TestIgnore, neutral male redguardian Mahou Shoujo ##----------------------------- -#------#,,.......<....................| |.....(|#%%|...........................| | ..$...[|#,,-.--------------------------- |...... |......|#,# |..>........... ...@@...,,# -- ----------- ---.----,,# ,,,, ### [TestIgnor the Schoolkid] St9 Dx3 Co9 In13 Wi16 Ch16 MahRedMalNeu S17 Dlvl:1 $9 HP28(28) Pw4(4) AC9 Xp1/2 T34 Latest messages You see here 9 gold pieces {0}. 9 gold pieces. You miss the drains rat. Your lab coat blocks the drains rat's attack. You miss the drains rat. The drains rat misses. You kill the drains rat! The drains rat bites you! [-1 -> 27] The drains rat misses. You miss the drains rat. The drains rat bites you! [-2 -> 26] Unknown command '^J'. You kill the drains rat! m - an uncursed scroll of standard id {3}. You hear some noises. There is a wall in the way! # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: slow digestion You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 364 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 45 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 407 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 91% chance Musable item generation frequency had a negative bias of 23% Wand drop chance was reduced to 50% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 84% of the time only The following skill could not be trained at all: devices The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 11) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37155 Monster spawn increase reached its maximum at turn 62451 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 982292 The monster class that cannot be genocided was turret The monster class that was spawned more often: pudding or ooze (freq bonus 1) The monster species that spawned more often: werecow (freq bonus 3) The monster species that spawned more often: magic flute king (freq bonus 4) The monster species that spawned more often: %s-$$$-NIX (freq bonus 21) The monster species that spawned more often: ill growth (freq bonus 8) The monster species that spawned more often: carthaginian (freq bonus 6) The monster species that spawned more often: greedy Scottish barkeeper (freq bonus 15) The monster species that spawned more often: young deep dragon (freq bonus 4) The monster species that spawned more often: eight of hearts (freq bonus 6) The monster species that spawned more often: paleolithic mummy (freq bonus 9) The monster species that spawned more often: water stalk (freq bonus 10) The monster species that spawned more often: bit (freq bonus 80) The monster species that spawned more often: disgusting spore (freq bonus 8) The monster species that spawned more often: cold corpse (freq bonus 5) The monster species that spawned more often: gravity colony (freq bonus 8) The monster species that spawned more often: The Borshin (freq bonus 10) The monster species that spawned more often: Lisa's purple stiletto (freq bonus 8) The monster species that spawned more often: jumping fire eel (freq bonus 4) The monster species that spawned more often: wisp (freq bonus 18) The monster species that spawned more often: advanced gnome wizard (freq bonus 16) The monster species that spawned more often: aether hound (freq bonus 6) The monster trait that was more common: monsters that have explosion attacks (freq bonus 2) The monster trait that was more common: monsters that count as bats (freq bonus 2) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 8) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 2) The monster trait that was more common: monsters that make sheep sounds (freq bonus 12) The monster trait that was more common: monsters that want to arrest the player (freq bonus 2) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 5) The monster trait that was more common: monsters that shriek (freq bonus 3) The monster trait that was more common: monsters that can teleport (freq bonus 4) The monster species that never randomly spawned: poison eye The monster species that never randomly spawned: sheep skinned wolf The monster species that never randomly spawned: fire vortex The monster species that never randomly spawned: Shudde Mell The monster species that never randomly spawned: warthog The monster species that never randomly spawned: flame punisher The monster species that never randomly spawned: hidden lizard The monster species that never randomly spawned: pit lich The monster species that never randomly spawned: blue-green force patch The monster species that never randomly spawned: black dragon bat The RNG hath decreed that this item was never generated: long stake ((null)) The RNG hath decreed that this item was never generated: poison brand (curare-impregnated) The RNG hath decreed that this item was never generated: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was never generated: organoblade ((null)) The RNG hath decreed that this item was never generated: bubblebeam (encased) The RNG hath decreed that this item was never generated: amnesia (acrylic) The RNG hath decreed that this item was never generated: multitrapping stone (gray) The RNG hath decreed that this item was never generated: ice box (cooling box) The RNG hath decreed that this item was never generated: cram ration ((null)) The RNG hath decreed that this item was never generated: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 6) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 10) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 2) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 8) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 7) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 9) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 54) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 11) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 6) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 11) The RNG hath decreed that this item was always generated cursed: darkness (colluded) The RNG hath decreed that this item was always generated cursed: blindness (yellow) The RNG hath decreed that this item was always generated cursed: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was always generated cursed: silver dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: mirror (looking glass) The RNG hath decreed that this item was always generated cursed: aquamarine (green) The RNG hath decreed that this item was always generated cursed: tail spikes (splash of venom) The RNG hath decreed that this item was always generated cursed: boots of weakness (torn boots) The RNG hath decreed that this item was always generated cursed: inka shackle ((null)) The RNG hath decreed that this item was always generated cursed: remove blessing (light cyan) The RNG hath decreed that this trap was always invisible: vulnerability trap The RNG hath decreed that this trap was generated more often: temporary recursion trap (freq bonus 3) Next attribute increase check would have come at turn 369 Strength training was 3 Dexterity training was 2 Wisdom training was 0 Constitution training was 2 You were poison resistant You were immune to sickness You were magic-protected You were acid resistant You were prevented from having slow digestion (0) You were prevented from being a stoned chiller (0) You had 1421 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Angel Aphrodite The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (495) You survived Spells known in the end Name Level Category Fail Memory a - flood 5 elemental 95% 500% b - charging 7 enchant 99% 700% c - cone of cold 5 matter 95% 500% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor lab coat (white coat) orcish ring mail (crude ring mail) Scrolls scroll of healing (TROJAN DROPPER NSIS CAN FUCK OFF) scroll of mana (GEOMETRI AER FOER SVART FOER SKANDINAVER) scroll of phase door (THX FEMMY) scroll of standard id (SALIQUAS) scroll of cure (IF YOU PLAY GRUNTHACK MAKE SURE YOU GRUNT A LOT) Spellbooks spellbook of flood (redeemed) spellbook of charging (mirroring) spellbook of cone of cold (vaporized) Wands wand of striking (jute) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (22 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (2 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Expert) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye TestIgnore the Mahou Shoujo...