TestIgnore, neutral male redguardian Chaos Sorceror --- ---..--- |...... ...... .... -..- --.--- |....| --- -.--- ------....| --.---- |....--..|......--|.....--- -.............>--....%..| ###- |........-.......%%.|..@h,,,,.....- --...............|.---,...G,......| ---.%........*----, ,..........-- |.%........-- |.........-- -.<........| --......--- -..........-- .....-- ..............- .....| |..........---...| ------ ---------.-- --.-- --- -- [TestIgnor the Enemy of Order] St5 Dx7 Co8 In10 Wi8 Ch3 ChaRedMalNeu S1208 Min:5 $28 HP26(57) Pw29(51) AC8 Xp5/201 T711 Latest messages The gnome lord hits the helper zombie. The gnome lord just misses! You miss the gnome lord. You kill the gnome lord! K - a little red hat {1}. What do you want to wear? [K or ?*] You are putting on a little red hat. You finish your dressing maneuver. What do you want to take off? [fK or ?*] You can't. It is cursed. The gisau wields a double-headed axe {48}! The double-headed axe welds itself to the gisau's hand! What do you want to zap? [noyCD or ?*] Never mind. You hit the gisau! You hit the gisau. The gisau swings her double-headed axe. Your robe of randomness blocks the gisau's attack. # Really quit [yes/no]? Your inventory Amulets m - an uncursed amulet of ESP (being worn) {1} Weapons e - an uncursed +0 droven crossbow {30} J - a blessed +0 dwarvish mattock (weapon in hands) {48} Armor f - an uncursed +3 robe of randomness (being worn) {16} K - a cursed -1 gnomish helm (being worn) {1} Comestibles p - an uncursed Hacker's Food {1} I - an uncursed partly eaten gnome friendloader corpse {350} Scrolls i - a blessed scroll of identify {1} j - 2 uncursed scrolls of identify {2} k - a blessed scroll of rumor {1} l - an uncursed scroll of message {1} s - 5 uncursed scrolls of healing {5} t - 4 uncursed scrolls of mana {4} u - 3 uncursed scrolls of phase door {3} v - 2 uncursed scrolls of standard id {2} w - an uncursed scroll of cure {1} x - an uncursed scroll of clouds {1} B - a cursed scroll of identify {1} Spellbooks a - a blessed spellbook of rumor (0:2) {1} b - a blessed spellbook of random speed (0:1) {1} c - a blessed spellbook of vanishing (0:1) {1} d - a blessed spellbook of throne gamble (1:5) {1} Potions g - an uncursed potion of acid {1} h - 2 uncursed potions of healing {2} z - a cursed potion of gain health {1} E - an uncursed potion of booze {1} Rings A - an uncursed ring of see invisible {1} F - the uncursed -1 ring of increase accuracy named Guaranteed Hit Power (on left hand) {1} Wands n - an uncursed wand of charging (0:12) {1} o - an uncursed wand of summon elm (0:4) {1} y - an uncursed wand of create monster (0:10) {1} C - an uncursed wand of detect monsters (0:6) {1} D - an uncursed wand of light (0:11) {1} Tools G - the uncursed lock pick named The Lockpick of Arsene Lupin {1} Gems q - 9 uncursed +0 silver slingstones r - a blessed +0 silver slingstone H - 7 uncursed +0 flint stones Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 13 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 104 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 17 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 46% chance Scroll drop chance was reduced to 88% Amulet drop chance was reduced to 64% Concealing monsters were spawned underneath items 79% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 10) Number of artifacts generated was 4 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13596 Monster spawn increase reached its maximum at turn 47439 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 182476 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: vortex (freq bonus 2) The monster species that spawned more often: lead golem (freq bonus 5) The monster species that spawned more often: mauler (freq bonus 15) The monster species that spawned more often: young blue dragon (freq bonus 9) The monster species that spawned more often: gravity spore (freq bonus 72) The monster species that spawned more often: dancing flame (freq bonus 96) The monster species that spawned more often: petro colony (freq bonus 4) The monster species that spawned more often: spherical light (freq bonus 5) The monster species that spawned more often: silver force fungus (freq bonus 4) The monster species that spawned more often: cerulean warp patch (freq bonus 10) The monster species that spawned more often: felwing (freq bonus 6) The monster species that spawned more often: alongdeybayday (freq bonus 8) The monster species that spawned more often: demonic bladewitch (freq bonus 5) The monster species that spawned more often: difficult elephant (freq bonus 24) The monster species that spawned more often: undead padawan (freq bonus 20) The monster species that spawned more often: giant yellow mouse (freq bonus 12) The monster species that spawned more often: giant shimmering ant (freq bonus 24) The monster species that spawned more often: lightning demon (freq bonus 40) The monster species that spawned more often: shitzvah sephirah (freq bonus 18) The monster species that spawned more often: shock wall (freq bonus 10) The monster species that spawned more often: rainbow cattle (freq bonus 15) The monster trait that was more common: monsters that squawk (freq bonus 8) The monster trait that was more common: monsters that rattle with their bones (freq bonus 2) The monster trait that was more common: monsters that are always male (freq bonus 4) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 9) The monster trait that was more common: monsters that squawk (freq bonus 2) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 1) The monster species that never randomly spawned: two-headed snake The monster species that never randomly spawned: unreal fungus The monster species that never randomly spawned: ninja turret The monster species that never randomly spawned: oddity The monster species that never randomly spawned: Solvejg's leather pump The monster species that never randomly spawned: wyrd sister The monster species that never randomly spawned: shadow breeder The monster species that never randomly spawned: mist ogre The monster species that never randomly spawned: Katzou The monster species that never randomly spawned: blue patch The RNG hath decreed that this item was never generated: cloak of peace (inka cloak) The RNG hath decreed that this item was never generated: sliming (straight) The RNG hath decreed that this item was never generated: cure dim (colorglad) The RNG hath decreed that this item was never generated: horrify (horrible) The RNG hath decreed that this item was never generated: fedora ((null)) The RNG hath decreed that this item was never generated: K-ration ((null)) The RNG hath decreed that this item was never generated: lightning (curved) The RNG hath decreed that this item was never generated: paralysis (shivering) The RNG hath decreed that this item was never generated: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was never generated: heroism (tan) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 25) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 29) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 19) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 4) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 17) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 7) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 3) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 3) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 55) The RNG hath decreed that this item was always generated cursed: ice box (cooling box) The RNG hath decreed that this item was always generated cursed: javelin (throwing spear) The RNG hath decreed that this item was always generated cursed: kunzite (pink) The RNG hath decreed that this item was always generated cursed: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was always generated cursed: manacloak (dragonhide cloak) The RNG hath decreed that this item was always generated cursed: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was always generated cursed: crossbow ((null)) The RNG hath decreed that this item was always generated cursed: black dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: amulet of magical breathing (octagonal) The RNG hath decreed that this item was always generated cursed: immobility (motile) The RNG hath decreed that this trap was always invisible: falling boulder trap The RNG hath decreed that this trap was generated more often: exercise trap (freq bonus 6) Next attribute increase check would have come at turn 1961 Strength training was 50 Dexterity training was 50 Wisdom training was 16 Constitution training was 16 You were poison resistant You were immune to sickness You were prevented from having curse resistance (0) You were telepathic You had 1857 points of nutrition remaining You had a -1 penalty to hit You were lucky (1) You had extra luck Bad luck did not time out for you Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Celine Jules The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - rumor 1 chaos 0% 183% b - random speed 3 chaos 0% 263% c - vanishing 7 chaos 99% 593% d - throne gamble 7 chaos 99% 593% Techniques known in the end Name Level Status sigil of tempest 5X Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) reinforce memory 2X Prepared(0) Discoveries Amulets amulet of ESP (rigid) Weapons droven crossbow (spider-legged crossbow) dwarvish mattock (broad pick) Armor robe of randomness (orange robe) gnomish helm (little red hat) Scrolls scroll of identify (MEAD NI NAJAP) scroll of rumor (SUECHOL OGI ABS OLUTEN ULPEN) scroll of message (SUN FALL FROM SKY) scroll of healing (UNNETHACK TRASHED UNSKILLED WEAPONS ON PURPOSE) scroll of mana (COVERED VILE DISAPPER) scroll of phase door (THROW ANNOYING SEED TO MAKE WIRED) scroll of standard id (GRUNTHACK IS MUCH MORE EVIL THAN SLEX) scroll of cure (UNPLAYABLE BINDER ROLE) scroll of clouds (ASHPD) Spellbooks spellbook of rumor (heavenly) spellbook of random speed (monospace) spellbook of vanishing (eternal) spellbook of throne gamble (possessive) Potions potion of acid (polka-dot) potion of healing (fizzy) potion of gain health (vermillion) potion of booze (squishy) Rings ring of see invisible (zinc) ring of increase accuracy (inka) Wands wand of charging (old-testamentarian) wand of summon elm (wintry) wand of create monster (slate) wand of detect monsters (pine) wand of light (hemlock) Gems silver slingstone (gray) flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 mini chickatrices (1 created) a cock 0 chicks (2 created) 0 badgers (1 created) 0 wimps (1 created) 0 hobbits (1 created) a dwarf 0 porter flying dwarves (1 created) 0 bugbears (1 created) 0 gisaus (1 created) 2 kobolds a small kobold a large kobold 0 sewer rats (1 created) 0 hole spiders (1 created) 0 stone bugs (1 created) 0 mohats (1 created) a lichen (2 created) an ivy lichen a golden growth 0 cyan spores (1 created) a creeping stalk a sub-gnome (3 created) 3 gnomes (7 created) 0 gnome stalkers (1 created) a normal gnome an intermediate gnome a gnome lord (3 created) a gnome friendloader (2 created) a group gnome lord 0 deep force gnomes (1 created) 2 mummies 0 newt mummies (1 created) 0 drow mummies (1 created) 0 chaos polymorphers (1 created) 0 mini rust monsters (1 created) a grid xorn 0 ossium animatums (1 created) a gnome zombie (2 created) 0 orc zombies (1 created) an elf zombie 0 helper zombies (1 created) 0 elderly gentlemen (1 created) 0 drunk jet guys (1 created) a poisoner 0 item masters (2 created) 0 shopkeepers (1 created) 0 twens (1 created) 0 floor grues (1 created) 0 novice light walls (1 created) 0 small turrets (1 created) 68 creatures born. 25 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 6 times You eaten food with animal by-products 4 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 106 times You killed 17 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (21 of 160) two-handed weapons [Unskilled] (max Expert) (2 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Expert) (119 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (36 of 160) Goodbye TestIgnore the Chaos Sorceror... You quit in The Gnomish Mines on dungeon level 5 with 1208 points, and 28 pieces of gold, after 711 moves. Killer: quit You were level 5 with a maximum of 57 hit points when you quit. You reached the 128th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 327765 QQQQQ-Rog-Dop-Mal-Cha died in The Dungeons of Doom on level 15. Drowned in a moat by a squirtle. 198 [199] 126 1312 username66-Mar-Dwa-Fem-Neu quit in The Dungeons of Doom on level 2. 84 [84] 127 1214 TestIgnore-Cha-Rod-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (marine goblin). - [3] *128 1208 TestIgnore-Cha-Red-Mal-Neu quit in The Gnomish Mines on level 5. 26 [57] 129 1206 AceSeven5-Wan-Rod-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (large bat). - [1] 130 1186 SexyIvy-Kur-Vam-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a cowardly attack on her breasts. - [60]