TestIgnore, neutral male droven Mahou Shoujo ------ |.@... |.#@.| |..... |#..#| ---- [TestIgnor the Schoolkid] St10 Dx4 Co8 In7 Wi14 Ch16 MahDroMalNeu S8 Dlvl:1 $8 HP19(19) Pw11(11) AC-1 Xp1/0 T9 Latest messages Use hybrid races? [yn] (n) Hello TestIgnore, welcome to SlashEMExtended! You are a neutral male droven Mahou Shoujo. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! You see here 5 gold pieces {0}. 5 gold pieces. Pick an object. @ a human or elf (tame kickboxing girl called Marija) (base level 8) (female) Accessing Pokedex entry for kickboxing girl... Base statistics of this monster type: Base level = 8, difficulty = 10, AC = 4, magic resistance = 35, alignment -5. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. This monster is always female. Can be seen with infravision. Is a valid polymorph form. Attacks: 2d4, uses weapon - ordinary physical 2d5, kick - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Your inventory Armor a - an uncursed +0 plate mail (being worn) {200} b - an uncursed +0 archaic cloak (being worn) {4} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Spellbooks d - an uncursed spellbook of create monster (0:2) {1} e - an uncursed spellbook of create monster (4:5) {1} f - an uncursed spellbook of cure random status (0:3) {1} Wands c - an uncursed wand of striking (0:8) {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: wallwalking You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 110 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 56 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 152 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 91% Wand drop chance was reduced to 90% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 70% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: scimitar (turn 7) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18718 Monster spawn increase reached its maximum at turn 42774 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 60552 The monster class that cannot be genocided was piercer The monster class that was spawned more often: orc (freq bonus 1) The monster species that spawned more often: redguard lady (freq bonus 6) The monster species that spawned more often: moldy spore (freq bonus 6) The monster species that spawned more often: charcoal warp fungus (freq bonus 2) The monster species that spawned more often: dragonball kid (freq bonus 48) The monster species that spawned more often: tsetse fly (freq bonus 8) The monster species that spawned more often: overseer (freq bonus 4) The monster species that spawned more often: magic-colored fungus (freq bonus 8) The monster species that spawned more often: tin golem (freq bonus 12) The monster species that spawned more often: hidden patch (freq bonus 3) The monster species that spawned more often: Miss Youngdragon (freq bonus 8) The monster species that spawned more often: chaoshade (freq bonus 21) The monster species that spawned more often: ice archer (freq bonus 9) The monster species that spawned more often: The Wing Zero (freq bonus 6) The monster species that spawned more often: forest maggot (freq bonus 12) The monster species that spawned more often: emperor mimic (freq bonus 18) The monster species that spawned more often: frost golem (freq bonus 10) The monster species that spawned more often: The Smith (freq bonus 3) The monster species that spawned more often: prime cursed lizard (freq bonus 4) The monster species that spawned more often: red ooze (freq bonus 3) The monster species that spawned more often: awake ant lieutenant (freq bonus 40) The monster trait that was more common: monsters that have breath attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks blind you (freq bonus 1) The monster trait that was more common: monsters that regenerate health (freq bonus 4) The monster trait that was more common: monsters of tiny size (freq bonus 12) The monster species that never randomly spawned: freemason councillor The monster species that never randomly spawned: shock hound pup The monster species that never randomly spawned: lightning spire The monster species that never randomly spawned: pit lord The monster species that never randomly spawned: Frankenstein's Monster The monster species that never randomly spawned: dark jedi The monster species that never randomly spawned: petty dour rat The monster species that never randomly spawned: large dingo The monster species that never randomly spawned: inertia fungus The monster species that never randomly spawned: robot The RNG hath decreed that this item was never generated: small piece of unrefined mithril (gray) The RNG hath decreed that this item was never generated: futon swatter ((null)) The RNG hath decreed that this item was never generated: boat oar ((null)) The RNG hath decreed that this item was never generated: spellbinder (multiplicative) The RNG hath decreed that this item was never generated: dropcurse stone (gray) The RNG hath decreed that this item was never generated: black halberd (black polearm) The RNG hath decreed that this item was never generated: tin ((null)) The RNG hath decreed that this item was never generated: swimming (aquatic) The RNG hath decreed that this item was never generated: ranseur (hilted polearm) The RNG hath decreed that this item was never generated: stone of hate (gray) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 22) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 16) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 3) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 29) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 6) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 32) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 5) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 6) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: chanter shirt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 4) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 8) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 8) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 90) The RNG hath decreed that this item was always generated cursed: heavy conundrum ball ((null)) The RNG hath decreed that this item was always generated cursed: hold air (deep blue) The RNG hath decreed that this item was always generated cursed: gauntlets (odd pair of gloves) The RNG hath decreed that this item was always generated cursed: speed (dark green) The RNG hath decreed that this item was always generated cursed: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was always generated cursed: hellish bolt (hellish) The RNG hath decreed that this item was always generated cursed: wakeup call stone (gray) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this item was always generated cursed: chaos terrain stone (gray) The RNG hath decreed that this item was always generated cursed: statue ((null)) The RNG hath decreed that this trap was always invisible: wereform trap The RNG hath decreed that this trap was generated more often: slingshot trap (freq bonus 4) Next attribute increase check would have come at turn 411 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You were prevented from having phasing (0) You were prevented from having confusion resistance (0) You had 1492 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Angel Aphrodite The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (149) You survived Spells known in the end Name Level Category Fail Memory a - create monster 4 attack 90% 700% b - cure random status 1 chaos 81% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Armor archaic cloak (long-range cloak) Scrolls scroll of healing (NEJZINITE EBAD NADVOR E LADNO) scroll of mana (DE AZTAN A FEGYVER LOSZER NELKUL) scroll of phase door (SALIQUAS) scroll of standard id (MULY SA CITA NUL) scroll of cure (FIST HEAVY BIG DAMAGE SPEE WORK) Spellbooks spellbook of create monster (credited) spellbook of cure random status (nightly) Wands wand of striking (wedged) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 pack jackals (1 created) 0 field mice (5 created) 0 kickboxing girls (1 created) 7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Expert) (20 of 160) Goodbye TestIgnore the Mahou Shoujo... Youescaped from the dungeon with 8 points,