TestIgnore, neutral male rodneyan Mahou Shoujo ------- |...<.| |.....|,## |.....|,,## |...$..,,,, --+----#,## #,# #,# #,# #,# ..$ #,--- ------- ,@@.........| f@|.$..$.._.. #,e.........| ---------- [TestIgnor the Schoolkid] St9 Dx3 Co12 In6 Wi14 Ch17 MahRodMalNeu S262 Dlvl:4 $0 HP-1(34) Pw20(20) AC7 Xp2/28 T242 Latest messages [-15 -> 2] Warning: HP low! The drow rogue misses. Marija swings her soft girl sneaker at the drow rogue. Marija misses the drow rogue. (2x) The drow rogue swings his runed broadsword. The drow rogue misses. The drow rogue swings his runed broadsword. The drow rogue misses. (2x) The fluffy cat claws you! [-1 -> 3] Warning: HP low! Marija swings her soft girl sneaker at the drow rogue. The drow rogue's leather hat blocks Marija. Marija misses the drow rogue. The drow rogue swings his runed broadsword. The drow rogue hits you! (2x) You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Your inventory Armor a - an uncursed +0 chain mail (being worn) {120} b - an uncursed +0 plate mail {200} Comestibles g - an uncursed tin of normal jelly {1} i - an uncursed tin of chick meat {1} Scrolls o - 5 uncursed scrolls of healing {5} p - 4 uncursed scrolls of mana {4} q - 3 uncursed scrolls of phase door {3} r - 2 uncursed scrolls of standard id {2} Spellbooks d - an uncursed spellbook of cure stun (0:3) {1} e - an uncursed spellbook of displacement (7:0) {1} f - an uncursed spellbook of shocking sphere (5:5) {1} j - an uncursed spellbook of wizard lock (0:5) {1} k - an uncursed spellbook of selfdestruct (2:5) {1} l - an uncursed spellbook of stone to flesh (0:5) {1} m - an uncursed spellbook of resist poison (0:5) {1} n - an uncursed spellbook of cure blindness (7:5) {1} u - an uncursed spellbook of dig (7:2) {1} Wands c - an uncursed wand of striking (0:1) {1} t - an uncursed wand of teleportation (0:4) {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: numbopathy You could not have this property intrinsically: jumping Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 73 Gem identification only worked 100 times out of 133 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 63% Ring drop chance was reduced to 98% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 68% Monster death drops spawned with only 82% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: petkeeping (turn 104) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18405 Monster spawn increase reached its maximum at turn 66280 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2217344 The monster class that cannot be genocided was dragon The monster class that was spawned more often: flying fish (freq bonus 2) The monster species that spawned more often: dimensional portal (freq bonus 40) The monster species that spawned more often: devilkin (freq bonus 30) The monster species that spawned more often: greater demonic quylthulg (freq bonus 16) The monster species that spawned more often: golden warp fungus (freq bonus 16) The monster species that spawned more often: yaki mochi (freq bonus 8) The monster species that spawned more often: nice dutch girl (freq bonus 8) The monster species that spawned more often: werecouatl (freq bonus 6) The monster species that spawned more often: uber sorcerer (freq bonus 10) The monster species that spawned more often: giant grasshopper (freq bonus 12) The monster species that spawned more often: donkey teacher (freq bonus 144) The monster species that spawned more often: supermarket cashier (freq bonus 18) The monster species that spawned more often: shard growth (freq bonus 8) The monster species that spawned more often: freezing sphere (freq bonus 16) The monster species that spawned more often: Jeanetta's little-girl boot (freq bonus 6) The monster species that spawned more often: deathwalker knight (freq bonus 16) The monster species that spawned more often: Waldinach (freq bonus 12) The monster species that spawned more often: sticky mold (freq bonus 8) The monster species that spawned more often: old sky dragon (freq bonus 6) The monster species that spawned more often: burner ant (freq bonus 5) The monster species that spawned more often: red frog (freq bonus 24) The monster trait that was more common: monsters that wait for you to come (freq bonus 2) The monster species that never randomly spawned: bully The monster species that never randomly spawned: yochlol The monster species that never randomly spawned: nether spore The monster species that never randomly spawned: Hungry Times The monster species that never randomly spawned: Frieza The monster species that never randomly spawned: petty rothe The monster species that never randomly spawned: deep gnome thief The monster species that never randomly spawned: undead fetish The monster species that never randomly spawned: maud fungus The monster species that never randomly spawned: volt mushroom The RNG hath decreed that this item was never generated: bec de corbin (beaked polearm) The RNG hath decreed that this item was never generated: plastic mace ((null)) The RNG hath decreed that this item was never generated: genocide (omnipotent) The RNG hath decreed that this item was never generated: protection from shape changers (shiny) The RNG hath decreed that this item was never generated: light (VERR YED HORRE) The RNG hath decreed that this item was never generated: heap stone (gray) The RNG hath decreed that this item was never generated: long sword ((null)) The RNG hath decreed that this item was never generated: grayout stone (gray) The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was never generated: amulet of premature death (deadly) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 92) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 9) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 16) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 18) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 11) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 4) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 10) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 9) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 8) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 3) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 35) The RNG hath decreed that this item was always generated cursed: red spell stone (gray) The RNG hath decreed that this item was always generated cursed: fumbling (hallucinating) The RNG hath decreed that this item was always generated cursed: illiteracy (illegible) The RNG hath decreed that this item was always generated cursed: cloak of portation (gravity cloak) The RNG hath decreed that this item was always generated cursed: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was always generated cursed: bill-guisarme (hooked polearm) The RNG hath decreed that this item was always generated cursed: curse (color changing) The RNG hath decreed that this item was always generated cursed: sawed-off shotgun ((null)) The RNG hath decreed that this item was always generated cursed: school uniform ((null)) The RNG hath decreed that this item was always generated cursed: eternium blade ((null)) The RNG hath decreed that this trap was always invisible: glyph of massive damage The RNG hath decreed that this trap was generated more often: natalje trap (freq bonus 2) Next attribute increase check would have come at turn 1089 Strength training was 29 Dexterity training was 4 Wisdom training was 3 Constitution training was 10 You were fire resistant You were poison resistant You were magic-protected You were paralyzed (-1) You were prevented from having flying (0) You were prevented from having numbopathy (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1112 points of nutrition remaining You aggravated monsters You could teleport You had teleport control You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Angel Aphrodite The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (264) You are dead Spells known in the end Name Level Category Fail Memory a - cure stun 3 healing 78% 298% b - displacement 5 enchant 95% 498% c - shocking sphere 1 matter 63% 238% d - wizard lock 2 matter 74% 198% e - selfdestruct 6 chaos 98% 598% f - stone to flesh 3 healing 78% 298% g - resist poison 1 protect 76% 198% h - cure blindness 2 healing 74% 198% Techniques known in the end Name Level Status appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Scrolls scroll of healing (ELF VERY ACCURASY) scroll of mana (BOOBIE BLITZ) scroll of phase door (FASUN SEEEEP) scroll of standard id (RAGE CAN ADD POWER) scroll of cure (TIGHT SPANDEX SHIRT) Spellbooks spellbook of cure stun (perpetual) spellbook of displacement (fallen) spellbook of shocking sphere (lunar) spellbook of wizard lock (far away) spellbook of selfdestruct (multiple) spellbook of stone to flesh (defiled) spellbook of resist poison (light blue) spellbook of cure blindness (spacious) spellbook of dig (fleecy-colored) Wands wand of striking (nebulous) wand of teleportation (symmetric) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 4 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (22 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (21 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (6 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (38 of 160) Goodbye TestIgnore the Mahou Shoujo...