TestIgnore, neutral male droven Mahou Shoujo | #########,# |......... III,I,,,,,,,# #,# ----+---- # #######I###,## I I@,,#,,,,,, ########,# #,# ,,, #,--.-- #,|...| #,|.... #,|...| #,.<..| ##----- [TestIgnor the Teenie] St8 Dx4 Co11 In6 Wi17 Ch16 MahDroMalNeu S459 Dlvl:3 $3 HP-3(44) Pw25(42) AC5 Xp4/89 T504 Bli Latest messages It breathes on you! You're on fire! [-1 -> 6] Warning: HP low! You hear some noises in the distance. There is a wall in the way! (3x) You feel an unseen monster! You hear a baby evil dragon reading a scroll labeled HOW CONVENIENT {1}. You feel an unseen monster! It hits you! [-3 -> 6] Warning: HP low! You hit it. You kill it! It breathes on you! You're on fire! [-1 -> 5] Warning: HP low! It bites you! You die... Your inventory Weapons w - an uncursed +0 great dagger (weapon in hand) {8} Armor a - an uncursed +0 plasteel armor (being worn) {50} b - an uncursed +0 cloak of invisibility (being worn) {4} Comestibles g - an uncursed tin of spore lichen {1} h - an uncursed tin of visor sewer rat meat {1} i - an uncursed tin of mimic ant meat {1} r - an uncursed lichen corpse {20} t - an uncursed pancake {1} u - a blessed lembas wafer {1} Scrolls j - 6 uncursed scrolls of healing {6} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Spellbooks d - an uncursed spellbook of cure hallucination (0:1) {1} e - an uncursed spellbook of slow monster (0:1) {1} f - an uncursed spellbook of magic missile (0:3) {1} Potions p - an uncursed potion of gain energy {1} v - an uncursed potion of water {1} Wands c - an uncursed wand of striking (0:4) {1} Gems o - a blessed +2 worthless piece of orange glass {1} q - 2 uncursed +0 worthless pieces of green glass {2} Final attributes You were aligned Your alignment was 3 Your max alignment was 15 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: cold resistance You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 192 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 67% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 94% Amulet drop chance was reduced to 45% Concealing monsters were spawned underneath items 19% of the time only The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 17) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 22619 Monster spawn increase reached its maximum at turn 46580 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 276864 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: pudding or ooze (freq bonus 2) The monster species that spawned more often: flintfish (freq bonus 44) The monster species that spawned more often: flying monkey (freq bonus 3) The monster species that spawned more often: lavender growth (freq bonus 3) The monster species that spawned more often: ultimate newt (freq bonus 12) The monster species that spawned more often: spider swarm (freq bonus 6) The monster species that spawned more often: mischievous moss (freq bonus 20) The monster species that spawned more often: crimson spore (freq bonus 8) The monster species that spawned more often: large bat (freq bonus 10) The monster species that spawned more often: irresistible force fungus (freq bonus 7) The monster species that spawned more often: blue blob (freq bonus 12) The monster species that spawned more often: giant silver frog (freq bonus 9) The monster species that spawned more often: old mercurial dragon (freq bonus 12) The monster species that spawned more often: punisher (freq bonus 30) The monster species that spawned more often: sepia mold (freq bonus 30) The monster species that spawned more often: hound of Tindalos (freq bonus 8) The monster species that spawned more often: hydrochloric acid cloud (freq bonus 5) The monster species that spawned more often: ancient italian (freq bonus 20) The monster species that spawned more often: apprentice light wall (freq bonus 6) The monster species that spawned more often: crater growth (freq bonus 24) The monster species that spawned more often: dull spore (freq bonus 6) The monster trait that was more common: monsters that imitate (freq bonus 4) The monster trait that was more common: monsters that squawk (freq bonus 2) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 2) The monster trait that was more common: monsters that count as giant (freq bonus 5) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 2) The monster trait that was more common: monsters that howl at the moon (freq bonus 2) The monster trait that was more common: monsters of tiny size (freq bonus 6) The monster species that never randomly spawned: nexus monster The monster species that never randomly spawned: barghest The monster species that never randomly spawned: gretinah sephirah The monster species that never randomly spawned: kobold sorcerer The monster species that never randomly spawned: werecentaur The monster species that never randomly spawned: yellow jelly The monster species that never randomly spawned: Josefine The monster species that never randomly spawned: butterfree The monster species that never randomly spawned: hole force patch The monster species that never randomly spawned: gravity spore The monster class that always generated with extra speed: flying fish The RNG hath decreed that this item was never generated: inka saddle (saddle) The RNG hath decreed that this item was never generated: recovery (reddish) The RNG hath decreed that this item was never generated: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was never generated: cardboard fan ((null)) The RNG hath decreed that this item was never generated: miscasting stone (gray) The RNG hath decreed that this item was never generated: amulet of infinity (splashed) The RNG hath decreed that this item was never generated: cloak of flame (vestiary) The RNG hath decreed that this item was never generated: wonder (stevia) The RNG hath decreed that this item was never generated: hallucination (rainbow) The RNG hath decreed that this item was never generated: wings of angel (wings) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 25) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 27) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 67) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 7) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 354) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 17) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 13) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 20) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 17) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 69) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 3) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: evil plate mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 8) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 60) The RNG hath decreed that this item was always generated cursed: metabolic stone (gray) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was always generated cursed: paralysis (emerald) The RNG hath decreed that this item was always generated cursed: cloak of confusion (ripped cloak) The RNG hath decreed that this item was always generated cursed: quasimodular boots (femmy boots) The RNG hath decreed that this item was always generated cursed: thunder (sparking) The RNG hath decreed that this item was always generated cursed: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was always generated cursed: sling ((null)) The RNG hath decreed that this item was always generated cursed: disgusting chain ((null)) The RNG hath decreed that this trap was always invisible: insanity trap The RNG hath decreed that this trap was generated more often: glass arrow trap (freq bonus 3) Next attribute increase check would have come at turn 641 Strength training was 25 Dexterity training was 8 Wisdom training was 5 Constitution training was 16 You were sleep resistant You were magic-protected You were blinded (12) You were prevented from having cold resistance (0) You were prevented from having poison resistance (0) You had 1036 points of nutrition remaining You were invisible You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Angel Aphrodite The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (384) You are dead Spells known in the end Name Level Category Fail Memory a - cure hallucination 3 healing 19% 310% b - slow monster 2 enchant 10% 195% c - magic missile 3 attack 0% 405% Techniques known in the end Name Level Status appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) Discoveries Weapons * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Armor cloak of invisibility (long overcoat) Scrolls scroll of healing (ENEMATZU MEMALEZU) scroll of mana (DNETHACK TRASHED THE SAMURAI ROLE) scroll of phase door (HEM DE POSAR L OPPONENT SOTA PRESSIO LLAVORS GUANYAREM) scroll of standard id (CURSED GOLD DETECTION) scroll of cure (SE FERSE PARUM) Spellbooks spellbook of cure hallucination (snowy) spellbook of slow monster (decrepit) spellbook of magic missile (fleecy) Potions potion of sleeping (black) potion of gain energy (pungent) potion of water (clear) Wands wand of striking (diagonal) Gems worthless piece of orange glass (orange) worthless piece of green glass (green) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an ant a worker ant a red blob a hobbit a kobold 0 marine goblins (2 created) a papier-mache cow a sewer rat an evasive sewer rat a field mouse a giant rat 0 millipedes (1 created) 0 hidden bats (1 created) 4 tiny pseudodragons (10 created) 0 baby gray dragons (1 created) 0 baby mercurial dragons (1 created) 0 baby red dragons (1 created) 0 baby yellow dragons (1 created) 0 baby psychic dragons (1 created) 0 baby evil dragons (1 created) 0 mysterious 2's (1 created) 0 VFs (1 created) 0 superrubies (1 created) a lichen an immobile patch (2 created) a grid xorn 0 gnome zombies (1 created) a human adventurer a friendly adventurer an arcade scrub a yakuza member a karate scrub an alien a poisoner 0 kickboxing girls (1 created) 0 shopkeepers (1 created) 0 hata-hatas (1 created) 0 small turrets (1 created) 49 creatures born. 24 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 6 times You killed 16 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (34 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (2 of 20) body armor [Basic] (max Expert) (23 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (13 of 20) petkeeping [Unskilled] (max Expert) (18 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (68 of 160) healing spells [Basic] (max Master) (23 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye TestIgnore the Mahou Shoujo... You died in The Dungeons of Doom on dungeon level 3 with 459 points, and 3 pieces of gold, after 504 moves. Killer: a monster (baby gray dragon) You were level 4 with a maximum of 44 hit points when you died. You reached the 183rd place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 327765 QQQQQ-Rog-Dop-Mal-Cha died in The Dungeons of Doom on level 15. Drowned in a moat by a squirtle. 198 [199] 181 478 Elvis-Sci-Hum-Mal-Neu quit in The Dungeons of Doom on level 1. 36 [36] 182 476 noty-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 9. Killed by a monster (soldier ant) Go Team Ant!. - [17] *183 459 TestIgnore-Mah-Dro-Mal-Neu died in The Dungeons of * Doom on level 3. Killed by a monster (baby gray dragon). - [44] 184 453 username66-Sam-Ske-Fem-Cha died in The Dungeons of Doom on level 4 [max 6]. Killed by a falling boulder. - [22] 185 453 AmyBSOD-Roc-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Killed by petrification. 29 [29]