TestIgnore, neutral male rodneyan Mahou Shoujo |.| |@-- |.... --<. --- [TestIgnor the Teenie] St8 Dx5 Co9 In8 Wi13 Ch15 MahRodMalNeu S1991 Min:3 $9 HP26(29) Pw6(39) AC2 Xp4/159 T492 Lev Cnf Latest messages [-1 -> 53] The green worm mass touches you! [-1 -> 52] [-3 -> 49] You lack the energy to teleport. You need at least 30. You suddenly get teleported! To what position do you want to be teleported? (For instructions type a ?) You are floating high above the stairs. You can force yourself down, but this will hurt and drain you. Do it? [yn] (n) You drain your life-force to squeeze down the stairs. Goodbye level 6. Goodbye level 5. You fly down along the stairs. You hear rumbling in the distance. There is a wall in the way! (3x) What do you want to ready? [- t or ?*] Never mind. # Really quit [yes/no]? Your inventory Weapons t - an uncursed +0 broadsword {30} u - an uncursed +0 two-handed sword (weapon in hands) {60} Armor a - a cursed +0 T-shirt {2} b - an uncursed +0 plate mail (being worn) {200} Comestibles f - an uncursed tin of orange patch {1} g - an uncursed tin of sewer rat meat {1} h - an uncursed tin of brown force fungus {1} Scrolls n - 5 uncursed scrolls of healing {3} o - 4 uncursed scrolls of mana {4} p - 3 uncursed scrolls of phase door {3} q - 2 uncursed scrolls of standard id {1} r - an uncursed scroll of cure {1} v - an uncursed scroll of genocide {1} Spellbooks d - an uncursed spellbook of induce vomiting (5:2) {1} e - an uncursed spellbook of levitation (5:4) {1} i - an uncursed spellbook of poison blast (0:5) {1} j - an uncursed spellbook of wizard lock (0:5) {1} k - an uncursed spellbook of gain level (0:5) {1} l - an uncursed spellbook of detect unseen (0:5) {1} m - an uncursed spellbook of gain corruption (0:5) {1} Wands c - an uncursed wand of striking (0:1) {1} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: poison resistance You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 257 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 190 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 89% chance Musable item generation frequency had a negative bias of 72% Wand drop chance was reduced to 82% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: flail The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: spear (turn 20) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 31320 Monster spawn increase reached its maximum at turn 65624 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1559156 The monster class that cannot be genocided was rodent The monster class that was spawned more often: piercer (freq bonus 2) The monster species that spawned more often: incorrect potato (freq bonus 72) The monster species that spawned more often: gray warp fungus (freq bonus 4) The monster species that spawned more often: aggressive morlock (freq bonus 16) The monster species that spawned more often: ego frost giant (freq bonus 12) The monster species that spawned more often: loonie jackal (freq bonus 72) The monster species that spawned more often: purple naga (freq bonus 18) The monster species that spawned more often: best teacher ever (freq bonus 36) The monster species that spawned more often: oblivion daedra (freq bonus 6) The monster species that spawned more often: svette (freq bonus 6) The monster species that spawned more often: evasive troll (freq bonus 14) The monster species that spawned more often: solid force patch (freq bonus 24) The monster species that spawned more often: slow warp fungus (freq bonus 6) The monster species that spawned more often: emerald draconian (freq bonus 24) The monster species that spawned more often: death mewlip (freq bonus 6) The monster species that spawned more often: Sue Lyn's thick winter boot (freq bonus 48) The monster species that spawned more often: bow wolf (freq bonus 20) The monster species that spawned more often: normal prostitute (freq bonus 144) The monster species that spawned more often: midi sphere (freq bonus 18) The monster species that spawned more often: corona mew (freq bonus 24) The monster species that spawned more often: hidden tracker (freq bonus 12) The monster trait that was more common: monsters that regenerate health (freq bonus 2) The monster trait that was more common: monsters that have passive attacks (freq bonus 1) The monster trait that was more common: monsters that shriek (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 5) The monster trait that was more common: monsters that spawn in small groups (freq bonus 16) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 4) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 2) The monster trait that was more common: monsters that burble (freq bonus 1) The monster species that never randomly spawned: demonic lich The monster species that never randomly spawned: razorvine The monster species that never randomly spawned: weight monster The monster species that never randomly spawned: clairvoyant The monster species that never randomly spawned: suku sephirah The monster species that never randomly spawned: deep wyrm The monster species that never randomly spawned: skeleton warrior The monster species that never randomly spawned: Olog-hai pounder The monster species that never randomly spawned: haxor The monster species that never randomly spawned: Deidara of Akatsuki The RNG hath decreed that this item was never generated: command demon (gehenna) The RNG hath decreed that this item was never generated: forgotten spell (nonexistant) The RNG hath decreed that this item was never generated: confusion stone (gray) The RNG hath decreed that this item was never generated: sledge hammer ((null)) The RNG hath decreed that this item was never generated: dwarvish mattock (broad pick) The RNG hath decreed that this item was never generated: gnomish suit (little blue vest) The RNG hath decreed that this item was never generated: summon undead (black) The RNG hath decreed that this item was never generated: bad effect (pebble) The RNG hath decreed that this item was never generated: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was never generated: immobility (motile) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 13) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 11) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 6) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: secret attack stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 10) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 11) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 10) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 8) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 17) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 26) The RNG hath decreed that this item was always generated cursed: statue ((null)) The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: blindness (yellow) The RNG hath decreed that this item was always generated cursed: boots of swimming (fin boots) The RNG hath decreed that this item was always generated cursed: curse items (fake) The RNG hath decreed that this item was always generated cursed: insulate (long) The RNG hath decreed that this item was always generated cursed: meltdown (salted) The RNG hath decreed that this item was always generated cursed: muteness stone (gray) The RNG hath decreed that this item was always generated cursed: senzu ((null)) The RNG hath decreed that this item was always generated cursed: yellow spell stone (gray) The RNG hath decreed that this trap was always invisible: egomonster trap The RNG hath decreed that this trap was generated more often: dimness trap (freq bonus 9) Next attribute increase check would have come at turn 913 Strength training was 50 Dexterity training was 18 Wisdom training was -2 Constitution training was -50 You were fire resistant You were poison resistant You were magic-protected You were confused (3) You were prevented from having sickopathy (0) You saw invisible You were able to sense monsters possessing coveted objects You had 815 points of nutrition remaining You aggravated monsters You could teleport You had teleport control You were levitating (1) You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Angel Aphrodite The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (938) You survived Spells known in the end Name Level Category Fail Memory a - induce vomiting 2 body 43% 321% b - levitation 4 body 90% 451% c - poison blast 4 attack 90% 446% d - wizard lock 2 matter 90% 196% e - gain level 8 healing 100% 696% f - detect unseen 3 divine 90% 296% g - gain corruption 7 chaos 99% 696% Techniques known in the end Name Level Status appraisal 4 R Soon(62) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Scrolls scroll of healing (ESTA LINGUAGEM E MUITO LONGO CABELO MACIO) scroll of mana (THE CHARNAME FIELD IN FIQHACK IS LONGER THAN THE MAX PERMISSIBLE LENGTH) scroll of phase door (EUROVISION FARCE CONTEST) scroll of standard id (WE ZULLEN WINNEN OMDAT WE ZIJN DE KONINGEN) scroll of cure (HUAKORE TE UNIANA PAKEHA KATOA) scroll of genocide (RENEW TIME DIFFER SO QUANTITY) Spellbooks spellbook of induce vomiting (woodcut) spellbook of levitation (ragged) spellbook of poison blast (tartan) spellbook of wizard lock (castle) spellbook of gain level (stellar) spellbook of detect unseen (ethereal) spellbook of gain corruption (pocket) Potions potion of healing (deep blue) Wands wand of striking (orichalcum) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 11 times You killed 29 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 1 time Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (42 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (3 of 20) body armor [Basic] (max Expert) (30 of 160) two-handed weapons [Unskilled] (max Expert) (3 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (21 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (3 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (1 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (10 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (52 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Expert) (110 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye TestIgnore the Mahou Shoujo...