TestIgnore, chaotic male rodneyan Chaos Sorceror ------------ |........... |..........| |..........- |....<.@...| |)....u..$-- |........| ---------- [TestIgnor the Chaotic Dweller] St11 Dx5 Co9 In14 Wi6 Ch7 ChaRodMalCha S140 Dlvl:3 $24 HP-4(16) Pw27(27) AC8 Xp1/4 T170 Latest messages You just miss the handsome gray unicorn. The handsome gray unicorn misses. The handsome gray unicorn kicks you! [-3 -> 11] The handsome gray unicorn butts you! [-3 -> 8] The handsome gray unicorn kicks you! [-1 -> 7] You hit the handsome gray unicorn! You miss the handsome gray unicorn. The handsome gray unicorn butts you! [-1 -> 7] The handsome gray unicorn kicks you! [-5 -> 2] Warning: HP low! Your robe of randomness deflects the handsome gray unicorn's attack. The handsome gray unicorn kicks you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You have transgressed Your alignment was -9 Your max alignment was 12 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: the Force You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 187 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 159 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 59% chance Musable item generation frequency had a negative bias of 30% Wand drop chance was reduced to 71% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 86% Monster death drops spawned with only 75% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 18) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16052 Monster spawn increase reached its maximum at turn 78833 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1599052 The monster class that cannot be genocided was jelly The monster class that was spawned more often: light (freq bonus 4) The monster species that spawned more often: inertia fungus (freq bonus 22) The monster species that spawned more often: fire cattle (freq bonus 7) The monster species that spawned more often: krong sephirah (freq bonus 48) The monster species that spawned more often: Grey-elf (freq bonus 42) The monster species that spawned more often: plague daemon (freq bonus 8) The monster species that spawned more often: colorless warp fungus (freq bonus 24) The monster species that spawned more often: copper snake (freq bonus 60) The monster species that spawned more often: spike patch (freq bonus 27) The monster species that spawned more often: domoxorn (freq bonus 18) The monster species that spawned more often: metallic black centipede (freq bonus 12) The monster species that spawned more often: undead eye (freq bonus 5) The monster species that spawned more often: sulfur mold (freq bonus 33) The monster species that spawned more often: porter secret car (freq bonus 12) The monster species that spawned more often: young magic dragon (freq bonus 12) The monster species that spawned more often: freeze wolf (freq bonus 6) The monster species that spawned more often: Bundly Ann's soft sandal (freq bonus 54) The monster species that spawned more often: false bitch (freq bonus 42) The monster species that spawned more often: time bomb (freq bonus 16) The monster species that spawned more often: stegocentipede (freq bonus 18) The monster species that spawned more often: glowing draconian (freq bonus 16) The monster trait that was more common: monsters that originate from dnethack (freq bonus 1) The monster trait that was more common: monsters that love to collect gems (freq bonus 1) The monster trait that was more common: monsters that count as giant (freq bonus 2) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 4) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 2) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 2) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 1) The monster species that never randomly spawned: petro fungus The monster species that never randomly spawned: bright violet mushroom The monster species that never randomly spawned: steam-powered missile sentry The monster species that never randomly spawned: fire muzzle The monster species that never randomly spawned: crater force patch The monster species that never randomly spawned: nexus quylthulg The monster species that never randomly spawned: black mage The monster species that never randomly spawned: great karmic wyrm The monster species that never randomly spawned: grass green sentai The monster species that never randomly spawned: Radio Kriminologist The monster class that always generated with extra speed: (null) The RNG hath decreed that this item was never generated: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was never generated: skill up (OPGELEVELT) The RNG hath decreed that this item was never generated: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was never generated: healing (LIFE RESTORATION) The RNG hath decreed that this item was never generated: cloak of drain life (colorless cloak) The RNG hath decreed that this item was never generated: mining helm (round helmet) The RNG hath decreed that this item was never generated: umbrella ((null)) The RNG hath decreed that this item was never generated: radioglasses ((null)) The RNG hath decreed that this item was never generated: charging (stellar) The RNG hath decreed that this item was never generated: cure freeze (snowy) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 8) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 7) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 3) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 90) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 19) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 46) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 25) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 3) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 7) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 4) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 49) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 8) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 5) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 31) The RNG hath decreed that this item was always generated cursed: bugging (wooden) The RNG hath decreed that this item was always generated cursed: binning kit ((null)) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was always generated cursed: gain health (iridescent) The RNG hath decreed that this item was always generated cursed: elven toga ((null)) The RNG hath decreed that this item was always generated cursed: silver chakram (silver circular blade) The RNG hath decreed that this item was always generated cursed: colossus blade ((null)) The RNG hath decreed that this item was always generated cursed: lubricant can ((null)) The RNG hath decreed that this item was always generated cursed: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was always generated cursed: ruffled shirt ((null)) The RNG hath decreed that this trap was always invisible: magnet trap The RNG hath decreed that this trap was generated more often: monsterfingers trap (freq bonus 5) Next attribute increase check would have come at turn 567 Strength training was 19 Dexterity training was 2 Wisdom training was 9 Constitution training was 13 You were fire resistant You were poison resistant You were magic-protected You were prevented from having detect monsters (0) You were prevented from using the force like a real jedi (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1146 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Miki Onimaru The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (194) You are dead Spells known in the end Name Level Category Fail Memory a - cure random status 1 chaos 0% 139% b - lock manipulation 2 chaos 0% 119% c - bombing 5 chaos 95% 399% d - selfdestruct 6 chaos 98% 499% e - cryogenics 6 elemental 98% 499% f - fire 3 elemental 90% 199% g - dig 5 matter 95% 399% h - cure sickness 3 healing 90% 199% i - cure blindness 2 healing 64% 99% Techniques known in the end Name Level Status sigil of tempest 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Amulets amulet of strangulation (hazy) Armor robe of randomness (pink robe) Scrolls scroll of identify (YOU REALLY BECOME STRONGER) scroll of rumor (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP) scroll of message (HUAKORE TE UNIANA PAKEHA KATOA) scroll of healing (VAS CORP BET MANI) scroll of mana (TROJAN DROPPER NSIS CAN FUCK OFF) scroll of phase door (FLOW ABLES IS BACKWARD) scroll of standard id (HAKUNA MATATA) scroll of cure (HFR GUR SBEPR YHXR) Spellbooks spellbook of cure random status (unhealthy) spellbook of lock manipulation (violet) spellbook of bombing (unidentified) spellbook of selfdestruct (fat) spellbook of cryogenics (twisting) spellbook of fire (gambling) spellbook of dig (maroon) spellbook of cure sickness (iranian) spellbook of cure blindness (amazing) Potions potion of restore ability (bewitched) potion of extra healing (deep blue) Wands wand of striking (mulberry) wand of fear (empty) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (2 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (34 of 160) Goodbye TestIgnore the Chaos Sorceror...