnor the Padawan] St9 Dx6 Co8 In11 Wi5 Ch6 JedRedMalLaw S957 Dlvl:2 $1 HP-4(67) Pw27(27) AC7 Xp5/224 T549 Latest messages [-3 -> 16] # Uses mana to jump. Higher technique levels allow you to jump farther. Use this technique? [yn] (n) Where do you want to jump? (For instructions type a ?) Too far! # Uses mana to jump. Higher technique levels allow you to jump farther. Use this technique? [yn] (n) Where do you want to jump? (For instructions type a ?) You cannot see where to land! The curser suddenly falls asleep! You kill the curser! You are hit by a lucern hammer! [-6 -> 10] Warning: HP low! You are hit by a lucern hammer! You die... Final attributes You were fervently aligned Your alignment was 9 Your max alignment was 15 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: see invisible You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 137 Potion identification only worked 3 times out of 9 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 196 Tool identification only worked 5 times out of 7 Ring drop chance was reduced to 87% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 34% Concealing monsters were spawned underneath items 77% of the time only Monster death drops spawned with only 72% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: healing spells (turn 25) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 16665 Monster spawn increase reached its maximum at turn 47490 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 231886 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: mimic (freq bonus 8) The monster species that spawned more often: ferrous horror (freq bonus 40) The monster species that spawned more often: wrinkled spore (freq bonus 20) The monster species that spawned more often: Mister Head (freq bonus 40) The monster species that spawned more often: ember thrall (freq bonus 36) The monster species that spawned more often: Danielle's erotic lady shoe (freq bonus 11) The monster species that spawned more often: leopard dress prostitute (freq bonus 60) The monster species that spawned more often: greater fart elemental (freq bonus 11) The monster species that spawned more often: weregrue (freq bonus 32) The monster species that spawned more often: incorrect potato (freq bonus 9) The monster species that spawned more often: zyborg (freq bonus 30) The monster species that spawned more often: mind warp fungus (freq bonus 44) The monster species that spawned more often: hungry warp fungus (freq bonus 88) The monster species that spawned more often: budo lichen (freq bonus 44) The monster species that spawned more often: Juen's roller blade (freq bonus 36) The monster species that spawned more often: giant eel (freq bonus 132) The monster species that spawned more often: slimy fungus (freq bonus 10) The monster species that spawned more often: blackhorn (freq bonus 13) The monster species that spawned more often: Judge Fear (freq bonus 20) The monster species that spawned more often: Uniform Lieutenant (freq bonus 18) The monster species that spawned more often: topaz growth (freq bonus 18) The monster trait that was more common: monsters that cannot pick up items (freq bonus 1) The monster trait that was more common: monsters that count as vampire (freq bonus 1) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 9) The monster trait that was more common: monsters that count as rats (freq bonus 2) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 4) The monster trait that was more common: monsters with a thick skin (freq bonus 4) The monster trait that was more common: unique monsters (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 4) The monster species that never randomly spawned: bright blue warp patch The monster species that never randomly spawned: dementor master The monster species that never randomly spawned: long worm The monster species that never randomly spawned: topaz spore The monster species that never randomly spawned: Antje The monster species that never randomly spawned: Gwynharwyf The monster species that never randomly spawned: flying rust monster The monster species that never randomly spawned: eel golem The monster species that never randomly spawned: master vampire The monster species that never randomly spawned: carrion creeper The monster class that always generated with extra speed: (null) The RNG hath decreed that this item was never generated: green spell stone (gray) The RNG hath decreed that this item was never generated: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was never generated: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was never generated: shoulder rings (strange rings) The RNG hath decreed that this item was never generated: cure critical wounds (roast mate) The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was never generated: holy wafer ((null)) The RNG hath decreed that this item was never generated: nasty stone (gray) The RNG hath decreed that this item was never generated: two-handed sword ((null)) The RNG hath decreed that this item was never generated: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 38) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 9) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 6) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 41) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 14) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 15) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 6) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 2) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 6) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 3) The RNG hath decreed that this item was always generated cursed: amnesia (acrylic) The RNG hath decreed that this item was always generated cursed: dark magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: evil patch stone (gray) The RNG hath decreed that this item was always generated cursed: meter gauntlets (parked gloves) The RNG hath decreed that this item was always generated cursed: holy shield (god-given) The RNG hath decreed that this item was always generated cursed: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was always generated cursed: bronze lance ((null)) The RNG hath decreed that this item was always generated cursed: colossus blade ((null)) The RNG hath decreed that this item was always generated cursed: holy shield (god-given) The RNG hath decreed that this item was always generated cursed: elvis shoes (velvet pumps) The RNG hath decreed that this trap was always invisible: black spell trap The RNG hath decreed that this trap was generated more often: cancellation trap (freq bonus 9) Next attribute increase check would have come at turn 914 Strength training was 17 Dexterity training was 17 Wisdom training was 3 Constitution training was 32 You were poison resistant You were immune to sickness You were prevented from having teleport control (0) You saw invisible You were telepathic You had 1415 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status jedi jump 5X LIMIT(0) appraisal 5 R LIMIT(0) panic digging 5 R LIMIT(7643) phase door 5 R LIMIT(0) invoke deity 5 R LIMIT(0) charge saber 1X LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (red robe) * leather gloves (slippery gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (crested helmet) * sedge hat (green bowel) * skullcap (formula one helmet) * flack helmet (wide conical hat) * crystal helm (wide metal helm) * mining helm (rural helmet) * field helm (narrow helmet) * helm of safeguard (chain-aventailed helmet) * war hat stone (rubynus helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (viva gloves) * gauntlets of plugsuit (lead gloves) * commander gloves (mirrored gloves) * field gloves (comfortable gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (yellow sneakers) * field boots (torn boots) * boots of safeguard (buffalo boots) Scrolls scroll of healing (S VEKTORI R TENSORI) scroll of mana (HOUOU SUIKUN CHARCOLT MILLENUM) scroll of phase door (ALT KHUAA CHA POKPAKHASHA PHUAKHAO CHAK SASANA THI SOV HAI) scroll of standard id (SLARSHING HARD HAMME DEFENCE LOWED) scroll of cure (MANUALIRK GLEKNOW MIZK) scroll of teleportation (SECTUM SEMPRA) Tools red lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 30 times You killed 27 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (22 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (23 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (50 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (21 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye TestIgnore the Jedi...