TestIgnore, neutral male rodneyan Chaos Sorceror -------------- |............| |............| |......<.... ......... ..... -.- #,, ,,, -- #?----.---------- |.. #,|.............| |.. #,|.............| ------------.------+------ |... #,|.............| |..}.}@......>.f.......... |...|, #,..............| +..}koO&h}........¯......| |...., ##--------------- |.}...@...G.}............| |...|# |........KH..............| ---- -------------------------- [TestIgnor the Chaotic Dweller] St10 Dx9 Co12 In9 Wi10 Ch6 ChaRodMalNeu S1214 Dlvl:2 $0 HP-3(3) Pw29(29) AC10 Xp2/39 T258 Latest messages You reappear in good health! [-7 -> 3] You survived that attempt on your life. The hobbit caster picks up a crude spear {12}. The little giant picks up 6 stones {3}. The aureal picks up a faded pall {4}. The aureal puts on a faded pall {4}. Unknown command '^J'. (2x) The marine goblin wields a crude dagger {4}! You feel a certain tension. What do you want to ready? [- or ?*] Never mind. You don't have anything to drink. The ogre wields a club {12}! The marine goblin thrusts her crude dagger. The marine goblin hits you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Too bad! Your experience level is too low for revival to work... Final attributes You have transgressed Your alignment was -9 Your max alignment was 11 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: acid resistance You could not have this property intrinsically: cold resistance Scroll identification only worked 100 times out of 191 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 13 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 68% chance Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 78% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 72% of the time only Monster death drops spawned with only 80% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: martial arts (turn 19) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18878 Monster spawn increase reached its maximum at turn 29110 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 997440 The monster class that cannot be genocided was trove The monster class that was spawned more often: centaur (freq bonus 2) The monster species that spawned more often: Undead Sergeant (freq bonus 24) The monster species that spawned more often: Jasieen (freq bonus 15) The monster species that spawned more often: overslept troll (freq bonus 24) The monster species that spawned more often: Patricia's steel-capped sandal (freq bonus 6) The monster species that spawned more often: drakeema (freq bonus 4) The monster species that spawned more often: flame spider (freq bonus 48) The monster species that spawned more often: ten-footed snake (freq bonus 3) The monster species that spawned more often: smg turret (freq bonus 15) The monster species that spawned more often: dark draconian (freq bonus 36) The monster species that spawned more often: petty-dwarf mage (freq bonus 8) The monster species that spawned more often: weremindflayer (freq bonus 18) The monster species that spawned more often: abnormal program termination (freq bonus 36) The monster species that spawned more often: lightning bug (freq bonus 8) The monster species that spawned more often: dark creature (freq bonus 6) The monster species that spawned more often: stalking magenta lichen (freq bonus 6) The monster species that spawned more often: hellbound spirit (freq bonus 20) The monster species that spawned more often: novice mage (freq bonus 8) The monster species that spawned more often: kingler (freq bonus 11) The monster species that spawned more often: myrkalfar matron (freq bonus 16) The monster species that spawned more often: Danielle's high-heeled sandal (freq bonus 32) The monster trait that was more common: monsters that have beam attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 2) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 2) The monster trait that was more common: monsters that have humanoid speech (freq bonus 4) The monster trait that was more common: monsters that originate from Angband (freq bonus 1) The monster trait that was more common: monsters whose attacks slow you (freq bonus 5) The monster trait that was more common: monsters that growl (freq bonus 6) The monster trait that was more common: monsters that have no hands (freq bonus 3) The monster species that never randomly spawned: corpse spitter The monster species that never randomly spawned: Inspector Kaptain The monster species that never randomly spawned: randomisator vortex The monster species that never randomly spawned: turtle tree The monster species that never randomly spawned: dim stalk The monster species that never randomly spawned: developer The monster species that never randomly spawned: juraian priest The monster species that never randomly spawned: team bullies The monster species that never randomly spawned: black naga The monster species that never randomly spawned: undead artist The monster class that always generated with extra speed: orc The monster class that more likely to generate with musable stuff: centaur The RNG hath decreed that this item was never generated: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was never generated: disruption shield (disrupted) The RNG hath decreed that this item was never generated: cloak of polymorph (changing cloak) The RNG hath decreed that this item was never generated: extra healing (bronze) The RNG hath decreed that this item was never generated: death (long) The RNG hath decreed that this item was never generated: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: make visible (interplanar) The RNG hath decreed that this item was never generated: volcanic glass fragment (gray) The RNG hath decreed that this item was never generated: immobility (motile) The RNG hath decreed that this item was never generated: gauntlets of steel (steel gloves) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 27) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: inka shackle ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 45) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 17) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 6) The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 18) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 11) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 14) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 2) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 7) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 9) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 92) The RNG hath decreed that this item was always generated cursed: demon crossbow ((null)) The RNG hath decreed that this item was always generated cursed: time use stone (gray) The RNG hath decreed that this item was always generated cursed: graphite (gray) The RNG hath decreed that this item was always generated cursed: boss companion (JUBILEX IS MY BEST FRIEND) The RNG hath decreed that this item was always generated cursed: storm stone (gray) The RNG hath decreed that this item was always generated cursed: trap knowledge stone (gray) The RNG hath decreed that this item was always generated cursed: confuse monster (orange) The RNG hath decreed that this item was always generated cursed: chest (wooden container) The RNG hath decreed that this item was always generated cursed: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was always generated cursed: lag stone (gray) The RNG hath decreed that this trap was always invisible: level trap The RNG hath decreed that this trap was generated more often: disenchantment trap (freq bonus 9) Next attribute increase check would have come at turn 570 Strength training was 32 Dexterity training was 10 Wisdom training was 10 Constitution training was 0 You were fire resistant You were poison resistant You were level-drain resistant You were prevented from having acid resistance (0) You were prevented from being a stoned chiller (0) You saw invisible You were able to sense monsters possessing coveted objects You had 993 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You were a weregiantant Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Celine Jules The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (280) You are dead (4th time!) You didn't know any spells. Techniques known in the end Name Level Status sigil of tempest 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Amulets amulet versus stone (splashed) Weapons orcish bow (crude bow) Armor robe of randomness (yellow robe) Scrolls scroll of teleportation (SULKEMISAIKA) scroll of taming (STATUS DISAPER WHEN RAIN) scroll of rumor (NIOQUO TARGO) scroll of message (USING FRUITS TO ATTACK) scroll of healing (MASS ABORTION CAMP) scroll of mana (IK WIL JE SNIPER GEWEER MET MUNITIE) scroll of phase door (SPARKLING EDWARD CULLEN) scroll of standard id (DOENERTELLER VERSACE) scroll of cure (YIK MECH SHEGOTH) scroll of amnesia (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO) Spellbooks spellbook of message (corroded) spellbook of lock manipulation (dirty) spellbook of earthquake (encrypted) spellbook of disintegration (glowing) spellbook of sleep (faded) spellbook of detect monsters (disenchanted) spellbook of extra healing (doorstopping) spellbook of insulate (rocky) spellbook of cure hallucination (canvas) Potions potion of extra healing (distilled) potion of restore ability (polka-dot) Wands wand of undead turning (mulberry) wand of striking (living) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 3 ants (5 created) 0 mimic ants (2 created) 0 fireflies (1 created) 0 large cockroaches (2 created) a giant grasshopper (3 created) 2 giant ticks (1 created) 0 killer bees (1 created) 0 putties (1 created) 0 normal ants (1 created) 2 giant ants 0 stinging insects (1 created) 2 large fleas (1 created) 0 weregiantants (2 created) 0 shock ants (1 created) 0 butterflies (1 created) 0 petty giant beetles (1 created) 0 litter blobs (1 created) 0 blobs of preserved organs (1 created) 0 jackals (2 created) a pack jackal 0 xoves (1 created) 0 wizard eyes (1 created) 0 fluffy cats (1 created) 0 hobbit gentlemen (1 created) 0 normal hobbits (1 created) 0 hobbit casters (1 created) 0 large kobolds (1 created) a goblin 0 marine goblins (1 created) 0 cave goblins (1 created) a giant white mouse 0 millipedes (1 created) 0 daddy longlegses (1 created) 0 crawling worm masses (1 created) 0 weregridbugs (1 created) 0 whirlwinds (1 created) 0 shaded lichens (1 created) 0 ungenomolds (1 created) 0 immobile growths (1 created) 2 yellow mushrooms (1 created) a cyan growth (2 created) 0 intermediate gnomes (1 created) 0 gnome lords (1 created) 0 gnomish wizards (1 created) 0 little giants (1 created) 0 frenzytaurs (2 created) 0 kestrels (2 created) 0 Detective Sergeants (1 created) 0 adom mummies (1 created) 0 ogres (2 created) 0 ogre casters (1 created) 0 chaos polymorphers (1 created) 0 drunkards (1 created) 0 wide-eyed tourists (1 created) an albae 0 drow (1 created) 0 critically injured thieves (1 created) 0 flying rogues (1 created) 0 Joker Blacks (1 created) 0 aureals (1 created) 0 clear mewlips (1 created) 0 shrieker mushroom patches (1 created) 0 novice light walls (1 created) 0 disintegration troves (1 created) 0 energy troves (1 created) 80 creatures born. 17 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 16 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (25 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (12 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (26 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (39 of 160) Goodbye TestIgnore the Chaos Sorceror... You died in The Dungeons of Doom on dungeon level 2 with 1214 points, and 0 pieces of gold, after 258 moves. Killer: a monster (marine goblin) You were level 2 with a maximum of 3 hit points when you died. You reached the 127th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 327765 QQQQQ-Rog-Dop-Mal-Cha died in The Dungeons of Doom on level 15. Drowned in a moat by a squirtle. 198 [199] 125 1362 demonzero-Drd-Kob-Mal-Neu died in The Gnomish Mines on level 4. Burned by a tower of flame. - [32] 126 1312 username66-Mar-Dwa-Fem-Neu quit in The Dungeons of Doom on level 2. 84 [84] *127 1214 TestIgnore-Cha-Rod-Mal-Neu died in The Dungeons of * Doom on level 2. Killed by a monster (marine goblin). - [3] 128 1206 AceSeven5-Wan-Rod-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (large bat). - [1] 129 1186 SexyIvy-Kur-Vam-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a cowardly attack on her breasts. - [60]