TestIgnore, lawful male deathmold Occult Master ------ .`..@| |...u. .....| |....| |....| ------ [TestIgnor the Risky Apprentice] St7 Dx10 Co3 In17 Wi17 Ch6 OccDeaMalLaw S0 Dlvl:1 $0 HP8(8) Pw24(37) AC10 Xp1/0 T3 Cnf Latest messages Hello TestIgnore, welcome to SlashEMExtended! You are a lawful male deathmold Occult Master. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Your knowledge of this spell is twisted. It invokes nightmarish images in your mind... You try to cast a spell in confusion. You fail to cast the spell correctly. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons f - a blessed +3 collusion knife (weapon in foreclaw) {2} Armor g - a cursed +0 black dress (being worn) {10} Comestibles i - 5 uncursed K-rations {5} Scrolls l - a blessed scroll of enchant weapon {1} m - a blessed scroll of stinking cloud {1} n - 5 uncursed scrolls of healing {5} o - 4 uncursed scrolls of mana {4} p - 3 uncursed scrolls of phase door {3} q - 2 uncursed scrolls of standard id {2} r - an uncursed scroll of cure {1} Spellbooks a - a blessed spellbook of forgotten spell (0:5) {1} b - a blessed spellbook of totem summoning (1:2) {1} c - a blessed spellbook of satisfy hunger (0:1) {1} d - a blessed spellbook of redemption (0:1) {1} Potions j - an uncursed potion of see invisible {1} k - an uncursed potion of gain energy {1} Rings h - an uncursed -1 ring of gain intelligence {1} Wands e - a blessed wand of inertia control (0:11) {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: freezopathy You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 142 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 129 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 72% Musable item generation frequency had a negative bias of 23% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 97% Monster death drops spawned with only 60% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: knife (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 50 Monster spawn increase started at turn 12694 Monster spawn increase reached its maximum at turn 28439 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3966138 The monster class that cannot be genocided was elemental The monster class that was spawned more often: major demon (freq bonus 1) The monster species that spawned more often: sapphire dragon (freq bonus 24) The monster species that spawned more often: joy spike mage (freq bonus 63) The monster species that spawned more often: blue-red fungus (freq bonus 24) The monster species that spawned more often: rust water vortex (freq bonus 15) The monster species that spawned more often: mind warp fungus (freq bonus 20) The monster species that spawned more often: train (freq bonus 16) The monster species that spawned more often: secluded colony (freq bonus 4) The monster species that spawned more often: Armed Kop Katcher (freq bonus 8) The monster species that spawned more often: litter elemental (freq bonus 18) The monster species that spawned more often: translucent fungus (freq bonus 30) The monster species that spawned more often: large potion trove (freq bonus 72) The monster species that spawned more often: dark gray force fungus (freq bonus 3) The monster species that spawned more often: storm atronach (freq bonus 9) The monster species that spawned more often: toxic fungus (freq bonus 18) The monster species that spawned more often: ancient farao mummy (freq bonus 24) The monster species that spawned more often: stone stalker (freq bonus 4) The monster species that spawned more often: weregiant (freq bonus 8) The monster species that spawned more often: black panther (freq bonus 12) The monster species that spawned more often: stygian rage (freq bonus 4) The monster species that spawned more often: crystal warp fungus (freq bonus 24) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 2) The monster trait that was more common: monsters that squeek (freq bonus 9) The monster species that never randomly spawned: gunner The monster species that never randomly spawned: pustulent mushroom The monster species that never randomly spawned: giant stone crusher The monster species that never randomly spawned: petro warp patch The monster species that never randomly spawned: ill force fungus The monster species that never randomly spawned: ancient blue dragon The monster species that never randomly spawned: mud kobold The monster species that never randomly spawned: blister spore The monster species that never randomly spawned: dangerous snake The monster species that never randomly spawned: hell spawn The monster class that always generated with extra speed: mummy The RNG hath decreed that this item was never generated: bunny cake ((null)) The RNG hath decreed that this item was never generated: chrysoberyl (yellow) The RNG hath decreed that this item was never generated: wild blade ((null)) The RNG hath decreed that this item was never generated: thunder (rollover) The RNG hath decreed that this item was never generated: droven spear (long obsidian spear) The RNG hath decreed that this item was never generated: muting helm (covered helmet) The RNG hath decreed that this item was never generated: automore stone (gray) The RNG hath decreed that this item was never generated: pink sweets ((null)) The RNG hath decreed that this item was never generated: spetum (forked polearm) The RNG hath decreed that this item was never generated: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 24) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 12) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 8) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 17) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 27) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 22) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 24) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 11) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 7) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 16) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 5) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 3) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 2) The RNG hath decreed that this item was always generated cursed: arrow ((null)) The RNG hath decreed that this item was always generated cursed: hydra bow ((null)) The RNG hath decreed that this item was always generated cursed: elven boots (mud boots) The RNG hath decreed that this item was always generated cursed: bionic cloak (avenger cloak) The RNG hath decreed that this item was always generated cursed: lock pick ((null)) The RNG hath decreed that this item was always generated cursed: elven mace ((null)) The RNG hath decreed that this item was always generated cursed: unskilled stone (gray) The RNG hath decreed that this item was always generated cursed: flame shield (dark red shield) The RNG hath decreed that this item was always generated cursed: ice shield (dark blue shield) The RNG hath decreed that this item was always generated cursed: blesscursing (above) The RNG hath decreed that this trap was always invisible: volt trap The RNG hath decreed that this trap was generated more often: desecration trap (freq bonus 2) Next attribute increase check would have come at turn 128 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were confused (46) You were prevented from having flying (0) You were prevented from having freezopathy (0) You had 1491 points of nutrition remaining You could survive without air You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Fate, Unlimited Blade Works and Heaven's Feel Your deity was Fate The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (967) You survived Spells known in the end Name Level Category Fail Memory a - forgotten spell 1 occult 0% 105% b - totem summoning 6 occult 98% 500% c - satisfy hunger 4 occult 4% 300% d - redemption 7 occult 99% 600% Techniques known in the end Name Level Status sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of enchant weapon (MIS DES SBIL DE BRUNSEZEN) scroll of stinking cloud (MAKE ATTACK WHEN BATTLE) scroll of healing (GRXNAR GRXNAR ATNERC CRATHATFV JVF XBOBAT) scroll of mana (ONLY EFFECTIVE STUNT IS HITTING) scroll of phase door (IMMORTAL DUNGEON) scroll of standard id (VIRUS INFECTION DETECTED) scroll of cure (MAKE THE PRIZE TWICE USED) Spellbooks spellbook of forgotten spell (pink) spellbook of totem summoning (possessive) spellbook of satisfy hunger (crashy) spellbook of redemption (gun-shaped) Potions potion of see invisible (cherry-blossom) potion of gain energy (carcinogenic) Rings ring of gain intelligence (forking) Wands wand of inertia control (redwood) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 little wild pigs (1 created) 0 silky anteaters (1 created) 0 pack rabbits (1 created) 0 dark nightmares (1 created) 0 grid bugs (1 created) 0 vultures (1 created) 0 sub-gnomes (1 created) 0 goblin zombies (1 created) 0 mangy-looking lepers (1 created) 0 mana stealers (1 created) 10 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (21 of 160) Goodbye TestIgnore the Occult Master... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 3 moves. Killer: escaped You were level 1 with a maximum of 8 hit points when you escaped. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 327765 QQQQQ-Rog-Dop-Mal-Cha died in The Dungeons of Doom on level 15. Drowned in a moat by a squirtle. 198 [199] 378 1 glycan-Alt-Ung-Fem-Cha quit in The Dungeons of Doom on level 1. 14 [14] 379 1 noty-Arc-Esp-Mal-Cha quit in The Dungeons of Doom on level 1. 17 [17] * 0 TestIgnore-Occ-Dea-Mal-Law escaped the dungeon [max level 1]. 8 [8]